Showing Posts For saviornt.7351:
So with my brief look into Guild Wars2 in VR with using VorpX, the game doesn’t seem too bad, with the exception of the lack of headtracking and of course, the user interface.
I understand that it has been said that the developers do not have the time (not that it is impossible to do, everything is possible given enough resources) to implement the UI, however, it would be something that the team may want to look at as an expansion / DLC that players could purchase.
For the UI design, if the designers could decrease the horizontal size and move it up a bit so that it is in view, with the side bars moved inwards (again, so that they are in view), this would work.
As for the camera, all that would be needed is to allow the headset to control the rotation and zoom of the camera – so that if the player leaned in, the camera would zoom into the character a bit, if they leaned back, then the camera would zoom out a bit. For the more “exaggerated” zoom amounts, the mouse wheel is fine.
The downside is of course, that the game is keyboard and mouse controlled, but the players could either use a work-around, such as VoiceAttack, or use their muscle memory to use the keyboard. The developers don’t need to worry about that.
I just figured that I would add my thoughts on the matter and how it could work with “minimal” change in the game.
Of course, the “best” solution would be to have a “true” first person mode with all of the animations and stuff involved, however, the time spent doing this would not be worth it at this stage in the game.