Showing Posts For Bashful Heart Bear.1953:
I have to agree the majority of explorable paths are a joke in terms of difficulty. CoF path 1 boss isn’t hard it’s just plain stupid. My friends and I have never had to talk about making synergetic builds for any dungeon and we’ve yet to fail. Once we learn it after the first or second run it becomes easy and can roll through the dungeon with very little problems.
People who think these dungeons are genuinely difficult simply don’t understand game mechanics, how to use their profession well, and how to stay alive. You do NOT need specific builds to do any dungeon in this game. Some of them you need condition removal but that is it as far as “strategy” goes.
The ONLY reason dungeons take more then 30 minutes to clear is because of all the pointless trash mobs. You’ll notice all the paths that people speed clear are the ones with the fewest groups of trash while the dungeons with excessive trash are ignored.
Excessive trash, health pools, and extremely excessive application of poison does not make fun and challenging content.
Sounds to me like the group failed, brought spiders back to the entrance and they went invincible due to pathing issues. (Standing on tables or somewhere the spiders couldn’t get to)
It’s obvious you want the players to run all three paths constantly for every dungeon. So instead of diminishing returns how about before you can repeat a path you HAVE to run all three paths for that dungeon. After you have done all three you can run the same one over to your hearts content until the day resets. This lets Anet be happy that people are doing all their content and those who wish to chain run dungeons just have to do two other paths first.
What magic are you using to get past Anets current tactic to slow down character progression? I would love to do some dungeons but can’t because of their evil schemes.