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Unique ascended ring fail.

in Guild Wars 2 Discussion

Posted by: Etaoin.4362

Etaoin.4362

Hi, I just wanted to add my two cents here. The significance of the “unique” aspect of ascended gear is not commonly known information: it is not explained by hovering over the items, it has not been explained in any detail by ANet, and it was never directly discussed with players either via in-game or out-of-game mail. I myself just wasted 35 laurels (five weeks worth of daily farming) for the purpose of acquiring two of the same rings; this is because I wanted two defensive infusion slots, and it seems unfair to penalize players for wanting to play the game a certain way. It is also unfair to implement certain gear restrictions on players without making this information widely known. I do not understand why we cannot equip two of the same item, and I really think the “unique restriction” should be lifted. ASAP.

H v. M/M: Balancing CC, DPS, and Def.

in Warrior

Posted by: Etaoin.4362

Etaoin.4362

I have been experimenting with both in sPvP and WvWvW as a means of CC (or at least the second C) for some time now, and both seem to have their pros and cons.

Hammer
Pros: Wide attack radius, two KD skills, one KB skill, can inflict weakness and cripple.
Cons: No blocking skill, longer recharge on most CC skills.

Dual Mace
Pros: Faster recharge on most skills (including long-range KD), two stunners, blocking skill, can inflict weakness and vulnerability
Cons: Not ideal for a spread-out group, third “auto-attack” is rather slow.

I should probably also mention that I tend to pair one of these with the rifle for a ranged weapon.

Does anyone here have any experience with these weapon setups? Although I find the hammer to be more versatile in general, m/m seems to be faster/“burst-ier”. Any thoughts?

Giver's Insignia not increasing boon duration

in Bugs: Game, Forum, Website

Posted by: Etaoin.4362

Etaoin.4362

I have 6 pieces on and am noticing no effect.

Giver's Insignia not increasing boon duration

in Bugs: Game, Forum, Website

Posted by: Etaoin.4362

Etaoin.4362

Giver’s Insignia not increasing boon duration: The new Giver’s Insignia does not seem to be increasing the duration of boons as its description text says it does.

Just a heads-up.

ComingTo WvW on 12/14 (renamed)

in WvW

Posted by: Etaoin.4362

Etaoin.4362

I think this last post has a reasonable compromise. In line with that, here is an idea regarding the alt+F4 change posted from the GameFAQs forums:

User Nusquam_Sum writes:

“I wonder if some sort of trade-off would be fair. For example, in GW1 logging out mid-PvP on your party accumulated “dishonor,” which barred you from further PvP participation for some time. Might that not be a fair trade-off? If you alt-F4 out, you cannot re-enter WvW for anywhere between 30 minutes – 24 hours (depending on how draconian ANet is feeling, or how frequently you offend, perhaps). Sure, this way you need not pay the armor penalty, but you will also be unable to get into WvW at all, at least for some time."

The user also goes on to point out that sPvP does not entail any sort of money sink on the players’ parts, whereas WvW does (gear, repair costs, upgrades, etc).

Just a suggestion.