Showing Posts For Apotheosis.3786:

The end game reimagined. Thoughts?

in Guild Wars 2 Discussion

Posted by: Apotheosis.3786

Apotheosis.3786

In my opinion this wave of complaints about “end game” are coming mostly from the hard-core “gotta-max-level-asap” crowd who rushed through a game that wasn’t designed to be rushed through.

It’s like opening the box to Monopoly, picking the race car, stacking all the money and properties in front of you and placing hotels all over the place and then complaining that the game is completely lacking in substance.

Pretty much this. The game is meant to scale horizontally not vertically (gear treadmill) and those that are accustomed to the typical MMO games just realized this game is not like that. Most of those players didn’t realize that was the whole philosophy and don’t know “what to do” at end game. It’s actually kind of funny.

Its hard to break that old raiding gear tier mentality for a lot of people I guess.

These. Maybe I’m the minority here, but I don’t want to reach level 80 just yet. I want to PLAY this wonderful game. I want to explore, progress, or just be there. And when I reach level 80 eventually, I will start with a new character, new race, new profession. And I can do that several times in a lot of combinations, which is fantastic. All this hate talk and complaining lately about endgame and raids and gear leaves me a bit baffled. Why play this game then, if you don’t like a fresh, independent, new, non-repetitive approach?

The questing/leveling process is too shallow to take that as what the game is intended to be. This game is built around an endgame that isnt there. The quests are very similar and grindy, and the story is minimalistic. To do that over and over again without reason would be madness.

Target changes randomly?

in Suggestions

Posted by: Apotheosis.3786

Apotheosis.3786

I have autotarget off and I have this problem too. My target will change for no reason. I have friends reporting the same thing happening to them aswell. I dun know.

Frustrations over lack of endgame

in Guild Wars 2 Discussion

Posted by: Apotheosis.3786

Apotheosis.3786

Questing/Exploring:
Honestly this should be self explanitory. This should not be provided as a replacement for endgame content. This is stuff you do while you are learning the game and leveling. It gives you a sense of the world, and gives you something to “defend”. It would be annoying to be thrown directly into endgame story without first having a sense of the scale on what it affects. I don’t want to defend an small section of land from an angry dragon. I want to see the world that the dragon is trying to destroy, and defend the world. I apologize for the RP element, but that is the nature of Questing/Exploration. It is what builds up to a finale, and gives the game a much needed sense of epicness. Would you rather kill a boss who is just chilling in his lair without purpose, or a boss who seeks to throw the world into chaos? If I wanted to explore/quest for an endgame, I would just walk around outside in the real world and help little old ladies cross the street and pick up garbage. Oh and what is the point of leveling at all if the endgame is the same as leveling? We could start at 80 and do all the quests from there right? NO! It is a bad idea from the start and its a bad idea at the end. A max level character should not be subjected to the same type of grinding a leveling charcter is. Now if the questing was actually a bit deeper and all the quests weren’t pretty much the same, then I’d be interested in exploring the content. Defend this, kill that, oh look a chamption! go kill it. Just different skins to the same quest. QUALITY OVER QUANTITY!

Gear:
It is almost entirely obtainted through generic currencies. This puts even more emphasis on the idea of questing/exploration at max lvl. Also the stats are increased in very small increments. It is mostly just for show rather than actually being much of use. Some of the gear looks pretty cool, but all of it is obtained the same way. There is never a moment of “Oh! that guy has cool gear. I wonder where it came from”. Its more of “Oh. That is what you chose”.

sPvP:
This is actually the main reason I bought this game. I would be okay with completely ignoring pve if this was good enough.
This desperately needs a good ranking system. The annual/montly tournaments are vague and don’t supply a rating at all times. I got with a group of people and we got good at winning tournaments and have sharpened our skills. Now we win almost everytime with ease. We are usually facing groups of people who are uncoordinated or thrown together without thought. It is boring beating the same baddies over and over. If there was a better rating system, we’d be agaisnt people of our skill level. That would be much more fun. Occasionally we go against a team that has much higher skill, and we are destroyed. That isn’t fun either. I don’t think we have ever had a close game. The score is either 500-80 or 125-500 =(
Very anti-climactic.
Half my team is on the edge of uninstalling, and the other half just wants to wait for improvements.
It also sucks that we have no way to test our builds or learn from each other through duels.

WvWvW:
You can find other people talking about this. I can see how it has the potential to be fun sometimes, but I could never get into it. My pvp tastes loathe the zergy unstructured mess. I havn’t met anyone who likes this, pvp’er or pve’r

Crafting:
I can’t really talk about this, since I have never enjoyed crafting in any game. I always see it as the most grindy chore in games. I will say one thing though. This game has the most annoyingly obtuse crafting I have ever seen. It probably doesn’t help that I started with cooking though…

I also cringed at the sight of this post that Anet posted on facebook.
http://guildwars2hub.com/features/editorials/80-things-do-level-80
It all overlaps and is nonsense.

On a final note.
I have played a large number of MMOs over the years, and I was never as excited about an MMO at release like I was for GW2. This game has so much potential that is just squandered on bull kitten.

If I have made an error in any of this post, please let me know. Believe it or not, I want to be disproven. I want the community to tear my writting apart and make me look stupid. Please tell me I am just missing somthing!

(edited by Apotheosis.3786)

Frustrations over lack of endgame

in Guild Wars 2 Discussion

Posted by: Apotheosis.3786

Apotheosis.3786

I like many of you learned about Guildwars 2, and was sold instantly. I have been scouring the web for a glimpse of this game’s content for the last 2 years as it was slowly revealed. The game came out and I began the leveling process. I remember thinking “hey this story is pretty well done for a start in building up to the end game”. I remember being occosionally interupted by a “dynamic event” while trekking from heart to heart and picking up every vista and point of interest. I though “this beats the leveling process of most mmo’s I have played”. My only critisisms of the leveling process was the large amount of kill quests, and how the quests seem to lack depth. That is fine for pre-endgame content. It wouldn’t really be an mmo of leveling wasn’t a grind.
I reached level 80, and was extremely excited to see what the endgame held. I didn’t really see much going on, so I assumed it was just because of the lack of people at 80. Then I read the post named “The Endgame Reimagined”. It was a complete slap in the face. It essentially said, the endgame and leveling are exactly the same. I was livid and felt cheated. In the past week a few posts defending the “endgame” have been poping up, and each one has the opposite of the intended effect. The endgame is a shell of what it should be. Below I’m going to eloborate on why I think each aspect of “endgame” needs work.

Dungeons:
The lack of anyone having a defined role makes it impossible to distinguish who is doing good or bad because they could appear to be doing anything. Healing and support are tied in to offensive abilities. When a group is dying, how do we know who to blame. When a group is thriving, how do we know who to thank and to learn from. Winning or losing, everyone appears to be just aimlessly attacking and running around like chickens with their heads cut off. There is abolutely no structure. There is no way to see if someone’s gear/triats/utilities make any sense without interviewing them. I have played with a group in skype/vent, and tried to coordinate. Interviewing people to get just 5 decent players was a nightmare, and anything that was accomplished through our planning could have easily been acheived without. Combo feilds don’t have to be planned… they are just there. CC is so short that attempting to line them up would require someone dictating everyone while speaking at the speed of an auctioneer.
My final and strongest complaint about the dungeons are the waypoints. Dying over and over only to run back to the same fight is completly ridiculous.

World Bosses:
These are even worse than dungeons. As a caster, I can just stay my 1200 range away and spam a few abilities. Dodging is rarely required, and you can usually just sidestep when it would be useful. Adds have a short aggro range, so if you take a few steps in any directions they will leave. Without any cast sequence or priorities, this large scale model is simple and boring. If you are meelee, you are at an extremely large disadvantage. It is much more dangerous near an enemy than far away even if you’re behind them. The way these bosses behave is worse. They act as if no one is there and simply attacking places randomly. A few seconds of observation should clue you in on the places where you shouldn’t stand because the boss really hates the dirt in that area and feels compelled to smash it over and over.

To Be Continued…

(edited by Apotheosis.3786)