(edited by shamus.5209)
Showing Posts For shamus.5209:
In fact, he rewrote his post such that only relevant constructive criticism/suggestions remain. Too bad all those posts got deleted without so much as a justification stated.
@Lowden I think the problem with that spec is that pistol by itself does not deal good damage. Unfortunately, I think we have to use either grenades or bombs to be competitive (the latter’s viability being debatable).
I suggest running this:
http://en.gw2skills.net/editor/?fcAQFAUlIqqbHxShF1LJyoCdGoC6lIF5nl95Bb1WQIA-jgxA0HgEYR0YbDFRjVvgpOJiq9GFRrGA-e
Here, the elixir gun is used primarily as a support and mobility kit. This build has good cleanses (~3 every 20s), lots of regen and healing. Most of the healing are aoes too.
Using the healing turret with elixir gun is really nice since you can blast into your water fields for some aoe heals. Also, you can leap through them for some good healing.
The nice thing about this build is that its very flexible. You can swap out power for condis quite easily if you want just by just changing gear. You can also swap out EG for TK for more survivability and burst or FT for more control and aoe damage. You can really mix it up depending on your mood.
PS. I’ve been running this build for a while, but I should note that I took significant inspiration from Teldo and Phantaram, so credits to them.