Showing Highly Rated Posts By shogei.8015:

Traidingpost Flipping should brought in line

in Black Lion Trading Co

Posted by: shogei.8015

shogei.8015

The fundamental mistake is comparing the Trading post to a stock market. The TP is more a commodities market. If you look at it that way it makes more sense. Flippers are more in line with speculators.

You got it and that is exactly my point. Speculators are bad for the economy because they serve no purpose. They get their money by limiting the quantity of items aviable.

Wrong. Flippers do not limit supply. Any flipper who lets anything sit in their inventory rather than working is doing it wrong. Only exception is legendaries and such, and that situation is due to the RNG and not the flippers.

Removing traidingpost flipping will not break the economy, it will just stop the cheesiest way to make gold.

What’s cheesy about it? Just because you aren’t doing it doesn’t mean there is anything wrong with it. If you are going to keep throwing that word around, you really need to define it. It’s starting to sound like cheesy means “Things I’m not good at”.

Believe it or not but there was a time before stock exchange and such and it worked.

LOL. Commodities trading reduced the boom and bust of marketable goods. Speculators put money into the market, greasing the wheels and allowing goods to move. The producers got a measure of price insurance and marketers got predictable supplies. It helped raise everybody involved. Look it up.

ANet already stopped champtrains because they were cheesy, no skill was required.

ANet did not stop champ trains because they were cheesy. They stopped them because they were toxic. The train was harassing players who were just exploring the terrain and playing the game. In other words, some people decided that the champ train was the “correct” way to play and were greifing those who dared play any other way.

To flip the tradingpost, there is actual “skill” required but the revenue is also way higher which leads to an inbalanced time-reward ratio, ergo being cheesy.

Again, you have no proof that it is imbalanced. Give me some actual time/reward ratios if you are going to make that claim.

The current GW2 economy looks like the real word economy: 10% of the players hold 90% of the currency. This is driving the prices up because everyone is trying to sell their stuff as expensive as possible.

Shows a clear lack of understanding of the economy. Bread is not rising in price because all the bakers in the country are trying to sell to the rich guys. The same goes for Rabid Leather Leggings, or whatever other commodity you want to look at. Wealth suppresses others when the wealthy have access to the lawmakers and can corrupt the system into favoring them. That is absolutely not the case in this game.

Removing traidingpost flipping will spread the gold more equally because the remaining ways of making gold have a more balanced time-reward ratio.

Please explain how this becomes true. How, exactly, is time/reward linked to distribution of wealth?

There wont be massive inflation simply because all people will proceed buying stuff from the traidingpost, the fee would still be effective. More people would start to convert gold to gems or waste their gold otherwise. Also all people wouldn’t magically get more money, the most ones will still make less than 10g per day.

How does more people buying stuff reduce inflation? What would be the incentive to turn gold to gems? Why would people be limited to 10g per day? None of this is backed up with any actual reasons. They are just empty claims.

My suggested change is only supposed to cut off the last 10% who are holding the majority of the gold.

Cut off? For committing what crime? And how would this be accomplished? What happens if, OMG, I get a Dusk drop? If I sell it do I suddenly become too rich to keep playing?

Guild warrior for life!