Lies, those were lies !
Your right, we where fed lies by Jon. Lets start with this:
“Poof! Someone called and I am here. We made some ranger changes this patch, but had to go back on them because of risk factor. There are some bugs being fixed and quality of life improvements coming in the next patch, as well as some other significant ranger improvements. I would Literally tell you but I think it would be considered a bit of a spoiler so you will have to be patient.”
That one sentence, “We made some ranger changes this patch, but had to go back on them because of risk factor”, is saying that the changes where already done. However, they where afraid that either we would be overpowered or something so they held off on it in order to do more testing on it or whatever.
Then he say’s this after the patch that was meant to help us:
“We made the improvements we had time to test. There are still more ranger improvements but when our time is limited we have to focus on things we know we can fix.”
So, first he said that they had the patch already for us but didn’t put it up because they had to test it so we wouldn’t be overpowered (like that could ever happen), then they had a MONTH to test and yet they didn’t have enough time to test the patch they already had made? They had a MONTH to test that patch that they pulled, how could they not have enough time to test? Yet they had time to buff all the other classes and test that?
In reality it was a lie to calm down the ranger community, then when patch time came they put out garbage that was whipped up probably in half an hour of their time, two of which he said he did himself, probably the rewriting of the skills. And they put that out and we get a:
“but this was a patch that contained ranger improvements and it will not be the last one that does so. Maybe you want more than honesty but that is what I currently have to offer.”
Jon, if your listening, it’s not that we want more, its that we want what you told us you would give us and you didn’t. It’s now obvious what you did, and I know many company’s do what you just did and they consider that normal business practice…however, it’s not GOOD business practice. I would rather get an honest apology out of you for lieing to me then getting a lame excuse. Or if you really want to apologize, I’d like to see you delete your warrior and play a ranger. Drop me a line, I’ll play with you every night if you want, because lord knows that no other class is going to want to play with you. Then maybe you’ll understand where the ranger community is coming from.
If you really want to calm us down you only need to do one thing, the biggest complaint we have, fix our pets. If you can’t fix out pets and have them do damage while on the move, then remove the damage from them and give it to the ranger as a temporary fix until your able to fix pets. Once your able to fix pets and still insist on having an AI responsible for half of our damage then do it, but until you fix it, give us our damage so we can at least be on a level playing field in PvP. You have no idea how much that would calm us down and make the game more enjoyable for us.
^ Hmm.
And I’m just playing devils advocate here(I would agree with some of what you say), but should those conventions/expectations be something ANet should adhere to? Or should game company’s not feel any restraint about redesigning classes to suit their particular game’s mechanics?
Any game can choose to redesign the classes to suit their vision, however, when they where sitting around the table saying what should the vision for ranger be…I’m sure they didn’t say clown. From my understanding, since I wasn’t able to get into beta, ranger’s where good in beta. Then a couple of weeks before release, they changed ranger’s around completely, creating the pathetic class we have now. So they spent years with ranger’s correctly, and tested it thoroughly to just change it to an untested state just before game release? That’s not redesigning, that’s stupidity.
You can redesign all you want, but you must keep the core foundation, which is balance. For example, warriors. You want warriors to do more damage then in previous MMO’s. OK, that’s fine, but there has to be a balance, you can’t make them meatshields and give them insane damage, then no one can take them down. If you give them damage then you have to take away from HP, Armor, and Mitigation. There has to be a balance and there is no balance at all currently in this game.
I am personally against pets. I’m old school and all of the old school games, a ranger never had a pet. We are ranger’s, not beast masters. The oldest game I can think of that started having ranger’s with pets, that I have played or can remember, is WoW.
I am against being the only class where half of my damage is reliant on a crappy AI.
I am against being forced to use a pet that is constantly running away from me to pick a fight with mobs that I do not want to fight with.
I want to play ranger’s as what they are suppose to be, woodsmen/hunter’s. unmatched with their abilities with a bow, rain down massive damage from range with their bows.
You have a warrior, who is suppose to be a meat shield, can take and mitigate a ton of damage but is not suppose to dish out a ton of damage.
Then you have Rogue’s/theifs, who are suppose to dish out massive damage up close and in stealth but can’t take much damage.
Then you have Ranger’s, who are suppose to dish out massive damage from a distance but can’t take much damage like rogues/thiefs
Then you have beast master’s who can’t deal much damage themselves but their pets are suppose to deal massive damage. The beast master’s job is to keep the pet alive and to support the pet.
Sorry, but this game has it backwards…badly.
SO you really think, that the ranger, which class description says: “Unparalleled Archer” , is SUPPOSED to be weaker then the warrior, the average sword and board/hammer pound away dude.
The Warrior’s description states “Warriors are masters of weaponry”. Not “melee” weaponry but “weaponry”. As in “all weapons, including ranged ones”. You’re shoving previous mmorpg conventions onto the Warrior just as you are with the Ranger
In the first beta weekend, the Warrior could (often did) lose to the ranger; the Ranger would spec for damage, ignore the pet entirely, and win fights.
The class that is designed to win through being superior with weapons equipped, lost on their own home turf.
You may say rangers are supposed to be the best at ranged combat; I say, there’s better ways for that to be so than raw damage.Unparalleled archers… I think this part isn’t sinking in for you. This means that in terms of archery, rangers are on top. No one is better. this INCLUDES WARRIORS.
The problem is what do you define as ‘Unparalleled’? Damage? Then yes, the ranger should do more damage according tot hat description. However, what about in other ways?
For example, firing a shortbow on the move, accurately hitting a target? That requires a lot of skill and only unparalleled skill in a bow lets you do that sort of thing. Putting more damage on the bows so it matches a warrior will not fix things. It will break them.
This must be coming from a warrior.
un·par·al·leled – Without parallel, equal, or match; unequaled. Radically distinctive and without equal.
adjective unequalled, exceptional, unprecedented, rare, unique, singular, consummate, superlative, unrivalled, incomparable, unmatched, peerless, unsurpassed, matchless, beyond compare, without equal.
The fact that a warrior can surpass us in damage…while moving….out-damage us in DPS with the bow, does not qualify us as unparalleled. The fact that they surpass us in any aspect of the bow now means that we are no longer unparalleled.
I got it, I know what needs to be done to fix the situation.
Jon, This is simple, first, ranger’s are still spamming number 1 on short bow, I think you need to apply another ‘graphics fix’ to the short bow.
While your at it, it appears that rangers are also spamming number 1 on the long bow, I think we need to fix the ‘graphics glitch’ on the long bow as well wink, wink
Oh, and you know that graphics glitch that roots 1 handed sword users, yea, that’s because the 1 hander does more damage then the 2 hander, perhaps you should fix that ‘graphics glitch’ as well, wink, wink.
While your at it, Ranger’s should have a special ability, called the BOAV (Bend Over & Apply Vaseline), so when we’re playing PvP and we come across any class other then another ranger, all we have to do is hit this button and it just speeds up the inevitable.
Hi Anders, I’m totally not here so skip this post and read on…
We made the improvements we had time to test. There are still more ranger improvements but when our time is limited we have to focus on things we know we can fix. Signets and shouts are still on the docket, and I suspect some of each of these will get some love in the next time around. As you can see a lot changed in this build for every profession and we have to test these changes as well.
I do still believe ranger is the profession in most need of improvement after this patch and we will continue to make those improvements. If we could fix everything at one time we would, but the reality is there are a limited # of hours to make changes.
I see a lot of talk about ranger weapons, but I don’t think that is the real problem. I think sword and longbow are both good weapons, which is why the changes take longer. The problems are deeper, in pets ability to hit moving targets, trait lines with not enough viable choices and skills that are often too specialized to really compliment the weapon builds. These aren’t things we can change overnight. The change to Greatsword block was in fact a very difficult change, but we made it because we knew it was the right thing to do.
There are >500 skills in this game, 480 traits, and 2 designers working on this. Even then often we are bottle necked by other issues. I’m not going to say we are not working on these things, nor can I say there are things we could have changed but just ran out of time on, but this was a patch that contained ranger improvements and it will not be the last one that does so. Maybe you want more than honesty but that is what I currently have to offer.
Jon
Are you serious? all you have are two developers working on classes? Well, what about this, last patch the ranger’s where untouched, ignored, while all other classes got worked on. On top of that you are admitting that the rangers are the worse off class in the game that needs the most work. So, since we need the most work and we where completely ignored in one of the patches, why not ignore all the other classes on the next patch and put these two developers to fix ONLY the ranger class? While your at it, please ask them to actually create and play a ranger class so they can understand why we are complaining so much, and while your doing that, perhaps you should delete your warrior and play a ranger yourself, maybe then we’ll actually see some changes that are beneficial to our class. Otherwise you might as well just remove the ranger class from the game and give us the ability to convert our ranger into any other class we want! Or here is something, turn back the ranger’s to what they where in beta, because in beta we where good, then when the game was going to go live you changed us completely, destroying the class and making us useless.
Don’t get me wrong. I am happy that at least someone took the time to come over here and post something, but every time I read it, it just sounds similar to the hole ‘animation’ bug/stealth nerf.
I have played MANY games in my 36 years, and I’m sure many of you agree with me when I say that when your gaming for that long, you pick up on things and you see a pattern on how things are dealt with in the gaming market. And for them to say “we made ‘some’ ranger changes this patch, but had to go back on ‘them’ because of risk factor.” He is telling us that there was more then one change done by saying ‘some’ and ‘them’. However, they couldn’t push ANY of them live? They where ALL a ‘risk factor’? Or was there one change only that they had for us and they didn’t push it out because it was a risk factor? Or is this just a lie to keep us quite till the next patch where we might here, sorry, the changes have been more complicated then expected, it might make it in the following patch?
Call me paranoid, maybe I’m just going off of the only other post I’ve seen from Anet in the ranger forum which was a fat lie trying to cover up a nerf, but the only thanks I’m giving out is the thanks for taking the time to type something. I’ll thank the changes when, and if, they come…sorry
I said it from the beginning of this thread and I repeated myself on page 12 and said sorry for having a negative attitude about this BS update. His post was full of it from the get go, just to get us to shut up. Then they push this crap out which is all useless and claims that this it’s ‘game changing’. I am not sure what game Jon is playing but it can’t be the same game we are…oh wait, that’s right, he plays a warrior right? That makes a lot of sense now.
On my last post on page 12 I believe I also mentioned, jokingly, that we’d get nerfed in this patch, and lord and behold…we got nerfed! I’m waiting for the dev post saying that the trap’s weren’t nerfed, it was a graphics glitch that was fixed. Well, I started a warrior, good time too now that their bow damage got buffed
Does any of the dev’s even play a ranger by the way? I would like to see a show of hands of all the dev’s that play a ranger please….<only hearing crickets>
Spectacularly stated. Warriors are not meant to be the best pure DPS. They’re supposed to be the best balance of giving and taking damage. There should be a simple sum: avoidance, durability, and output. (oversimplified and off the cuff, but relevant)
Ideal:
Class Avoidance Durability Output Total
Warrior 2 6 6 14
Thief 6 0 8 14
Guardian 1 8 5 14
Engineer 5 3 6 14
Ranger 4 3 7 14Right now it’s more like:
Class Avoidance Durability Output Total
Warrior 2 8 8 18
Thief 8 2 8 18
Ranger 2 3 6 11
Kincaidia, you nailed it perfectly on that example. The biggest problem I see is that even if pets where working properly, I still couldn’t see our total reaching the 18 which all other classes are in (using your example of course). We need to be buffed up and they need to be taken down a notch. (I can’t believe I just suggested a nerf on another class, I feel so…so…….dirty )
Just look at all that BALANCE!
please keep on posting pictures and videos of other classes with no relation to us.
You realize there is an update comming the next 2 days?
Can’t you w8 until than with useless posts as those? This is not helpfull in any way and after the 100th time it gets annoying.After the update we can have a comparison that actually makes sence. Even you should have realized that
a) we have a different mechanic (pets dealing a great amount of our damage)
b) pets being buggy -> far less damage output
c) the machanic will never allow huge crits for use since our damage sums up with the pet damage.
I’m sorry but I will not hold my breath for this supposed ranger update/fix. I wouldn’t be surprised if all we saw was another ‘graphics glitch fix’. If there was fixes in the works for us why hasn’t the update notes on the fixed items been posted here? If it’s a fixed item that is going into the patch for sure then there wouldn’t have been any harm in posting it here to calm the masses.
And yes, it is OK for him to post pictures and video’s of other classes doing 10 times more damage then us and saying it’s not balanced. Three reasons why:
1.) even if pets where working properly, Rangers will still NOT be able to deal that kind of damage if you added pet’s damage to the rangers damage in that short amount of time as shown in that screen shot. Heck, that’s a one shot kill on me, something that currently no ranger is capable of doing even if pets where working properly!
2.) There is no notes of anything being fixed, until said notes are published, anything spoken is pure speculation. For all we know the shouts being fixed can be audio, so we can hear it better or different words being shouted out so it’s not the same repetitive stuff. Spirits are going through a graphical change only so they look more menacing. Without notes saying what’s being done exactly, and when it’s being done, it’s just empty promises, which most guys know…when your trying to get that kiss from that girl, you’ll say and promise just about anything without even thinking about it.
3.) easy one, freedom of speech. Sorry, it’s a joke…couldn’t resist.
And please, do not tell me that Ranger’s are not meant to do that kind of damage because rangers are a support class. There is no support class in this game according to Anet. All classes where built the same way, we can all play support, we can all play damage, and we all have a heal. Ranger’s where meant to do massive damage from distance, rogues are meant to do massive damage from behind/stealth, warriors are meant to receive massive damage, not dish it. However, in this game, warriors are half breeds, part warrior part ranger while the ranger got neutered. I do not see the supposed upcoming fix doing anything meaningful for us unless they either fixed pets, which means they fixed all NPC pathing and AI issues, which I doubt, or removed damage from pets and gave it to us along with upping our damage to be on par with the other melee classes, which I also doubt since they seem pretty adamant about ranger’s having pets.
I’m sorry for sounding negative but until I see some hard fixes on the ranger class, anything they say is just a carrot being dangled in front of us. And since this post is negative, read it now and fast before they delete it like they do to all negative posts.
I only carry a Short Bow and a Long Bow, no other weapons. I’m not a melee fan, I like ranged combat which is why I play ranger or Sniper, depending on the type of game.
To all the people asking for no pets: it won’t happen. That’s the profession. I’m sorry, but roll something else if you don’t want to have a pet.
I’m sorry, nothing personal here, but I’ll admit that I’m old school, I won’t tell you how old though. Every game I have ever played has always been a ranger (style) character. I have always had a thing for rangers and read all the books I can that revolve around rangers, my favorite being ranger’s apprentice, but getting to the point…Every game I have ever played a ranger, it has always been a ranger with NO pet. And out of all the games I have played, the only game that seemed to get the ranger concept right was Everquest…up to a point since they reduced their bow damage and increased their duel wielding damage, making them into more of a melee class unfortunately. Even if you look at the Guildwars 2 website: The Game>Professions>Ranger, you’ll read:
“Rangers rely on a keen eye, a steady hand, and the power of nature itself. Unparalleled archers, rangers are capable of bringing down foes from a distance with their bows. With traps, nature spirits, and a stable of loyal pets at their command, rangers can adapt to any situation.”
Read it good, it says ranger rely on a keen eye, steady hand, and power of nature itself, NOT Pets, no where does it say pets in that sentence. They rely on these three things to bring down foes from a distance, we are suppose to be unparalleled, (unequaled) Archers, yet the warriors are better archers then us. Hell, they, and rogues, do better Ranged damage then us period. With the ability to use traps, spirits and pets, ranger can ADAPT to any situation. It’s not saying that we need pets to do damage but to adapt to a situation, such as using a pet for crowd control, for knockdowns, for slowing foes, etc. I don’t want a pet, it’s more problematic then what it’s worth. It’s always pulling aggro on mobs because it likes to run around instead of staying close to me. If you want to play a beast master, then trait it, we already have a beast master trait line, put your first 5 points into that and you can pull a pet out, the higher you go into the line the more damage and abilities open up for the pets, otherwise leave us be as what we are suppose to be, RANGERS.
The concept of a ranger becoming a beast master was implemented recently by WoW, before WoW no other game that I can remember playing ever linked rangers with pets. I’m not talking about MMO’s here, I’m also referring to RPG’s. Hell, look at the movies, did you see Legolas walking around with a freaking dog or wolf? (yes, I went there, so what) Lets be honest here, Ranger’s are not beast masters nor should they be beast masters. Remove the pets from rangers and give rangers the damage they are suppose to do because having a useless, faulty, buggy AI responsible for half, or even a quarter of our damage is just stupid!
computer restarts when playing GW2 for short time
in Account & Technical Support
Posted by: Akisame.9508
Sorry for the delay on the answer’s and thanks for the help everyone. first, for those asking, here is my GPU and my PSU:
GPU: http://www.evga.com/Products/Product.aspx?pn=02G-P4-2678-KR
PSU: http://www.corsair.com/us/hx-series-hx850-power-supply-850-watt-80-plus-gold-certified-modular-psu.html
Ok, I called both manufactures, I did the test’s they asked me to run, The power supply according to my motherboard software AI Suite II shows that the power supply is giving good voltage all the way through shutoff. However, the EVGA Precision X shows that the power percentage right before shutoff spikes down, then it shuts off. They are sending me a brand new power supply to be on the safe side but he didn’t think it was the powersupply. Corsair Customer service was VERY nice and helpful.
I also called EVGA, they wheren’t so friendly and they where insisting that it was overheating on the motherboard or CPU which I know it’s false, it felt like they where try to rush me off the phone, but after keeping them on the phone so I can run the precision X and run the windows 7 experience I was able to give him numbers, then he sounded interested. Now, so you know, for EVGA, I don’t know about other card manufactures right now, but EVGA does offer a Boost, which is an overclocking feature where the GPU overclocks itself IF it needs to in order to satisfy the PC’s request for that little extra push of graphics. If you look at Precision X you have the blue line which is the clocking speed, mine was set at somewhere around 1,020with 0 overclock/underclock, and then the red line is the max boost which is set at around 1,070 or so. It’s not much, only like a 50 mhz boost but that, supposidely, is enouch to quench the thirst of the graphics crave to get that extra frame when it calls for it. However, when running the test, it goes up to the blue line, then when it needs the boost, instead of it stopping at the red line, it passes it and bottoms out at 1201 mhz. It doesn’t pass 1201 but it seems to just ram up to that and stays there, then it shuts off. The only way I was able to run the windows experience test without it shutting off was by UNDERclocking the system by 502mhz and the Mem clock offset also by -502mhz. I was then able to run the test in it’s fullest. Tonight I will try to run the game like this and make sure that’s the problem. EVGA is also sending me a replacement GPU, so I have two replacements coming in. I will switch out the powesupply first and test, if it still resets then we know it’s the video card because it’s way overclocking, seems like the boost feature is not working properly.
To answer the next question, yes, I uninstalled my drivers, uninstalled Precision X, restarted the computer, reinstalled driver’s and Precision X, same problem. So it doesn’t seem to be software but hardware. This is actually the first time I have ever had problems with Nvidia card. I use to buy BFG but they don’t make cards anymore and this is my first time using EVGA and now I have a sower taste in my mouth from it. I hope the second card doesn’t give me any trouble. I’ll try to keep you guys updated and if you have any idea’s for me to try just let me know.
(edited by Akisame.9508)
computer restarts when playing GW2 for short time
in Account & Technical Support
Posted by: Akisame.9508
I know my card is not overheating, nothing in my PC is overheating. When the computer restarted last night the temps where:
CPU: 39º C
GPU: 57º C
MB: 27º C
So everything was nice and cold when it happened. My frame rate is around 70 to 80 in-game with no issues. My PSU is only two or three months old and it’s a nice corsair, here is the link:
http://www.tigerdirect.com/applications/SearchTools/item-details.asp?EdpNo=7195039&CatId=106
I haven’t gone to the comp shop yet so I can try what you said about underclocking and see what happens, I’m also thinking about cutting graphics down all the way and see what happens. I’ll figure this out, I’m determined!
computer restarts when playing GW2 for short time
in Account & Technical Support
Posted by: Akisame.9508
I never played around with overclocking but everything I purchased for my PC allows for Overclocking. I have the software installed from EVGA for my 670 which allows overclocking and that’s where I’ve been monitoring the heat. Through there is also where, as I mentioned earlier, I noticed my card running a bit higher then what it was clocked for, but not by much, the system shut off when it gave a spike, which is why I’m thinking it was the power supply that couldn’t provide the necessary power for that spike. I figured since I run the game with full graphics maxed out was the reason for the graphics card to be a bit higher then it’s set clocking speed.
Either way, I’m taking my home built PC, with my head hanging down in shame, to CompUSA so they can do a diagnostic and find out if it’s the power supply or the video card. They said it costs 30 bucks for the diagnostic. But my gut feeling is telling me it’s the power supply.
Either way I’ll let you guys know in case anyone else gets the same problem I have.
computer restarts when playing GW2 for short time
in Account & Technical Support
Posted by: Akisame.9508
Been doing alot of testing, I know its not an overheating issue for sure. Computer rebooted with my CPU at 39 degree’s, motherboard at 27 degree’s, and GPU at 57 degree’s. However, I have also determined its not GW2, it’s just happening on this game and not the others because the others must not be as intensive as GW2 is. If you go into Start<Control Panel<System and Security<System and click on the rating link to rate your system, during the video portion, directx9 or 3d portion of the test, the system reboots. Did some searching online and it looks like it could be two things, faulty video card, which doesn’t seem to be the problem, it’s not overheating although it is clocking a bit higher then what it’s set at. Or it could be a faulty PSU, But not sure how to check if the PSU is faulty, anyone know? Also, anyone with a similar problem can try running the windows experience test and see if it is also restarting the computer for them? Let see if we can narrow this down and solve the problem.
My PC is very similar to yours,
Intel Core i7-3770K IvyBridge 3.5 GHz
Asus P8Z77-V
16 GB G Skill 2×8GB
Samsung SSD 256GB
Corsair 800 Watt Power Supply
I’m using the Nvidia’s 680. Till recently it’s been running flawlessly since early release with graphics set at max for everything. The computer wouldn’t even hiccup. Currently I am having a problem but it’s not my PC, unless it’s the motherboard, I checked everything else and it’s all perfect and runs every other game with no problem, it’s just after this last patch I’ve been having issue’s with GW2.
Honestly, I think you’ll be very happy with the Nvidia card. I had an ATI on my previous PC and I wasn’t a happy camper with it. I just felt like the software was to finicky for me. Either way you go is a good route, however, I think in the long run, you’ll be happier with the Nvidia, it just gives less headaches.
computer restarts when playing GW2 for short time
in Account & Technical Support
Posted by: Akisame.9508
Q18: My system crashes or restarts randomly or whenever I enter a certain area?
A: either software related or hardware problem.
1. Could be a software bug in-game or your drivers. Update to latest drivers.
Did this last night, did not work
2. Hardware if overheated will fail when stressed, especially when overclocked. A computer will shutdown if heat exceed its threshold set in the BIOS. Check for dust buildup on the heatsink/fan and temperature. Most bios will shutoff at CPU temps above 80C, but it can be set lower. Ideally you want the CPU to be less than 60. For GPU it can handle up to 90C but ideally you want it under 70C.
My GPU was running at 68, I increased the fan curve to speed up the fan speed at higher temps last night and it dropped to 66 (while in game). Idle it sits at around 42 or 43 I think it was. CPU, ingame, was at about 52 if I remember correctly, not home now to test. Didn’t check the bios but she’s been running the game perfectly since early release, and that’s when early release was out I was running EQ in the back ground selling stuff in the Bazaar…yes, I still have an EQ account, don’t laugh. However, last night I was not running EQ in the back ground at all, only trying to run GW2.
3. Overclocking can introduce instability, to confirm this stress, test your system and check for stability. Use Prime95 to test your CPU and Furmark to test your GPU.
I don’t have my system overclocked, I have never liked the idea of overclocking although my system does support it. However, I will do both the Prime95 and the Furmark tonight when I get home and hopefully that will shed some light.
4. There may be other component that might be failing when stressed such as motherboard chipset or ram. If corrupted data is on the HD, try using the -repair option as explaind in Q17.
Will try this as well tonight.
Thank you for the link, I’ll give those last two a try for sure tonight because I really want to play.
computer restarts when playing GW2 for short time
in Account & Technical Support
Posted by: Akisame.9508
I actually built that PC specifically for this game and have been running it at full graphics since launch with no issue whatsoever until last night. I saw your post and realized your PC is an Asus, it just happens that my motherboard just happens to be an Asus as well. I didn’t want to buy the Asus board I wanted an intel board but the two PC shops I went to didn’t have the intel board I wanted and the closest thing was the Asus board, with only 3 day’s till early release I had no time to order it so I purchased the Asus board, now I’m regretting it because I have a feeling it has something to do with Asus.
computer restarts when playing GW2 for short time
in Account & Technical Support
Posted by: Akisame.9508
Its annoying as hell. I ran SWTOR and no problem at all. I updated my video drivers and tried running GW2 again and after about 2 minutes playing online monitoring my CPU and GPU temp’s and power supply the computer restarted. The worste part is I tried this several times to see if I could find the culprit and it looks like the rebooting constantly did something to my Eclipse keyboard because it won’t light up or work anymore after one of the reboots. Had to plug in a regular old keyboard to continue working.
I hope they figure it out and fix it, I want to play.
computer restarts when playing GW2 for short time
in Account & Technical Support
Posted by: Akisame.9508
I’ve been playing the game since early release just about daily. I went out of town for one week, came back and tried to log into the game to play a bit and after just a couple of minutes playing the computer shuts down then restarts. I have checked and the computer is not overheating, the GPU is not overheating. I ran two other games to see if the same thing happens and it does not, it seems to be something that only happens when playing GW2. It has been working perfectly for the last couple of months, but now this is happening. Anyone else having the same problem? Anyone know what might be the problem?
Lets be honest here, 50% is NOT overpowered at all. They have already stated that our pets account for 45% of our damage. We all know that pets are not dealing the damage because of various reasons, ledges, moving targets, etc. I personally believe too many people are going about this in the wrong way. The Ideal thing to do in order to get the class up and running in the shortest amount of time is by removing the damage from the pets. Let the pet account for 5% of the damage, or whatever small percentage, I don’t care the number. Just make pets more as a utility tool to apply effects on targets or buffs for the group. Allow the ranger to take control over his/her own damage like all other classes. You can still have your pet tanking for you, he’ll just be tickling the mob instead.
By doing this the ranger can then have 100% control over their own damage output instead of relying on a horrible AI to do half of their damage for them.
Pets will still be in the game, capable of tanking, buffing, and applying whatever they apply according to the pet your using, whether it’s blind, knockdown, bleed, whatever. They just will not be hitting for much at all, they will have to have aggro adjusted properly so the tanking pets can tank for some duration of time before your damage pulls agro from them.
The only other way to fix it is by fixing the AI in the entire game, which we all know that will NEVER happen. Give the damage to the ranger, and let the ranger be the true master of the bow as it should be. For those who say why should the ranger be the master of the bow, easy, because Anet said we are, here is what they have written under profession ranger:
“Rangers rely on a keen eye, a steady hand, and the power of nature itself. Unparalleled archers, rangers are capable of bringing down foes from a distance with their bows. With traps, nature spirits, and a stable of loyal pets at their command, rangers can adapt to any situation.”
We are unparalleled, we are unmatched with the bow, yet the numbers above are proving otherwise. It also says that with our bows we can take down our foes from a distance, it doesn’t say that with help from our pets we take down our foes. It does say that with the help of our pets, traps, and spirits, we can adapt to any situation, but it doesn’t say they are needed in order to fill the gap for 45% of our missing damage.
But then again, that’s just my take on the class. Buff our damage with the bow, we should do more damage with the bow then any other class. And remove the damage from the pets. simple fix and we can be up and playing happily in a week or two.
(edited by Akisame.9508)
Are rangers in really as bad of shape as they're being made out to be?
in Ranger
Posted by: Akisame.9508
I play a level 80 ranger in PvE and he does good. Can’t take a hit but can do some decent damage. However, I have seen where rogue’s and warriors, especially warriors, seem to be doing better damage then me with a bow. I know this isn’t the best way to go off of it but I have attacked one mob, I started the attack first, then I saw a warrior attack with a bow another mob near me. He finished with his mob before I could finish mine. The hole time I had to run around in circles because my cat wouldn’t tank and I think it only got one hit in because the mob was chasing me around. But the warrior finished off his mob and changed target to my mob to finish. I’m fully rare crit speced armor and weapons. Both mobs where risen of the same type, so i’m sure the HP where similar. I haven’t PvP’ed yet because from what I’ve read and seen, I’m not sure if I stand a chance, since I’ve been a PvE gamer my entire life and only started PvPing when I started playing SWTOR.
I think the problem ranger’s have is they are the jack of all trade’s, master of none. Which explains why other classes can do what they do…only better then us.
Don’t get me wrong. I am happy that at least someone took the time to come over here and post something, but every time I read it, it just sounds similar to the hole ‘animation’ bug/stealth nerf.
I have played MANY games in my 36 years, and I’m sure many of you agree with me when I say that when your gaming for that long, you pick up on things and you see a pattern on how things are dealt with in the gaming market. And for them to say “we made ‘some’ ranger changes this patch, but had to go back on ‘them’ because of risk factor.” He is telling us that there was more then one change done by saying ‘some’ and ‘them’. However, they couldn’t push ANY of them live? They where ALL a ‘risk factor’? Or was there one change only that they had for us and they didn’t push it out because it was a risk factor? Or is this just a lie to keep us quite till the next patch where we might here, sorry, the changes have been more complicated then expected, it might make it in the following patch?
Call me paranoid, maybe I’m just going off of the only other post I’ve seen from Anet in the ranger forum which was a fat lie trying to cover up a nerf, but the only thanks I’m giving out is the thanks for taking the time to type something. I’ll thank the changes when, and if, they come…sorry
You guys realize if you want to compare the damage of two weapons that are both affected by the same attribute it doesn’t matter if that specific attribute has +0 or +300?
You guys realize if you want to run an empiric test it’s best to reduce the chance and impact of an random event as little as possible as thus reduce Precision and Prowess as much as possible?
The lack of common sense in this thread is stunning…You also have those big events where everyone is bleeding the boss mob, you can only stack so many bleeds on a mob which means your short bow won’t be doing as much damage as your longbow from a max range.
Even in that situation the Shortbow deals more damage.
QZ and RF go beautifully together, it’s probably the best burst a Ranger has, albeit on a long cool-down.
Fun fact:
QZ and Shortbow auto attack deals in the worst situation for it just as much damage; the only advantage of the Longbow has is that you can do it at a range of 1500 for the price of a Master major trait.
You know, I had a really long and nice reply to answer your ‘common sense’ remark but I deleted it…on purpose. Mostly to give you a chance and answer me why do you believe that it’s ‘common sense’ that the short bow will do more damage on a boss event, like the level 74 (I think it was) dragon event? Besides the fact that not only I and several people on these forums have stated that long bows are better for these events because of the lack of conditional damage since so many people are using conditional damage and mobs can only be stacked with so much conditional damage.
Answer me, how you know for a FACT that the short bow outdamages the long bow in this circumstance and I’ll tell you and even recreate the accurance and take screenshots to prove to you that the longbow does better damage in this situation. Although it may be a bit more difficult to prove it now with my short bow having about 100 damage more then my longbow (haven’t had any good longbow drops lately) but I’m certain I can recreate it and give you screenshots. But before I go through all of that trouble again, you show me your proof that shows a short bow doing better damage in an event over a long bow.
I understand that a situation like crits could throw off the numbers, you can still get a time spread, rally the numbers and get an average dps. As long as your stats are the same between weapon switch outs, the number’s should hold true. Without a parser this is all we can do.
I don’t think that one bow is better then the other bow. It all depends on the situation your in, or the battle conditions to determine which bow is best for that moment. I read up about a lot of ranger’s who use one bow and sword/axe with horn or similar set up, so I think I’m one of the few rangers that run around with a short bow and a long bow equipped. I don’t think I even have my sword skills except for the generic 1 ability.
It is true that in PvE, most of the mobs your taking on will go down faster with the short bow. I have tested this and it is a fact. However, there are many times where I need to switch to barrage + bleed because I picked up an add or two. Or an event that sends a swarm of enemies and you need to dispatch them quickly. There might be that one mob that won’t stay on your pet and keeps on chasing you around, switch to longbow, Point blank shot, back peddle while using rapid shot. By the time rapid shot is done the timer for swap weapon is over and you can swap back to short bow and use quick shot to give you extra space/maneuvering room.
You also have those big events where everyone is bleeding the boss mob, you can only stack so many bleeds on a mob which means your short bow won’t be doing as much damage as your longbow from a max range. besides, you’ll be safer at max range during this event and can use your pet to revive people (if you have the skill up).
A bow is a situational weapon. It’s up to you to find out when one bow is better then the other, or when swapping bows mid battle can give you the extra 3 seconds needed for the timer on your heal to pop back up.