Showing Posts For Asbrandr.6324:

Maguuma, Tarnished Coast, Listen Up!

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Posted by: Asbrandr.6324

Asbrandr.6324

Thats pathetic. Ehmry doesnt even have a great night presence.

The queue charts only track when there is a queue; they don’t track how many players are on the WvW maps when there isn’t a queue. If the cap’s 300 and you have 299 that flatline wouldn’t have moved an inch. And as Drium has stated, you had a sizable zerg sweeping your BL, Mag’s, EB, and later, our own BL from 3:00AM to 8:00AM EDT.

Zevkk | 80 Necromancer | Vyhrr Sootshroud | 80 Thief
Cyrus Quintillus | 80 Mesmer | Asbrandr Godrikson | 80 Warrior
Fort Aspenwood [FLOT]

Would adding a 5th map to WvW reduce queue times?

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Posted by: Asbrandr.6324

Asbrandr.6324

Maybe they shouldve used daocs 12 year old technology so there could be real rvr and not this lol queue bs.

Would you rather have queues or unbearable lag? DAoC was also a niche game with 250k players and was less demanding on the client’s computer and servers. GW2 has 8x as many players (2mil from last estimates). Additionally, you’re probably on one of the high tier servers; might be best to switch. Hopefully, ANet is working on allowing guilds to transfer their perks to our servers in order to better facilitate the population spreading out a bit.

Zevkk | 80 Necromancer | Vyhrr Sootshroud | 80 Thief
Cyrus Quintillus | 80 Mesmer | Asbrandr Godrikson | 80 Warrior
Fort Aspenwood [FLOT]

Maguuma, Tarnished Coast, Listen Up!

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Posted by: Asbrandr.6324

Asbrandr.6324

All you twits have done is insured that no matter what, EB wins. Even if we lose. Because if we lose, it took both of you to do it.

If you were REAL pvp’rs, you shut up and put up, and wouldn’t need to outnumber your opponent to win.

Go ahead, keep coming 100 to out 20, we’ll keep holding you off.

You’re being a hypocrite. Because it’s exactly the same thing your server does at night. Also, if you were a real PvPer, you’d be playing balanced sPvP, not WvW.

Zevkk | 80 Necromancer | Vyhrr Sootshroud | 80 Thief
Cyrus Quintillus | 80 Mesmer | Asbrandr Godrikson | 80 Warrior
Fort Aspenwood [FLOT]

(edited by Asbrandr.6324)

Maguuma, Tarnished Coast, Listen Up!

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Posted by: Asbrandr.6324

Asbrandr.6324

Dont you guys think that its kind of pathetic that we have by far the least amount of the map control right now and you are still 2v1ing us? Explain to me how that makes the game fair. Just because you guys got stomped last week?

I don’t control what everyone on my server does. If I had to guess, the commanders of the TC’s alliance probably want to get a point lead on the Bay before tonight as a buffer so we aren’t losing by 5k+ in the morning. I agree that the whole server alliance bit was probably a bit premature on the part of the OP. However, I can also tell you that stealing all the orbs yesterday, getting highest score, as well as capping all of Mag’s BL last night probably put you on the top of their list as well.

Don’t complain about being double-teamed when you were the leader in points. I expect you to tell me the same thing if I start complaining that TC’s being double-teamed when we’re in the lead; working as intended.

In addition, I can tell you that most of TC doesn’t read the forums; everyone I told last night about the queue details being released had no idea that they had been released. And all I did about the topic of this post was steer our group into EB’s BL last night instead of Maguuma’s because you had the orbs and the most points and were thus, the biggest threat. Not to mention, Maguuma barely had any players on, so it would have been boring to cap things there. Not like we would’ve held onto it anyway once your zerg reached the spots we had capped. It was more wise to whittle at EB’s point gain than Mag’s, in order to reduce the lead that you all already had on us.

Ive been playing about 5 hours this morning in EB and there has not been a single battle between TC and Maguma. All of the fighting has been on our side of the map. When I look at all of the other 3 zones, the same thing is happening. There is no way that this is a coincidence. The word has obviously spread over the 2 servers and you guys are working together.

We were the 5th worst ranked WvW server coming into last week and now you guys are teaming up against us? Good job everyone.

You’re still in first; expect it to change if TC takes first place. Not to mention I’m sure AWC wants a point lead before tonight, I know that EB’s listed as a threat because of the night-time presence. At least we only have to worry about Mag during prime time. You having the ability to be on at all hours makes you more dangerous.

How do you think the other servers felt when you rolled them last week?

Zevkk | 80 Necromancer | Vyhrr Sootshroud | 80 Thief
Cyrus Quintillus | 80 Mesmer | Asbrandr Godrikson | 80 Warrior
Fort Aspenwood [FLOT]

Maguuma, Tarnished Coast, Listen Up!

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Posted by: Asbrandr.6324

Asbrandr.6324

Dont you guys think that its kind of pathetic that we have by far the least amount of the map control right now and you are still 2v1ing us? Explain to me how that makes the game fair. Just because you guys got stomped last week?

I don’t control what everyone on my server does. If I had to guess, the commanders of the TC’s alliance probably want to get a point lead on the Bay before tonight as a buffer so we aren’t losing by 5k+ in the morning. I agree that the whole server alliance bit was probably a bit premature on the part of the OP. However, I can also tell you that stealing all the orbs yesterday, getting highest score, as well as capping all of Mag’s BL last night probably put you on the top of their list as well.

Don’t complain about being double-teamed when you were the leader in points. I expect you to tell me the same thing if I start complaining that TC’s being double-teamed when we’re in the lead; working as intended.

In addition, I can tell you that most of TC doesn’t read the forums; everyone I told last night about the queue details being released had no idea that they had been released. And all I did about the topic of this post was steer our group into EB’s BL last night instead of Maguuma’s because you had the orbs and the most points and were thus, the biggest threat. Not to mention, Maguuma barely had any players on, so it would have been boring to cap things there. Not like we would’ve held onto it anyway once your zerg reached the spots we had capped. It was more wise to whittle at EB’s point gain than Mag’s, in order to reduce the lead that you all already had on us.

Dont you guys think that its kind of pathetic that we have by far the least amount of the map control right now and you are still 2v1ing us? Explain to me how that makes the game fair. Just because you guys got stomped last week?

We’re not doing it to spite you. We’re doing it because depriving you of the orb is the most tactically sound option in Maguuma Borderlands.

We havent owned any 3 of the orbs in a couple hours there buddy. TC has more points than the other 2 combined and you guys still refuse to fight each other on any of the 4 maps. Say what you want but it is quite obvious what is going on.

As for this comment, you’re still ahead by 5k total points; that means you’re in first. Placement is decided by total score, not points per interval.

Zevkk | 80 Necromancer | Vyhrr Sootshroud | 80 Thief
Cyrus Quintillus | 80 Mesmer | Asbrandr Godrikson | 80 Warrior
Fort Aspenwood [FLOT]

(edited by Asbrandr.6324)

Maguuma, Tarnished Coast, Listen Up!

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Posted by: Asbrandr.6324

Asbrandr.6324

Why must you guys be hating on Emhry Bay, we are just nocturnal is all… and we have a lot of people from Europe on our server thanks to WoodenPotatoes

Because there are European servers for Europeans to fight on without unbalancing the population levels on NA servers. I’d say the same to the Oceanic players, but they don’t really have a choice in the matter. It wouldn’t be a problem if those players were more evenly distributed, but certain servers have large groups that ruin the fun the other servers try to have by making it entirely one-sided and a lost cause later in the week.

Besides, wouldn’t you rather be fighting against people during your prime time, rather than NPCs? Regardless, I’ll hold judgment until Monday; as it seems to be ok for now, even though you guys recked Maguuma last night.

Zevkk | 80 Necromancer | Vyhrr Sootshroud | 80 Thief
Cyrus Quintillus | 80 Mesmer | Asbrandr Godrikson | 80 Warrior
Fort Aspenwood [FLOT]

(edited by Asbrandr.6324)

Would adding a 5th map to WvW reduce queue times?

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Posted by: Asbrandr.6324

Asbrandr.6324

Scaling the maps per server based on population only exacerbates the problem. The overall population of the game needs to be more spread out. Adding more maps to Full/High servers only enables crowding more.

Zevkk | 80 Necromancer | Vyhrr Sootshroud | 80 Thief
Cyrus Quintillus | 80 Mesmer | Asbrandr Godrikson | 80 Warrior
Fort Aspenwood [FLOT]

Maguuma, Tarnished Coast, Listen Up!

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Posted by: Asbrandr.6324

Asbrandr.6324

I’m just interested to see how it goes after Sunday night, when the weekend’s over. That will be the real deciding factor in whether or not we’re going to get rolled by a night crew again.

Zevkk | 80 Necromancer | Vyhrr Sootshroud | 80 Thief
Cyrus Quintillus | 80 Mesmer | Asbrandr Godrikson | 80 Warrior
Fort Aspenwood [FLOT]

Speaking about fair play : Flyhack and orbs

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Posted by: Asbrandr.6324

Asbrandr.6324

Right, I imagine ANet’s team is trying to find where the hack is accessing and plug it; however, I’m not sure how long that will take them. The teleport hacks and the like are probably packet / client-side based, so they’ll need to plug the vulnerability in the client. Whether it’s a memory address or unencrypted location packets.

Zevkk | 80 Necromancer | Vyhrr Sootshroud | 80 Thief
Cyrus Quintillus | 80 Mesmer | Asbrandr Godrikson | 80 Warrior
Fort Aspenwood [FLOT]

Would adding a 5th map to WvW reduce queue times?

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Posted by: Asbrandr.6324

Asbrandr.6324

Adding another map would just spread servers that can’t already cover all four during certain times of the day even thinner. Population just needs to be more evenly distributed across the servers. Right now, people are all swapping to winning servers and it’s throwing everything off.

Therefore, I second the notion that if the queue times are too high for you; move to another server, even if that server’s losing. Sure you won’t be on the winning team anymore, but at least you’ll be able to play, right? You can’t have your cake and eat it too.

Zevkk | 80 Necromancer | Vyhrr Sootshroud | 80 Thief
Cyrus Quintillus | 80 Mesmer | Asbrandr Godrikson | 80 Warrior
Fort Aspenwood [FLOT]

Maguuma, Tarnished Coast, Listen Up!

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Posted by: Asbrandr.6324

Asbrandr.6324

They didn’t much like it when we attempted to take their Orb Keep in their borderlands. Map was empty because they were capping Maguuma’s stuff; when we started attacking it they swarmed back into the map with force. Within 10 minutes we had the Outmanned “buff”.

Zevkk | 80 Necromancer | Vyhrr Sootshroud | 80 Thief
Cyrus Quintillus | 80 Mesmer | Asbrandr Godrikson | 80 Warrior
Fort Aspenwood [FLOT]

Maguuma, Tarnished Coast, Listen Up!

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Posted by: Asbrandr.6324

Asbrandr.6324

Not quite sure why TC and Mag are so intent on fighting each other at the moment. EB almost owns all three borderlands at the moment. It would make more sense to clip them down a bit than to fight for second place, as it’s still early in the game.

Zevkk | 80 Necromancer | Vyhrr Sootshroud | 80 Thief
Cyrus Quintillus | 80 Mesmer | Asbrandr Godrikson | 80 Warrior
Fort Aspenwood [FLOT]

LOL @ dragonbrand camping puzzle with siege

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Posted by: Asbrandr.6324

Asbrandr.6324

Lol personal skill plays alot into WvW. It is very easy for a skilled gank group to roll a zerg. Exalted Order has done it numerous times. The real threat to DB will be when we are pitched against a server that has a organized zerg.
P.S. ExOr hasn’t encountered a gg we can’t rofl stomp yet. But I do agree with the Daoc comment, would love to see it implemented.

Note that you used group in your statement. My point is that one player being extremely good will matter very little in the grand scheme of things without others to back them up. Which should be common sense by this point, really.

Zevkk | 80 Necromancer | Vyhrr Sootshroud | 80 Thief
Cyrus Quintillus | 80 Mesmer | Asbrandr Godrikson | 80 Warrior
Fort Aspenwood [FLOT]

Queue size data from 9-14 to 9-18 (NA)

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Posted by: Asbrandr.6324

Asbrandr.6324

NA server queues (Red)
EU server queues (Blue)
Merged NA + EU server queues

(everything scaled to VS’s scale since it was the one with the highest number queued)

That’s interesting, so EU servers have higher activity peaks during their prime time than NA servers; but NA servers have more consistent activity all hours of the day than EU servers do. I suppose it makes sense, as Oceanic players probably play on NA servers for less latency.

Edit: Word Choice changed for clarity; removed inaccurate interpretation.

Zevkk | 80 Necromancer | Vyhrr Sootshroud | 80 Thief
Cyrus Quintillus | 80 Mesmer | Asbrandr Godrikson | 80 Warrior
Fort Aspenwood [FLOT]

(edited by Asbrandr.6324)

LOL @ dragonbrand camping puzzle with siege

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Posted by: Asbrandr.6324

Asbrandr.6324

Love how everyone always toots their horn as if individual skill plays a huge factor in WvW. I run around solo and it does not matter what server or what guild your in a vast majority of players are just average. It’s a MMO. You honestly think every single one of you can be the undisputed champion of the world? Get real, WvW are won from populations not skill. I am from Dragonbrand and even I know this.

I’m not quite sure who this is directed at, but I definitely agree. There’s only so much impact one individual can have in a game that involves hundreds switching in and out at random times. Commanders exist for the very point of trying to make groups of people make a difference, not individuals.

Zevkk | 80 Necromancer | Vyhrr Sootshroud | 80 Thief
Cyrus Quintillus | 80 Mesmer | Asbrandr Godrikson | 80 Warrior
Fort Aspenwood [FLOT]

Queue size data from 9-14 to 9-18 (NA)

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Posted by: Asbrandr.6324

Asbrandr.6324

[Edit: Removed response to a moderator deleted post]

These statistics do display a disturbing trend that should be sorted out sooner rather than later. Matchmaking algorithms using a combination of scoring and overall activity should remedy the issue; perhaps with more weighting preference given to activity, rather than score, as the scores from this week are clearly skewed and likely not representative of overall server performance/skill level. If this continues into the two week match-ups, WvW will quickly lose popularity, or so I assume given the current state of the forums and the morale on my own server.

I’d argue that score is a very good indicator (right now) of server participation. We aren’t at the point yet where things are so organized that skill is more important. Every time I login at prime time I see that the 3 sides in the match are roughly even in scoring.

Even on servers where the score is 400k – 150k – 150k? The overall score is the one being used in matchmaking to my knowledge; not the amount coming from controlled points each interval during prime-time. If one server holds the entire map overnight, score is not a good method of matching servers; this is especially the case when metrics like the ones that are provided here are available. One could argue that score is a derived method of gauging participation, which is what I presume you are doing. But why use a derived method when the actual raw data is being collected and is more accurate than a number that compounds every 15 minutes?

Zevkk | 80 Necromancer | Vyhrr Sootshroud | 80 Thief
Cyrus Quintillus | 80 Mesmer | Asbrandr Godrikson | 80 Warrior
Fort Aspenwood [FLOT]

LOL @ dragonbrand camping puzzle with siege

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Posted by: Asbrandr.6324

Asbrandr.6324

Some of you guys are so salty.

Anyway, when you guys start winning, you’ll start seeing a similar trend. People will queue up when you’re on top, but not when you lose. Look at Blackgate, do you honestly think they have so few players? No. They got demoralized and stopped queueing up. Use common sense before you start throwing around accusations.

These statistics are from the first three days of WvW. There is a downward trend as it progresses, I agree. However, the population on Day 1 for TC/Maguuma is drastically different from DB’s. I’m sure the later days will support your theory, but the Day 1-2 activity numbers are probably the most relevant compared to the rest of the week for the very reason you suggested. If the losing servers have less activity on off-peak hours than the winning server on the first couple of days, that will have a snowball effect that demoralizes the playerbase of those servers.

If you look at the charts, it’s clear that DB has a solid queue on at least one of the maps during times when both Maguuma and TC have flat-lined on the first day. That means it has nothing to do with morale at that point, but rather it’s a disparity between the populations of those servers relative to DB.

Zevkk | 80 Necromancer | Vyhrr Sootshroud | 80 Thief
Cyrus Quintillus | 80 Mesmer | Asbrandr Godrikson | 80 Warrior
Fort Aspenwood [FLOT]

Queue size data from 9-14 to 9-18 (NA)

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Posted by: Asbrandr.6324

Asbrandr.6324

[Edit: Removed response to a moderator deleted post]

These statistics do display a disturbing trend that should be sorted out sooner rather than later. Matchmaking algorithms using a combination of scoring and overall activity should remedy the issue; perhaps with more weighting preference given to activity, rather than score, as the scores from this week are clearly skewed and likely not representative of overall server performance/skill level. If this continues into the two week match-ups, WvW will quickly lose popularity, or so I assume given the current state of the forums and the morale on my own server.

Zevkk | 80 Necromancer | Vyhrr Sootshroud | 80 Thief
Cyrus Quintillus | 80 Mesmer | Asbrandr Godrikson | 80 Warrior
Fort Aspenwood [FLOT]

why are overseas players entitled to less than NA players?

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Posted by: Asbrandr.6324

Asbrandr.6324

it’s all in the title. frankly, i’m tired of people creating these “temporary solutions” to solve “night capping”. i understand you’re upset and you have to whinge about it on the forums but please, the world does not revolve around you or your country.

1. these “solutions” i have seen include limiting points, players and even to stop WvWvW altogether during those times. now lets reverse these scenarios. You are the “off peak” people. and lets presume the idea of stopping WvW during your time was accepted and implemented, i don’t think you’d have a very good time.

2. ArenaNet didn’t make an ELO bracket to allow servers to stroke their kittens and declare their superiority. the brackets were to let servers fight each other on equal terms and/or skill level. its 27~ days since release. you guys have to chill out.

3. servers with a diverse playerbase will be matched with another server with a diverse playerbase. servers which don’t will be matched with servers which don’t aswell.

4. and finally a very specific example of the infamous 2nd bracket (IoJ,SoS,ET). the skill level of the 4 top servers is evidently seen by the 200~ELO difference between 4th and 5th. now WvW is unfortunately a 3 way fight. 4th place will always fight 5th and 6th.
It’s a harsh reality but is there really any other option? we can’t just simply disable WvW from a server for a/2 weeks. that’s unfair like the above posts.

i have said all i can. this post is only to promote intelligent discussion and is not meant to offend anyone in any way. If any of what i have said has offended you, then i am sorry.

The problem is just that there isn’t an even distribution of Oceanic players across all the servers; they’re just concentrated on a few. Which is understandable, given that they probably actually want to see people when they play. However, it is what is causing this point disparity issue. The best solution seems to be adding an Oceanic group of servers, as that wouldn’t infringe upon Oceanic players’ ability to play, but I’m not sure if ANet intends to do so.

I blame continuous free transfers with no limit or cooldown. 24 hour cooldown is not enough and frankly too late.

I can agree with this statement; all free transfers has done is compound the population disparity between servers, unfortunately. People have all consolidated to servers that were already winning instead of providing an even playing field. Servers like Kaineng and DR are left with minimal populations when they deserve a strong playerbase as much as any other server does.

Zevkk | 80 Necromancer | Vyhrr Sootshroud | 80 Thief
Cyrus Quintillus | 80 Mesmer | Asbrandr Godrikson | 80 Warrior
Fort Aspenwood [FLOT]

why are overseas players entitled to less than NA players?

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Posted by: Asbrandr.6324

Asbrandr.6324

it’s all in the title. frankly, i’m tired of people creating these “temporary solutions” to solve “night capping”. i understand you’re upset and you have to whinge about it on the forums but please, the world does not revolve around you or your country.

1. these “solutions” i have seen include limiting points, players and even to stop WvWvW altogether during those times. now lets reverse these scenarios. You are the “off peak” people. and lets presume the idea of stopping WvW during your time was accepted and implemented, i don’t think you’d have a very good time.

2. ArenaNet didn’t make an ELO bracket to allow servers to stroke their kittens and declare their superiority. the brackets were to let servers fight each other on equal terms and/or skill level. its 27~ days since release. you guys have to chill out.

3. servers with a diverse playerbase will be matched with another server with a diverse playerbase. servers which don’t will be matched with servers which don’t aswell.

4. and finally a very specific example of the infamous 2nd bracket (IoJ,SoS,ET). the skill level of the 4 top servers is evidently seen by the 200~ELO difference between 4th and 5th. now WvW is unfortunately a 3 way fight. 4th place will always fight 5th and 6th.
It’s a harsh reality but is there really any other option? we can’t just simply disable WvW from a server for a/2 weeks. that’s unfair like the above posts.

i have said all i can. this post is only to promote intelligent discussion and is not meant to offend anyone in any way. If any of what i have said has offended you, then i am sorry.

The problem is just that there isn’t an even distribution of Oceanic players across all the servers; they’re just concentrated on a few. Which is understandable, given that they probably actually want to see people when they play. However, it is what is causing this point disparity issue. The best solution seems to be adding an Oceanic group of servers, as that wouldn’t infringe upon Oceanic players’ ability to play, but I’m not sure if ANet intends to do so.

Zevkk | 80 Necromancer | Vyhrr Sootshroud | 80 Thief
Cyrus Quintillus | 80 Mesmer | Asbrandr Godrikson | 80 Warrior
Fort Aspenwood [FLOT]

LOL @ dragonbrand camping puzzle with siege

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Posted by: Asbrandr.6324

Asbrandr.6324

On topic: Given that every side says the other side camped jumping puzzles; I’ll give everyone the benefit of the doubt and state that it’s impossible to be aware of everything that everyone on your own server is participating in and that, though this move is considered unsavory, it was illogical to project the fact that a few DB players decided to camp the puzzle, in retaliation or not, onto the whole of DB. I think it can be agreed that the same is true in the case of the Maguuma and TC.

Off-Topic: I sincerely hope next week’s match-ups are better.

Zevkk | 80 Necromancer | Vyhrr Sootshroud | 80 Thief
Cyrus Quintillus | 80 Mesmer | Asbrandr Godrikson | 80 Warrior
Fort Aspenwood [FLOT]

Please match servers based on night time activity.

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Posted by: Asbrandr.6324

Asbrandr.6324

This has already been addressed in over a dozen threads. The ranking system will move people who can’t field a WvW group at all hours down into the appropriate tier of competition with other servers like themselves.

So basically, those servers just have to get used to losing first in order to win; sure sounds like a winning strategy, except for all of the players who will quit WvW before reaching that appropriate tier because of the off-hours issue occurring repeatedly.

Zevkk | 80 Necromancer | Vyhrr Sootshroud | 80 Thief
Cyrus Quintillus | 80 Mesmer | Asbrandr Godrikson | 80 Warrior
Fort Aspenwood [FLOT]

LOL @ dragonbrand camping puzzle with siege

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Posted by: Asbrandr.6324

Asbrandr.6324


I’d like to see TC stay in our tier, our two servers seem to be a decent match for each other.

I agree, skirmishes with you guys have been fun.

Zevkk | 80 Necromancer | Vyhrr Sootshroud | 80 Thief
Cyrus Quintillus | 80 Mesmer | Asbrandr Godrikson | 80 Warrior
Fort Aspenwood [FLOT]

LOL @ dragonbrand camping puzzle with siege

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Posted by: Asbrandr.6324

Asbrandr.6324

Dragobrand vs. Maguuma vs. Tarnished Coast was a fair and competitive match-up in Dragobrand’s favour when the match first began, we (Maguuma) and TC each holding our own against Dragonbrand.

…which all changed at the start of the week. With no night presence and the weekend crowd gone we started getting completely demolished, which lowered the morale of our players which meant that a lot of people stopped playing WvW, which fed back into the numbers issue and we get steam-rolled some more. Even during prime-time our maps aren’t full any more or have very short ques, so anything we do capture is lost overnight.

Sorry, but that’s not what happened. Our night presence blows we get stomped by like 10+ servers during nighttime hours. Anyways. The match was pretty close to even the first two days and Maguuma and Tarnished Coast spent a lot of time fighting each other. Dragonbrand got a slight lead I think we were up by like 15k points by the 2nd day. At this point due to free transfers people started transferring off tarnished coast and maguuma. Which just made the gap worse untill people just stopped wanting to play all together. Countless times I have see people in /map or /team saying hi I am new here transfered from TC or whatever. Wanted to play on a real WvW server. Bad news for you new transfers Dragonbrand is like 8th or 9th so if your coming here cause we are winning jokes on you we will most likely get stomped next week.

Really? I wasn’t aware that server swapping was such a big issue in the lower brackets, although I know it happened a lot with SI and HoD. Regardless, I think it’s well overdue that free transfers be revoked; especially, since WvW entered one week rotations.

Zevkk | 80 Necromancer | Vyhrr Sootshroud | 80 Thief
Cyrus Quintillus | 80 Mesmer | Asbrandr Godrikson | 80 Warrior
Fort Aspenwood [FLOT]

LOL @ dragonbrand camping puzzle with siege

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Posted by: Asbrandr.6324

Asbrandr.6324

But my point is that it’s still big enough to give your server a significant advantage over both TC and Maguuma. As for your other point, of course a organized guild group’s going to be able to take on more unorganized numbers than they have; that’s just common sense.

Also, it’s unwise to project a specific occurrence onto an entire server’s population, don’t you think?

And you have the big book on what’s ‘big enough’? <.<
Your just arguing the symptoms of what is a much deeper problem.

Fair enough, but you saying you don’t want to fight the servers with bigger night crews is the same as TC or Maguuma saying they don’t want to fight you. It’s a situation that all three servers would rather not be in, I’m sure.

As for your poke at my word choice, it obviously is big enough, otherwise you wouldn’t have such high point gaps between off-hours.

Zevkk | 80 Necromancer | Vyhrr Sootshroud | 80 Thief
Cyrus Quintillus | 80 Mesmer | Asbrandr Godrikson | 80 Warrior
Fort Aspenwood [FLOT]

LOL @ dragonbrand camping puzzle with siege

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Posted by: Asbrandr.6324

Asbrandr.6324

But my point is that it’s still big enough to give your server a significant advantage over both TC and Maguuma. As for your other point, of course a organized guild group’s going to be able to take on more unorganized numbers than they have; that’s just common sense.

Also, it’s unwise to project a specific occurrence onto an entire server’s population, don’t you think?

Zevkk | 80 Necromancer | Vyhrr Sootshroud | 80 Thief
Cyrus Quintillus | 80 Mesmer | Asbrandr Godrikson | 80 Warrior
Fort Aspenwood [FLOT]

LOL @ dragonbrand camping puzzle with siege

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Posted by: Asbrandr.6324

Asbrandr.6324

TC/Mag are just so demoralized they dont queue.

THIS^^^^^^^^^^^^^^^^
‘Night capping’ and whatever other phenomena you want to dig up is not the real issue.

Psychologically most people will simply give up, once a particular threshold is met. Meaning the work they have to accomplish to get back from losing to winning becomes too great.

Except that during the day, TC usually takes back most of its points in their own borderlands and EB. The reason that TC/Maguuma are demoralized in the first place is because up until the first night the scores were relatively even. Checked the next morning and DB is up 40k. You can try to deny the fact that you have a bigger night-crew all you want, but anyone who has watched the scores will say and know otherwise.

Zevkk | 80 Necromancer | Vyhrr Sootshroud | 80 Thief
Cyrus Quintillus | 80 Mesmer | Asbrandr Godrikson | 80 Warrior
Fort Aspenwood [FLOT]

Is this how WvWvW is supposed to be?

in WvW

Posted by: Asbrandr.6324

Asbrandr.6324

At night (right now) pop of Dragonbrand is more than the combined pop of Maguuma and Tarnished Coast.

When the teams are even Dragonbrand gets pushed back to their original positions and then Maguuma and Tarnished Coast start trying to eat each other instead of wiping out Dragonbrand.

Then night comes and Dragonbrand takes everything again with their overwhelming numbers.

Exactly, those uncontested hours where DB racks up the points are the problem. I presume DB has a high AU/NZ presence, which is why they have so many at night. Perhaps some AU/NZ servers would fix this issue? Otherwise, I’m not really sure what can be done to fix it. You can’t just tell the AU/NZ people to even distribute themselves across the NA servers. They probably wouldn’t want to; at least official AU/NZ servers could offer them better latency.

The fact we have a strong 24/7 server..
From what I can tell…don’t play in the mornings or early prime time.
It’s a good thing, just wish we were going against similar servers
As much as I like the xp, I would love the fights more, since when I do get on I see the tail end of TC&Mag huge zergs.

Which why people from the Oceanic regions, which I presume you are, should have their own servers so that they can enjoy those fights, rather than capping points from servers without resistance because majority of the NA population is sleeping.

Actually I’m in the states, just have a weird schedule going on right now.

My mistake then. I do, however, wonder how your server has managed to find so many people that are able to play during early morning EDT-PDT. Most of TC’s population has to sleep for work.

Zevkk | 80 Necromancer | Vyhrr Sootshroud | 80 Thief
Cyrus Quintillus | 80 Mesmer | Asbrandr Godrikson | 80 Warrior
Fort Aspenwood [FLOT]

Is this how WvWvW is supposed to be?

in WvW

Posted by: Asbrandr.6324

Asbrandr.6324

At night (right now) pop of Dragonbrand is more than the combined pop of Maguuma and Tarnished Coast.

When the teams are even Dragonbrand gets pushed back to their original positions and then Maguuma and Tarnished Coast start trying to eat each other instead of wiping out Dragonbrand.

Then night comes and Dragonbrand takes everything again with their overwhelming numbers.

Exactly, those uncontested hours where DB racks up the points are the problem. I presume DB has a high AU/NZ presence, which is why they have so many at night. Perhaps some AU/NZ servers would fix this issue? Otherwise, I’m not really sure what can be done to fix it. You can’t just tell the AU/NZ people to even distribute themselves across the NA servers. They probably wouldn’t want to; at least official AU/NZ servers could offer them better latency.

The fact we have a strong 24/7 server..
From what I can tell…don’t play in the mornings or early prime time.
It’s a good thing, just wish we were going against similar servers
As much as I like the xp, I would love the fights more, since when I do get on I see the tail end of TC&Mag huge zergs.

Which why people from the Oceanic regions, which I presume you are, should have their own servers so that they can enjoy those fights, rather than capping points from servers without resistance because majority of the NA population is sleeping.

Zevkk | 80 Necromancer | Vyhrr Sootshroud | 80 Thief
Cyrus Quintillus | 80 Mesmer | Asbrandr Godrikson | 80 Warrior
Fort Aspenwood [FLOT]

Is this how WvWvW is supposed to be?

in WvW

Posted by: Asbrandr.6324

Asbrandr.6324

At night (right now) pop of Dragonbrand is more than the combined pop of Maguuma and Tarnished Coast.

When the teams are even Dragonbrand gets pushed back to their original positions and then Maguuma and Tarnished Coast start trying to eat each other instead of wiping out Dragonbrand.

Then night comes and Dragonbrand takes everything again with their overwhelming numbers.

Exactly, those uncontested hours where DB racks up the points are the problem. I presume DB has a high AU/NZ presence, which is why they have so many at night. Perhaps some AU/NZ servers would fix this issue? Otherwise, I’m not really sure what can be done to fix it. You can’t just tell the AU/NZ people to even distribute themselves across the NA servers. They probably wouldn’t want to; at least official AU/NZ servers could offer them better latency.

Zevkk | 80 Necromancer | Vyhrr Sootshroud | 80 Thief
Cyrus Quintillus | 80 Mesmer | Asbrandr Godrikson | 80 Warrior
Fort Aspenwood [FLOT]

LOL @ dragonbrand camping puzzle with siege

in WvW

Posted by: Asbrandr.6324

Asbrandr.6324

The real problem is that neither Maguuma or Tarnished Coast have a night time presence to keep up with Dragonbrand. So it’s almost pointless to even try at this point when you just night-cap and rack up points when no one’s around.

Zevkk | 80 Necromancer | Vyhrr Sootshroud | 80 Thief
Cyrus Quintillus | 80 Mesmer | Asbrandr Godrikson | 80 Warrior
Fort Aspenwood [FLOT]

Improving Dungeon Rewards

in Fractals, Dungeons & Raids

Posted by: Asbrandr.6324

Asbrandr.6324

From what I can tell, the vocal players on this forum do not quite appreciate the “nerf” to speed-clearing dungeons. A majority of the threads I have seen seem to just be pointing at the issues without offering appropriate feedback on how to improve the state of this decision. Others start out constructive, but quickly devolve. It would be nice to concentrate improvement suggestions in one place, so that the good ideas don’t get buried amongst the other threads.

First, I’ll throw out my suspected reason as to why the change was implemented in the first place: inflation. Currently, at level 80, each dungeon run rewards the players with approximately 50 silver. This introduces easily obtainable money into the economy that the gold sinks may not be able to soak up once the game’s populace at large starts using this method. In essence, if this continued the price of items would inflate because gold was too easy to make, which is what happened in GW1 and caused the game to be rather unfriendly to new players because the amount of money they needed to obtain items was rather daunting.

If ANet intends to keep the speed-clearing change in place, which they likely do, then perhaps some other changes could happen as well in order to remedy the lessened rewards overall that occurred as a result of this change. Just to throw out a few ideas:

  • Generic Tokens from all dungeons that can be used on any dungeon set (in order to offset the amount of time added by the patch to get the large amount of tokens per dungeon required).
  • Change the reward at the end of the dungeon to be non-gold based. Perhaps random exotics/rares, depending on the dungeon, not unlike those provided at map completion.
  • Boost loot drop rates throughout the dungeon to give better incentive to participate.

By making dungeon rewards item-based; it should alleviate some of the economic concerns that may be stemming from speed clearing, as gold is not just appearing, but rather changing hands. That’s not to say that the rewards from the dungeons should be rare exotic skins; obviously there still needs to be highly valued items on the market. However, perhaps completing dungeons would provide a better chance at getting those rare skins than other methods.

This is merely just thinking about possibilities and I’d be interested to see what some of you have to think about these ideas and, perhaps, what else you may be able to think up. We’ve already got boss improvements coming somewhere along the road, so that should help make some of the duller encounters more fun and thus the dungeons more fun by extension.

Zevkk | 80 Necromancer | Vyhrr Sootshroud | 80 Thief
Cyrus Quintillus | 80 Mesmer | Asbrandr Godrikson | 80 Warrior
Fort Aspenwood [FLOT]

(edited by Asbrandr.6324)