Showing Posts For Dictan.4186:
Necros are the only profession that scales 1:1 durability wise with vitality and toughness. being that we are a high base health class you will see instant rewards from going high toughness, but going half and half should have a greater benefit on your overall survivability. In the level 80 armor spectrum warrior/guardians start at 13%ish damage reduction with their 300 extra armor while necros at the lowest end start around 8. you have to gain around double your base armor ( so around 3600 for necros) to gain a 50% damage reduction. Necros only while channeling( dark armor in death magic + 6 minions out) and guardians because of their 10% flat damage reduction signet seem to be the only 2 classes to even scrape near these percentage, while sacrificing all means of damage. you literally hit for about as much as a critter with that kind of stat lean.
Long story short you want to balance vit : toughness 1:1 while other classes have to priortize one over the other.
Is it a good idea to go to far into either stat weight though? No, put simply damage is far to high in Pvp and Pve. Burst classes hit to hard and have far to much damage amp and explorable dungeon bosses have 1 shot like damage no matter how high you try get your defensive stats.
You can look up more info on the guildwars 2 guru forums. they have threads showing you the actual numbers and theory crafting going behind everything I’m talking about. I’m not a numbers guy so I just read what they wrote tested to see if it was consistent in game and it seems believable to me.
Also minions don’t scale with any of the necros stats besides traits. Percision is the only stat I would lean to since the frequency of criticals seems to increase when I tested them day on and day off, but I had no real way to test it with cold hard numbers
(edited by Dictan.4186)
close to death only gives 10% damage increase not 20%
strength of undeath scales from 1%-100% for damage instead of a flat 5% at 50% or higher. also gives different damage increases in and out of shroud
Blood Fiend Heals for 2k+ less health then the tool tip says it will.
bone minions don’t draw conditions when you are specced for fetid consumption and the condition transfer seems inconsistent.
Moa Morph kills every summoned pet the necro has and puts them on cooldown.
Minion AI needs serious tweaking, and the utility skills require to much casting and delayed animations to be useful.
Blood life leeches are to small .