Showing Posts For CJAncients.6907:
More face and body options at character creation.
More faces of different ethnicity for humans.
More options for personal story.
New areas to explore.
Never really liked mounts from my experience in WoW. Every race had to have a special one made for them, and each new expansion added more. As of MoP, everyone has a “cool and special” mount that’s not really cool and special. In the end it just made the visuals bloated. There is also lack a cohesiveness because different mounts from different expansions have different visual themes.
Also, to use WoW as an example again. With faster mounts came larger zones. In the end even though you are moving faster, you aren’t getting anywhere faster.
A class that revolves around mounted combat, or as a temporary weapon sounds cool. My concern is that it will follow the trend of every race gets a special mount.
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Against the idea. It looks silly in games where each race gets unique mounts.
On a side note, I want to be able to go topless on male characters.
The progression focused player base is not worth retaining, at least for this game.
GW2 is a one time purchase, to expect it to have regularly added progression after initial purchase is ridiculous.
Pretty much what the title says. Regular game comes with five max. If I were to buy more slots, how many can I get max?
The only reason you say there’s nothing to do at 80 but grind is because you have put some goal that you want to reach that is beyond clear all explorables. And that is exactly like what I said before.
All the games content ALL of it is doable with 0 grind. You can complete all story modes, you can complete all explorables, you can discover every zone, with never having to equip an exotic.
But because you have chosen a goal, let’s say it’s a certain dungeon armor set, you now want what is meant for players that you are not. That stuff is not for players like you. The entire game is available to you but these aesthetic items and weapons are not put in the game for everyone.
So don’t complain about a grind when you are willingly, of your own free will, choosing to get something that is meant to be grinded for.
You know, I’m dead sick of being told something is not for me just because I’m not the right player. That’s a mentality specific to WoW. You’re not a hardcore raider so no purples for you. How about no? How about you take that mentality back where it belongs and stop picking on me just because I want Guild Wars 2 to be the game that they promised it would be?
This is simply incorrect. There is a reason why the term welfare epics exist in WoW.
Anyways, nobody is telling what’s not for you. You are telling us you don’t like something, and by extension what’s not for you.
When you break it down the whole thread is just a fancy way of the op saying, I don’t like dungeons or the way the system for pve is, but I want the rewards from it.
For what reason the op wants them I don’t understand cause he won’t be doing dungeons or DEs with that gear.
Swagman hit the nail on the head on this one.
The important thing here is that you don’t have to grind to stay on the same level as everyone. That alone is a big difference compared to most MMOs in the recent years.
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I always show bad attiude when they can’t respect common knowledge to speak English in a public chat.
I mean they can’t be that stupid to realise that other people doesn’t understand what they say.
It’s not bad attitude. It’s you making a big deal out of something that doesn’t concern you.
Athem, the point of this game is you don’t have to grind to be viable.
In WoW, if you wanted to clear a new raid, you need to grind. If you want to do decent in PvP, you have to grind. The items may only have a few stat increases, but when you add together a whole set it makes a big difference. This is especially true a few tiers down the line.
In GW2, if you want to be viable, all you have to do is play better. You don’t lose in PvP because your opponent has few hundred more resilience, you don’t wipe because your character doesn’t have block percent maxed out.
I was wondering whether crafting legendary items require having the required crafting professions on the same character. Let’s say if I wanted to craft the legendary sword that requires weaponsmith and artificing, do I need those two crafting skills on the same character, or can it be on different ones? At the moment I have every crafting skill distributed on 4 characters, and I’d rather not level it again on a character that I want to make a certain item for.
Gotta agree that the digital bonuses suck. I bought the collector’s edition for the art book though. Couldn’t care less about the statue but it’s a nice bonus.