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A question about GW2

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Posted by: LordEnki.9283

LordEnki.9283

All too often I see the same three or four people stating the same tired arguments and excuses for the state of the game every patch as things have gotten progressively worse.

A question about GW2

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Posted by: darkace.8925

darkace.8925

Its becoming increasingly difficult to buy items because of constant inflation. With gold flooding the market, the value of that gold lowers, making items more expensive over time. It is not the gem store that has done this. Its over farming. How is ArenaNet supposed to solve this problem?

The whole reason people over-farm is to buy stuff from the cash shop. ANet floods the cash shop with new, desirable items. People farm endless to convert gold into gems to buy said describable items. ANet could easily solve the problem by having some of the items account bound rewards from in-game content. They won’t, but they could.

Nerf farming/loot or increase farming options/loot gain? Which do you really think is better. If we were to go with the latter option, or even stay current with the same model we have been running with for the last year, just imagine how much items would cost in another 2 years. DUSK may end up costing more than Twilight is today, t6 mats will be 1g+ each, etc etc. It would be an ever increasing nightmare.

Let’s not pretend those are the only two options. I’d posit that the nerfs were done to slow people’s gold-to-gem conversion, not to combat inflation. But even if they were, there’s a lot more that could be done than just A or B.

A question about GW2

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Posted by: Aerlen.5326

Aerlen.5326

>>>The derogatory term “scrub” means several different things. One definition is someone (especially a game player) who is not good at something (especially a game). By this definition, we all start out as scrubs, and there is certainly no shame in that. I mean the term differently, though. A scrub is a player who is handicapped by self-imposed rules that the game knows nothing about. A scrub does not play to win.<<<<

And these folks aren’t the reason things keep getting nerfed. The reason things keep getting nerfed is because of the other end of the spectrum – the folks who play to win and use every exploit they can find to do so. All of the players who aren’t exploiting the game are scrubs by the definition given, everyone who plays “fair”. The book that quote comes from goes on to say “The scrubs will play for fun and not explore the extremities of the game. They won’t find the most effective tactics and abuse them mercilessly”. The good players “found the cheap stuff and abused it”. These are the players who are the reasoning behind nerfs, they found something cheap and abused it until Anet changed it then they cry their exploit is gone.

It stinks but that’s how it is.

~Tarnished Coast Pride~

Forever known as “that slow guardian who can’t jump worth crap”.

A question about GW2

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Posted by: Yargesh.4965

Yargesh.4965

I wouldn’t mind GW2 making me loose every now and then when I’m feeling too tight.

‘Shake it off’ is pretty loose.

A question about GW2

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Posted by: rincewind.9528

rincewind.9528

Honestly, If I wanted to have challenge, serious bussiness, mix maxing and drama, I would be better raiding in WOW.

I’m playing GW2 instead of Wow because Guild Wars 2 is more nice, relaxing, casual. People actually work together instead of competing. You can play the way you like. Nobody will kick of the dungeon for not having certain achievs or Gearscore.
Or so I was told.
Everyday the game looks more and more elitist and mean in general.

Add the thing that anet has for temporary content and PvC (Player vs Clock) and I starting to think that I made a big mistake.
It’s a shame, because the game itself is really nice. I love the visuals and art style. The cooperative style of play (no killsteal, only helping, yeay!).

In some places there’s a nice and welcoming athmosphere, like in the Cliffs. But in others…

PD: It’s funny, people still complains of the toxicity of the QD train… I witness toxicity everywhere. One group particulary toxic is the train haters. Irony?

A question about GW2

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Posted by: Elden Arnaas.4870

Elden Arnaas.4870

The thing that the uber l33t fail to realize, is that this game is not exclusively for them. They are a small percentage of the player population, and therefore in the minority. Casuals, and those that are more casual than the uber l33t are not an annoyance to be removed from the sight of the uber l33t, they are what is sustaining the game, so that everyone (including the uber l33t) can play it. Without casuals GW2 would die, and no one would be playing. So we don’t need to be eliminating casual content, or casual players.(As hard as it may be for the high and mighty uber l33t to stomach their presence.)

A question about GW2

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Posted by: joanisa.5768

joanisa.5768

All the last patch/update of gw2 have made the game harder. Trains are gone (queensdale and old frostforge) and dungeons are getting harder (some of the old tactics dont work anymore). People are quitting the game because best itens are almost impossible to buy and the best ways to make gold are being destroyed by gw2. From my usual group of friends to create a party (about 13 people), only 3 of them keep playing everyday since the last update. Im getting frustraded too and i just dont get what is the point of this.

thanks.