(edited by shalloweag.3256)
Showing Posts For shalloweag.3256:
Is there a compiled/curated list of suggestions?
- In WvW (and PvE, why not) have a compact list of objectives, similar to the difference between normal and simple party UI. Also just be static, without the collapse/expand objectives/information.
- Tone down or remove the attention getting animations, such as the “New event nearby” text in the centre of the screen as you move around the map, or when an event completes and shows the reward it’ll disappear briefly without you needing to clear it, or combined with the simple objective display, just be a bar you need to click.
Less of a suggestion, more general pondering is whether you could have more guidance and objectives in WvW. I’m not so much thinking of this in terms of rewarding the player with money/karma/etc, but more towards informing players what needs to be done (and educating new players about the mode) and vaguely about motivation towards things that will help the team.
- Renown hearts for capturable locations in WvW maps, or a ‘notice board’ of things that will help out. For example, a player could get some form of notice that they need to capture supply camps and escort dolyaks to that fort, buying upgrades, building siege (at a fort?), repairing, etc.
- Players would get some form of acknowledgement for each ‘objective’ completed.
I guess this is venturing into uncertain territory, and the difference between intrinsic and extrinsic rewarding. A little nudge towards what people should do without being told, maybe even as an optional ‘WvW guide’ mode you have to talk to an NPC at each location to activate. I feel actions that benefit your team need something in return (although fort upgrades can be a cash-sink that the game needs, how about returning part/all of the player investment when the upgrade completes as motivation to see it through), although more towards the player psychology direction than something they would do for economic benefit, more of a pat on the back than cash in your pocket.
PvE is decent enough for me, sPvP it bogs down a little, but WvW going into a big fight it really starts crawling.
Win7 x64
intel E6850 C2D 3GHz conroe
4GB RAM
Geforce 460GTX 1GB
It’d be really interesting if you could give a vague overview of where you are with optimisation, whether there’s something coming down the pipe or if you’re reasonably confident that GW2 is firing on all (or most) cylinders and I need to stop putting off the upgrade. The other thing that would be interesting is the arenanet perspective on where the stress points are for performance.