break. I feel like they should be back by now..”
(edited by NinjaEd.3946)
The lack of the holy trinity is what makes gw2 unique. The fact that in some cases, it’s all DPS is kinda upsetting. Tank/dps/healer isn’t necessary, boss/dungoen mechanics to support this new style are. Some dungeon bosses have supported this while others have fallen short.
Like TWicedead said, if you want to tank spec toughness (and vitality). If you wana heal pick a healing class (ele, guardian). If you want to dps pick a dps class (thief, warrior). The other professions are kinda in the middle but offer their own source of utility that comes in handy. You’d be surprised how much variety you can find in high level fractals. The need for the old trinity is unnecessary. The need for proper game mechanics are. F&F dungeon definitly supported this, Secrets of southsun did not. It’s not perfect thats for sure.. rarely are things perfect however…
(edited by NinjaEd.3946)
I’ll make this quick. We want PVE content. More dungeons, especially a dungeon that comes “after” Fractals, or we are going to jump ship to an MMO that provides it.
Moreover, Fractals need to be looked at and tweaked.
Dredge is too long and miserable. The time commitment for Fractals is stupid for how unrewarding it is. Add something more to the Fractal daily chest. Give us more things to buy with Fractal or Pristine Fractal Relics. Make Dredge Fractal shorter, just cut the whole middle part out. Day when I run Fractals without Dredge, pretty fun time. When I get Dredge, I immediately want to leave my party and say to hell with it. It’s not even that hard— it is just long and tedious.
One idea is to make infusions, such as +5 Power, + 5 Agony Resist, to start dropping from Fractal level 30. That way people can start getting their +30 of a stat for a reasonable price if they run fractals.
Here’s all we want in new PVE content:
Something hard, that takes skilled players to do successfully. It is rewarding in terms of gold, skins, t6 mats— something players need— at a level that competes with grinding Orr or running COF. That’s it.
Ideally, you’ll give it interesting mechanics where we don’t just stack for half the fights, and where we can’t just glitch everything for months— and where we don’t have to, because the original fight is challenging not because it has a million HP and goes on forever.
The reason we’re sick of Fractals is because its a waste of time once you have all the gear and don’t want to gamble on skins. It is less profitable to run than almost any regular dungeon in the game due to the insane time commitment compared to the minimal rewards.
The most challenging content should be the most profitable when executed perfectly by a player group. That is not the case. In GW2, the easiest content is the most profitable. Fix the profitability of Fractals to make them more worth running, and add a new dungeon a tier above Fractals. Not necessarily in gear, but in skill and profitability. Rinse and repeat once per year.
Fractals would have lasted a long longer as enjoyable content if it weren’t so tedious, long, and unrewarding.
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