Showing Posts For Ebs.6280:
No and they never will. A Ranger does not mean ‘a person who uses ranged weaponry’. Here is what it means:
The term ranger seems to correspond to the Medieval Latin word regardatores which appeared in 1217 in the Charter of the Forest. Regardatores was later rendered as rangers in the English translations of the Charter. Rangers were royal officials employed to “range” through the countryside providing law and order (often against poaching). Their duties were originally confined to seeing that the Forest Law was enforced in the outlands, or purlieus, of the royal forests.
Rangers are basicly the protectors of nature and guns are the absolute opposite of nature, they are industry and will never be used in the hands of a Ranger. In any game. Ever.
I think one of the major problems for Spirits is the huge investment it takes to make them worthwhile. You need Vigorous Spirits to keep them alive, you want Spiritual Knowledge for the extra 15% chance on giving boon and you absolutely need Spirits Unbound to allow them to move. I personaly feel that Spirits without all 3 of these major traits are pointless. With such a heavy investment into this 1 type of utility skill you are going to take at least 2 or even 3 Spirits with you, severely reducing your flexibility when it comes to utilities.
The other issue I have with Spirits is that they are a passive mechanic, you use 2-3 utility slots for a skill that is basicly fire and forget every 60 seconds.
Some suggestions that will make Spirits a lot more populair:
The biggest problem is that noone is going to run around with 1 spirit. To remedy this I think the Spirits should always move around, without a trait. They should also have a little bit more health, not the double from the trait but at least some. This will make the standard Spirit survive a little longer and also make Spiritual Knowledge better. Maybe even more importantly, when going for Spirits does not feel like the biggest investment ever we will start seeing builds incorperating only 1 Spirit that fills the gap a certain Ranger feels his build has. A high DPS melee will take Stone Spirit, a support Longbow player might think Sun Spirit is a good addition at only 1 utility slot. This will in turn reduce the passive play that comes with a Nature Magic build.
I really hope we get a ton of brainstorming on this subject and that ArenaNet reads this. Spirits are a really cool idea and add some extra flavour to the Ranger class. A few minor changes will make all the difference I think.
(edited by Ebs.6280)
Anyone else have an issue with their pets dying to AOE? Really annoying because my pet is a good portion of my DPS but it is always dead. Not cool.
Hi community / Anet,
Just a quick question. I play a ranger and some of the f2 abilities (activated) abilities are on a really short cooldown. This makes it so that apart from dealing with my own skills I am also hitting my f2 button every 5 seconds. I personaly don’t see what this adds to the game and was wondering if I am allowed to macro this. Say every time I press 1 I also press f2.
Thanks a bunch!