It’s really sad. Perma stealth is made able by the trait for initiative gain during stealth using d/p with skill 5(black powder) and skill 2 (heart seeker) this allows constant backstabbing and perma stealth while heartseeker can damage the enemy while putting you in stealth. When you add regen during stealth and Condi remove every three seconds from other traits its way op. Literally they can never die and will kill you if you can. Plz fix Anet
Am I missing something or is someone complaining about thieves who spec into shadow arts? I think this discussion should at least be bring up semi-viable tournament builds not hot-join hero thiefs.
The reason why most thieves build into burst is because of how thief gameplay works in the format. You can either bring someone down quickly and benefit your team with quicker caps or troll around in stealth all day thinking you’re cool while your team dies around you and they cap the point because your worthless kitten can’t.
Anet should make other lines support less stealth reliance for straight up brawls with evasive movements. Though rangers seem to have that kittenick down pretty well already.
I agree here. When I actually had people to group with and when I played my thief it felt almost pointless to run anything other than a one-hitter-quitter build.
With shadow arts you are actually able to stay inside of a fight for more than 5 seconds without shadowstepping to some far off corner of the universe. Downside is that it now takes you 2 hours to kill any competent elementalist(which is usually why you are there in the first place). So with the semi-viable build my gameplay boils down to shortbowing someone until they are low enough to one-shot – which to me, is super boring.
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