Showing Posts For CaptainFabulous.8410:
I think the system is just fine the way it is.
Is there one? Cause I can’t seem to find it. The lack of one really makes keeping track of posts and replies a real chore.
I see the “subscribe” at the top of the page, but it doesn’t seem to do anything.
Unless it’s a “boss” (i.e. they have a special frame around their profile like veterans or champions) it’s exactly the same creature in story steps and the explorable world.
Unless I’m completely inept I seem to have noticed that critters out in the world come in two flavors: the regular variety that are scattered about and the heartier variety that spawn during events that do more damage and take much greater effort to kill.
By and large I don’t have any complaints regarding the difficultly of story missions. I agree that they are generally more difficult, but I don’t mind. The only things so far I’m having lots of trouble with are risen, cause they dish out an extreme amount of damage, move way too quickly, travel in large packs that like to swarm you, seem to completely ignore all my illusions, and take a ridiculous amount of damage before dying. These guys are the only things I’m learning to hate in GW2, cause it just becomes irritating instead of fun.
Now I’m not calling for a global nerf to story difficulty, but I do sometimes wonder if we’re getting the event versions of critters instead of the normal ones.
(edited by CaptainFabulous.8410)
I sent in a few bug reports about this last night. First time I’ve run into missing VOs.
I too noticed this for the first time today. Did 2 personal story quests and each had dropped lines. I filed a bug report with screenshots for each.
I’m not a network expert, but I know enough to read the logs you guys are posting and it’s very clear it’s a network issue, one that looks like it’s on PlayNC’s end.
Here’s a snippet from one that’s been posted (I cleaned it up a bit for legibility). You can see at #9 and #11 there is 100% packet loss, and #11 is a plaync.com address. Unfortunately I don’t have a solution, but at least you know why it’s happening:
Computing statistics for 75 seconds...
Source to Here This Node/Link
Hop RTT Lost/Sent = Pct Lost/Sent = Pct Address
0 Bastage [192.168.0.101]
1 0ms 0/ 25 = 0% 0/ 25 = 0% 192.168.0.1
2 12ms 0/ 25 = 0% 0/ 25 = 0% 67.186.244.1
3 12ms 1/ 25 = 4% 0/ 25 = 0% te-0-0-0-5-sur01.orem.ut.utah.comcast.net [68.85.39.225]
4 16ms 1/ 25 = 4% 0/ 25 = 0% te-0-7-0-4-ar03.saltlakecity.ut.utah.comcast.net [68.86.180.81]
5 28ms 2/ 25 = 8% 1/ 25 = 4% pos-0-2-0-0-cr01.denver.co.ibone.comcast.net [68.86.90.225]
6 41ms 1/ 25 = 4% 0/ 25 = 0% pos-2-10-0-0-cr01.dallas.tx.ibone.comcast.net [68.86.87.186]
7 42ms 2/ 25 = 8% 0/ 25 = 0% pos-0-0-0-0-pe01.1950stemmons.tx.ibone.comcast.net [68.86.86.90]
8 40ms 2/ 25 = 8% 0/ 25 = 0% 75.149.231.30
9 --- 25/ 25 =100% 17/ 25 = 68% xe-1-0-0.fra60.ip4.tinet.net [89.149.185.101]
10 172ms 8/ 25 = 32% 0/ 25 = 0% cdnetworks-gw.ip4.tinet.net [77.67.71.122]
11 --- 25/ 25 =100% 16/ 25 = 64% 206-127-157-94.plaync.com [206.127.157.94]
12 169ms 9/ 25 = 36% 0/ 25 = 0% p4-23-c0-ncdc-pub.plaync.net [206.127.158.1]