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Guardian Manifesto

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Posted by: Alaryk.6310

Alaryk.6310

Signet of Resolve: Currently, this signet removes a condition every ten seconds and heals for roughly 8.5K. It is a simple healing skill and with the low health pool of the guardian this will give the player 75% health back. On top of this, Guardians have a trait that removes a condition the same way every ten seconds. So, why would they need a healing ability to do the same? I think what is needed is to remove the condition idea from the signet and apply the trait Altruistic Healing. I’d make each boon heal for 350 + healing power. You now have something that affects the strength of the guardian. The heal itself of 9k would be dropped to 5k to balance it out.

Using Empower on 5 targets with the passive signet effect you want would result in more than 20k heal. .-.

After re-reading the trait I re-did the numbers then played around with some math to see what would be a better fit for this and placed 70 as the base for boons apply by the guardian. Now the numbers should look like this as example empower might ( 70×12(might stacks)=840 × 6 = 5k health) That is just adding 1 point to the base that the trait does now.

I looked over the 350 healing and that was doing well over 20k which would be a little over board. Thank you for pointing that out I will edit that.

Guardian Manifesto

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Posted by: Alaryk.6310

Alaryk.6310

Bow of Truth is one of the better spirit weapons just because of its active. I wouldn’t want it reworked (especially not into some offensive thing), although it could definitely use a casting time buff along with the other spirit weapons. I wouldn’t want Healing Breeze reworked either, it’s my favourite skill in the game. Making it close-ranged really limits its ability to save people and it’d make it about as clunky as Cleansing Flame (which seriously needs a range buff imo).

If you read Healing Breeze again the rework hits all around the guardian and the reach is farther out in all directions.

Guardian Manifesto

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Posted by: Alaryk.6310

Alaryk.6310

Valor

Adept Traits:
III- Zealot’s Charge: Guardians run faster while wielding a shield

Master Traits:
VIII- Glacial Heart: Critical hits with, mace,sword, or hammer now causes chill.

Grand Master Traits:
XI- Virtues Blessing: Gain Regen for each unused Virtue.
1 Virtue- 175
2 Virtue- 280
3 Virtue- 400

Honor

Master Traits:
X-Writ of the Merciful- Increase the healing by 5%

Grand Master Traits:
XII-Battle Presence- Purity of Body should be combined with this Trait

Minor Grand Master Trait: Elusive power is renamed Virtues Power: Deal more damage per unused Virtue. 1 virtue- 1% 2 virtue -2% 3 virtue- 3%

Virtues

Adept Traits:
V-Dread Smite: Burning from a Guardian now ticks twice as fast on foes.

Grand Master Traits:
Galvanize Virtues- This Trait now improves Virtues farther for stat bonus for the Guardian.
Virtue of Justice: attack power – 75
Virtue of Resolve: healing power – 75
Virtue of Courage: Toughness- 75

Closing statement
To all those who took the time reading the ideas that I have placed here, I tip my hat off to you, as this was an idea that I wanted to get out and hope – just maybe – something may come of this if not perhaps well see a variation of an idea here. I had fun coming up with new ideas for my main class as this may evolve later as I add other options for skills in place here and would enjoy reading skill updates from those who enjoy building concepts just like me. With all that said, I want to let everyone know this was my idea and my opinions, on top of that it is not here to shake an angry fist at Anet devs for this class. It is an idea list to let those devs know what I’d like to see as a player have the guardian class evolve into for later patches.

Guardian Manifesto

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Posted by: Alaryk.6310

Alaryk.6310

Traits
Traits are what give each character the heart of who they are and what they are great at. Each trait line will see updates to both minor and major traits, some more than others.

Zeal

Adept Traits:
IV-Revenge of the Fallen: This trait and Strength of the fallen should be combined.
VI-Spirit-Weapon Mastery: This trait and Improved Spirit-weapon duration should be combined.

Master Traits:
VIII- Zealous Blade: Great sword deals extra 5% damage with a 50% chance on hit to cast Regen on the guard and two others.
X-Expeditious Spirit: Combine this and Fire inside.

Grand Master Traits:
XI-Wrathful Spirits: Renamed Valiant Spirits – Spirit weapons health increased by 40% and the Guardian gains a bonus to vitality for each weapon the player controls.
XII- Kindled Zeal: Renamed Symbol of the Blessed- All symbols now stack might and fury.

Radiance

Adept Traits:

I- Healer’s Retribution: Gain retaliation and protection using a healing skill
III- Shimmering Defense: Increase the health threshhold to 35%
IV- Inner Fire: When a condition is applied to the Guardian they will gain regen and fury
Master Traits:
VII-Radiant Fire: Remove the recharge on torch skills of the trait, and keep the burning duration. The recharge will be traded for Zealot’s Flame on activation will now remove two conditions.

VIII- Zealot’s Phalanx- With fire inside now combined with Expeditious Spirit we now grant each use of a shield skill stability to the Guardian.
IX- Inscribed Strength: This skill with take over for Inscribed Removal and will no longer remove conditions on signet activation, instead will grant power for each unused signet you have equipped.

Grand Master Traits:
XIII- Blazing Brand: This trait will increase burning duration and if applied to a stealth foe they will now leave fire foot prints.

Guardian Manifesto

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Posted by: Alaryk.6310

Alaryk.6310

Weapon skills
Only a few weapons made my list that need an update or all around change to give players more options to enjoy while playing the guardian. The two weapons that need this update are the Torch and shield. As the two least used weapons, it would be kind to update them to give them skills more viable to use for future guardians.

Torch: Who knew we had this item? I know I sure as hell never seem to use it.
Zealot’s Flame & Zealot’s Fire: With Zealot’s Flame we would increase the up time of the skill by 2 sec giving it a 5 sec up time. Zealot’s Fire is renamed Zealot’s Smite and it would give the player a ground target ability with a range of 1,200 that once active will launch a pillar of fire which will have a base damage plus burning.

Cleansing Flame: This skill would shoot three times, once activated the guardian would shoot a quick flame for x damage, for 1 sec, another flame for x damage, for 1 sec, and the last flame for x damage, for 2 sec. This idea to give the skill a 4 sec damage rotation gives the skill a bit more burst, also it would keep the condition removal for allies in the line of fire.

Shield: Out of the 3 professions that can use this off hand weapon it is the least exciting for guardians and in my opinion needs to be reworked as it should be the guardian’s best off hand weapon for defense (at least that’s how I think just based on the concept and image of a guardian). Lets see if we can make this worth something players would use instead of tossing aside.

Shield of Judgment: I would have this skill block and the player could move while blocking. You know, like with an actual shield. Now that’s out of the way, to make this a bit more fun each time the guardian blocks with the shield he and his allies gain protection for 5 sec. The block only lasts for 3 1/2 sec. These simple changes to the shield would create something a player can work with/ In addition, a few trait updates could make the shield something fun to play with.

Shield of Absorption: Why is the shield heal ability so much less than that the staff abilities? Why is the cooldown so much longer? For Shield of Absorption, a minor update is needed for the healing portion of the skill which activates during the block. The healing should be improved and baseline at 2k.

Mace: This is a weapon that I would like to see two skills updated to give the weapon more use. The True strike, Pure strike, and Faithful strike would increase the damage by 3% on each hit and the heal on the final strike healing base increased to 500.
Protector’s strike: I would enjoy seeing this either go one of two ways: have the damage from the swing do more or give it a knock back to those who strike the guardian while it’s up.

(edited by Alaryk.6310)

Guardian Manifesto

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Posted by: Alaryk.6310

Alaryk.6310

Signets
Still with me? I knew you would be. Let’s go over the Guardians’ signets and the capabilities they offer. In every profession, signets give a bonus that revolves around the strengths of said profession.The only signet I will not go over in this section is Signet of Resolve since it falls in the healing category and that will be later discussed.
Bane Signet: This is a nice signet and the passive ability needs no adjustmen. The active ability, I would design a bit differently; change the knockdown ability on the active part and replace it with a binding chain that launches out from the guardian to attach to a foe and pull them back to the guardian. ( Acting like Scorpion Wire.)

Signet of Judgment: I don’t really like this one at all. I’d change the name to Signet of Warding. The Signet of Warding would grant toughness to the Guardian as its passive ability and the active ability would change from retaliation to protection to better suit the idea of this newly named signet. The stun break would, however, stay with this signet.

Signet of Virtue: This signet would replace signet of wrath as well as the passive condition damage and would grant longer boon duration on virtue skills by 5%. The active ability would grant 15% of the damage taken as healing to the guardian and 3 other players.

Signet of Mercy: This signet’s passive ability would also stay as is since it works well with the guardians’ healing. I would, however, change its active ability by removing the resurrection ability to prevent death. Instead, by activating the signet the guardian grants himself a light-within that will protect the guardian for 10 seconds. If the guardian is struck with a hit that would drop him to down state the light-within would activate and grant health to the guardian up to 35%. Think of this signet like a guardian angel watching the guardian.

Healing skills
To begin with and in my opinion, out of all the healing skills for the guardian to chose, only two need to be reworked – Signet of Resolve and Healing Breeze. Shelter is a skill that works well with what a guardian skill should be and needs to no change or update.

Signet of Resolve: Currently, this signet removes a condition every ten seconds and heals for roughly 8.5K. It is a simple healing skill and with the low health pool of the guardian this will give the player 75% health back. On top of this, Guardians have a trait that removes a condition the same way every ten seconds. So, why would they need a healing ability to do the same? I think what is needed is to remove the condition idea from the signet and apply the trait Altruistic Healing. I’d make each boon heal for a base of 70. You now have something that affects the strength of the guardian. The heal itself of 9k would be dropped to 5k to balance it out.

Healing Breeze: I would rename Healing Breeze to Healing Aura and it would have the same effect as Healing Breeze but would be in effect all around the guardian instead of just in front of him. I like this idea a due to the fact that now you don’t have to aim the heal you simply can place yourself in the area to hit a max of 5 players. The distance needs a smidge increase to 200 from the 150 the Heal does now. Keeping the pulses and how it works as a breeze I think this will do justice for this skill.

(edited by Alaryk.6310)

Guardian Manifesto

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Posted by: Alaryk.6310

Alaryk.6310

Utilities
Between weapon skills and utilities this is what makes each class unique and revolves around the idea of what makes up a profession. I will be going over the utilities that in my opinion need the most work to become more viable and fun to use in a guardian style of play.

Spirit weapons
Lets tackle one of the most unused utility skill sets for a guardian and see if I can suggest a change that will benefit players for a more enjoyable play style with this set. I will go over every spirit weapon to alter the working of each one to improve its capabilities without making that skill too over-powered.

Shield: The shield, in my opinion, is a great concept as it creates a visual representation of what a guardian is, a protective knight. Currently, the shield activates when the player takes damage. Instead, lets take command of the protective bubble and put it in the players hand to activate his defense. Once the bubbles time limit is up, the shield will move to the side of the guardian till activated once again. I think that giving the player individual control of the utility by removing the shield throw ability, having the aegis boon placed on the guardian and allies under the activated shield, and causing foes under the dome of protection to receive weakness would allow for a more enjoyable and useful game skill for the player.

Bow: As a spirit weapon, bow is probably the most unloved out of the four due to its slow delivery of cleanse to the guardian as well as the healing arrows that seem to do so little. So the question is: how can we make this attractive to use without going overboard? Frankly, I’d say lets start from scratch by removing both abilities of the bow and doing something new to make it feel a bit more fun to use. To start, lets have this weapon set up as a stationary object like an engineer’s turret. Then we remove the condition cleanse ability and make it do damage to the foe that the player is attacking instead. With that set in place, I’d like the bow to be a sniper-like weapon for the Guardian to use against stealth players by giving the bow a special arrow that it can shoot to knock foes out of stealth. This activation ability of the bow would destroy it giving the guardian and 5 players regin and frenzy. I think this weapon would then give the guardian some fun style of play in a few scenarios and from a design point of view makes it very unique.

Hammer: I don’t have too much to say regarding the hammer as it is a spirit weapon that needs little in the way of change. To start, the third swing on its auto attack should knock down instead of a knock back. The activation ability of this weapon would no longer be a blast finisher or a hit but instead a stability buff to the Guardian and 5 other players. These changes make the hammer more of a guardian style weapon with a knock down and buff making it more viable in a supportive style of play..
Sword:. For the most part the sword is solid utility as it stands and it just needs a combo attack to make it feel more viable to use. Something like the three hit combo like the hammer without a knock down or back to it, and keep the activation to give Vulnerability to foes and this skill would be great.

(edited by Alaryk.6310)

Guardian Manifesto

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Posted by: Alaryk.6310

Alaryk.6310

Guardian Manifesto
By J.R. Miller

Guardians specialize in protective and defensive magic. A deep sense of loyalty to their allies fuels their passion and power. They’re also skilled with a variety of weapon that they put to good use against their enemies. (Guardians wear heavy armor.)

The above is a description from ArenaNet of what a Guardian is as it is taken from the character select screen.
Warning – The thoughts placed here are my own and are an opinion of where the guardian class should be going in terms of utilities, weapon skills, and traits.

This manifesto is one player’s perspective on the guardian and where the profession should be heading. I did this for my passion on the profession of playing a Guardian for over two years now and as a student to become a game designer.
To begin, I want to explain what a guardian is and what, in my opinion, it should be. As of the last class update in September I feel the skills updated for the guardian are a misstep in what this profession is and what it can become. As a player that travels Tyria from Cursed Shore to Dry Top, I noticed a few more guardians using the elite spell books which is a good thing but I still see little in the use of spirit weapons and still feel the best viable utilities are shouts and meditations. As the description above states, the guardian class specializes in protective and defensive magic. While this most recent patch keeps to the letter of that portion of the description, it seemed to focus almost entirely on a sort of selfish defensive – focusing mainly on increased damage output. I will analyze the current weapon skills, utilities, and traits to see if we can come up with something that best resembles concept of this profession in a more promising way.
Grab a drink and some snacks this is going to be a long one with the updates I’d like to see in the next class update.

Correct me if I am wrong.

in WvW

Posted by: Alaryk.6310

Alaryk.6310

This season we only play 4 weeks and do not play the same servers over that time frame?

WvW fading because of..

in WvW

Posted by: Alaryk.6310

Alaryk.6310

You really think EotM is the issue here? As you stated it was an answer to over populated servers to do something while they waited for a que, but now you are on edge due to the popularity and that most will chose to play in EotM than WvW. Maybe Anet should redo the maps in WvW to be like EotM? or make guild only commander tags that only your guild can see, shrink the zerg size to 25 only any more will bring a debuff to the zerg that makes them show up on the map to other worlds, or gives them a 25 perm Vulnerability stack till they die. All you I can tell you is wish in one hand and kitten in the other, which will fill up first?

Let's list the traits that we don't/never use

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Posted by: Alaryk.6310

Alaryk.6310

Why not add a major trait that up boon time by a %? As guardians we are the only class that relies on boons more than any other class and we give them away like candy, so why not have a major trait that would boost the up time.

[Suggestion] Ascended ring stats.

in Guild Wars 2 Discussion

Posted by: Alaryk.6310

Alaryk.6310

In the future could you add an ascended ring with the stats:
Boon duration / healing power / toughness

Shield of Judgment-Re-done

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Posted by: Alaryk.6310

Alaryk.6310

Well lets look at the other shield skills in the game.

Starting with Warrior:
4
Shield Bash.png
Shield Bash ½ 25 Bash your foe with your shield and stun them.
5
Shield Stance.png
Shield Stance 3 30 Block attacks.

The Engineer:
4
Magnetic Shield (engineer skill).png
Magnetic Shield 3 30 Create a magnetic field that reflects projectiles and can be released to push back foes.
4 Redirect Arrow.png
Magnetic Inversion.png
Magnetic Inversion Release the magnetic field to push back nearby foes.
5
Static Shield.png
Static Shield 1½ 40 Electrify your shield, preparing to throw it at foes. If you are hit, the shield discharges, stunning your nearby attacker.
5 Redirect Arrow.png
Throw Shield.png
Throw Shield ¾ Throw your charged shield. Dazes foes it hits on the way out and back.

Engineer shield does a lot huh?

Compare the shield skills with one another and see why guardians rarely use a shield.
This is part of my argument as to why guardians need a block to replace the 4 skill.

For sword skills, the one thing that hurts it the most is a soft snare ability on it, if we say put chill on the second swing and pumped up the dps on the third? Or we re-do the teleport ability to act like the mesmers great sword 2 skill and teleport us to that location while leaving a symbol of fury ( This symbol grants the guardian with 7 sec of fury).

Shield of Judgment-Re-done

in Guardian

Posted by: Alaryk.6310

Alaryk.6310

The idea of a guardian should always be defense is their offense so why not change Shield of Judgment to represent this?

As of now Shield of Judgment Grants 3 seconds of Protection in Structured PvP.
The player who used this skill is always affected and isn’t counted toward the five ally limit.
Enemies damaged and allies buffed use separate 5 target limits, so this skill can actually affect up to 1

To what I think would be a good change is a block that re-directs the damage back to the attacker.
I would like the shield to block up to 3 attacks to which direct damage that was going to be done to the guard be re-directed to the attacker. The skill would last 5 seconds but would end if the 3 charges where used up.

I know this would change the out look of the shield to all guards if this change would come and would be a more used secondary weapon in the guardians tool belt.

Tell me what you guys think, would this be something that could be viable in the game?

If not tell me why.

[NA] Guard LF WvW+ sPvP guild on (TC)

in Looking for...

Posted by: Alaryk.6310

Alaryk.6310

East coast time frame 9:30pm – 1,2am.
spvp rank 31
wvw rank 273
Looking for a guild on TC for WvW and spvp as the title says been playing since beta, now that I have a solid time frame I am looking for a guild to play and enjoy the game with.

pm or leave a mail
Alaryk.6310

Necro dps = Warrior dps power build.

in Necromancer

Posted by: Alaryk.6310

Alaryk.6310

Don’t be taken back by the title its true to what it says and prof will be given in a video. If you are looking for a dps build that can keep up with a warriors look no further as I have played both classes and agree to what the video will show. enjoy.

Is warrior really that simple?

in Warrior

Posted by: Alaryk.6310

Alaryk.6310

Every class is simple thats what makes GW2 so fun to play, all you have to know is what button to press at what time that its needed, simple right? To see how easy it is to play a warrior here watch and learn.

PvE Deathshroud Build?

in Necromancer

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Alaryk.6310

You are on the right track Sera just need to tweek it abit more if you want to push more dps out, here is a video for you and once you are done be shocked in awe that this necro build can do just about as much dps as a warrior glass cannon build.

Tequatl the Funless

in Living World

Posted by: Alaryk.6310

Alaryk.6310

Let me just say as an ex-member of TTS you all are hitting the right note as far as the waiting game goes for this boss. Here is the picture I will paint for you guys to understand what it takes or took to down this boss, One guest to Black gate to push and over flow once you find someone that has the leaders and pact leaders would port over to new overflow and quickly party people over before randoms start to flood the overflow. Now that you have 120 people in the overflow the leaders now set up the six turrets and the two groups of five to protect said turrets, the rest will sit on the zerg to beat on his big toe. Now wait for half an hour or more. Now that may be easy to do but sometimes you find an overflow filled with so many people that do not want to listen as a leader we have been known to find a new overflow within the thirty minute of Teq spawning and quickly starting the whole process again.

As you can see its no cake walk to lets say the other world bosses in the game, you just could not simply walk up and smash 1, but now I have been hearing the oceanic team just mass zergs Teq without the help of turrets and beats him this way, funny how we as players find ways to down a would be tough fight for some.

The question is should more boss fights be like Teq? in this style of game with no tank healer… ect ect… its hard to control a boss of this size so I would think that Anet should look into other ways of doing boss fights unlike the way we do it now… stand next to boss bigger than me and smashing 1 till dead, because we all know attacking the giants foot will bring it down… eventually.

I would like to see more depth of endgame but we all know end game is the LS…

Gathering Idea + Gem store.

in Suggestions

Posted by: Alaryk.6310

Alaryk.6310

I don’t know how many of you enjoy the idea of gathering, or have the time for it like some, but the idea was to have a scout or a personal gather-er that you could obtain from the gem store for X amount of gems. This would be account bound and could only be acquired once per account. Once you have this item and activate it a window would pop up of the world and only the areas that you have discovered would show, so if you just start out you would not be able to send this scout to areas you have yet to explore. Once you pick an area, lets say queens dale, you have the options of picking what materials to gather, let it be ore, wood, or herbs. Next you pick the time the scout has to gather… from 10 min to 24 hours. Once his time is up he/she would come back with said materials from gathering and you have time to play with your friends.
Now for the equipment he/she would use, would be based on what you have given them… so if you send them out for 24 hours and they run out of tools then you are left empty handed, so the ones that have the unlimited tools can be given to the scouts for this job, but that means if you come across a node you would need tools which would lead to more gem store purchases of future tools. ITs a win for both Anet and players in my opinion.

Legendary Ideas.

in Suggestions

Posted by: Alaryk.6310

Alaryk.6310

The idea behind this the weapons we so many hold today, Legendary. What makes a weapon so Legendary that it stands out from the rest? The look is what separates these weapons from the rest, from Bolt to Twilight, we can all say they are most definitely legendary in their own way, but are they epic? I am not talking about lore or a story behind the weapons but the way you carry them to the way they look as you stow behind your character, why not something that paints a picture of greatness before someone to show that this weapon you want people to say, that’s epic. The question now is how do we go about this?

http://i1313.photobucket.com/albums/t554/AlarykD/legendarystaff3_zps001f2374.jpg[/IMG][/URL]

As you see the quick sketch I did for this to show my point, on the right is a figure with a raven on his shoulder and as he walks feathers trail behind him, the idea was to have the stowed Legendary take on a raven form and once un-stowed it would turn into the staff as shown on the left side. This is my suggestion to the art team to take the next set of legendary weapons to that next level.

What do you guys think?

Fractal Rings+Relics+Achievement points.

in Suggestions

Posted by: Alaryk.6310

Alaryk.6310

The idea behind this was the fact that my bank tabs have become full with Fractal rings and Pristine Fractal Relics. How do rid your bank of these two items? You could sell the rings for 4silver and change and buy more rings with the relics to do the same. I do not like this conclusion so I came up with an idea or two.
One the devs let us salvage the rings, thus letting the players gain more salvage items like ore and ectos… or.
Two the devs put in place a vendor in Fotm that would all owe players to buy Fractal weapons with Pristine Fractal Relic and Fractal rings. X= A number of rings :: Y= A number of Relics to give you an equation like so, X +Y= (Fractal weapon)
Easy said but its just a suggestion for an idea to get rid of all my rings and relics that I have obtain since Fotm first became open.

This idea came about due to the fact that I have no love for Rng(Random number generator) For a lot of you that have been playing this game like me since beta, we have put in more than enough hours to say we love this game, just type /age to find out how much you enjoy this game. Back to the fight against Rng…
Another question is could the developers put in place a system that keeps track of Achievement points to drop a higher chance of a legendary in big world event chests?
Once said person obtain a legendary his name would be dropped to the bottom of the list if not list out of the hat all entirely and into the rng bucket they have in place now. This would give each person a higher chance to gain a legendary through Achievements, well at least one in this case instead of that random roll.

LF Early Morning guild.

in Guilds

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Alaryk.6310

To keep this short I am looking for a guild with East coast morning hours, 9am-12pm, that run guild missions and dungeons. I have two classes that I play a warrior and a guardian. Hit me up here or in game. Game name is Alaryk for my guard and Katssu for my warrior.