Showing Posts For saviornt.7351:

Sword Auto attack

in Ranger

Posted by: saviornt.7351

saviornt.7351

umm.. bump?

I just started playing, going through and sort of testing the waters with each of the weapons to see what I like.

The no-dodge animations are horrible. Every other weapon allows me to dodge out of the way (this is kind of helpful so I don’t get 1-shot in WvW or killing stuff that is 10+ levels above me) when an attack is inc.. except for the sword AA.

It wouldn’t be so bad if the AA had an “immune to damage while leaping to the target”.. but that would make it overpowered, so, the only real option is to either change the coding of the game, or changing it to a shadow-step maneuver or something equivalent.

GW2, VR, and VorpX

in Guild Wars 2 Discussion

Posted by: saviornt.7351

saviornt.7351

So with my brief look into Guild Wars2 in VR with using VorpX, the game doesn’t seem too bad, with the exception of the lack of headtracking and of course, the user interface.

I understand that it has been said that the developers do not have the time (not that it is impossible to do, everything is possible given enough resources) to implement the UI, however, it would be something that the team may want to look at as an expansion / DLC that players could purchase.

For the UI design, if the designers could decrease the horizontal size and move it up a bit so that it is in view, with the side bars moved inwards (again, so that they are in view), this would work.

As for the camera, all that would be needed is to allow the headset to control the rotation and zoom of the camera – so that if the player leaned in, the camera would zoom into the character a bit, if they leaned back, then the camera would zoom out a bit. For the more “exaggerated” zoom amounts, the mouse wheel is fine.

The downside is of course, that the game is keyboard and mouse controlled, but the players could either use a work-around, such as VoiceAttack, or use their muscle memory to use the keyboard. The developers don’t need to worry about that.

I just figured that I would add my thoughts on the matter and how it could work with “minimal” change in the game.

Of course, the “best” solution would be to have a “true” first person mode with all of the animations and stuff involved, however, the time spent doing this would not be worth it at this stage in the game.