Showing Posts For DriV.6203:
Yes, Anet changed necrotic grasp range. Before patch it had more than 1200 range, about ~1350. Now, after patch it has a lot lower range. I think even less that 1200.
Now I cant hit right cannon @ south outer hills in WvW thx to this ninja nerf!
It is sad Anet has a time and courage to nerf one of the slowest and weakest autoatack in the game and forgeting to fix bugs from release… (half fixing spiteful talisman trait)
I really starting to think bad things about Anet, because they need to have a special intent to kitten things like this and just not give a kitten. BTW their view on this game is away from reality: http://www.youtube.com/watch?annotation_id=annotation_799&feature=iv&src_vid=zCUvIrH2BlU&v=zCUvIrH2BlU#t=4m50s
Please dont tell me they are working so hard (considering the fact how slowly they are fixing bugs..) that they cant spare 5 min of their precious time to write something on the class forum.
If you are pvp player and you left this game 6 months ago and now you come back, YOU WILL SEE NO PROGRESS & obvious improvement what so ever.
There is something fishy about necro’s downstate. Not always, but sometimes I am almost insta-killed in downstate.
I think axe was meant to be primary weapon in power builds, because you cant go always for melee dagger attack. It also increase dmg for your minions and allies, howerer, damage is low and scales quite badly with power.
It will be awesome if anet make 30 spite trait “axe mastery” a 20 spite trait, cuz now everyone always take “close to dead” trait. And what if “Unholy feast” is also a blast finisher!
Those changes will make axe to be a weapon to finally carry.
EDIT: oh, and what about cleave!
(edited by DriV.6203)
CHIPS is right. Necromancer has no reliable way to break from CC efects. Necro do not have any reliable stability other than Elites skills and Foot in the grave trait (3s stability). Having Spectral Walk/armor in www is stupid. Walk is good only for jumping or well bombing and armor is very situational. Bugged plague signet is a joke.
Problem with necro being the easiest target (not only for thieves) is the fact that he has no invincible/block skill. Necro has higest health pool + DS, but that is all! Nothing more. Necro doesnt have many boons too. If enemy team want to spike/burst necro, he will die. That is why invincibility skills are in game to give players time to retreat or survive burst damage.
There is no coincidence that the necromancer is one of the highest priority target in Spvp.
(edited by DriV.6203)
Levian: I think that necrotic grasp did send shadow sickle (very similar or same as reapers touch), but it was in very early beta event (i think even pre-BWE). I think it was in one closed beta event when you have to sign NDA.
I want that staff attack back!