Showing Posts For Asclepios.4295:
I would love Kalkatorrik instead! kitten I miss Elona…. My favorite expansion and region in GW1.
Elona! Elona!
I want to know what happened there! I want my nice medieval middle-east style region with turquoise buildings. And of course the middle-east armor style… oh god… Make it happen!
Well the popularity of this has increased greatly since this thread started. It has crossed over from tight knit farming community to the general masses.
As a result it has become increasingly toxic. I’ve seen commanders filling a group, running the maps then locking the group and kicking anyone who doesn’t pay a bribe preventing them from multi-mapping. I’ve seen all sorts of toxic behavior now. As a result I think it is time to end this, not because of the amount of loot but because of the toxic nature it is fostering. This is how all the other loot farms ultimately needed as well. Once they become toxic Anet has no choice but to remove them.
I run an AB multi loot once every other day, and I have been doing so for well over a month. I have never seen toxic behaviour. I would dare say that it is the exact opposite of what you are talking about.
When you run Arah path 4 and get kicked in front of the last boss because toxic players want to sell your spot for 15g, then THIS is toxic behaviour.
When 50 people agree to help each other actively and cooperate spontaneously beyond what the game asks them to, this is NOT toxic behaviour. And this is the ONLY way for multi loot to work. People who get kicked from squads are precisely people who don’t “play the game”: people who don’t help the rest of the squad, people who are leeching, people who are not moving themselves in the squad (even though they rarely get kicked in fact, lieutenants sacrifice their time, and therefore loot, to move them themselves most of the time) and trolls. Because the whole principle of multi loot and the reason why it works is pure spirit of help and cooperation to achieve a greater goal that is individually profitable to all, there cannot possibly be toxic behaviour as the author would instantly be kicked.
We now all agree that there is no problem in terms of loot from this farm (except the amount of aurillium, I agree it is too high, I never do other events in AB and have 4k aurillium and over 150 keys atm). There is obviously no problem of behaviour either. Therefore there is no problem at all. Just reduce the aurillium to an average of 3-4 lumps per grand chest, and everyone is happy!
Hi there,
Just to add my 2 cents here…
Considering how long it has been possible to farm in multi loot groups in AB, if it were to “destroy the economy”, wouldn’t it be the case already?
I can remember the same “debate” happened with cf at Silverwastes, and even (to a minor extent) with the champ farm at Frostgorge Sound.
There are always, in all MMOs, ways to farm money. The rule is always the same: the more boring it is, the more profitable. The economy does not “break” because it is hard to sustain high commitment in farming for long.
AB farming has a number of limitations that naturally mitigate any adverse effect:
- you have to come precisely on time
- it is hard to find a multi loot squad and stay in it
- squads work for as long as people are willing to actively make it work (70% of the time)
- for a map to finish and open access to all chests, it usually requires it to be full and have a few commies – that’s a lot of people if you want to multi loot and a lot of commies. In other words, only a limited number of people can take part in the multi loot every 2 hours
- the meta happens every 2 hours, which is the perfect timing: if you want to come every 2 hours, you won’t have the time for something else significant in between (dungeons, raid, etc.), but it’s long enough so it spreads revenue and boredom over time
- In a very well organised multi loot and given you attend every 2 hours, your income will be about as much, if not less, than cf in Silverwastes. Do the maths. Deal with it
In conclusion, AB farm suffers significant flaws that make it limited. It is incredibly unlikely that more than 150 players can do it more than 4 times a day, 7 during weekends. It will never break the economy with such limitations, it is mathematically impossible. This is the reason why the economy fares so well despite it.
Cheers
(edited by Asclepios.4295)