Showing Posts For seijurohiko.8523:

why is tempest so bad?

in Elementalist

Posted by: seijurohiko.8523

seijurohiko.8523

Everyone who is complaining about tempest going against how elementalist are supposed to work by promoting a character to stay in attunements without swapping every 3 seconds, do yourself a favor and as Bruce lee said “empty your cup”. Realize tempest was not designed to be played like a regular elementalist. Which also means a tempest can’t be built like a regular elementalist.

I liked tempest during the beta weekends and still do, albeit there are a few small issues, but the bottom line is, the class works. If you open your mind up, forget how you normally play your ele, and build and play your tempest accordingly, you will also e successful. If you can’t survive in pvp without swapping attunements every 3 seconds, you are playing and building your tempest wrong.

Tempest reminds me somewhat of necromancer because positioning is extremely important, whereas with most ele builds of the past, it just plain isn’t. Also realize you can’t rely on boons from swapping attunements, but Anet has provided a million ways to protect yourself without swapping attunements. Get a little creative and you will see what I mean. I don’t post often so I’m sure many people will think I’m trolling or don’t know anything about pvp, but I’m rank 46, and rank 1060 in wvw, almost exclusively playing elementalist since launch. I know a thing or two about pvp, and tempest is very viable if you approach the specialization with an open mind and forget what you know about old ele.

By the way, my current build is scepter/wh fresh air and it’s absolutely devastating. And I don’t use stability on overload, which most people would think is insane, but I’ve discovered I don’t need it as much as you would think when you play smart and time your overloads. Armor of earth works for 1 guaranteed overload on a 60s cd traited which is game changing in pvp. Just food for thought. I initially hated warhorn but as I’ve continued working with it and learning it’s strengths and weaknesses it’s very very strong. Just having a water field with scepter is amazing once you get used to it, I feel like an engi I can blast my own water field so much when things go south.

Give tempest a try and don’t get discouraged, look at your build and playstyle before you blame Anet. They delivered a spec that is completely different than elementalist as promised, so don’t expect It to be effective if you play it the same way.

Elite Specializations & Hero Point Feedback [Merged]

in Guild Wars 2: Heart of Thorns

Posted by: seijurohiko.8523

seijurohiko.8523

You know, I never post on the forums but this expansion issue deserved a post. It’s easy to see where both sides are coming from but the bottom line is it’s unreasonable to ask people with more than one level 80 to do so much grinding just to get what they were promised. Going through content once wouldn’t be a big deal, or
Just wvwing for the HP for one character, but when you have even one alt, it completely takes a whole new sense of impending grind. As was mentioned, guild wars has always been a very casual friendly game and at this point it just plain isn’t anymore. Something needs to be done or else a lot
of people won’t just suck it up and grind out all of their characters specializations, they will just quit. Just make it reasonable, the suggestion for 60 hero points to unlock a specialization fully sounds fantastic. But most of us are open to suggestions, just don’t force is into weeks and months playing a game mode we don’t want to play.