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What is this obsession with deathmatch?

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Posted by: Atiar.5469

Atiar.5469

I think there are many alternatives to pure DM that will fill the gap in s/tpvp much better. DM doesn’t encourage team play, which is a core focus of gw.

Duels should be the go to for those wanting pure combat to test their skill. I love dueling, and often play 2v2 or more team ‘duels’ which are similar to DM , im sure you’ll agree.

I also think many problems (not all!) in hot join spvp are caused by players themselves, and a lack of understanding of mmo combat.
On one of the hotjoin games I observed in spectator mode, around 13 of the 16 players only attacked with autoattack! They would run into the middle of the map where it was almost zerg vs zerg and just use skill 1 and use heal when off cd. It was unbelievable to watch.

Thats why I dont want a game mode that encourages this type of play, and why dueling should be supported in place of DM

(edited by Atiar.5469)

Please introduce Perplexity Runes to SPVP

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Posted by: Atiar.5469

Atiar.5469

I was just getting prepared to enter a field of flame. =}
I don’t think they should be nerfed , because they’re fine for wvw I reckon.

However! I also dont think they should be introduced into spvp either. But thats because of a l2p issue, rather than the runes being OP

PvP development is Painfully Slow, Why...?

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Posted by: Atiar.5469

Atiar.5469

This forum loves analogies :P

PvP is not currently designed to have extensible content. There are maps, which we do make. There are runes and sigils, but there are already an overabundance of them. Finally there are skins, which are added usually with every other update, but how you obtain those skins stem from PvE.

There are no features we can just ‘throw people at’ to give you guys more content. We need more infrastructure and more extensible systems, but those are the hardest to design and take the most time to implement. An example would be a completely reworked reward system. Those are the things we’re working on. It’s taking a lot of time and hard work to get there, but the payoff will be worth it.

how bout you give us a world editor?

i want to have the ability to:

take any map in the game.
draw boundary lines,
set own rules etc.
make a custom game room out of that.

for example,

i can take divinity’s reach.
set boundary lines to be the whole of the upper city.
remove downed state.
use pve gear
make it free for all death match.
disable all skills 1 – 0
disable all traits
set a fixed health
set a fixed movement speed increase or variable it, i.e. +1% movement speed for every second not in combat etc
fill up the level with water up to a certain level.
change the gravity to make it much ligher, people can jump higher.
allow using of skills in the air
give a pool of default skills to players
spawn power ups in the arena
spawn weapons in the arena

i want something like this.
let us make our own arenas.

sand box, please.

I think it would be easier for you if you played an old school fps , rather than try and turn guild wars into one.

I mean remove all proffesion skills? Have low gravity? Do you want guns with that too?
I want to play a mmo, not an fps.

I think allowing custom maps to be played publicly with modifications like the ones above would incredibly cheapen the combat .

If this is what people are hoping happens to gw2 , you guys will never be happy!

I never really played those types of fps’s but I’m sure people could reccomend good ones to you?

Mesmer Theory of Everything

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Posted by: Atiar.5469

Atiar.5469

This thread is surprising in it’s revelations. I concur that the mesmer should not be held hostage to buffs or nerfs, to be at the whim of any slight change. Though when I say these patches should not worry us, I do not contend that we should ignore them. Yet, Why should we cry foul when a trait is changed, when in fact our playstyle, our philosophy, should be superior enough to use any change to our advantage.

Traits and utilities, gear and weapons – builds – , let them not be the be all and end all of mesmer!

We as players of the mesmer profession must focus also on a higher objectives – of learning and teaching tactics and skill, of rules of engagement, but above all, we should nuture the ability to think and plan on the spot, lest we become simple button pressers.

Should not a great fighter be able to wield even the most innocuous object lethally?

Should not a master tactician be able to bend any unforseen obstacle to their advantage?

Then let us not judge skill soley by how well we use another’s combination of utilities!

I'm considering a second mesmer

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Posted by: Atiar.5469

Atiar.5469

I don’t fully understand? Are you proposing to level a character all the way to 80 simply so you don’t have to change traits between pve and wvw? I have a SINGLE mesmer , with around 4 full different armor sets, and I constantly change builds, sometimes 5 or 6 times a day depending on the content im about to play.

Shatter Cat sPvP section

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Posted by: Atiar.5469

Atiar.5469

Excellent, Osicat! I’m really enjoying playing with different versions based on this theme