Showing Posts For DiogoSilva.7089:

Weapon Kit - Auto Attack

in Engineer

Posted by: DiogoSilva.7089

DiogoSilva.7089

This is something we want to fix as soon as possible. Thanks for bringing it some attention. If it was simple we would have done it already, but we are working on it.

Jon

I want to mention that this problem also happens with elementalist’s conjures.

Elementalist under water

in Elementalist

Posted by: DiogoSilva.7089

DiogoSilva.7089

Water’s 5th skill is really, really strong. I can sometimes take half an HP bar from it alone. If there’s one underwater skill that might get nerfed for eles someday, it’ll be this one, I guess. But I wouldn’t want that without being compensated somewhere else, because there’s no single other skill that’s as reliable and satisfying for damage as this one for other elements.

Earth’s 3rd skill, the one that pulls you to your foe, disables your skills longer than the skill lasts, which seems broken to me. It puts me at melee range unable to do anything for a while. I see no advantage in using it at all – I much prefer to simply swim forward or use the much better air’s version.

In general water attunement is really fun for damage. Exploding walls, exploding ice shards, etc. Air has cool crowd control, and is generally interesting, and so is earth outside of the annoying 3rd. There’s also lot of mobility in those three attunements, which makes attunement changing more interesting. Trident overall feels like a mix between Staff and Daggers.

Fire, however, is the attunement that bores me. I can’t quite point why, but I believe it’s the “low” damage coupled with less interesting mobility and crowd control skills. Fire attunement is usually interesting for the big numbers and for the crazy burst combos (scepter, dagger, I find Staff’s fire slightly boring). Trident’s fire lacks this fun. You’re dealing about as much damage as other attunements, and you have less mobility/ CC tricks I think. Or maybe as much, but slightly less exciting. :P

(edited by DiogoSilva.7089)

Elementalist downed state... why?

in Players Helping Players

Posted by: DiogoSilva.7089

DiogoSilva.7089

Vapor Form does not works for PvE, outside of rare exceptions, and for that reason, the second immobilize skill isn’t that worth it, also outside of rare exceptions. The devs should look that out.

IMO, enemies’ AI should stop chasing you down while in vapor form, and only come back after you appeared back (like stealth). If so, it would actually make both vapor form and the immobilize skill useful for PvE. As long as enemies don’t regenerate their health back and came back to you fully healed…

Toughness vs. Vitality

in Players Helping Players

Posted by: DiogoSilva.7089

DiogoSilva.7089

Keep in mind!

If you have high toughness but lower HP, an incoming heal will be more effective.

and if it overheals? then it’s wasted.

There’s no spell this strong in GW2, I think. Even your main heal skill heals for about 30% of your HP, more or less, if I’m not wrong. Higher HP means less % healed, higher armor means a more effective healing.

So toughness + healing power/ regen builds should be pretty good in theory, but they’re weaker against bursts and condition damage than vitality.

@Warriors

in Players Helping Players

Posted by: DiogoSilva.7089

DiogoSilva.7089

Of course it’s easy to avoid with dodge. Dodge avoids everything, regardless if it’s a burst that deals 5k damage, or a burst that deals 1 million damage.

Just because you can dodge it, does not means that the ability is fine as it is. Let’s not forget that the elementalist’s burst (just to give one example) is also very easy to dodge, requires 3-6 chained skills, and deals between pitiful damage to decent damage if they’re specced for having 10k health only, and is crippled with much higher recharges. And that’s just one example.

Sure, Warriors have their weak points, like any profession, but that does not means they should have a single “dodge or I win lol” button. If greatswords can’t do much more than that, then the solution is simple: nerf HB a bit, and buff something else within the greatsword. It should at least keep things more varied.