Showing Posts For sheekiz.7328:

why Nerf rather than improve

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Posted by: sheekiz.7328

sheekiz.7328

SO…..
with this new quickness NERF, are you going to decrease the vulnurability a warrior takes when they use bloodlust? Are you going to reduce the crazy long cooldown of timewarp on a mesmer? or any other classes that use quickness? or we just nerf’in? I for one am done with this game for an unknown duration.
It seems balancing is synonymous with ruining in Anets thesaurus.
If CoF p1 farming is what your trying to take away, give players another means of farming their legendaries. Farming raw materials is a joke when the gains are weighed. How about make other parts of the game AS lucrative as CoF p1 spam farming instead of nerf spamming; that might just make a decent game a special game.
And if content needs to be adjusted because you deem it to easy for players to fly through, adjust the content, not the players. We all see when your taking a lazy way out, and we all hate you for it.

Respawn changes are a bit ludicrous

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Posted by: sheekiz.7328

sheekiz.7328

The fact that now an entire group needs to drop combat so that 1 person can respawn is a bit unfair in areas where res’ing the downed player is impossible. E.G.: final boss on path 3 of CoF. If one member falls in the lava at 75% then they may as well go grab a beer, use the bathroom, smoke a cig do whatever, but realize they won’t be playing again for about 10 minutes. Maybe when instances like this take place create a new temporary “combat wp” that is usable while in combat. I don’t know what could be done, but I do know the game was more fun before this change.
TY, that is all.