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WvW and events 1200 range?

in Thief

Posted by: Dronin.3957

Dronin.3957

I concede that the guardians isn’t that good, but that’s mainly because it was an afterthought from Anet after significant moaning through the beta weekends. Guardians ranged still needs some work.

Sylosi was a borderline troll who was suggesting that a 1200 would make all classes the same, That is why i felt that the link might help him out a little bit.

Blowing things out of proportion is silly, I’m only suggesting a very small change, the only way other classes would notice it is in keep fights. Changing the range of 1 ability wouldn’t change the way a class plays

Unfortunately I think you misunderstand Anets objectives with GW2… All classes are supposed to be able to perform all roles just in different ways with a different flavour.

That should mean that every class build options for:
- Close range flat damage,
- Long range flat damage
- Close range conditions
- Long range conditions
- Support
- Damage mitigation

warriors are the most popular class, arguably due to the fact that they can tick all of these boxes. All the other classes need the same options i feel.

The reason that thief should have a 1200 is due to WvW and Events designed around that range.

just my two cents….

(edited by Dronin.3957)

WvW and events 1200 range?

in Thief

Posted by: Dronin.3957

Dronin.3957

Clicky

perhaps this is for you buddy

Cluster Bomb hittign for 7-8k AOE for 2 Energy, give me a break?

in Thief

Posted by: Dronin.3957

Dronin.3957

EDIT:

Im not the OP, OP deleted his post… topic needs closing now really… I guess the OP actually bothered testing

(edited by Dronin.3957)

WvW and events 1200 range?

in Thief

Posted by: Dronin.3957

Dronin.3957

It seems you find this topic very personal Sylosi,

Stealth and steal are somewhat the thief’s things

Although mobility of the thief is very good, there are other classes with a lot of mobility, they just often dont choose to use the weapons/utility for it. for example

Warrior with gs and 1 handed sword has access to a 1200 charge and a leap, one is on an 8sec cooldown. You also get bulls rush for a 3rd charge and can grant yourself swiftness, while holding a melee weapon you can also have a 10% increased movement speed

Shall we look at elementalist? DD elementalist can give themselves swiftness, has a 1200 charge, a 900 charge and a 600 charge, they also have a 1200 blink utility, they can also spec for an increased movement speed in air of up to 25%

Guardian can give themselves swiftness in a boatload of ways, gets access to a 10 second teleport charge, a 900 range leap and has a utility with a 1200 teleport

Theif if hes shortbow/dagger dagger, he has a 900 teleport charge, a 900 slow moving projectile which causes about 300units of teleport which cannot be used with heartseeker, heartseeker spam which is a 450 spammable leap (is this the problem?), the 25% movement speed signet and a 1200 teleport

7 classes have 1200 autos, 1 doesnt, this is my point, WvW and some events are built around ranged damage…. this was the reason guardians got their ranged auto changed to 1200 (yes it still sucks due to slow projectile speed but this is the thief forum)

I’m not suggesting thiefs health be changed and i fully agree that there needs to be a change to the gimmicky pistol whip spec that you are referring to with your burst damage and people are so upset about, and I would’nt mind a change to heartseeker….. but that is not what this topic is about.

Sword offhand spec?

in Thief

Posted by: Dronin.3957

Dronin.3957

anyway enough of the dnd arguing…

A mace could work for a Thief too… Thief’s are famous for using blackjacks and what not right?

WvW and events 1200 range?

in Thief

Posted by: Dronin.3957

Dronin.3957

If Rangers shortbow can shoot from 1200 and Warriors can increase the range of their Longbows to 1200 as well, why can’t Thief Pistols do the same?

Perhaps, because there are numerous other areas in which theives are superior to rangers and there is a thing called balance.

How will the balance change if we increas the range for Pistol skills from 900 to 1200?

Isn’t it self explantory why a 300 buff to range with no corresponding nerf elsewhere alters the balance?

But anyway, the fact some other class has 1200 range is irrlevant, classes are not balanced on one aspect, classes do different levels of damage, have different levels of mobility, etc, classes are balanced as a whole.

Altering the balance to bring something into line with everything else is not a bad thing.

WvW and events 1200 range?

in Thief

Posted by: Dronin.3957

Dronin.3957

I’m confused as to just how many areas Thief’s excel over rangers apart from getting away?

- sword warhorn + quickness….. allowing the birds to hit while auto attacking is huge damage… which equates to thief burst (try it yourself)
- better single target ranged dps… about the same ranged aoe that requires less effort
- better overall sustained dps
- higher hp
- large choice of conditions

Please state your reasons for your beliefs if you would like to add to the topic and be constructive.

I don’t understand how having a 1200 attack would break balance? Its just bringing our ranged into line with all the other classes (apart from maybe guardians)

Am I doing this right?

in Thief

Posted by: Dronin.3957

Dronin.3957

The bow is an odd one, if your using it as a melee weapon (this is very possible) then condition damage could work out ok because you could stack a decent amount of bleeds and put poison on without using any utilities.

If you want to use it mainly for ranged work then Prec/power/vit will probably be the way you want to gear. (you get gear with 3 stats after 50ish) … the short bow is a low dps weapon for single target at range however, but if you enjoy it then who am I to change your playstyle…

just never try a ranger short bow else you will rage at the difference

Sword offhand spec?

in Thief

Posted by: Dronin.3957

Dronin.3957

You’re certainly not the only one.

I’m unsure how much of the Thief forum you read but many people tend to think we are a little bit limited with our options in weapons.

People have often called for a sword offhand and a rifle to plug our 1200 range gap.

sadly we do need fixes in other areas first, for instance sword/dagger duel skill is terrible and many people simply don’t like pistol/pistol etc. Where as Sword/pistol duel skill is very strong and some people are calling for it to be nerfed due to its 2 or 3 shotting ability in sPvP when combined with quickness.

who knows what Anet will do…

Am I doing this right?

in Thief

Posted by: Dronin.3957

Dronin.3957

Sword pistol is generally the easiest to level with, sling a short bow in your weapon switch to tag mobs for events are your good to go

Sword/pistol applys weakness to mobs (makes them hit you for less), has the 5 which allows you “almost” perma blind, 4 which interrupts mob channels, 3 with interrupts and is the Thiefs highest damage ability and 2 which removes conditions and catches runners

WvW and events 1200 range?

in Thief

Posted by: Dronin.3957

Dronin.3957

We are already so good at so many things but please GIVE US MORE MORE MORE.

Please go look at some of the other class boards around here. Elementalists are in sad shape and Necros have basically one viable build.

And this thread was going so well, if we wanted to talk about Ele’s or Necro’s surely we would be on their forums?

I agree with Necros, and to an extent Elementalists , I’m actually playing an Ele instead of Theif right now.

Theif is considered so good mainly because of gimmicky builds that allow pistol whip to 2 or 3 shot pretty much every class while they cannot escape… or stacking lots of bleeds and then vanishing into stealth and waiting about before finishing said player off… which is counterable via condition removal…

please stay on topic and post why you feel that theif should be the one class with out a 1200 range auto, and your reason for this.

Thank you

WvW and events 1200 range?

in Thief

Posted by: Dronin.3957

Dronin.3957

Thanks guys for all the good responses and constructive criticism, the forum community here seems to be a lot better than the simple l2p you get elsewhere

Short bow range actually is slightly longer than the tooltip suggests. If you try to shoot it at roughly 900-1100 range, it will still hit. The red line under the skills will still be on, however, indicating that you can’t hit. You have to manually shoot, as auto attack won’t take over, however.

This is actually the case for any weapon that shoots in an arc rather than a straight line… it works the same for Rangers bows, Elementalists fireball etc, tested it this morning.

I also realize they need to leave some content for expansions, but it just doesn’t seem right that we are the only class without the 1200 auto. Also the 1200 aoe we do have does terrible dps at max range due to the arc it takes being huge and us not being able to launch another one until its either been detonated or hits the ground.

WvW and events 1200 range?

in Thief

Posted by: Dronin.3957

Dronin.3957

Would you like a chance to be able to do damage at 1200 range with an auto attack like every other class in the game has?

1200 range pretty much allows you to faceroll the dragon world events and many others, it is also a huge advantage when attacking/defending keeps… yet thieves only have 1 1200 ability and its dps is pantsacious…

900 range doesn’t cut it when most people are nuking from 1200 and some from 1400… it makes you easy to tab target.

I agree the thief needs some changes… but can we perhaps have some positive changes too?

Guardians complained in beta they needed a 1200 and got one… perhaps its our turn? … Discuss

Edit:

Is the Rifle the answer to our lack of range options AND lack of overall weapon choices?

A rifle set with 1200 skills that does decent damage with some cast times or self rooting skills ie. behaves like a sniper rifle could be the answer to our woes?

(edited by Dronin.3957)

Will dueling be added?

in Players Helping Players

Posted by: Dronin.3957

Dronin.3957

would be nice to see it added. And no one really does dueling (like go and challenge someone in the streets) for anything but fun so the op/up issues wouldn’t mind..

Its true they don’t but i’m not sure how much exposure you have had to mmo communities, particulary since wow.

In honestly a duel between two classes should come down to skill who wins in the ideal world. however in the mmo world thats simply not possible due to the difference in classes so you often get a rock/paper/scissors type system (why do all mmos make us pick a class )

The problem with guild wars just now is that certain classes would dominate 1 v 1 vs all others and therefore people would come here and moan about them.

Dungeon party makeup

in Players Helping Players

Posted by: Dronin.3957

Dronin.3957

I would “generally” suggest you have a warrior or guardian that leads your party as they don’t usually get 1 shot by traps, turrets and mobs that spawn on your face…

Apart from that every class has something they can bring

Will dueling be added?

in Players Helping Players

Posted by: Dronin.3957

Dronin.3957

I would think the answer to this question is no…..

that’s not because I don’t want it, but lets look at it from ANet’s Point of view.

dueling would lead to a MASSIVE and i mean MAHOOSIVE amount of whine that this or that class is underpowered in comparison to another.

ANet already has huge balancing issues on their hands and a lot of players complaining about it, I think that dueling would only make the issue worse and cause them more of a headache in the long run.

I however would love to see it at some point