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Why do we HAVE to change dodge rolls for DD

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Posted by: Cameron.6215

Cameron.6215

I know that this isn’t ideal, but you can swap DD for a different spec, then but DD back on and simply not choose a grandmaster trait. Then, you have the extra dodge bar with a regular dodge.

However, I think you would be severely handicapping yourself. I you don’t want to be revealed, I would just go with Dash. As for your concern with it in SR, if you stand at the very edge of the circle and dash across it, you should stay inside. It can be slightly annoying, but I think having dash is absolutely worth it.

I know this, I am simply suggesting we can use both normal and chosen dodge at the same time. For example two buttons.

Why do we HAVE to change dodge rolls for DD

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Posted by: Cameron.6215

Cameron.6215

Can we not use both regular and enhanced dodges at the same time? For example bound revealing in stealth, and dash making you re-position when you really don’t want to and being a pain in refuge. I feel forced to choose a shiny new dodge that isn’t appropriate all the time as a dodge in every situation.

Why I'm not angry about Acrobatics changes

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Posted by: Cameron.6215

Cameron.6215

As you can see from the “potential” data mined skillset the concept of an evasive thief play-style has in fact been delegated to the new trait-line, and as I expected the drastic change in the acro traitline was made as a sustain trait-line to support/synergies a potential new thief sustain build. Pretty excited.

Why I'm not angry about Acrobatics changes

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Posted by: Cameron.6215

Cameron.6215

Wait, if one line is weak, why would I take another line and it to maybe bring it up to par? If the new line is awesome, I’ll drop CS from my DA/CS/Tr build. Right now, replacing CS with Acro is a hindrance because it’s not a strong line on its own. Giving up 2 lines for the benefit of 1 makes no sense. If the new line is powerful enough to make up for the shortcomings of Acro, I’d rather pair it with our other strong lines. If it’s weak or designed poorly enough that it needs Acro to function properly, I’ll pass (aside from the fact that would kill build choices by making 2 necessary on top of the virtually mandatory trickery line).

Here’s another thing to think about. They literally called the S/D acro set “dodge spamming.”

Tldr: if the new line is strong, I’ll use it to supplement our other strong lines, not as a crutch for the weak ones.

I don’t think it will literally be “take this with acro or there is no point to using this new shiny traitline”. But more-so of “hey, if you want to make a build around acro, take this traitline too for an effective build”. Hopefuly like Trickery the new traitline will also synergies greatly with all other trait-lines and improve the weak ones. This is more so my point.

But that’s my point. If it’s good on it’s own, I’ll pair it with the other good lines. If it’s not good without acrobatics I won’t use it. If this really would have made us too dodge heavy, it probably has good enough evasion traits to use in place of acrobatics. Really, the problem I have is that it’s not fine nerf one line to irrelevancy because we still have 4 other lines. Each line should be able to stand on its own and offer choice in playstyle. Acro does not stand on its own and will not stand on its own if it needs another line as a crutch.

That is very true indeed

Why I'm not angry about Acrobatics changes

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Posted by: Cameron.6215

Cameron.6215

Wait, if one line is weak, why would I take another line and it to maybe bring it up to par? If the new line is awesome, I’ll drop CS from my DA/CS/Tr build. Right now, replacing CS with Acro is a hindrance because it’s not a strong line on its own. Giving up 2 lines for the benefit of 1 makes no sense. If the new line is powerful enough to make up for the shortcomings of Acro, I’d rather pair it with our other strong lines. If it’s weak or designed poorly enough that it needs Acro to function properly, I’ll pass (aside from the fact that would kill build choices by making 2 necessary on top of the virtually mandatory trickery line).

Here’s another thing to think about. They literally called the S/D acro set “dodge spamming.”

Tldr: if the new line is strong, I’ll use it to supplement our other strong lines, not as a crutch for the weak ones.

I don’t think it will literally be “take this with acro or there is no point to using this new shiny traitline”. But more-so of “hey, if you want to make a build around acro, take this traitline too for an effective build”. Hopefuly like Trickery the new traitline will also synergies greatly with all other trait-lines and improve the weak ones. This is more so my point. Because the changes in acro seem too strong to be just a nerf, that or arena net have no clue how to rebalance acrobatics.

(edited by Cameron.6215)

Why I'm not angry about Acrobatics changes

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Posted by: Cameron.6215

Cameron.6215

Synergies this
http://wiki.guildwars2.com/wiki/Guarded_Initiation
http://wiki.guildwars2.com/wiki/Swindler%27s_Equilibrium

Are you telling one line is lacking so I have to take another one to make up for it? I don’t remember them doing this for another class the line is supposed optional or will it be a “use it with Acro to succeed” kind of line?? I give you the benefit of the doubt though.

What’s their excuse for SA?

I 100% agree with you, but I believe we won’t appreciate what Acrobatics is until we get to play it with the new specialization traits and overall change of role. And who knows perhaps it will be a very broad trait-line to compliment every other trait-line. This is purely speculation but I’m strongly for belief in this view.

And to be honest, acro isn’t in use AT ALL. Acro s/d is so rarely used and is pretty much the only weapon set that even uses acro effectively currently. SA is… well SA. Stealth play has been a huge part of thief throughout GW2 and specializations should give thief an entirely new image/play-style. Arena net are too creative to make another boring aggressive thief trait-line that ignores other potential thief capabilities. A new trait-line similar to acrobatics could open so many more doors. Dagger / Pistol combinations will be left for SA, Crit and DA. Sword and staff will be focused on heavily with the potential of the new theif spec in my opinion, and as for Trickery it will remain the globally used meta traitline. Or maybe i’m expecting too much from Arena net. I’ve made this mistake before.

Spvp Experimental Build (Evasion Build*)

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Posted by: Cameron.6215

Cameron.6215

Bountiful Theft is too good to get rid of, guardians will walk over you

Why I'm not angry about Acrobatics changes

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Posted by: Cameron.6215

Cameron.6215

From the start I knew the acrobatics changes had to be made, since the overall buff in the quantity of traits meant that the dodge potential of acrobatics had to be changed. But more so I believe the overhaul of a lot of the traits is to change the reason for choosing acrobatics. I believe the acro changes are to suit the new specialization trait-line coming for Thief. Together they will synergies to either re-vitalize s/d thief play style or to either introduce a new role to thief entirely so that thief can sustain without use of stealth.

I can’t believe for a minute that Arena Net would let a very fun successful pvp weapon set / play-style be left redundant. Especially seeing the Shiro changes with its evasion.

Just something I wanted to share since I’m surprised no one has thought that these changes to acro were to suit further intentions to what thief will be in HoT. Because really Acrobatics is on its own with what it is capable of, we have Crit and DA for burst. But acrobatics lacks synergy currently, with its overall movement control and different approach to sustainability. But these changes to acrobatics seemed too confidently placed by arena net to the point where i strongly believe we will see some very positive changes to thief in the upcoming patch.

New potential meta specialization traits for “dare devil” will most likely be Acro, Trick and spec trait-line in my view.

Stuck in infinite loading screen

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Posted by: Cameron.6215

Cameron.6215

Just to update you guys. Doing it on another character fixed it for me, for that character at least. Goodluck

Stuck in infinite loading screen

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Posted by: Cameron.6215

Cameron.6215

Yep, same here. Trying to redo the story on my other character instead >.<

Finished 3 stories now loading screen.

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Posted by: Cameron.6215

Cameron.6215

This is happening to me too, only after the first story. Pretty frustrating