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unreasonable tpvp loss count

in Bugs: Game, Forum, Website

Posted by: shifterj.9142

shifterj.9142

Tonight I queued tournament with my teammates, after a few minutes I lost my internet connection.

When I login back, our match is already over, my team won the match. The problem is I received a winner chest as a trophy of victory. but my record in leaderboard count it as one loss.

I just don’t undersantd the mechanism of tournament win/loss count, I tried hard to fight against latency and other players, but in the end I received a ridiculous result.

I really hope you could fix this mechanism problem, remove remove this loss record or set my rank point back. Thank you.

Necromancer community survey - Post Patch

in Necromancer

Posted by: shifterj.9142

shifterj.9142

I’m a R42 necro from BWE, got rank 27 in first week offical qp ladder.
Now I’m going to afk until next patch in Jan, then decide to delete game or not.

Guardian, Elementalist and Ranger now destory everything in high level paid tournament games, just look Team PZ’s stream.

They will have countless area boons, healing and area damage/burst if they group up.

Well of Corruption?
Only remove 1 boon every second, meanwhile they will add 2 or 3 boons in one second.

Corrupt Boons?
Sorry, we don’t have “Mass Corrupt Boons”

Try to build your bleed damage?
They will remove your conditions by cleansing wave, smite condition, shout with rune of soldier or trait auto remove every 10s. You need more than 40s to burn their skills and start “true damage”, but they only need 10-20s to finish you.

In high competitive tournaments, Necros already got a ruined minion build, a useless soul reaping trait, a ridiculous bunker build without stability, a waste nuke build has no burst skill, a cripple condition build.

I’ve endured enough for all above, for other professions abused haste, block, invincibility, break stun with teleport or protection, and easy stability.

What we got?
A longest cooldown break stun skill “spectral armor”, a 60s cooldown break stun skill “spectral walk” doesn’t give you any protection, a 1.5s cast time break stun skill “summon flesh wurm” you will never release in harsh situation.

Do we have haste, block or invincibility?
In my dream.

Do we have stability?
You need 30 points on useless Soul Reaping trait to get 3s stability. but you can’t finish a stomp move even you reach a maximum 60% boons last longer. Oh, I forget we got a 180s cooldown Plague Form stomp, so nice!

I really hope ANET fix these problems, make tournament more equal and more competitive.

how to counter null field

in Necromancer

Posted by: shifterj.9142

shifterj.9142

This mesmer skill has 0.25s cast time which almost means instant.

And 7s duration cures all condition in every second, the most inconceivable area condition remove skill in the game, most area condition remove skill only cure once or one condition.

And 1200 cast range, the longest area condition remove skill, necro’s well with focused rituals trait only has 900 cast range.

And 45s cooldown, the shortest area condition remove skill, did I mention well of power got 60s cooldown?

I’m a R35 necro with 1000 necro profession played in SPVP, but I still don’t know how to counter pro mesmers with null field.
If you use a condition build, they just drop it then shatter until you die.
If you use a minion build, they just drop it then shatter you and your minions to pieces.
If you use a hybid build, they don’t need drop it, your end never changes.

I’ve been ruined by mesmers for a long time, hope you could answer it.
Thanks