Who hates this game now because of HoT?
in Guild Wars 2: Heart of Thorns
Posted by: Tommyknocker.6089
(edited by Tommyknocker.6089)
in Guild Wars 2: Heart of Thorns
Posted by: Tommyknocker.6089
I don’t hate the game, and I still do my dailies (sometimes) in hopes they can see the folly of their ways someday. I am VERY disappointed that they basically put the core player base on the road in front of a speeding bus.
I am not talking timers, although they really suck, I am not talking challenging content, as we needed some things to be more challenging IMO. I am talking about having an Xpac that focused to heavily upon certain player types. These are the platform gamers that enjoy jumping puzzles and the hardcore raiders. The esports crowd gets a mention here too as ANet no longer separates the 3 distinct game modes (league icons).
In short, no, I don’t hate the game, but at this point I am wishing I did not waste over 7k hours in a game where I felt I was now being thrown under said bus!
edit: clarity
(edited by Tommyknocker.6089)
Me.
First time i quit the game since Factions came out.
in Guild Wars 2: Heart of Thorns
Posted by: UltraRaptor.4876
I honestly can’t stand to play this game now because of the new expansion and it’s grind based additions to the games with HoT. I’m too casual of a player to get a legendary but this new addition for a precursor are so much of a grind fest I might as well grind for gold and buy one off the market. The maps are ok, VB being the best, and TD being the absolute worst to play in. The mastery system is horrible because after completing the expansion with two characters and grinding towards map completions with multiple characters I’m nowhere near to maxing out my mastery for HoT alone (note I’m a casual player) and yet no longer have the interest in replaying these maps after doing it so many times. The core game is still more fun to play than HoT to me, I’ve still done fractals for a while but haven’t seen a single ascended drop besides rings, honestly ascended rates from all areas of the game should be a lot higher due to the costs of materials rising, the amount of gold you are likely using to help out your guild with, who unfortunately are dying due to realizing the new guild updates are killing small guilds altogether. This game has been nothing fun like and previous Guild Wars content I’m used to, I was with GW1 core game when Factions and Nightfall came out and it was always a fun new experience to play, yes it was a new game but the fun content was what mattered. I just am not liking this HoT content and I want to know who else agrees or disagrees.
The casuals, loved this game because it was casual, we could accomplish things at our own pace while juggling work, family and other real life commitments.
If we had time to grind, I’m sure we would have gone with WoW, which is what GW2 is becoming, so why not just play WoW when that has everything already set up? I know a few people who left for WoW on those basis. I’d join them if I had time to grind.
You pretty much prove right there why casual people still play GW2 … because they don’t need to grind to get things they want.
The casuals, loved this game because it was casual, we could accomplish things at our own pace while juggling work, family and other real life commitments.
If we had time to grind, I’m sure we would have gone with WoW, which is what GW2 is becoming, so why not just play WoW when that has everything already set up? I know a few people who left for WoW on those basis. I’d join them if I had time to grind.
(edited by sephiroth.4217)
I am extremely casual in the way I play the game. A normal played day was about 8 hours on a worknight and about 14 per day on a weekend.
I was excited to see that legendary armor was going to be added, but they are locked behind a single way to obtain them, and this is a way that is entirely NOT casual. I have no interest in grouping with other players for their “skilled” event. I don’t even group with players when just farming world bosses. But I can still join in the event even without their permission or consent.
I would much rather play solo and “casually” join a group for an open world event rather than need to study and learn an encounter so that I can assist beating the redundant AI in an instance where we are limited in the number of people to bring.
in Guild Wars 2: Heart of Thorns
Posted by: Dashingsteel.3410
Before HoT, I always had a legitimate chance of acquiring a festival or event skin. The requirements were sensible.
Since HoT, I present Nightfury and Winter’s Presence….. The requirements for these skins are just nauseating.
When people talk about the grind in HoT, this is exactly the kind of thing they are talking about. You either have to grind for those drinks during the festival OR spend a ton of gold on drinks( cynical gold sinks also a trend since HoT)
On a side note Jumping puzzle requirement is crap. Prior to HoT jp’s were just a sideshow attraction. HoT is trying to turn my rpg into a platformer and that sucks.
Amen!
They gave a big middle finger to their mission statement, to what this game was that drew so many here, and to many well-paying customers like me.
in Guild Wars 2: Heart of Thorns
Posted by: CaptainVanguard.4925
A long time ago, there was an MMO that advertised itself out there to be “the” casual player mmo. This mmo promised it would create content that would be designed for relaxing and open social gameplay, the ability to play with friends without having to, the ability to do dungeon runs that werent frustrating or tedious, a massive world vs world vs world pvp mode that encouraged thousands to play. Huge map wide raids were also a big deal in these casual event systems designed to help casual gamers play with other casual gamers.
It also introduced a level based pvp system entirley seperate from its main game with an entirely class-balance based focus on that pvp system.
That game also had a decent roleplaying community on at least 2 major servers prior to the introduction of mega-servers and a number of other new additions to the game.
It also promised that absoleutley no content in the game would be a tedious chore.
It lied.
GW2, What ever you promised to be, you need to keep it, screw this “1%” minority that are into e-sports, and raiding 24/7 this isnt WoW just abbandon that entirley and focus on the people that “do” care about the game, and “do” care about it surviving longer than 3 months.
GW2 was the first MMO SINCE World of Warcraft I could activly play for more than just a month, I felt a certain satisfaction in exploring the world, doing random questsa t my own pace and leisure, having the options to see Tyria at my own adventuring pace.
Now, I feel like the game wants me to rush into content, get my ascended mats, aquire legendaries, 5000 acheivement points minimum and alot more content thats just locked behind farming for content so that an kitten group of stowaways from other MMO’s can have their moment to shine.
Can we please, PLEASE go back to what MADE GW2 special in the first place.
Going forward, GW2 needs to abbandon this “challenging group content” kitten and “e-sport pvp ladder” system and just focus on what MADE GW2 special.
Its a game, people can play at their own leisure for fun, with nothing overly complicated about that at all.
Season 2 did this ALOT better than HoT did.
Going into Season 3 and future expansions, I would seriously hope A-net goes BACK to what made the games CORE gameplay special.
I want a game that isnt just another WoW clone, dont become another wow clone, A-net.
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