Laptop: M6600 – 2720QM, AMD HD6970M, 32GB 1600CL9 RAM, Arc100 480GB SSD
Laptop: M6600 – 2720QM, AMD HD6970M, 32GB 1600CL9 RAM, Arc100 480GB SSD
until the OP reveals his CPU we won’t know how to help him.
and Mr FlyingBee, STOP with your banter. you are doing NOTHING but Hi-Jacking threads at this point.
Man I wish there was an ignore/Block Feature on this forum.
Laptop: M6600 – 2720QM, AMD HD6970M, 32GB 1600CL9 RAM, Arc100 480GB SSD
“Just put some fire on it…”
On consumable design, in general:
- It’s not really my place to comment too widely on this aspect of the game. I do know for certain it would not be consistent with some of GW2’s fundamental design pillars to create an environment where everyone is expected to have on-hand some elaborate set of consumables needing to be laboriously maintained and activated. This is why, for example, you are allowed only one food buff at a time.
I understand what you’re saying, but the reality is because they exist the big fights that require great precision (Teq, Marionette, Giant Worms) etc. are going to be filled with people who want maximize damage in every way. Which is why before every Teq fight (at least on Dragonbrand) we’d do a run through the events to get mortars and fire eles. I’m not saying/asking for them to be removed, but if you’re going to have something that helps give an edge is a fight that is painful to complete, people are going to require everyone to have it to increase the odds of success. I understand why you made the changes you did, but sadly I think it will mean Teq will not be fought on Dragonbrand again since the fire eles were so core to defeating him.
I don’t fault the developer’s tone, and did not find him rude or condescending. However, as I posted earlier, I do fault him for a disingenuous explanation and not being fully forthcoming.