Showing Posts For Ceraldor.3160:
Yes the map is really so much liked that all the thread headlines on the forum suggest to get rid of it asap. Threads made by DIFFERENT players.
(edited by Ceraldor.3160)
The majority of players have spoken. Queue times are at an all-time low. Skyhammer is a very popular map and it should be a regular part of the rotation.
You must be kidding. And ofc the queue timers are low cause players wanna test the new map. You can read the forums to know the result of players who have already tested said map.
Nobody wants hotjoin. A map “only for fun” is map that immediately should be removed completely from the game and never be back a gain… making the work ArenaNet put in it for nothing… but this is the truth. Who wants crappy hotjoin? Lol.
If the work they did lead to this crappy result then yes, they have done it for nothing I’m sorry. Learn from it and start over again…
But as long as it’s a tourny map, the map influences your rating on the ladder which means it is supposed to be competetive and not a “just for fun” map… You can play just for fun in hotjoin. Tournies are something for competetive groups.
I doubt it but let’s just hope the patch today might actually change something and tone things down a little…
+1 for OP.
I want to add that the potential damage of pretty much any condition attack is much higher than of a normal power based skill.
I will do the math from a regular engi pistol auto attack. An engi with 1300 cond dmg (nothing special – just rabbid + cond runes + 20 in cond damage line + zero (= 0) might stacks!) and with 50% condition duration (nothing fancy at all).
Normally such an engi would do his normal low power damage + 3s bleeding which is 3 * 107 = 321dmg.
So when you crit that adds up to maybe 500 total damage. But now add everything else:
Engis currently run with doom sigil = 7s poison (with +50% duration) = 7 * 214 = 1498 damage.
Burning proc = 6s burning = 6 * 653 = 3918 damage.
Sharpshooter = 4s bleeding = 4 * 107 = 428 damage.
All in all we got: 500 initial dmg + 1498 poison + 3918 burning + 428 2nd bleeding = 6344 damage from ONE freaking auto attack.
Try to come up with one power aa dealing that kind of potential damage (no matter what toughness etc…)
And if you try to evade that damage you are able to evade the initial 500 damage but the rest (5844 damage) will be applied on the next attack.
Potential damage – I know you can cleanse it if you have your CD’s…