Showing Posts For Feandro.5264:

Foefire's Essence, Volcanus and more!

in Crafting

Posted by: Feandro.5264

Feandro.5264

Tears dont go into the forge at all

Foefire's Essence, Volcanus and more!

in Crafting

Posted by: Feandro.5264

Feandro.5264

Judging by the nature of the weapon, I would assume that some of the materials would be at least somewhat related to Ascalonia (Foefire) and/or the Guardian class and a scroll and other more standard things. Another thing to note is the guardian skill, Sword of Justice calls it an Arcane sword.

I wouldn’t really know what to try, and considering I lack a decent pool of skill points I wouldn’t be able to experiment to start with.

Ori nodes not showing up as minable - Friend showed me spawns I see a ruined base like I mined it but I haven't, can mine 2 out of 5

in Bugs: Game, Forum, Website

Posted by: Feandro.5264

Feandro.5264

Gates of Madness here, nodes moved but most didn’t respawn. I highly doubt this is some sort of intentional change or else everyone would have been hit by it. And it really does stink because the people who aren’t affected by it are making out like bandits, while the ones like myself (only get 1 full spawn a day) don’t get the full benefit.

Crests are Redundant

in Bugs: Game, Forum, Website

Posted by: Feandro.5264

Feandro.5264

Orbs are available for armor, the exotic orbs are not. Some of the crests do give different stats, such as Soldier, however since there aren’t any exotic quality crests, they are lacking.

AC Explorable - Colossus path

in Fractals, Dungeons & Raids

Posted by: Feandro.5264

Feandro.5264

Cont: we ended up losing one of the points but we still defended the 2nd one and it finished. The run isnt hard except for that part but the whole miss thing is annoying

AC Explorable - Colossus path

in Fractals, Dungeons & Raids

Posted by: Feandro.5264

Feandro.5264

Our group did it on the third try… we moved as a zerg trying to burst down each mound as it came up. Deal with the Breeders after the mound they came out of is destroyed or else another breeder will spawn. If one of the points is being attacked have someone go near there, the mobs will pretty much instantly switch aggro to the player over the point.

Why make so many items soulbound instead of account-bound?

in Suggestions

Posted by: Feandro.5264

Feandro.5264

Nothing is more depressing that getting a high level rare or exotic accessory from monster drops, because they are soulbound on acquire, generally have stats that are incompatible with your current build (ie. getting a berserker’s amulet when you wanted cleric), cannot be salvaged, and can only be used by the character who loots it.

I agree that there are a lot of needlessly soulbound items, however Karma and Event items probably should remain soulbound, not that I wouldn’t want to move my karma from my main to my alts in the form of gear. Dungeon tokens imo probably should be account bound, items bought with karma keep them soulbound.