Showing Posts For Asclepios.4295:
My goodness…. It really depends on your tastes. Within your budget and “shiny”, my favorite would be:
- zodiac staff (original and elegant)
- tempest staff (love the design)
- ley line staff (mystic look)
Or HoT weapons you can have for really cheap if you have the currency/mats:
- auric staff (looks rich and classy)
Edit: ley line staff is actually not a staff you can have with HoT currency/mats
(edited by Asclepios.4295)
I am offended by the number of X you use here. I formally ask the moderators to ensure no more than 3 in a row are used.
I can’t wait to see the reaction of these people when the cosmetic item of their dreams will be released for 2 weeks only, never to come back again, and these 2 weeks will exactly be the 2 weeks they are on holidays with no Internet and no game. Where are your 9k hours played now?
Yes to re-release. Players who already have them are extremely unlikely to leave because of it, new players are more likely to stay if these kinds of things happen. We want more players, Anet wants more players. Selfish people who want so badly to be special because… because… because! will have to scratch their butt elsewhere.
I have played the game since release. I have thousands of hours played. I have most goodies that were temporarily released, missing only 1-2 (mad king mostly, was out on holidays). I feel there are many ways Anet is rewarding me for my loyalty and longevity and I wouldn’t feel left aside if they released again items that were out only for a very short time.
But haters gonna hate.
Add a chak weapon as a reward and you’ll bring people back
While I agree it could be incredibly fun, I believe it would also be incredibly hard to balance. Gw2 mechanics are arguably more complex than gw1, and at this stage, this kind of changes would mess up balance so much it would require unrealistic time and efforts to make it work. I believe that e-spec are (if they release more than 1 per class…) the best way to have the diversity you are talking about while keeping balance under control.
I do have iron and hard wood at home, if you know what I mean…
Otherwise, you’re mentioning 2 of the easiest to farm resources:
- iron, go to Brisban Wildlands, NW corner. Bring your alts! Poosh, you just got 350-400 iron in 1h
- hard wood: fireheart rise (SW corner), Iron Marches (center of the map), Sparkfly Marsh (South and South East), should also bring you almost the same amount. Sometimes, Mount Maelström (west- north west) is also very rich in hard wood, or at least platinium in the worst case.In other words: no need for home nodes. If you convert gems to gold, a resource node in home instance would take years to make it profitable compared to wp costs and time spent running.
No question that you are right about how easy they are to farm. For me, I would just like to have the nodes for completion’s sake. I’m a bit OCD that way.
Ah well, if it’s for aesthetic/completion reasons, I won’t argue with that, I myself spent quite a bit of money for these purposes.
Here i come again. 2 monthes ago it took me 400 obsi/mysticcoins/ectos to get ~60-65 mystic clovers. And overall chance was still ~15% (are you kittening kidding me? this is not “get random kitten ” recipe, this is “mystic clover” recipe).
Today (screen below) i got 12 clovers out of 60 1x recipes, which gives 20% chance (which is not enough for “mystic clvoer” recipe, but kinda ok for “random kitten from mystic toilet” recipe).
So, i want to call it again. Give us straight Mystic Clover recipe for mystic forge, that gives 100% (one hundred percent) chance to get Mystic Clover.
Thanks for attention.
P.S. Yes, i am very salty atm.RNG. I’m still running at about 33% over all of the mystic clovers that I have forged.
33% is still not enough for recipe that calls “mystic clover”. 33% is exactly enough for recipe “get 4 items into the forge and get random reward from the lsit below”.
edt. Thsi is like : get gift of fortune, bolt, mastery and zap and get 33% chance to get Bolt and 67% chance to get some rodgort or minstrel.
It’s a recipe where one of the outputs is mystic clovers. It’s not the “mystic clover recipe”. You’re also wrong in your edit.
https://wiki.guildwars2.com/wiki/Mystic_Clover
Not really.It is a MF recipe, it has no name, and the wikia does kot pretend to give one. Why do you think people call it the mystic toilets? MF was designed to be a sink for different kinds of mats, and the mystic clovers are here to force the sink to work. Explaining dev choices and micro-economics might also be too hard to explain to you.
Oh really?
Ok I’m done. I start realising that we’re wasting our time and effort. Too many things to explain, up to the wikia format and word listing, it is too much, I have better things to do.
kek
Failed at arguing and quit.
Before quitting for real, please answer this simple question:
If you faced someone who insisted that 1+1 is 94 and that smurfs are taking over the world, and tried to reason that person, but you realise that person does not know maths nor what fiction is and refuses to listen to your reasonable arguments, would you insist forever in a never-ending argument or would you give up?
As for myself, I don’t know you, I don’t feel like I owe you that much of my time explaining basics of probability, combinatorics, cognitive science and web 2.0 formating. Please, still answer my question. And if you have an epiphany and try to make an effort all of a sudden, please look into maths before going any further. That’s the minimum.
Here i come again. 2 monthes ago it took me 400 obsi/mysticcoins/ectos to get ~60-65 mystic clovers. And overall chance was still ~15% (are you kittening kidding me? this is not “get random kitten ” recipe, this is “mystic clover” recipe).
Today (screen below) i got 12 clovers out of 60 1x recipes, which gives 20% chance (which is not enough for “mystic clvoer” recipe, but kinda ok for “random kitten from mystic toilet” recipe).
So, i want to call it again. Give us straight Mystic Clover recipe for mystic forge, that gives 100% (one hundred percent) chance to get Mystic Clover.
Thanks for attention.
P.S. Yes, i am very salty atm.RNG. I’m still running at about 33% over all of the mystic clovers that I have forged.
33% is still not enough for recipe that calls “mystic clover”. 33% is exactly enough for recipe “get 4 items into the forge and get random reward from the lsit below”.
edt. Thsi is like : get gift of fortune, bolt, mastery and zap and get 33% chance to get Bolt and 67% chance to get some rodgort or minstrel.
It’s a recipe where one of the outputs is mystic clovers. It’s not the “mystic clover recipe”. You’re also wrong in your edit.
https://wiki.guildwars2.com/wiki/Mystic_Clover
Not really.It is a MF recipe, it has no name, and the wikia does kot pretend to give one. Why do you think people call it the mystic toilets? MF was designed to be a sink for different kinds of mats, and the mystic clovers are here to force the sink to work. Explaining dev choices and micro-economics might also be too hard to explain to you.
Oh really?
Ok I’m done. I start realising that we’re wasting our time and effort. Too many things to explain, up to the wikia format and word listing, it is too much, I have better things to do.
Here i come again. 2 monthes ago it took me 400 obsi/mysticcoins/ectos to get ~60-65 mystic clovers. And overall chance was still ~15% (are you kittening kidding me? this is not “get random kitten ” recipe, this is “mystic clover” recipe).
Today (screen below) i got 12 clovers out of 60 1x recipes, which gives 20% chance (which is not enough for “mystic clvoer” recipe, but kinda ok for “random kitten from mystic toilet” recipe).
So, i want to call it again. Give us straight Mystic Clover recipe for mystic forge, that gives 100% (one hundred percent) chance to get Mystic Clover.
Thanks for attention.
P.S. Yes, i am very salty atm.RNG. I’m still running at about 33% over all of the mystic clovers that I have forged.
33% is still not enough for recipe that calls “mystic clover”. 33% is exactly enough for recipe “get 4 items into the forge and get random reward from the lsit below”.
edt. Thsi is like : get gift of fortune, bolt, mastery and zap and get 33% chance to get Bolt and 67% chance to get some rodgort or minstrel.
It’s a recipe where one of the outputs is mystic clovers. It’s not the “mystic clover recipe”. You’re also wrong in your edit.
https://wiki.guildwars2.com/wiki/Mystic_Clover
Not really.
It is a MF recipe, it has no name, and the wikia does kot pretend to give one. Why do you think people call it the mystic toilets? MF was designed to be a sink for different kinds of mats, and the mystic clovers are here to force the sink to work. Explaining dev choices and micro-economics might also be too hard to explain to you.
free if u play WvW and Eotm.
At max tick it gives from ~150 (eotm) to ~200 (wvw) each 5 sec. Each track has 20k points. 20000/ 200 (taking max possible tick) = 100 ticks. 100 ticks * 5 min = 500 min / 60 min (hour) = ~8.5 hour. So, 8.5 hour = 2 clovers. 77/2 = 38.5 * 8.5 hours = 163.6 hours. Lets say you playing 2.5 hours of wvw/eotm a day, so, 163.6/2.5 = 65.5 days = more than 2 monthes.
please, quit with this pvp/wvw kitten from here.
Then craft and stop whining. Stop your kittens and puppies and get to work. The recipe works as intended. Again, you might be unlucky, then whine to your kitten about it, leave gw2 alone. The recipe is fine. I got 37 mystic clovers myself with 97 tries. Yes, it is lucky. Does it make it reprentative? No. Tomorrow I may be very unlucky. Deal with it and stop calling puppies.
Stop whining about the 33% chance and do pvp if you want hard rewards! Why do you think it is called mystic “clovers” with 4-leaves clovers? And why do you think you need 77? (777 rings any bell when we talk luck?)
Over the course of 77, 92.3% of players will use 210 to 250 tries. It is random only for small numbers. The more you play, the more constant are the gains, and at 77 it is fairly predictable, unless you hurt RNGeesus very much. If it is still too much, I repeat: go pvp!!!
Please, calm your kittens. I am doing both pvp and wvw. And if you think that 2 clovers each 3-4 days (without nolife pvp/wvw) is good reward – quit the discussion. This is a joke.
Also, more like 7.7% of players will use 210 to 250 tries and another 92.3% will use from 250 to 500.
You don’t know what you are talking about. Explaining it to you would come down to explaining to you combinatorics and probabilities, and if you believe 92.3% of players would require over 250 tries to receive 77 items at 33% chance, then it would be way too much work. If you don’t know maths, quit arguing here about probabilities and trust people who know. You might be in the very unlucky bracket of 1-2% of players needing 300 tries, that does not mean you are representative.
Also consider cognitive biases in your arguments, I can identify at least 3. Have a good read on wikipedia about cognitive biases if you want to get where I’m coming from.
Stop whining about the 33% chance and do pvp if you want hard rewards! Why do you think it is called mystic “clovers” with 4-leaves clovers? And why do you think you need 77? (777 rings any bell when we talk luck?)
Over the course of 77, 92.3% of players will use 210 to 250 tries. It is random only for small numbers. The more you play, the more constant are the gains, and at 77 it is fairly predictable, unless you hurt RNGeesus very much. If it is still too much, I repeat: go pvp!!!
Crap dps? Seriously? Wow! Think I am seeing a l2p issue here. Look that Engineer soloing Migraine and said that thing again.
Anyway, as I said few days ago about the same thing but Elementalis:
Insert that gif… I know you want it.
That was a very constructive reply. Thank you so much for your input.
I guess it first came from the idea that engineers are supposed to fight with gadgets, not weapons. But yes, it is lame and it is yet another reason why engineers are so poorly regarded at the moment in game (aside from crap dps and mediocre support). I started the game with an engineer, the class looked so sexy at release. But swapping between weapons manually is one of tye reasons why I gave up. Never came back to him, and I don’t intend to…
Engineers are a really good class, scrapper is nails. An Engi played well is a force to be reckoned with, and they can be practically unkillable and do good fps at the same time.
You might be right, my good sir. Back in the days when I gave up on my engi to start a guardian instead, I was surprised at how easy things were with my new toon. I probably wasn’t playing my engi right, I am totally ok to admit it. But in the game it is incredibly hard to find an engi who is actually helpful in any way (dps or support), which does not make it very appealing. If you’re good with yours, I’d be happy to see you play and change my mind. Over time, my main has become my necro, and considering some personal feats I like to believe I have mastered him. I am considering now playing another toon. Engi and ranger are currently at the bottom of my wish list. But I love changing my mind. Again, there is a huge desaffection for engis, which would make your job harder than if you were to sell me Ele in pve or Thief in pvp.
Do pvp dailies. It will take you 10mins max and you’ll get an average of 3-5 mystic clovers a week. When mystic forge is daily, I always do the MC recipe, at least if you get crap you get your mystic coin back.
I guess it first came from the idea that engineers are supposed to fight with gadgets, not weapons. But yes, it is lame and it is yet another reason why engineers are so poorly regarded at the moment in game (aside from crap dps and mediocre support). I started the game with an engineer, the class looked so sexy at release. But swapping between weapons manually is one of tye reasons why I gave up. Never came back to him, and I don’t intend to…
I do have iron and hard wood at home, if you know what I mean…
Otherwise, you’re mentioning 2 of the easiest to farm resources:
- iron, go to Brisban Wildlands, NW corner. Bring your alts! Poosh, you just got 350-400 iron in 1h
- hard wood: fireheart rise (SW corner), Iron Marches (center of the map), Sparkfly Marsh (South and South East), should also bring you almost the same amount. Sometimes, Mount Maelström (west- north west) is also very rich in hard wood, or at least platinium in the worst case.
In other words: no need for home nodes. If you convert gems to gold, a resource node in home instance would take years to make it profitable compared to wp costs and time spent running.
+1 for the templates. It took me a full month to remember the traits to switch my necro from power gs to viper. Every time I had to read all the traits again and make the choices again as if it were the first time. It is tedious and not necessary. Kind of breaks the fun, and I saw myself too lazy a couple of times to run a dungeon because I was still in viper build and did not want to go through the process of modifying traits to power gs…
Very few players attempt this. There is no real incentive (rewards are crap and you’d earn more watching virtual grass grow in Elona), and the only people who attempt it do it for the achievements. There is usually a map that succeeds at least once a day. Keep an eye on the lfg. It took me a few days to find a map that way that succeeded to get my own achievements.
At the very moment I am replying, you would save about 100g by crafting it compared to buying it at TP.
That being said, buying it at tp means you don’t have to spend long hours going through the collections. If you use this time to farm instead, then yes, buying it off the TP is a lot cheaper.
Some precursors are a lot cheaper to buy at TP regardless.
All these issues of Elite specs being mandatory or OP wouldn’t be happening if they had done the smart thing and designed them to be an add on to the cores not a replacement…smh
I disagree. I think e-spec should be to traits what e-skills are to skillsets: you can choose only one, and it is meant to be your most powerful. Now, yes, I believe they should have introduced at least 2 e-specs for each class at once. I believe most of the complaints come from the misconception of what e-specs are, and it is misleading there is only 1 available. Wait until a second one or more show up and you will all change your mind.
TL;DR
If your rant is about e-spec not changing enough the gameplay, I beg to differ. I have played revenant, guardian and necros with e-spe so far, and it deeply modified each class, providing a nice experience.
I love the idea of e-spec. We can imagine that future add-ons will add more e-spec, and that each class can choose only 1 at a time, gaining access to 1 more weapon type and skills range, giving each class the potential for different flavors. Right now there is only 1 e-spec per class, so it looks to most players like a to-go. But considering how much it already changes the gameplay and considering there will be more added to the game, what they bring is very obvious and promising.
It’s because this game simply doesn’t have the interface to give me the control I need to do it. Taking my finger off the WASD in order to activate and deactivate abilities is all it takes in terms of delay and loss of control to cause me to fall out of this puzzle.
If you need to take your fingers off WASD to activate your number 1, 2, and 3, skills, something must be seriously wrong with your keybinds. Also, it sounds like you’re keyboard turning; you should turn your camera with your mouse, which will give you a lot more control over your movement.
^this
No matter how used you are with your current keybinds, the problem seems to come from there, not the adventure. Consider reconfiguring your keybinds. You will find awesome guides on the Internet to help you doing that for gamers.
Sanctum Scramble… I think it was the last adventure that didn’t have yet its “this adventure is the worst” topic yet. Thanks for fixing this.
When people talked about shooting gallery or masks of the fallen, the topic was understandable as they are acknowledged as very difficult. But Sanctum Scramble? Really?
My best advice would be for you to watch videos showing how to do it. It certainly does not require the talent or precision you are describing, and there are multiple ways to easily get gold without gliding technique. This adventure really comes down on how to exploit the given abilities at their best. Watching videos may give you ideas.
And another old player here. Please never make an item unavailable to more recent players simply to reward old players. It will alienate you new players while not being a very good incentive to keep old players (who stay by updating the content, not because they were given a skin that new players can’t have, that would be quite fracked up).
This thread is only about “I want exclusive stuff, make my stuff exclusive”. Tribal armor etc. were removed not to make them exclusive, they were never intended to remain exclusive and should never be. Thank you so much Anet for bringing them back.
I just did it out of curiosity. It is hard indeed, but not THAT hard. If you really struggle, it might take you 1 or even 2 hours, but whining for this seems overreaction to me. We were 3 players attempting it at once, no mesmer, all 3 succeeded within a reasonable time despite some hard portions we had to do several times.
I believe the best would be to remove this diving location from the achievement and make it an achievement on its own. There would still be 1 mastery point to earn, and it would be for this specific diving location. This way, people who busted their bottom to get it are still rewarded, while the others can still finish the achievemtn without it.
Open chests on HoT maps or farm chests in SW. Empyreal fragments have become about as common as bloodstone dust. With 1h of gameplay you should be in a position where you fart empyreal fragments and will have to destroy it as it comes.
As for myself, because I usually don’t want to spend unreasonable amounts of time sorting my inventory:
- exotics: TP unless you want dark matter. If you want dark matter, black lion salvage everything that sells for less than 70s on TP, TP the rest
- rares: master kit salvage
- everything else: crap salvage
Don’t vendor, mats will be worth more than vendor in 99% of the cases. Don’t TP rares, few of them are actually worth the 0.875 ecto + mats + rune you’ll get. The only question is TP or salvage green. TP might reward you with a few more copper. I don’t belive it is worth even the time to check on TP.
It’s the only Legendary with a pet/familiar and I think it looks awesome when you wield it. Necros finally got a dark themed Legendary. Now if only we can get a dark themed sceptor…
What about shadow skins? Ok, not legendary, but pretty dark to me….
As for the legendaries, including Nevermore, yes it’s a pain to obtain. No, they don’t all look nice (the award for the worst legendary is probably the bow that makes a horse noise when used; sure it’s fun to troll with this extremely annoying sound, but at some point you troll yourself more than anything). Yes, they are completely unnecessary.
Will I craft legendaries? Yes! I’m actually almost done with Nevermore, then I start working on Howler, then Astralaria etc.
Why? See it as a campaign. Each legendary is like following a whole campaign, longer than the pve’s one. It adds content to the game, with a big carrot for completing it. Without legendaries, there would be a lot less people on the game, all these players who are otherwise running out of content. That is why Anet decision to stop releasing legendaries was so disappointing and so much rant was done about it.
I don’t think many people get legendaries for the sole purpose of the skin. The skin is more like a visual of a huge accomplishment, like titles.
SUGGESTION! The real hero of all of GW2...
in Guild Wars 2: Heart of Thorns
Posted by: Asclepios.4295
Napoleon was not short. But it doesn’t matter because he is apparently adorable in Quaggan form. I would pay twice the normal mini rate for Admiral Quaggan.
Yeah. He was estimated at, what, 5’ 6" – so average height for the times?
Yes, pretty much. Most of the crap about Napoleon (his size, “boney”, tyrant, etc.) is the result of the English propaganda and has no real base. But we digress.
As Napoleon, Shashoo started from nothing, and while no one saw her coming, she became a major character of the story, capable of leading armies to victory, hence the resemblance.
I just leave this here :’D
Welcome to 2016, where the meta event is about ~10 mins leeching and ~20 mins opening chests.
You seem to know what you are talking about, especially considering how closely related are your argument and your attachment.
As far as I know, this guild starts forming their squads up to 40 minutes before the meta to have time to do a few pylons and organise. Hardly what you describe….
Gems, AB, SW, fractals, etc.
If there were fireworks for each national day in the world, that’d just be a daily routine, and therefore kind of crap… Why would there be fireworks for any of them in the first place?
SUGGESTION! The real hero of all of GW2...
in Guild Wars 2: Heart of Thorns
Posted by: Asclepios.4295
I’d defintely pay to have a mini-napoquaggan!
Then I am afraid we are too different to understand each other. Even though I would bet a lot that you are in fact not that different, and you’d feel the foolness if the same happened to you, but for the sake of keeping a good atmosphere, I will assume that you tell the truth. You therefore become the 1%.
The feeling I will never understand is: " I earned this, so I dont want others to have it with less work". I couldnt care less if others have it, it is not going to take away what I did to earn it. They are taking nothing away from me. I dont need to go around showing off what I got. Im just happy I got it.
I remember the core game went free after a few months after I got it, and I couldnt understand why were people angry at it. I kniw we paid for it, so what? Things change and they will keep on chaning all the time.
That is the elitist way of thinking Im refering to.
So imagine tomorrow you want a legendary. Let’s say Astralaria or Nevermore. You spend litterally months grinding so you can afford the comps. You finally have your weapon, you are so happy. The next day, Anet announces that you can now have the same legendary through a simple 10mins quest and a few golds. How would you feel?
And yes, that would totally remove what you’ve done to obtain it. The feeling of satisfaction, hell joy and happiness, to have the reward that you were aiming for, when you knew you’d kitten blood to have it, but you still made it. That feeling would be removed, you’d feel fooled instead. And you’d be a fool.
The feeling I never understand is: “why should I bother earning my things like everyone else and cannot get them effortlessly?”
People who don’t get the feeling of achievement are just lazy slackers, and laziness is not rewarded in real life, nor should it be in a game.
It is like everything else in gw2: you want something? Come and get it! Nothing prevents you from doing it but yourself! Why HoM would be different from everything else in that regard? Is there any good reason? Can someone tell me? You don’t want to spend €15? So it comes down to that, it’s the only argument? Are you kidding me? We have been ranting over 3 pages because you don’t want to spend €15?
(edited by Asclepios.4295)
Why not something in between?
You’d still need to find/buy the skin you want. Then they appear in your wardrobe with a lock. Use transmutation charges to unlock it for all characters. Boom.
I’m working on Nevermore. I don’t see any reason why I should spend all the time and efforts others put into it. Can I have it by simply buying it with gems, instead? It’s unfair that I am hitting a concrete wall here, not being able to have an item because then I would have to do like others who have it did! I demand compensation! And it better include a night with Scarlett Johansson, while we’re at it! And a real space shuttle! I’ll pay with in-game gems.
There is already a button to automatically deposit all mats.
I did not know this. You may have made my day if I can find it.
On the top right corner of your inventory, there is a menu to manage it. Deposit all mats is the first option.
There is already a button to automatically deposit all mats. Why not same button to sell instantly all junk items? That won’t solve the minor runes problem (if there’s one), but it would certainly save time and space in the inventory. Of course you would still need to go to a vendor to buy supplies (kits, tools etc.).
Honestly, the only thing that annoys me about the HoM achievements is the fact that 500 AP is gated behind them. You can keep your skins and titles, I want a way to get that AP.
And for the record, this is coming from someone who bought and played GW1 and the first 2 expansions, but I got nothing because apparently I didn’t support the game for the very specific window of time required for these rewards.
The window is still open. Go and get EotN. It’s €15. As much as 1200 gems, which is fairly cheap for that many skins and AP.
The window of time is only specific as it had a release date and did not exist since the dawn of time. It is still open and there is currently no reason to think it would close any time soon.
You’re welcome!
I would love to be able to get all the shinies of a game by playing that game and not another one. So I understand the OP in that.
But I also understand that if these special things were promised as only for those who played GW1 those who played it prefer for them to stay that way. It is elitist, but understandeable.
It is not a matter of elitism… in all video games, the more you play, the more rewards you get. These rewards are purely aestetic, and gw2 is far from being the only game offering aestetic shinies to reward the loyalty of players who played another game of the developper. It has never been an issue anywhere, players like the idea and support it everywhere.
There is NO concrete wall to these rewards, you can do like people who have them and get them for yourself. Actually, it will be easier for you now than it was to them. So the system is actually ANTI-elitist.
Also, there is the matter of trust. How could you possibly trust Anet and its marketing strategies if they cannot keep their promises?
Neither Anet nor the immense majority of players want HoM rewards to be accessible to gw2-only players. It will kever happen, it cannot happen. You want HoM? Do as the others did, there is no reason why you can’t do it. This topic is all about whinners who don’t want to do what others did for the same rewards.
I disagree with the idea of having other means of access to HoM. First, it would be crazy unfair to people who spent dozen of hours on GW1 for it as part of the marketing campaign for GW2 who will regret long and never trust Anet marketing ever again. Second, if you want the HoM rewards, it is not that hard nor expensive to buy GW1 and put your kitten to it. Depending on what reward you want, it may take long, though…
It highly depends on what you prefer and find fun.
Revenant: very easy to play, crazy high damage, the gameplay comes down to auto-attack on shiro stance and switch to glint for buffs when you run out of resource. The consensus is that revenants are OP but boring to play if you’re looking for a dynamic game style. Choose it if you like easy high melee damage with little brain input, for example to relax and release real life pressure.
Elementalist: highest dps in the game, low survivability, ranged. Most ele play staff dps with a basic rotation (2-5-2-7-2-0-2). It is fun if you want to go through mobs like a hot knife through butter. Better enjoyed in groups, it’s more demanding in brain input than revenant but is still perfect for when you just want something simple.
Mesmers: a lot less dps, but much harder to play. Ranged, they come with an incredible amount of goodies, enjoyable both alone or in groups. You won’t be an efficient dps, but if you are looking for high brain input, this is the class for you
Necros: quite high dps, high versatility. Necros come with a wide range of very different but still efficient gameplays. You can go condi, pet master, direct damage, etc. Very nice if you want to try different things and change once in a while. Not easy to play, it does require brain input.
Guardians: the only class that can be effective at range in heavy armor, it is also very good at melee. They don’t excell enywhere per say, but you can switgh melee/range at will without losing much efficiency, which can be interesting from a fun point of view. They have a high number of goodies for groups if you like to play support. Harder to play, they require a moderate amount of brain input
Engineers: the class you need if you like the idea of diversity. They can do a bit of everything, without ever excelling at it. You can litterally spend dozen of hours tweaking your engineer to try different approaches. Fun if you like diversity, horrendous if you want something simple and efficient
Thieves: very enjoyable and satisfying in pvp, you will suffer hell in pve. Perfect if you want to pvp. Very high single target dps, requires brain input.
Rangers/warriors: I haven’t played these, I can’t promise anything. In game, they have the reputation to be mostly useless ald boring to play.
Howdy!
In GW1, there were a few “DLC” stories that you could complete for extra skins. I bought them all and I absolutely loved them all!
There are 3 big advantages to them:
- it gives more info on lore and History, and to many players (including myself), this is very valuable
- it gives access to exclusive skins through another way than what the game currently offers. Let’s be clear: you buy the “DLC” story to play it first and foremost. The skins… you have to deserve them by completing the story! And only 1 skin per completion (but once bought, the story can be done again and again).
- it adds again something to do to the game that is different and fun! We can imagine for example playing a historical figure with very specific, unique skills, and a unique and fun playstyle.
Of course there are other advantages, like using this as a laboratory for you to test new skills, classes, to see what players prefer, etc.
In order to work, the benefits to the gameplay must be purely cosmetic, but I let you arrange that. So players who don’t want to spend money are not in any way disadvantaged.
I know I would definitely buy such short DLC if the price is fair!
Thoughts?
I have unlocked all HoT masteries in solo.
- for the mastery points, you’ll find many videos on youtube to help you. A number of very easy achievments can also be done (like mastery chests) to increase your points
- for the experience, do adventures daily. That’s how I got 80% of my experience, easily. I was doing (cannot remember the exact names): bugs in branches, tendril scorcher, salvage pit and flying circus in Verdant Brink; on wings of gold and is the floor lava in AB; the ley line run and drone race in TD (the last one’s availability is highly dependent on the meta). You can net around 60k xp for each, for a total of roughly 500k xp per day in 20-30 minutes. I mention these adventure as they are fast to reach and gold is easy (especially after you get used farming them). It will also reward you with at least 8 rare items and some mats from salvage.
If you do that every day, your mastery will steadily increase with little effort and in solo. In terms of xp, running these adventures 1 time each provides more xp than a full DS meta of 1h30.
Hope it helps
GW2 is absolutely not fitted for a faction system, it would be almost impossible to build one and I doubt many people would want one as it would kill a number of core values to the game. As much as I love faction system (Vanguard being an example of how awesome it can be):
It cannot be done due to:
- obvious lore questions. Most “evil” factions with a few exceptions (Court of Nightmare is the only one I can think of) are more or less related to dragons, and the main story focuses on killing them. What if you joined bandits, that we now know are related to the White Mantle, related to Mursaats and possibly to Primordus (and even if not, you can stop at Mursaats and already see the absurdity)?
- obvious game conception: a faction system would mean binning the whole map and build a new one. If you’re with the bandits, how can you complete most maps in Kryta? ALL the maps would be concerned. It would really come down to scrapping the game
- obvious design choices: factions would imply wild PvP in a game where PvP and PvE are completely separate, where 70% of the players focus on PvE and don’t want to hear about PvP
I let only these 3 as they are the most obvious and self-sufficient.
Go to WvW, this is what is the closest to a faction system.
(edited by Asclepios.4295)
Elite spe Necromant: Blood Mage
I was a big fan of the MMO Vanguard (rip…), and of the playstyle of my main toon, a Blood Mage (healer/caster)
I believe necros have this unique position to fulfill perfectly the role and even make it better than ever! A unique, bold playstyle, not fit for people with heart condition…
The Blood Mage taps in forbidden magic, in his own blood and life force, to commute death into unholly life… sometimes at the expense of his own.
Who said necros can’t be healers because their trade is precisely death?
Weapon: sword
Sword skills:
1 – your sword drinks the blood of your target
Range: melee
Cast: instant
Deals small damage and heals for half the damage done
Your blade becomes more thirsty
Range: melee
Cast: instant
Deals minor damage and heals for half the damage done
Your blade’s thirst explodes and give life to your allies
Range: melee
Cast: 1sec
Deals moderate damage and heals all allies for 25% of the damage done in a 300 range
2 – Attracts the blood of your foe to your blade for absorption
Range: 800
Cast: instant
CD: 4secs
Deals moderate damage, causes a stack of bleeding (5secs) and add 1 Blood Charge (heal +2%, cumulative, max 5 charges)
3 – Release Blood Charges to poison your own blood as your blade wounds you to throw it at your foes.
Range: 800, AoE: 300
Deals moderate damage to a group of foes and applies poison (15secs) at the cost of 10% or your own lifeforce.
If 1 Blood Charge, removes charge and adds 20% damage to the attack + 1 stack of might for 5secs
If 2 Blood Charge, removes charges and adds 40% damage + 3 stacks of might for 5 secs
If 3 Blood Charges, removes charges and adds 60% damage + 3 stacks of might for 5 secs + vigor 5 secs
If 4 Blood Charges, removes charges and adds 80% damage + 5 stacks of might for 5 secs + vigor 5 secs + swiftness 5secs
If 5 Blood Charges, removes charges and adds 100% damage + 5 stacks of might for 5 secs + vigor 5 secs + fury 5 secs
New skills:
Heal: sacrifice your own health to heal allies around you
Range: self, AoE: 500
Cast: 1sec
CD: 8secs
Costs 5% of your total health, heals all allies around you (including self) for the equivalent of 15% of your total life
Utility 1: mark your foe to tap power in his blood
Range: 800
Cast: 2 secs
CD: 5 secs
You gain 1 Blood Charge. Your foe is afflicted by weakness (5 charges, 5 secs). Deals small damage and heals you for 100% of the damage done. Grants 2 stacks of might to you and your group (max 5 people) for 10 secs.
Utility 2: use a Blood Charge and tap in your own blood to release dark magic and obliterate your foes
Range: self, AoE 800
CD: 12 secs
Cast: 1 sec
Cost 10% total life and 5% total lifeforce
Needs at least 1 Blood Charge to be cast
Deals major damage in an area around you. Inflicts weakness (5 charges, 5 secs) and poison (5 charges, 10 secs) to all ennemies hit. Cures 2 conditions to you and your allies in range (max 5 people). Inflicts weakness to self (5 stacks, 10 secs).
3 – use a Blood Charge to instill fear in your ennemies and buff your allies
Range: 800, AoE 800
Cast: instant
CD: 30 secs
Costs: 5% total life and 5% total lifeforce
Needs at least 1 Blood Charge to be cast
Applies Fear (7secs) to a group of foes. Applies protection, regeneration and vigor (10secs) to allies in range (max 5). Heals them for a moderate amount
Elite – unleash the true power of your blood to eradicate your ennemies and heal your allies
Range: self, AoE: 1200
Cast: 5secs
CD: 60secs
Costs: 20% of your total life and 20% of your total lifeforce
Inflicts massive damage to all foes at range. Knockbacks foes (2secs). Inflicts vulnerability to foes (10 stacks, 5 secs). Heals your allies (but not self) for high amount. Grants fury to your allies (but not self) for 5 secs. Inflicts vulnerability and weakness to self (5 stacks, 20 secs). Inflicts bleeding and confusion to self (5 stacks, 10 secs).
Grants 5 Blood Charges.
Lifeforce form skills:
1 – steal lifeforce from your foe
Deals minor damage and heals both life and lifeforce by 1%
No CD
Range: 1200
2 – create a creature with the blood of your foe
Range: self
CD: 12secs
Creates a blood minion that heals your for 50% of the damage it deals
3 – taps in your lifeforce to regenerate your health
Range: self, AoE 200
CD: 5secs
Costs 5% of total lifeforce
Heals yourself and allies in range for small amount.
4 – creates a Bond of Blood with your foe to tap his blood into yours
Range: 1200
CD: 10secs, channelled ability (3secs)
Inflicts minor damage every 0.5secs and heals you for the same amount. Grants 1 Blood Charge. Inflicts slow to both you and your foe for the duration of the spell.
5 – use your blood to create a Mark of Blood where you stand
Range: self, AoE: 600
CD: 20 secs
Costs 1 Blood Charge
Needs at least 1 Blood Charge to cast
Cast a Mark of Blood at the player’s location. If a foe touches the mark, it is knockbacked for 3 secs. Inflicts slow and weakness (10 stacks, 10secs) to any foe entering the mark. Once triggered, the mark stays for 10 secs.
As for the passive skills, it is easy to imagine boons with Blood Charges, lifeforce or heal, or even damage.
I tried to balance this to make it hard but interesting to play, very context dependent for a renewed pleasure. A couple of “oh frack oh frack” buttons, a major (but dangerous) elite for dispatching groups of foes. A spe that excells at healings but can be used for pure offensive direct damage as well. Not for the faint of heart, it is easy to play but incredibly hard to master.
Don’t hesitate to comment and give feedback!