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Posted by: Amethyst Rose.4367

Amethyst Rose.4367

This is very rude. Please refrain such rude comments. I’m not a roleplayer and I guarantee you I spend as much as 99% of RPers. I bet you people who gamble on RNG boxes for tickets spend as much.

I’m talking about RPers are a percentage of the population. Do you think 50% of this game are RPers. If every RPers bought every outfit, which clearly isn’t the case, likely it wouldn’t be worth developing townclothes.

I find your attitude completely offensive. I don’t agree and I make a valid point about the percentage of RPers in the game, and you CHOOSE to take offense. Well you know what?

It doesn’t make me wrong.

You do not make a valid point… you are throwing out nonsense that you have no facts to back up… if you refrain from insulting large segments of the community and wildly ridiculous conjecture we can have a civil conversation.

Yes I do think that it is worth making town clothes in any of those cases…. because I know I would buy it and I am not even a roleplayer. I am very sadded by what they did to the town clothes… and my roleplayer friends are too.

You are taking your tiny little world of experience and projecting it onto the game as a whole…. and insulting large portions of the community in the process. When you stop doing that I will stop taking offense.

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Amethyst Rose.4367

The devastated the RP community because the whatever tiny percentage of you who bought clothes was such a small percentage of the population that it wasn’t worth making clothes just for you guys or guess what…they would have kept making them. But they didn’t keep making them. That’s because the limits on town clothes that made them completely worthless to a large percentage of the player base.

Again this is all rude and unsubstantiated non-sense. I know plenty of roleplayers and they typically spend way more on the game than normal players.

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Posted by: Amethyst Rose.4367

Amethyst Rose.4367

Again 50 pages, and how many posters? 50? 100? How many are posting over and over again (including me). Not everyone who posts is against the mega server anyway in those hundred pages.

We know not only from experience but from as an actual fact that forum users don’t represent the bulk of the player base, pretty much ever. Recently there was a post from a Lotro dev who said that though only 2% of their population raided, they were the most vocal lot on the forums. So they took raids out of their game.

People come to forums TO complain. That’s what they do. There were far far more people complaining about ascended gear than megaservers on the forums and many left the game over it. Anet didn’t change its stance. I still don’t agree with ascended gear, but my point is, this just isn’t the mountain you’re building it up to be.

Yes RPers are hit by this. Some other people are as well. But I’m willing to wager it’s not as big a percentage of the population you think it is.

I think most people would be happy if Anet fixed the mega server, without reverting it.

Yes and Vayne on the pro-megaserver side you account for like 90% of the posts. I’ve only seen a few people besides you suggesting their experience has improved. And almost all the pro-megaserver people have one “pro” in mind which is that there are more people around.

I personally contend that they have gone too far and now there are too many people around, but that is an area of opinion and debate.

You continuously discount all the other “cons” that people bring up and don’t suggest any ways of fixing those… including the “con” that some people don’t want huge numbers of people around them when doing some things (or all things for some people).

And I suggest that the number of people it affects is much higher than you think. There is no way of knowing it is all conjecture and you seem to be a pro at conjecture.

(edited by Amethyst Rose.4367)

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Posted by: Amethyst Rose.4367

Amethyst Rose.4367

No it’s not insulting. Someone claimed that this stuff didn’t happen before, I’m claiming it did, there were plenty of posts on the forums about it. If you choose to be insulted by that, that’s fine. It’s entirely possible to forget something. I don’t see how that’s insulting. And you know, if you are insulted by it, I apologize. Because it’s not my intent to insult.

But the problems after the mega server are worse for some people. They’re not worse for me. And they’re not worse for other people either.

I’m sure there are people thrilled at having tons of people around to do content with that will never come to a forum.

First of all it is insulting, extremely. Then suggesting we are all just in a mob mentality complaining to be on the bandwagon. I take great offense to this. I don’t know who said that this stuff never happened, it wasn’t me and I didn’t notice it…. it is possible someone did and I didn’t see it but most people posting against megaservers in this thread seem to be realistic in seeing that the previous system had problems as well… but megaservers have caused many more. Sacrificing things that people loved about the game to fill server instances to the brim with seemingly random people. I personally don’t thing superfilled maps is a good thing while you do… this is a perfectly valid disagrement we can have, but that does not make your opinion better than mine.

The two benefits I see in mega servers are: Low population maps and servers now have more people on them and guesting is no longer necessary to do things with friends.

The negatives I see: Loss of server community, harder times getting into maps with friends and party members, either unable to find a different server when an event is bugged and conversely unable to get the same one when doing node harvesting, unable to tell when you are on a different megaserver from guild/server/instance mates, too many people for many events causing difficulty getting credit, languages issues on european servers, lower framerates due to more people, temples in orr almost always being done (and defend events not giving the same rewards as attack events)

Some of these are condensed down… like loss of server community encompasses stuff like: difficulty finding roleplay partners, wvw unable to recruit from mainserver when in need of more people in wvw, etc…

So I just don’t see how you can in any way possible say that megaservers when realistically compared to the old system is better. The old system needed improvement, and what they advertised megaservers as sounded great, but the reality is much different. I was very excited when I heard about megaservers… but since they rolled out it has nothing but day after day of disappointment.

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Posted by: Amethyst Rose.4367

Amethyst Rose.4367

There is no debate that the previous system had issues… overflows were a hated thing… My point is comparatively: Mainserver+Overflows+Guesting > Megaserver

Both have issues… Megaservers have MORE issues.

Saying that we aren’t remembering the issues is insulting.

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Amethyst Rose.4367

People have short memories. Popular maps, particularly on TC have always had this problem. If you go back far enough in the forums you’ll see that.

I can’t tell you how many times I ended up on an overflow in the old days, spamming ot get into my own server. There was a difference though. In the old days you could look at your map and it would say overflow.

They really do need to put addresses or numbers on maps, because it would make a huge difference.

I think it is more, people have flawed memories, and yours is no better than ours.

I remember things being better pre-megaserver and a boatload of people do too. If you think it is the same and we are just having problems remembering it… I think you should be considering the fact that perhaps it is your memory that is the issue.

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Posted by: Amethyst Rose.4367

Amethyst Rose.4367

And my main guild has 150 people and I have probably over a hundred on my friends list. So the server knows to put me with friends. Add some people to your friend’s list.

It’s better to light a single candle than to curse the darkness.

I probably have 100 people on my friends list too but I never counted… but I don’t see them randomly around either. In fact when I do see someone I know it is sort of shocking since it almost never happens anymore. (It didn’t used to be shocking pre-megaserver)

Not sure how any of this helps… if anything it is only demonstrating (if what you are saying is true) that the megaserver implementation does a very poor job of sorting people for the vast majority and a very good job for a select few.

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Amethyst Rose.4367

Probably not… but you keep using how you being on TC was worse in the past and better now. Where I am on the same server and it is considerably worse experience-wise with the same home server for me.

I am in a couple small guilds… the guild with about 12 friends… a storage guild with 3 people… and 2 guilds with approximately 500 for doing guild missions.

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Amethyst Rose.4367

See that’s the thing. I don’t buy the random stranger arguments. Because I’m seeing people I know all the time.

Point 1. People have many alts. Half the time you wouldn’t know be by my characters name anyway unless we happened to be in the same guild and my name would show up in yellow.

Point 2. I’ve asked on the server several times how many people here are on TC in various maps. There’s always a bunch of TC people around.

Point 3. In the past, when we’ve had events and stuff I’ve asked how many people were from TC and we always had a bunch around. But before the mega server we had tons of people from other servers on our server anyway. So what exactly is the difference.

When it was slow there was no one around and thus no community. Not seeing anyone is not better than seeing people I don’t know.

When it’s busy I get the same people I used to get anyway…either on an overflow or on the main server.

But in the old days, on overflows, I’d get less TC people than I do now, from my experience.

This is going back to the marionette days when we had to show up half an hour early and had time to talk. This is waiting for Tequatl or the Wurm now and we have time to talk.

You say you’re on a stranger with a bunch of strangers. I say that hasn’t changed.

Point 1: I disagree I used to see the same people in the same place all the time… that is no longer the case. I don’t know how that is possible for you but… I certainly don’t see it… the change has been extremely stark between seeing people I know regularly to not.

Point 2: Considering how popular TC used to be that isn’t suprising purely statistically speaking even if it were a completely random distribution.

Point 3: Basically same as point 1… I just don’t see it it does not work for me…. not sure how it is working so amazingly well for you and so horribly poorly for me… considering we are on the same home server and everything.

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Posted by: Amethyst Rose.4367

Amethyst Rose.4367

Pre mega server I did have to fight with the system to play with my friends. Many people on TC, Blackgate, and JQ had to fight with the system to play with their friends. Didn’t you see the complaint threads on the forums (there were many) about people not being able to play on their home server for days on end because it was full?

It was very frustrating to be on TC back then. And if those three busiest servers all had that problem, that means it was also a widespread problem. It affected a lot of people.

I am on TC and I have to say it is way worse now with megaservers. It did happen, but when it did happen in the past, you queue to be on the main server and go there when you got to the top of the queue. Now you get split up and you are never making it to your friends unless you purposefully join them on whatever mega they ended up on… and if they ended up on multiple different megas… you have to coordinate to get to the same one. It is ridiculous now… and my experience should be the same as yours since I am also on TC.

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Amethyst Rose.4367

Well that’s what I’ve been saying all along. Years ago, this genre was filled with server pride. That’s what people did. Each server had its own identity. That’s been falling more and more by the wayside as time goes on and more of the FPS generation who’s more used to hot join is joining MMO space. Now the social aspect for many is in their guild.

You keep going on about how megaservers eliminated loneliness and guilds are now the communities… You seem to ignore the fact that guilds are capped at 500 members, limiting the community and people like me are in a small guild of about a dozen people. So by eliminating the server community…. my community has been slashed to almost nothing. To me a bunch of random strangers surrounding me does not eliminate loneliness… quite the opposite it makes me lonely and you think I should be happy about this?

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Amethyst Rose.4367

The problem is, many of those people are already gone. At this point many of those people are not going to come back. It’s like closing the barn door after the horse is gone.

I think a lot of the people who were going to leave have already left which leaves a population of relatively like minded people to protect…including those who have come back.

Well some have left for sure, but I am not leaving because of it but it still makes my experience miserable on a daily basis There are so many other things I like about the game that keep me around despite the horrible mega server. A lot of others seem to feel the same… there isn’t a day that goes by that I don’t hear multiple people complaining about mega servers. So if the ones who really hated it have all left… that means there are boatloads of people who hate it but not enough to leave still here and still looking for a fix.

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Amethyst Rose.4367

You are making a bunch of rather massive errors here.

1: Not everyone on those 48 pages dislike it.
2: Not everyone comes up with valid arguments and mainly just say that it sucks.
3: Mostly the same people keep writing over and over and over and over and over again in the thread, rather than new people coming into the thread.

Most of the posters seem to be against megas, and the ones for megas basically just have one “pro” which is “Maps are no longer barren” which is a con to a lot of other players and not a problem before megas for a lot of servers. If you feel that most anti-mega people just say they suck then you clearly have not read this thread at all. There has been such a litany of complaints (which I won’t relist… you will have to actually read the thread this time) and countless suggestions of how things could be improved. Sure there are reposters, but there are more reposters on the pro-mega side than anti-mega.

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Amethyst Rose.4367

But there is harm. What if the people who opt for the main servers don’t get enough people on their main servers to make it worth it?

The harm is in the fact that Anet would have to maintain far more servers than just mega servers, which costs money. Raising expenses isn’t in any companies best interest.

There is also harm in them not…. as this extremely long thread clearly indicated. But you don’t seem to care about that harm?

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Amethyst Rose.4367

I’ve posted in many threads about the megaserver, and even in the past responded to the suggestion you’ve given above. The problem is I can’t go back and type everything I’ve ever said in every post. It’s a conversation. I response to the person I’m responding to, not to everything ever said.

So, in earlier and older posts, I did say that I thought that cities shouldn’t be on the mega server. That was part of my solution. You could go into a city and recruit for your WvW server. You could go into a city and pick up RPers. That solves a lot of people’s problems.

But the choice of being on a mega server or not is NEVER going to happen for a couple of reasons. Anet has said repeatedly they don’t want to divide the player base. If they take people out and put them in servers that they choose to be in that way, then they divide the population and it would likely pull just enough people out of megaservers to make mega servers worth it, while keeping just enough people out of static servers to make them worth it. Keep in mind that ever operating server costs most resources. Never going to happen.

Another thing I did suggest, at some point in some post, was that we should have zones like Guild Wars 1 did and be able to join a specific zone, rather than having to join in parties.

Those are solutions I suggested.

Not sure why that qualifies me as a white knight.

Well some of those things would help… but to me megaservers are not really working. They make playing the game miserable for me… and while those changes would help some things… they would not help the pain we are having actually trying to play the game. So those (while an improvement) would not be enough for me. Having the option of megaserver or not would solve both problems. You seem to think Anet will never go for that (which may be true or may not) and that would be very bad for people like me… and most of the people in this thread. Hopefully you are wrong about that for the sake of the game.

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Amethyst Rose.4367

Because you can’t find something to complain, it doesn’t mean there are no problems at all.

You are just dodging our problems by “I am enjoying. My environment is enjoying. So, we are all enjoying.” This is not feedback. Since I don’t wanna get infraction I won’t call its name. Your way of ignoring our problems is just disgusting.

I’m sorry you said in your post “get rid of the mega server”. That was a suggestion you had. My response to the suggestion is don’t get rid of it, because some people, including me, are enjoying it. And I’m still thinking at least in the states, more people like the mega server than don’t.

I’m not saying (and have never said) there are no problems with it. But I’d be awfully annoyed if Anet got rid of it. That’s feedback and a response that’s well within the purview of this thread.

Well what many people have suggested is having the option of choosing megaserver or not… that would solve both problems. Yet your posts just say “I don’t see any problems… just as bad now as it was before.” .. while I don’t agree with that assessment personally, your opinion is valid.

I think “make megaservers optional” is the best of both worlds. That way both opinions are satisfied.

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Amethyst Rose.4367

I’m on Tarnished Coast too. In the old days, we used to go to our server on Guild mission nights and some times some of us would end up on overflows anyway because we do guild missions prime time and sometimes big guilds were on servers we were on for missions. We’ve always had to find ways to get to the same server. What’s going on now is nothing new for us. During the Marionette fight, we couldn’t get into the home server for days at a time. People would be spamming to get in. Maybe one guildie would make it and we’d sit there and spam to get in. Maybe you don’t remember this, but I remember how frustrating it is. It’s not any different for us now.

But, in the old days I used to run around the world and in some zones there were just not enough people. I’d do events by myself. I love playing in the open world, and I felt like I was alone. NPCs are nice, but people are nicer.

So the other day, when I was at an event that people didn’t usually do in Field of Ruins and I went down, out of nowhere, someone near by picked me up. Just today I was doing a champion Wurm, and I went down and again, someone appeared to help. That didn’t always or even usually happen in the old days.

The world is alive and buzzing.

And I guess you’re not around at prime time, because the maw and the fire ele go down so amazingly fast it’s not funny. So does the wurm. The fights are pretty fast.

The redid the Shatterer so it doesnt’ go as fast, but that’s not the megaserver causing that it’s the redone fight.

People play MMOs to be with people. It doesn’t always matter what server. I like seeing people around. A lot of people do. This is an MMO. Seeing people around is your bread and butter.

So my situation with joining people on other servers hasn’t substantially changed since before the mega server, but my experience roaming the open world certainly changed.

This is particularly true if you’re not on one of the big servers, or if you play at off hours, which I often do, since I’m in Australia.

There’s a whole world of people out there who play at off hours and don’t see enough people to do stuff.

Shrugs. I was actually on the verge of taking a break from the game before the mega servers came out. The megaservers revitalized my interest in the game.

Regarding guild missions: You used to at least know when you were in an overflow and not with the rest of your guild back then and could try to get into main or get someone to join on… these days you have no idea if you are ending up with the rest of your guild or some random mega with a few of your guild mates or completely alone. So to me that is more negative than positive.

Regarding having enough people for events: I agree some servers and some times there were not enough people in the past…. however back then you could guest to a different server with more population at that time… call in some friends to help you etc. These days you end up with lots of people (usually more than you need) and have no choice in the matter. If you want to solo it for the challenge or just because you are feeling anti-social… there is nothing you can do. You are stuck with the mass of people. To me overall negative.

Yes the world is alive and buzzing….. like a bee hive even in areas where it shouldn’t be. Orr is supposed to be desolate and abandoned… the temples are always done pretty much … people everywhere. Doesn’t seem right to me. Overall negative.

I am on at all times… AU times…. Prime time US….. I have a very weird schedule… I once soloed Fire Ele… when everyone was doing the living story and everything was desolate… Fire Ele did not take much longer solo than it does with a huge Zerg. I also tried to solo Shatterer that same day… and got killed by the adds…. not really possible to solo it seems but I suspect if it wasn’t for the adds Shatterer would not have taken much longer than usual either.

I like seeing people around too in most places… but sometimes I like to be alone… or there are some areas that seem like they should be mostly empty due to the nature of the location… and that is just not an option anymore.

I play in the middle of the night… with Australians a lot of the time and I see things as significantly worse… and we are on the same server so we are comparing apples to apples.

And I am on the verge of taking a break now because of megaservers. Not sure how we can look at the exact same things and draw such starkly different conclusions.

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Posted by: Amethyst Rose.4367

Amethyst Rose.4367

Okay, it hasn’t disrupted my guild. So you can’t just say it’s disrupted guilds with a capital G. It may well have negatively impacted your guild. I don’t seem to have the problems you do. Maybe it’s not as big a guild.

WvW may be affected but not as much as people are saying. I’m in a Tier 1 server and most of the people who jump into WvW to help out when things are tight are in WvW guilds anyway. That’s how they get their info if help is needed.

Your right it has impacted dynamic events. There are 1500 event in this game and maybe 30 are affected negatively and even that is an opinion. that means 1470 aren’t affected negatively and are often affected positively.

I play this game as much as anyone and I do not have the same problems with the megaserver that some people outline. I have some. But for me at least, the game has improved vastly. I’m not alone in this.

So the question becomes how many people are disadvantaged compared to the people who are advantaged. How many people had server pride in the first place.

I’m STILL thinking far more people are advantaged by this system and disadvantaged.

I mean for every person who says the meta events are worse, I know someone who’s happy that the bosses go down fast so they can do other stuff.

And yes, Anet did change the schedule of those events based on player feedback, so even then, they show they’re listening.

Well I don’t know how you can possibly think any of that… I find the effect almost completely negative…. almost all events are affected (not the 30 you suggest)… there are too many people doing just about everything.

Guild activities are horribly negatively affected… the only thing that is helped is guild members on different servers… although they still need to guest to get credit. (I have heard this is a bug but it has been like this since mega-servers were introduced)

I am on a tier 1 WvW server and it is impossible to get help from the server anymore if needed (although I don’t really do that very often). Map chat is much much worse now and I miss so much from Tarnished Coast…. I rarely see people I know… I get split from party members who are in the same: Party, Server, Friends, Guild… and we still get split up.

The Europeans seem to have it even worse with the language mash up… that is just unbelievable…. not sure what I would do if I was thrown into a map with people speaking a half a dozen different languages… but it does not sound at all fun.

I have yet to hear a person say they are happy the boss goes down faster…. mainly because they don’t. They scale up so the bosses don’t go down faster… the mobs do though and makes it increasingly hard to get credit for events when things just melt away instantly.

Not sure what event schedule changes you are talking about, but I liked things better when events were semi-random… made the world feel more realistic…. It did cause issues with overflows… but megas have their own problems…. it used to be you’d end up in an overflow and the event wasn’t happening… now you start the event… crash and when you log back in your are in a different mega and it is over. Or due to the rigid schedule you never are able to do certain events.

Please explain what the positives are that you are seeing… because everywhere I see a slight positive about mega servers I see 10x as many negatives. You are just saying you don’t see the issues we are all pointing out… which… while I don’t understand how that is possible, if that is true great… but you fail to point out what these positives are that we are benefiting from.

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Amethyst Rose.4367

ArenaNet please please please don’t tell me the state of mega servers is “final” … please make some changes… this is terrible. What must we do to convince you that changes are needed to the current system you have in place?

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Amethyst Rose.4367

What I don’t get is that they asked for feedback… like they wanted to hear how it was working… but then they seemingly just ignore the volumes of feedback they receive?

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Amethyst Rose.4367

If there is a problem I personally understand the complexities of computer software and there being an issue… however it hard for me to see what the issue is exactly. They have just said they “identified the issue” … which generally means they know what went wrong… and that means they have an idea of how to fix it.

I am sure they have database snapshots to show who was on what server at the end of the tournament. They have records showing who completed the meta. It should be dead simple to send out a new set of tickets. Even if they can’t identify who already received them, just make a new token and remove the old ones. Is there some other complexity that I am missing?

Customers being left in the dark like this makes Anet look kind of incompetent even though they clearly are not for making such an incredible game, but the impression it leaves is rather disturbing. I think if the problem was a bit more clearly explained people would be more willing to give Anet time to deal with the problem.

Well resolving the issue that way should be incredibly easy but it would also be kind of embarrassing don’t you think? Taking over a week to find out how to identify who hasn’t gotten tickets, then just scrapping them because it was too hard or took too long.

I think they are already past the point of embarrassment… no?

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Amethyst Rose.4367

I find the biggest gate is the laurels, always waiting on them.

And of course the stupiest gate of all- charged quartz crystal..crafting one a day..really Anet it sucks.

On the contrary I have too many. I don’t even do my dailies most days. but I had ~60 day before last, and then I spent 20 on an ascended amulet.

Am I the only one who gets them from mining the node at home, like charged ones.

A charged crystal is a rare drop from the home node…. but on the subject… I am out of dragonite as well and have to farm world bosses for a week to make my next ascended item each time I want to…. The best source is the Orr temples which besides grenth and balthazar (which take forever) are already done.

Other bosses drop random low amounts… miniscule amounts for the time investment.

I get more bloodstone than I know what to do with…. but I am kind of low on stars and out of dragonite constantly.

I am trying to outfit my 10 characters with ascended weapons… I haven’t even started on armor yet and that thought is horrifying.

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Amethyst Rose.4367

Actually I would say that it is not even a majority of the forum-goers that have stated that they dislike it. Which would most likely suggest that it is far from the majority that dislike it.

I think a majority of the posters in this thread dislike it… and this thread is for feedback…

Not sure how else to interpret that.

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Amethyst Rose.4367

I hope they do something with the patch the list of problems just keeps growing and it is making playing less and less appealing.

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Amethyst Rose.4367

So another complaint to add to the megaserver system… was trying to do Temple of Balthazar and one of the events bugged out. There seems to be only one mega server.. relogging always drops you into the same mega… how do you get around this bugged event? You used to be able to guest to another server where the event wasn’t bugged.

Now with mega server it is just bugged and nothing you can do about it. sigh

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Amethyst Rose.4367

I just thought I’d put my 2 cents in… Overall I generally liked the Feature Update…. gave me a lot of things I’ve wanted for a long time, and made most things easier. The two things I didn’t like:

1) Town clothes becoming tonics
2) Megaservers

I was optimistic about the megaserver changes when they were announced… the goal of them sounded really good, but I can’t believe how much of a total failure they are.

They were advertised as keeping party, guild, home world, friends together. They do the complete opposite of that… and they also cause havoc with guild missions, world events, roleplay and even just general chat.

It is like you gave us the worst of just about everything. I understand that some low population servers had issues with not having enough people on them, but this takes things the complete opposite direction… now there are too many people… for everything!

Now doing almost anything I would do on a regular basis is much more challenging and much less fun. I don’t mean more challenging in the “requires more skill” way (which I would have been fine with) but… in a… “How do I find what I am trying to do” way… which has nothing to do with actually playing and enjoying the game… it is all logistics. In fact it has made some things too easy…. with so many people events are no longer a challenge… the challenge now is “Can I get enough hits in in time to get credit” or… even worse “am I going to do the event and not get credit because there are already too many people here before me” … these are not challenges that are fun.

While my first complaint about town clothes isn’t that big of a deal.. I didn’t use them often… it mainly affects roleplayers I would think….. but the second one… impact my game play ever single day… nearly every moment I am in the game.

Please either revert the megaserver changes or fix them so they actually work.

Awesome job anet!

in Battle for Lion’s Arch - Aftermath

Posted by: Amethyst Rose.4367

Amethyst Rose.4367

This is by far the best content you have released. I love everything, the cutscene, the rewards, the events! Oh and the armor is amazing! You really have out done yourself with this patch, IMO It’s the best ever and I’m pretty sure 99% of people agree with me. ^.^

Keep up the work!

Yeah great work making the game unplayable for me!

Let me know when Lion’s Arch is rebuilt… I might come back.

My view on this patch

in Battle for Lion’s Arch - Aftermath

Posted by: Amethyst Rose.4367

Amethyst Rose.4367

I agree, Amethyst. It was a bit heart-breaking. Especially since there appears to be little-to-no story so far.

Personally, I could really careless about mindless killing of mobs and auto-looting. I’d much rather prefer solo instances with STORY.

Yes exactly.. that is what I was hoping for… but Arenanet seems to be stuck in the mindset of doing stuff “open world” which in my opinion is the wrong approach to story content.

My view on this patch

in Battle for Lion’s Arch - Aftermath

Posted by: Amethyst Rose.4367

Amethyst Rose.4367

I’m sorry that you had this experience; however, I believe it was a bug as all characters were supposed to be redirected and a cutscene shown (unless you were under level 30). Try with a different character or find the “crier” in the camps to view the cutscene as that provides a lot of background.

Just my two coppers worth,

Well, must have been a persistent bug… I logged in all 8 of my characters that were in LA and none of them got redirected. (I have 10 total)

Is there any lore in this patch?

in Battle for Lion’s Arch - Aftermath

Posted by: Amethyst Rose.4367

Amethyst Rose.4367

Me too… doesn’t appear to be.

My view on this patch

in Battle for Lion’s Arch - Aftermath

Posted by: Amethyst Rose.4367

Amethyst Rose.4367

Hun think of this as lion arches cocoon state and when the death destruction and chaos is over arenanet will simply build it back and perhaps they will make it better than before. Same things happening in kessex hills right not its slowly rebuilding.

It will have to be absolutely amazing after it is rebuilt to recover from the currently rotten opinion I have of things right now.

My view on this patch

in Battle for Lion’s Arch - Aftermath

Posted by: Amethyst Rose.4367

Amethyst Rose.4367

wait.. you expected that when armies clash there’d be a lovely story about how it build up? or are you talking about being whiped when you logged off in LA? both are dumb reasons to rage, no offense.

I love this update really.

Please refer to my last post…. and I have to completely disagree with you on all your points.

My view on this patch

in Battle for Lion’s Arch - Aftermath

Posted by: Amethyst Rose.4367

Amethyst Rose.4367

So what you’re saying is that you logged off in Lion’s Arch knowing that it would most likely be a warzone the next time you logged in, and are complaining because you died? I for one think this is the best living story update yet, as do most of the other players on my server.

I was told by many people who I asked… and an article I read on zam.com before the release that “people who logged off in LA before the patch will discover they had already been evacuated to one of the adjoining maps.”

So yes I am upset… and it is the single worst patch to date in my opinion.

My view on this patch

in Battle for Lion’s Arch - Aftermath

Posted by: Amethyst Rose.4367

Amethyst Rose.4367

With all due respect but common sense would have told you to log off in a safe place knowing what was coming we knew about the miasma all the danger and they even told us lions arch was not going to be a safe place. So why are you mad that you from the sounds of it didn’t log off in a safe place and got zerged upon logging in.Sorry for you pain not my fault you didn’t use common sence.

They did not tell you to…. The article I read beforehand said you would be redirected to a nearby zone. It was not a lack of common sense… I actually looked the stuff up beforehand. So don’t insult me by telling me I didn’t use common sense.

My view on this patch

in Battle for Lion’s Arch - Aftermath

Posted by: Amethyst Rose.4367

Amethyst Rose.4367

But in all seriousness They built it patented it so they can do whatever that want with it who cares if you hold lions arch near and dear to you nothing last forever this is good a game in where the story actually has a permanent effect on the wold and having a major city get wrecked is one of the things i hoped for in this game for a while.

Who cares if I hold Lion’s Arch dear? I DO… and thus why I am not happy with this content. If they did something you didn’t want to happy you are free to voice your displeasure.

My view on this patch

in Battle for Lion’s Arch - Aftermath

Posted by: Amethyst Rose.4367

Amethyst Rose.4367

Dumbest reason to quit a game I’ve heard in a while and I went through both Rome II and Battlefield 4 releases.

It’s part of the living story, at the point in the plot where the villain seems to be winning, followed by the climax where the hero saves the day.

I am okay with what you just said… I am NOT okay with how they are doing it. This is horrible… You don’t just drop people into a war zone…. filled with poison gas. It should be an instance where you experience it as a story… from the beginning. This is like starting the story 30 minutes in at the climax and dying… THE END.

My view on this patch

in Battle for Lion’s Arch - Aftermath

Posted by: Amethyst Rose.4367

Amethyst Rose.4367

In m yopinion this is the best patch everD Finally some decent armor and a cool event also.

So if I came into your house and destroyed everything you hold dear…. you’d say… “Wow cool event!”

Either the answer is no…. or you didn’t really care about the city.

My view on this patch

in Battle for Lion’s Arch - Aftermath

Posted by: Amethyst Rose.4367

Amethyst Rose.4367

I was apprehensive about this release, since I love Lion’s Arch… have from the original Guild Wars. So I log in to see the depressing cinematic of the destruction of my beloved city. Then I appear in Lion’s Arch where I had logged out… being attacked and dying to poison. I am dead in less than a minute after logging in. No story… nothing just I appear in the middle of killing madness. What kind of storytelling is that?

I have had it with these updates, you are systematically destroying all the things I have loved about this game. Good work Arenanet…. time for a long break from the game.

A very disappointed….

Amethyst Rose

I don't like this new content

in Tequatl Rising

Posted by: Amethyst Rose.4367

Amethyst Rose.4367

Thread title updated to more accurately frame the debate at hand.

Not sure the updated title reflects what I was trying to say… I have not liked other updates, I have no interest in the Super Adventure Box or some of the PvP events like the aspect arena etc… but I could easily ignore those things…

This update changed and for me ruined an event and an area of the open world I used to love.

So I was trying to say that this is by far the worst update ever from my perspective.

"Flawless Defense" bug?

in Tequatl Rising

Posted by: Amethyst Rose.4367

Amethyst Rose.4367

So you don’t even need to progress the phases? Just defend the turrets for 15 minutes?

I don't like this new content

in Tequatl Rising

Posted by: Amethyst Rose.4367

Amethyst Rose.4367

As long as you have a lot of friends, you don’t have to join a guild to do this. However, not everyone has hundreds of friends who play this game at the same time as you. That’s why some pre-organization, like joining a good guild, is needed.

As for the content being instanced, that’s a bad idea. It prevents everyone from enjoying the content, as certain people would be able to dictate who can play, and who can’t. In my separate suggestion, a Hard Mode version of Tequatl should be instanced, as then it would be a Raid type fight.

On the same thought of instanced content, you’d still need to join a guild in order to participate, since randoms would most likely be kicked. So the idea of instances present a new necessity for joining guilds, or being left out. As it is now, anyone (guild or no guild) can participate in the large scale fight. That’s how it should be.

Well I basically completely disagree with everything you said here. I am in a small guild of friends… we don’t normally have more than 5 people on at a time… I don’t have 100 people friended much less online at the same time… but getting a group together for dungeons using web sites or the new looking for group tool seems to work well.. and that is what this should be. So people from different servers who all want to do the event can get together. Instead of having a few random people on each server doing it and failing miserably.

I don't like this new content

in Tequatl Rising

Posted by: Amethyst Rose.4367

Amethyst Rose.4367

In your OP, you said you wanted this to be instanced so that groups can get together. Then you say it should not be necessary to join a group to kill it. I’m a bit confused.

Well basically what these guilds are doing is basically making it into an instanced event. They scout out a mostly empty overflow and take it over and populate it with people from the guild.

But it shouldn’t be necessary to join a guild to do this… it should have been an instanced event from the start.

I don't like this new content

in Tequatl Rising

Posted by: Amethyst Rose.4367

Amethyst Rose.4367

Join a Tequatl-killing guild.

I did finally get the final achievement by joining TTS and killing it in an overflow, but honestly that should not be necessary.

I don't like this new content

in Tequatl Rising

Posted by: Amethyst Rose.4367

Amethyst Rose.4367

And I disagree with you, how can an event be fun when it was a 1-time only event set during hours that half the community was asleep, more lag than anything else in the game ever before or since, disconnects, invisible enemies, no rewards for a huge portion of the player base for narly 2 months and it was only rewarded because it happened on such a large scale, unfair rewards, double rewards for the few players lucky enough to stay connected.

Well the content was fun, it stinks that people were not able to do it though… I agree with that completely.

How can Teq continue to get worse when it has not changed during the update, the fight is still the same as it was on day one. The original Teq was a pushover that many people ignored out of boredom, bar the chest runners, and this updated Teq is a huge improvement on what dragon fights should be, I will look forward to future designs of the dragons. There was enough story for people to ask questions, like the initial F&F updates you did not get all the info at once if at all. Do not forget the scales to find in the 2 other areas which hints at further developments.

Because less and less people are doing it and it is getting more and more frustrating for the people who are trying to do it. I agree it was a pushover and needed to be improved, but this is just a ridiculous level of change. The new Tequatl could have been a great addition as a new instanced dragon, but not as what it is an open world upgrade of an existing event.

Karka failed immensely for technical reasons but the story also left a lot to be desired. Southsun was then abandoned for nearly a year, aside from Ori farming there was no incentive to enter this new area. Karka was a huge failure overall, Teq is only just out and people are kittening because of the difficulty, a dragon is not supposed to be easy to take down.

Not saying there wasn’t room for improvement in the Karka story but it is miles beyond what we got with the Tequatl update.

I don't like this new content

in Tequatl Rising

Posted by: Amethyst Rose.4367

Amethyst Rose.4367

Based on the title, the OP was not around for the great Karka kitten-up of 2012. This thread is not about the balance or future of Teqatl and later events but the whining that the OP is unable to get his achievements. Yes it is tough and you cannot control 100 players, it is unfortunate that you have not a good group since but that does not make it “the worst content ever” so perhaps you need to focus less on kittening and more on trying again and again.

I disagree with you completely. The Karka event was at least fun, and everyone who participated at least got some rewards from it from ArenaNet because of the issues. This one is just pain that keeps getting worse. And honestly content-wise…. we already had a Tequatl before this update and there was almost no story added. (All we got was Rox in Sparkfly as far as I can tell) The Karka event had some compelling story, it jut failed for technical reasons.

I don't like this new content

in Tequatl Rising

Posted by: Amethyst Rose.4367

Amethyst Rose.4367

So the first week I was part of the first group that defeated Tequatl on Tarnished Coast, I think the third overall and second NA… over the next few days I was in groups which defeated it another 2 times. I had to go out of town for a while and when I came back I decided I wanted to finish up my achievements.

I have been trying for almost a week to get the last achievement… I have seen it fail over and over… many times not even being close…. not getting through the first 75%. Most of these failures were on the Tarnished Coast main server, not even overflows (which typically do much worse).

It isn’t like we don’t know the tactics by now… but people just aren’t into it enough anymore to get it done. Will I ever get this last achievement? I don’t know but I do know I am getting more and more frustrated with this horrible new content every time I try.

Not saying I am an incredible player or anything but I think I am competent, and through no fault of my own I am failing to get these achievements. Since it requires a group effort to get them and I have no control over the rest of the group.

This content is just not doable without incredible coordination and after only a week the interest level has dropped to the point that I can’t get the last achievement I need. To me this is a spectacular failure and has caused me to lose faith in the direction ArenaNet is taking things.

Please if you ever create content like this again make it an instance where groups can get together to do it, not an open world event. This was the worst decision ever.

Hopefully someone at ArenaNet is listening,
Thank you

Please don't redo anymore bosses

in Tequatl Rising

Posted by: Amethyst Rose.4367

Amethyst Rose.4367

Don’t redo any more world events… add content like the new Tequatl but in instances or something like that… I like the challenge, hate it in the open world.

my only worry

in Tequatl Rising

Posted by: Amethyst Rose.4367

Amethyst Rose.4367

1 month after Clockwork Chaos Aetherblade Captains still spawn like crazy. Maps rarely go to overflows over it anymore. Teq will be fine until Meta achievements are achieved. It is a simple as that. Once they are done you simply will not get the bodies to do it and succeed often.

When was the last time you were in an invasion that actually defeated Scarlett? For me it was during the event weeks.

Understand this...

in Tequatl Rising

Posted by: Amethyst Rose.4367

Amethyst Rose.4367

I completely agree with this, I have been in for 2 wins, but the other times I got stuck in overflow and had massive failures. Getting out of overflow requires you know someone who is already out and you just sit there and try to join that person for up to an hour before you finally get to the main server. (I am on Tarnished Coast)

This to most people is not something they can do… and I fear it is going to be like this until the “new” of the event wears off … and then it will almost never be done.

A bunch of RPers just beat Taco

in Tequatl Rising

Posted by: Amethyst Rose.4367

Amethyst Rose.4367

Haha my name tag is in that shot.

Mine is in it too… far right.