Tools:
Traits that are fine:
Deployable turrets
Speedy kits
Power Wrench
Armor Mods
Adrenal implant
- Always Prepared: Terrible trait. You can’t use the bandages you drop, and they’re at best slightly helpful for people trying to res you. 25% damage boost when downed would be alright, but our downed ability barely scales with power in the first place. Needs replaced. 2s Protection on a10s CD when swapping to Med kit is miles better than this.
- Static Discharge: Great trait! The problem is that it only works with a few tool belt skills reliably, otherwise discharging where the camera is pointing. As our only real burst option, it needs fixed so that the discharge goes to our current target.
- Speedy Gadgets: 20% CD reduction is great, but it’s our only trait that affects gadgets and that makes it pretty lackluster. Increased gadget damage is a great way bring this trait up to speed.
- Kit Refinement: Very Clunky, a global 20s CD punishes you for using multiple kits. A 20s CD per kit would be far more reasonable without allowing it to get too strong.
*Packaged stimulants: No real use for this in pvp or pve. If I’m using the medkit, it’s so I can heal up with the bandages while running away from a group of enemies. It’s a very niche trait that you could use to toss speed boosts and small heals out to someone else? Maybe changing it to “drop 1 bandage near yourself at 75% health. 10s CD” would be more reasonable? - Scope: Almost all of our heavy hitting attacks are within the 100-400 range, Engineers aren’t very good snipers as none of our skills support that mode of play. Maybe reverse it so we gain 10% crit within 400 units of our target? That would suit the play style and allow for risk vs reward.
- Leg Mods: Combine with power shoes. Place a new trait in its place that buffs gadgets. Possibly something that gives them stats like signets or makes gadgets into stun breakers. Even just giving 3-4s of stability or condition removal on gadget use would be a huge improvement for engineers and would open up a ton of new builds for us.
The Tools trait line suffers from not knowing what it’s supposed to be. It seems like a dumping place for any extra traits that were thought of, and almost all of them don’t really have a place in pve or pvp. The minor traits are overall pretty good, and the stats it gives are great. The line needs to focus more on gadget use and damage dealing, and less on role playing niche builds.
Problems with the base Engineer:
Our main weapons aren’t that bad. The pistol #3, 4, and 5 skills are all great, and the rifle skills are all great. Our shield skills are the best in the game! Our pistol #1 skill is the worst! Worst power scaling, worst condition application, and it’s slow to boot. Pistol #2 just needs to group its shots more tightly and it’s fine.
We’re very reliant on kits because they offer 4 more skills over each of our other utilities. If any of the utilities were to become better, or if our main weapons became better, we wouldn’t rely on them so much.
Turrets need to be debugged. There are plenty of posts around concerning the issues with them, please take a look. We don’t need any more trait buffs for turrets, we need the turrets themselves fixed.
With a few notable exceptions, our skills have very poor power scaling and our grandmaster minor traits don’t make up for it at all. To compensate, almost all of our attacks are aoe in nature- making it very hard to block our damage. Unfortunately, that means almost all of our attacks get us killed by retaliation faster than we deal damage with them. Take the flamethrower for example, its auto attack deals damage over 2.5 seconds, but it deals less damage than any other classes autoattack does per second and each hit triggers retaliation. Even running a power build you might crit for 400 only to take 290 damage back in retaliation damage per target you hit, per tick. If you use it against a group and someone uses stand your ground you die before you even know what happened.
We have little to no access to stability and our stun breakers are on long CDs or are just flat out terrible skills. If we get caught, we go down. Fast. Giving better access to them would allow players to be something other than a glass build or a tank build.
Thank you, I hope you take a look!