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GW 2 was advertised as a fun, casual MMO.

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Posted by: Anthony.7219

Anthony.7219

You’re right. You shouldn’t have to keep at at all…and you don’t have to keep up. There’s no reason to keep up. All the content can be done in rares, never mind exotics. The only exception is high level fractals which aren’t really casual content anyway.

MMOs need content for everyone. Saying a game is casual friendly doesn’t mean a casual should be able to do everything in the game.

As it is, a casual can still do most things in the game. There’s plenty of stuff to keep casual players busy.

What casual players shouldn’t be doing is stopping Anet from coming out with more challenging content for everyone else.

After all 90% plus of this game is casual.

Wow. I very rarely agree with Vayne. But I think Vayne is making a very, very good point here which goes to the very heart of this discussion.

What do you need ascended weapons for? Ask yourself this question, and answer it truthfully. Think about it.

You need it for very limited content that is not designed to be played by casuals. What people fail to acknowledge is that that’s ok. There can and should be content that is not designed to be bested by everyone. It’s healthy, and it gives everyone in the game something to strive for.

Let go of this concept that anyone should be able to achieve everything this game has to offer. Just let go, it’s OK.

Uh, to be able to compete in WvW?

The “casual” PvP mode.

(And if you say you can do just fine without it, then you my friend know little of WvW).

Know WvWvW very well. I know that ascended gear is not needed to compete at all. Considering that everyone one of my character entered into WvWvW as soon as level 2, and always contributing in a meaningful way despite not having all skills and being in low level gear. All of WvWvW is imbalanced, and adding more more thing in the list of many things that imbalance WvWvW is not going to matter. Complaining about Ascened gear? Why not complain about all the people not even close to level 80, wearing FINE gear, those people are technically at a disadvantage more than anyone wearing Exotic gear. WvWvW by its very nature is imbalanced, it is all about all out war not 1vs1.

So yeah, ascended gear is not needed to compete, not even close.

I agree 100%. I compete just fine in WvW. Can I take on someone who has a blue commander tag 1vs1? No. But I can hold my own, I don’t get 1 hit killed, I contribute, I have fun. If I’m tagging along with a group, they’re better because I’m there.

Most and least fun classes.

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Posted by: Anthony.7219

Anthony.7219

Guardian is the most fun for me. I find its all about how much you enjoy the specific combination of available skills, weapons, playstyle, talents, etc. I hate some FORMS of Guardian, but I love mine.

Casters I hate, so I haven’t even tried one. Doesn’t appeal to me. Tried Ranger, always tempted towards the archer classes and they always disappoint me. Tried Thief, okay but I got sick of the repetition and gameplay mechanic at level 25ish. Tried engineer, just doesn’t appeal to me, but seems like a well designed class.

Didn’t bother trying warrior, just seems like a less fun version of a guardian to me. Too… Straightforward.

GW 2 was advertised as a fun, casual MMO.

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Posted by: Anthony.7219

Anthony.7219

When Gw2 launched is was literally on the bottom of the casual to hardcore scale. You cant go farther down then rock bottom :p

You can only go up.

You missed a few MMOs… It wasn’t at the bottom, trust me.

Allowing players to re-use content like they do with the dungeon paths/etc. and laurel system/etc. is GENIUS. This game has a huge variety of “viable” content at end-game. I remember when I got to the end of SWTOR and the ‘pvp’ was a broken area with 1 person (me) in it, and there was no dungeons or equipment to work towards. All the “planets” were low level (ie: completely useless)… There is a reason why this game succeeded where others have failed.

GW 2 was advertised as a fun, casual MMO.

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Posted by: Anthony.7219

Anthony.7219

I stopped playing this game in February (started at 10-15 hours a week) (my wife had a baby) and am just starting to squeak in 2-4 hours a week again now.

I have a level 80 guardian with rare armor (bought this with gold I got off the gem store, bought a faction set for 15g and skinned over it with karma equipment (dark set) and i’m currently working on exotic karma equipment), exotic weapons (skinned over mystic forge upgrades with karma weapons), and masterwork accessories.

I find WvW is great, jumped back in no problem. If I had an hour, the new laurel system seems awesome. I haven’t tried a dungeon but I was enjoying doing those bit by bit before I left (had to book off a whole afternoon so they are very rare for me!) It was a big deal for me to do 1 of each on story mode. I need to kill the dragon in orr still, haven’t done the two up north, did the fractals one on level 1, that was fun.

I am a little worried because I don’t want to see someone with a 50% stat bonus on me in WvW if they start introducing tier after tier, but the little 5% bump from ascended (that just by looking at costs I was easily able to know I’d never achieve and it wasn’t for me) doesn’t bother me too much.

Tried the new Tequatil in an overflow pug, killed the old one back in the day, but this new one was timed and had 90% health left… That was fun, so I don’t get wings on my back, big deal.

Used to do spvp quite a bit, happy it hasn’t changed much, but it was more fun for testing builds while I was leveling than an actual every day thing.

Overall? I don’t see the problem. I played WoW for years and never saw the problem, but years in WoW terms is nothing (I left before the first expansion) and its my understanding they just kept releasing more and more stuff to grind for. I remember playing with a friend who had tons of time and would grind for weeks just to get a unique looking mount. I think ArenaNet has a very hard job on their hands with some people playing 80 hours a week and demanding more to do, and some playing 2 hours a week. Both bring in money (the 2 hour guy spends cash to compensate a little, the 80 hour guy is bound to want to spend cash on something). They’ve compensated a little by tiering things, and making different looking items something to go for, but are you really surprised they had to add something like this to work towards?

I’ve been busy up until now trying to find a good stat-combination of items and build. I bet you the guy who is online 80 hours a week has a much bigger advantage in that department than he does from items. Although I think I figured it out this time

Anyway, that’s my rant.

I should add, the greatest thing about this game is that it was free FROM THE START. I don’t have to feel like the game “died” then was labeled “free” out of desperation. I come back in, there are people around, the game is still enjoyable, its GREAT.

(edited by Anthony.7219)