Showing Posts For DriV.6203:

June 20th what id like to see

in Necromancer

Posted by: DriV.6203

DriV.6203

AXE:
Rending claws #1 damage has been increased by 25%.
Ghostly claws #2 hit counts has been increased from 8 to 10.
Ghostly claws #2 recharge increased from 8 to 10 seconds.
Ghostly claws #2 now give 1% life force for every succesful strike on foe.
Rending claws #1 & Ghostly claws #2 now have 90 radius.
Unholly feast #3 is now a blast finnisher.

DAGGER:
Life siphon #2 hit counts increased from 9 to 10 and lower channeling time from 3½ to 3 seconds.
Dark pact #3 now doesn’t have bloody effect while casting.
Deadly Swarm speed increased by 15%.

STAFF:
Necrotic grasp #1 speed increased by 20%.
Necrotic grasp #1 range fixed to be 1200 as tooltip claims. (was ~1100)
Chillblains #3 has ¼ cast time.
Mark of blood #2, Chillblains #3, Putrid Mark #4, Reaper’s Mark #5 now have 180 radius.
Putrid Mark #4 blast finnisher will trigger immediately when cast on combo field.

SCEPTER:
Blood Curse and Rendering curse bleeding increased from 5 to 6 seconds.

WARHORN:
Wail of Doom #4 recharge lower from 30 to 25 seconds.
Wail of Doom #4 is now a blast finnisher.

Drivi | Necro Raiders [NR]
Gandara
http://www.necroraiders.net/en/

Necrotic Grasp range

in Necromancer

Posted by: DriV.6203

DriV.6203

Yes, Anet changed necrotic grasp range. Before patch it had more than 1200 range, about ~1350. Now, after patch it has a lot lower range. I think even less that 1200.

Now I cant hit right cannon @ south outer hills in WvW thx to this ninja nerf!

It is sad Anet has a time and courage to nerf one of the slowest and weakest autoatack in the game and forgeting to fix bugs from release… (half fixing spiteful talisman trait)

I really starting to think bad things about Anet, because they need to have a special intent to kitten things like this and just not give a kitten. BTW their view on this game is away from reality: http://www.youtube.com/watch?annotation_id=annotation_799&feature=iv&src_vid=zCUvIrH2BlU&v=zCUvIrH2BlU#t=4m50s

Please dont tell me they are working so hard (considering the fact how slowly they are fixing bugs..) that they cant spare 5 min of their precious time to write something on the class forum.

If you are pvp player and you left this game 6 months ago and now you come back, YOU WILL SEE NO PROGRESS & obvious improvement what so ever.

Drivi | Necro Raiders [NR]
Gandara
http://www.necroraiders.net/en/

Necromancer downed state bugged?

in Necromancer

Posted by: DriV.6203

DriV.6203

There is something fishy about necro’s downstate. Not always, but sometimes I am almost insta-killed in downstate.

Drivi | Necro Raiders [NR]
Gandara
http://www.necroraiders.net/en/

How does arenanet feel about Axe?

in Necromancer

Posted by: DriV.6203

DriV.6203

I think axe was meant to be primary weapon in power builds, because you cant go always for melee dagger attack. It also increase dmg for your minions and allies, howerer, damage is low and scales quite badly with power.

It will be awesome if anet make 30 spite trait “axe mastery” a 20 spite trait, cuz now everyone always take “close to dead” trait. And what if “Unholy feast” is also a blast finisher!

Those changes will make axe to be a weapon to finally carry.

EDIT: oh, and what about cleave!

Drivi | Necro Raiders [NR]
Gandara
http://www.necroraiders.net/en/

(edited by DriV.6203)

Thief Skull Fear+3X Heartseeker.

in Necromancer

Posted by: DriV.6203

DriV.6203

CHIPS is right. Necromancer has no reliable way to break from CC efects. Necro do not have any reliable stability other than Elites skills and Foot in the grave trait (3s stability). Having Spectral Walk/armor in www is stupid. Walk is good only for jumping or well bombing and armor is very situational. Bugged plague signet is a joke.

Problem with necro being the easiest target (not only for thieves) is the fact that he has no invincible/block skill. Necro has higest health pool + DS, but that is all! Nothing more. Necro doesnt have many boons too. If enemy team want to spike/burst necro, he will die. That is why invincibility skills are in game to give players time to retreat or survive burst damage.

There is no coincidence that the necromancer is one of the highest priority target in Spvp.

Drivi | Necro Raiders [NR]
Gandara
http://www.necroraiders.net/en/

(edited by DriV.6203)

Staff Necrotic Grasp

in Necromancer

Posted by: DriV.6203

DriV.6203

Levian: I think that necrotic grasp did send shadow sickle (very similar or same as reapers touch), but it was in very early beta event (i think even pre-BWE). I think it was in one closed beta event when you have to sign NDA.

I want that staff attack back!

Drivi | Necro Raiders [NR]
Gandara
http://www.necroraiders.net/en/