Slow down and smell the pixels.
Your suggestion reminds me of a trait in the beast mastery line for rangers. We have a minor that increases our pets dps by 10% if were above 90%. Theres also a minor in the WS line that reduces the damage we take if were above that threshold. So some things like that exist. But having it be a comeon theme across classes may indeed encourage builds that can keep people above a health threshold.
Yea… however, to make it viable to have a class that’s dedicated to this idea you shouldn’t make it only work with some other classes if they have a certain build or trait. It would be much better if the affects were determined by the person doing the healing, not the person receiving.
Great idea overall, as long as the person doing the healing has traits that allow him to buff others if they stay above certain thresholds through boons, or effects that grant increased damage to make up for their lack of damage, then I can see myself making a character with that kind of build.
This prevents creating a reliance on a healer but still allows a healing playstyle that contributes to the group. Very very cool. I hope to see this someday.. please :’(
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