Showing Posts For shades.2850:
Still having issues as previously reported. Not fun. Big difference between “difficult – practice required – excited when finally beat” versus “extremely bugged – thankful when it is over.” Please fix. Thanks!
Can someone Anet confirm that 20% health reduction (juice) and 10% heath gain (water) is intended, contrary to what the tooltips are saying?
I feel this is definitely bugged. Here’s the situation:
What my tooltips say:
Juice: Percent Reduced: 10
Water: Percent Restored: 20.
What actually happens:
Out of 10000 initial health:
Example 1:
Round 1 – I drink juice: Health goes from 10000 —> 8001 (loss of 1999) – Approximately 20% damage/reduction (1999 out of 10000)
Round 2 – I drink water: Health goes from 8001 —> 9071 (gain of 1070) – 10.7 % healing (1070 out of 1000)
It seems that damage from drinking stays at 20% (1999) while healing from water is at 10.7% (1070).
Example 2: Keep Drinking Juice until I Lose (Loss of 1999 each time)
Round 1 : 10000 —> 8001 —R2--> 6002 —R3--> 4003 —R4--> 2004 —R5--> 5 —R6--> Loss
I hope this gets fixed/clarified soon. Thanks!