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Thief tree analysis

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Posted by: Cronicle.5691

Cronicle.5691

Improvisation REALLY need to be updated as its an wasted trait that does nothing for the thief if picked. 10% when wielding a bundle? really? Not even in PvE is this trait worth being picked, at all!!!

And yes… DA (as well as CS trait line) could use some fresh and more interesting trait lines that buffs our signet/traps/venoms to make the effects more hurtful on our opponents.

Traps could, for example, have some trait line that make it ground targeting or cause 15% more damage, or upon steal you instantly lay down a 4 traps incircling your opponent (like a box) as an example. Something that adds a bit more game mechanic to strategic ways of playing the thief of being that thief with tricks up his sleeve.

These are just basic ideas that i only imagined to give a sort of imagery of what thief trait lines could be instead of just boring, (5% dagger damage) blah blah.

What am I doing wrong?

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Posted by: Cronicle.5691

Cronicle.5691

I solo’ed through a lot as D/D using Caltrops and Death Blossom and signet of malice.
You just drop caltrops and death blossom inside it as mobs try and kill you. They get snared and bleeds to death. The ticks of bleed you get from caltrops also triggers the life gain on signet of malice therefor if they DO manage to land some hits on you, you will just gain life back.

Just make sure you focus the range npc’s first and let the melee npc bleed. You wont have any problems soloing anything if you stay mobile and evade/dodge at the right moments.

In my opinion thief is an awesome mob farmer

Let me explain it to you: The backstab

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Posted by: Cronicle.5691

Cronicle.5691

If your speccing into mug your speccing yourself in to a burst build and that goes without saying. The thing i dont get about people complaining i about Thiefs d/d build is its high burst capability. You take that away and whats left of D/D thats viable as an assassin? We are already squishy and if we get outplayed in mind games we dont have much to keep ourselves up in a “fair” fight. So let those who choose to spend all their resources in Damage have that burst capability and quickly eliminate the one they targeted. I find it extremely situational when it comes to CnD + steal + backstab combo as my success rate in killing the target relies on reading the opponent and to know when is best to use it. Same way i get killed is when the opponent reads me like an open book which is when they can see me pop basilisk venom.

Hundred blade warriors are just as scary as a D/D burst build but im not gonna jump to the forums the second i get owned in a fight like that. Also please start realizing that in WvW the damage output of a thief is a LOT higher than in structured pvp due to most people not even having equal gear.

Thieves are deadly in 1v1 fights when they fight on their terms. But then again, this game isn’t all about 1v1 fights but more about team coordination/teamwork and much more. All builds has a weakness. Its just a question of playing it right.

Let me explain it to you: The backstab

in Thief

Posted by: Cronicle.5691

Cronicle.5691

Your the only one that has made sense out of the entire forum cries.

Thief has already gotten the nerf bat on our signet of power which has decreased that backstab damage by a lot but forces us to reconsider and change our tactics on how we want to play D/D.

Also, ive read a lot of people complaining that steal + CnD combo and want to change steal to a non instant skill? Well then change ALL our shadow step skills because they are ALL instant and can be used in the combo. Just steal frees up a utility slot for something else.

OP is right. Everybody complaining needs to seriously step up their game and learn how to counter like the rest of us.