Knights are too much of a gate to Scarlet now
in Battle for Lion’s Arch - Aftermath
Posted by: Calys Teneb.7015
Same problem here, we had 40 people at blue and 20 and 20 at the others. At 3 minutes left blue was still at 75% health.
ANet, do you guys play this game? I’m serious, I’m not trying to be smarmy even though this is extremely disappointing, but do you guys actually play this game with the patches you make before you release them?
It. Is. Impossible. To bring down any of the knights right now. You guys must’ve not tested this, because if you did you’d have seen this is impossible! You literally fixed a problem that didn’t exist. Everyone had it down, blue – green – red. The ONLY problem you guys made last time was there was no loot, but at least you fixed the holo bug out. NOW ITS IMPOSSIBLE TO EVEN GET THERE TO BEGIN WITH.
OH MY GOD
GOOOOOOOOD JOB
Clearly the event wasn’t intended to be zerged blue>green>red, or it wouldn’t have been updated. Also, it was probably an attempt to fix a more systematic bug in that too many players tagging the same mob didn’t always receive loot from the knights.
In addition to the helm you’re awarded, if you look at the achievement that awarded you the helm, you’ll find that you were also awarded a title.
Forum guidelines frown on the remaking of any thread that was deleted, regardless of what the poster feels the reason was.
You’re remaking a deleted post?
RE: Changing the face of Tyria "forever"
in Battle for Lion’s Arch - Aftermath
Posted by: Calys Teneb.7015
“So I guess my question is, do “I” really want this? " first off fixed that for you, I love the scarlet character, if you had done the quest they put up for this event and you actually listened to the “information” that has been collected by the detective you work with you would have noticed by now they are making scarlet out to be the GW2 version of Moriarty from Sherlock, I love that show and absolutely love the idea of them putting that type of character in an MMO for me to fight.
.Do you know how deeply you just insulted Arthur Conan Doyle?
I just want to touch on this. Moriarty’s sole and only purpose was to kill Holmes. Doyle had become tired of writing the adventures and had wanted to find a way to kill off Holmes, but he found it hard because at this point Holmes had become too established at being good at everything. Therefore, Doyle wrote in a villain who had no real backstory or connection but was somehow just as good at everything as Holmes in order to kill both characters off.
Neither Holmes nor Moriarty was supposed to continue beyond this, if you read the writings around Doyle at the time. There’s evidence to support this from independent interviews written then.
Did you do the Story mode first? That should unlock the achievement which can be unlocked in Explorable mode. Although if Cowa solo’d it, I don’t think that you would be subject to running someone else’s Explorable mode.
You simply took the picture from a different angle.
Agreed. My plates also seem to be growing
I shared this with the office. This is amazing
This is probably the absolute worst thread to have two players with the same name on opposite sides of the issue. It totally threw me off to see one Xehanort go “This is bugged” and the other go “No it’s not.”
I’ll mark this thread and look into it as well.
(edited by Calys Teneb.7015)
And its soul bound… what if it was sellable? Hey Anet! I gave you an idea, make it buy able from players in TP!
TP TP?
“hardcore” and “casual” has nothing to do with ego or player quality. But typically hardcore are higher quality player. Imo, has to do with player experience, time spent, and progression in the game. Playing 8-9 hours a week= casual. My ~3800 hours/11k+AP hope qualifies for me “hardcore”.
I don’t understand why you are so offended and taking what I say personally. Am I saying you and your friends are bad players? No not at all. "Content that is geared to them is easy, content that is not is difficult. " Thank you for agreeing with me that difficulty is based on the player ability. 3 players each who can do one of 3 things or 1 player who can do all three? Tough decision.
Great job comparing modern day gaming (110+keys/+16 button mouse) with stick and button.
I’m not offended. I’m enjoying a debate with someone of a different viewpoint. I don’t generally get offended on the internet, unless you bring up something really outrageous.
I simply find the comments you made damaging to the community and the vision game developers have of their playerbase. As a dev, I don’t segregate a player base, because there is no benefit to do so. If you put in that many hours into my game, I would appreciate it, but I would consider you as much of a fan as someone who could not do so, but put as many hours as he had available.
I think that what you call “casual” gamers are willing to learn how to do the three things that you can do. And I think that doesn’t make them better or worse than you, or that you’re higher quality or more desirous as a player.
Also, games are more complex now. Not necessarily more difficult. There is a significant different between something that is complex and frustrating, and something that is simple and genuinely challenging. It’s the reason that chess, poker, and other games have been around for centuries and are world-spread.
It just that being other places to farm are more profitable than the running the puzzle. It’s alot of fun though to run through it again.
Just because you find content easy doesn’t make you a better or worse person than someone who finds it hard.
Right, maybe not a person, but it does make me a better player.
I know people who are not good at platforming, but still consider themselves hard-core MMO players used to coordinating high-mechanic raids.
Well whats wrong with that is they “consider themselves”. A player who can do both is a higher quality player and would find no challenge. Once again, depends on player quality.
Sorry, you’re wrong.
That’s as much effort as really I need to put into this, but I’ll explain. There is no “higher” or “lower” quality player when it comes to games. Designers and developers have no concept of “higher” and “lower” quality players. It’s “players.” As a group. As a whole.
Players are the ones who came up with the tags “hard core” and “casual” as a way to differentiate themselves. They’re the ones who came up with “higher quality” and “lower quality” as a product of their ego. Which you have on full display.
Different players have different talents and abilities, which are geared to different pieces of content. Content that is geared to them is easy, content that is not is difficult. There are very few players who find no difficulty with content on the first try. I put Trib mode on farm, but I didn’t feel I was better than anyone else. I simply did it.
I find it hilarious that the friends I’m speaking of have been playing games with me since Atari, when content was truly difficult and you played for no more reward than your name on the local arcade machine, yet you think you’re a “higher quality” player than them.
Boss remake.
Twilight Assault.
Tequatl.idk what boss remake means,
TA is not hard at all. what do you mean? Did it first try with all pugs.
And Tequatl is only hard if you’re with a bunch of pugs and dont know how to do it.The only thing that makes things hard is not understanding mechanics. You could say it depends on the player quality, I guess. The jumping puzzle = riding a bike.
And yet, there are people who find those things challenging. Just because you find content easy doesn’t make you a better or worse person than someone who finds it hard. The point being made that there was challenging content introduced that so-called “hard core” players found challenging.
You find this easy because you’re good at platforming. I know people who are not good at platforming, but still consider themselves hard-core MMO players used to coordinating high-mechanic raids. Your assertion that there cannot be challenging content because of “player quality” is ludicrous.
(edited by Calys Teneb.7015)
Too bad we can’t have hard content where the extra difficulty gives extra rewards. It seems the game is balanced where most of the rewards are the same despite difficulty. Some dungeons give a bit more gold due to length. How about making hard content actually give decent rewards to give the content more incentive.
The puzzle is not hard. There can not be hard content due to the overwhelming numbers of QQ children. If you evaluate the past year you will see they are removing almost all challenge from the game to try and make as much of the player base as happy as possible even if it means running the game into the ground or running off the fewer “hardcore” players.
Boss remake.
Twilight Assault.
Tequatl.
I’m sure that they have the data and study it because they would be fools not to. I’m also sure that they will never disclose information one way or the other due to confidentiality. Most companies/corporations keep their financial intake data confidential to investors.
from a show I don’t like.
Did you watch like 1-3 episodes then give up before getting into the story? Because that’s crazy talk.
Dude…if I have to watch more than three episodes to get into any show, I’ll never get into it. I haven’t bothered to watch TV regularly in almost a decade. I’ve paid for it just because it’s a package deal and makes my internet cheaper, but I don’t use it. Even shows that I “like” I don’t follow and don’t go out of my way to watch.
Television and movies are two of the most tedious things to do with my time IMO. I’ll watch it off and on when I’m at my parents’ place for dinner, or if my friends want to watch a special event, but usually I’m just waiting for something interesting to do.
Like play video games.
I have no idea what their talking about either. But unlike you I have no interest in even bothering to research it. If I don’t know what the reference is it’s already not worth my time.
Not just play video games, although that’s the only reason I turn my TV on. But stuff like draw or program or work on my jewelry/metal casting, or playing board games or pickup sports, or almost anything else where the goal is not just to sit there and watch someone else doing something.
Regardless, this has gone far afield of the thread. I just wanted to explain to the OP why I didn’t bother with the show after a couple of episodes I didn’t enjoy.
from a show I don’t like.
Did you watch like 1-3 episodes then give up before getting into the story? Because that’s crazy talk.
Dude…if I have to watch more than three episodes to get into any show, I’ll never get into it. I haven’t bothered to watch TV regularly in almost a decade. I’ve paid for it just because it’s a package deal and makes my internet cheaper, but I don’t use it. Even shows that I “like” I don’t follow and don’t go out of my way to watch.
Television and movies are two of the most tedious things to do with my time IMO. I’ll watch it off and on when I’m at my parents’ place for dinner, or if my friends want to watch a special event, but usually I’m just waiting for something interesting to do.
Sorry, this means nothing to me. I actually had to google it to find out it’s from a show I don’t like.
However, I would remind you that ArenaNet’s playerbase currently outnumbers its employees at better than one million to one.
Let’s see…. GW2 has sold how many copies? 3 million? 5 million? Something like that. So Anet has 3-5 employees?
Seriously though, Anet does indeed release a LOT of bug ridden content.
I can’t math. 10k to one sound better? :P
Your frustration is understandable. However, I would remind you that ArenaNet’s playerbase currently outnumbers its employees at better than one million to one. There’s no possible way they can discover every bug that a player will encounter, even if they spent a full year on each release. Logistically it is impossible.
It’s not a matter of increasing the time that is spent on the game, and it’s not a matter of increasing the employees. Every game conceived has always had a player base that outnumbers the employees, and bugs have been in place since Pong. Fortunately, we’re at an era where bug fixes can be shipped to players, instead of being limited to the software stamped on a board or CD.
That’s why other games having a Public Test Realm, and don’t spit out updates every 2 weeks.
And those game still have bugs.
The quality of content and releases is still much, much better than anything Anet has done.
Most of those games have been around for more than a year as well. I remember well what WoW and LoL were like within the first year of their release.
I think it might be. The first daily was to kill 25 Aetherblades, which is easy enough to do if you head to the Jumping Puzzle in Gendarran Fields, or do a Scarlet Invasion.
By the way, this is to count towards the Living World meta, which gives you the Slickpack. If you want the mini, you need to do the Dungeon Meta, which actually requires dungeon runs. Though that achievement category will be staying around for a while.
Ok, I got the rewards mixed up. Thanks for the clarification.
Your frustration is understandable. However, I would remind you that ArenaNet’s playerbase currently outnumbers its employees at better than one million to one. There’s no possible way they can discover every bug that a player will encounter, even if they spent a full year on each release. Logistically it is impossible.
It’s not a matter of increasing the time that is spent on the game, and it’s not a matter of increasing the employees. Every game conceived has always had a player base that outnumbers the employees, and bugs have been in place since Pong. Fortunately, we’re at an era where bug fixes can be shipped to players, instead of being limited to the software stamped on a board or CD.
That’s why other games having a Public Test Realm, and don’t spit out updates every 2 weeks.
And those game still have bugs.
A refund for the price you paid for this content pack has been added to you account.
Sorry, for the inconvenience.
This resulted in a deep chuckle…..
It’s also a really infantile thing to inject into a Bug report thread.
Take that trash somewhere else please. If they want to be paid like professionals, they need to do QA like professionals.
Microsoft has QA, and software has been bugged since release.
Apple has QA, and software has been bugged since release.
Sony has QA, and software has been bugged since release.
Nintendo has QA, and software has been bugged since release.
Riot has QA, and software has been bugged since release.
Google has QA, and software has been bugged since release.
There has never been a thing known as bug-free software. There are bugs that you encounter, but you can’t assume that QA had the same setup, the same playstyle, the same set of circumstances, the same rig and the same type of settings that you had that triggered the bug.
I’m at work so I can’t check, but if you hover over the meta, it should tell you if dailies count towards it. I’m fairly certain they count to the mini, but not the Slickpack.
I expected the lightning room would have been harder than the oozes. God knows I always failed hard at it.
Your frustration is understandable. However, I would remind you that ArenaNet’s playerbase currently outnumbers its employees at better than one million to one. There’s no possible way they can discover every bug that a player will encounter, even if they spent a full year on each release. Logistically it is impossible.
It’s not a matter of increasing the time that is spent on the game, and it’s not a matter of increasing the employees. Every game conceived has always had a player base that outnumbers the employees, and bugs have been in place since Pong. Fortunately, we’re at an era where bug fixes can be shipped to players, instead of being limited to the software stamped on a board or CD.
The tooltip for the meta “Queen’s Jubilee Completionist” reads “Complete achievements from either this category or Jubilee Dailies.” Frequently during this event I would check the daily after logging on to see what city to represent before representing the city so that I could earn both achievements at the same time.
