I haven’t played much of either class, but from what I can tell all classes have different play styles. They are similar in the sense that they are both heavy armor, but that’s about it from what I can see. Warriors have signets that empower himself mostly, while Guardian signets have active abilities that can aid allies. Warriors use banners and some shouts to help allies, but that’s about it. Guardians have more support skills, even with their weapon skills when wielding a staff.
There are more aspects to both, but it would be better if you read through the list of their skills and traits to figure out which class seems to interest you the most.
If you mean the HoM rewards, yes, you can still earn points in GW 1. Although the items are just skins, not actual items. So it’s for cosmetics purposes.
The best way to make gold without buying them with gems in my experience is running events, killing each and every enemy that you see, running dungeons, avoiding deaths (learn to dodge those heavy damages), and as much as possible don’t be lazy and waypoint all over the place. Walking could help you notice some events happening and jumping in to help will bring in a good amount of copper/silver plus more from the drops the enemies give.
It’s not necessary to sell off your crafting materials. Also, the mystic forge can be used to try to gamble with those low selling price armor/weapons if you want.
Not sure but I believe that the medium armor hats that are given as a reward for finishing the story mode of a dungeon gives a hat that looks similar to that.
The Mystic Forge takes four unwanted or unsellable items (such as soulbound ones, or ones that don’t sell for all that much) of the same type and gives out one item of the type given. So four dyes gives one new dye, not necessarily of a higher rarity if I remember correctly. As for weapons and armor, it doesn’t matter the exact subtype (you can use one chest armor, two gloves, and one leg armor) as long as it has the same level range and rarity (You can’t use a level 80 armor with a level 20 armor or a blue item with a green item). Not too sure, but I believe you can mix weapons with armor as well given the same level range and rarity. Again this does not necessarily give a better, or even rarer, item. However it will never (at least I haven’t seen it do) give an item of lower rarity.
As for specific recipes that give definite products, there are quite a lot of them. Try checking the official wiki or the Guild Wars 2 database site for more info.
Check your key bindings for sheath/draw weapons. By default, it’s blank, so you need to set it manually. And simply use that to sheathe your weapon in order to lope when out of combat, or possibly draw your weapons to stop your loping or just show off your weapons. Keep in mind that Charrs don’t lope in combat even with your weapons sheathe.
Yeah, they made it so that you can’t transmute anything you are currently wearing.
What items specifically are you trying to transmute? And with what kind of transmutation stone? Does the window just disappear when you press “transmute”?
A little bit of specifics could help.
If you have enough gold, you can try buying your armor pieces from the trading post.
Unfortunately, there is no combination for Power, Precision, and Vitality. The “Valkyrie” prefix is actually Power, Vitality, and Critical Damage, with a focus on Power.
There is a set called “Knight”, which gives Power, Precision, and Toughness, but focuses on Toughness.
I don’t think characters will be reset, since they will be playing with the “regular windows characters”. Also, only the client is mac-based, the account can be used for either windows or mac, so I’m assuming existing accounts that played with windows could simply download the mac beta client with a mac and play their characters there. As for the client itself, I can’t give a definite answer on that, but if it’s the same as the windows client, you’ll just get an update most likely.
If you have any other questions, I would suggest you use the GW2 Support.
http://en.support.guildwars2.com/app/answers/detail/a_id/9231
Try checking the wiki.
Not sure if this relates to your question, but some white items, such as white weapons and especially salvage items, seem to be worth a lot. I can’t really tell why, but my best guess is because they present a chance for more materials when salvaged.
I’m not all that good at jumping puzzles myself. Took me at least 2 hours to complete some of them, but the difficult puzzles are usually optional. Vista jumping puzzles are not the hardest of them, and if they are, they usually have more than a vista (sometimes they have an achievement and/or a chest associated with it).
A few things I learned from failing over and over again is positioning and how you jump. If you can’t complete a jump, try to go at it from different angles or positions. That has sometimes been quite helpful to me. Another thing is how you jump. I find that, for me at least, move jump and jump move gives slightly different results. Another thing is that long jumps are usually easier with a speed boost, while shorter jumps are usually easier without.
Well, those are the things I do to try to overcome some of the harder jumping puzzles. Hope those helps you.
Hey,
Not an expert on classes, but judging from their skill set, I would say staff Guardians and water Elementalists look like very good support classes. And with the weapon switch system, your Guardian could easily double as a tank/dps. As for Elementalist, their profession mechanic does that for them (changing elements).
To the OP, I can see from your and Blacklight’s argument how multiple people using Bleed damage as their primary source of damage can feel limited by the stack limit, but I must disagree on the fact that it’s a “problem” or that Anet doesn’t want variety.
First off, bleed damage being your primary source of damage is well and all, but it shouldn’t be your sole source of damage. I’m pretty sure an Elementalist, with their four elements, have more spells and tricks up their sleeve. If there was no stack limit, what’s stopping people from all going Bleed builds? If anything, that stack limit promotes variety. Not just among players, but also in your play style. Don’t just stick to one build, learn to adapt.
Your “problem” only becomes such in a very big group of people or the off-chance of having two people with similar builds in a small group. In those cases, you can always tweak your play style so that that stack limit won’t be a “problem”.
Just my thoughts on this issue.