Thats right, I’m from Germany
once test with golem in spvp. you will see flesh wurm is strongest and Shadow Fiend second strongest if you don’t use any other skills. bone fiend doesn’t do 500 damage x2. he repeats this cycle. 500 damage x2 – 150 damage x2 – 150 damage x2 – 150 damage x2 – 500 damage x2….
I didn’t state that Bone Fiend does 500×2, he does 500 with 2 attacks. Although the crippling attack of the Bone Fiend does a little more damage.
The damage numbers of minions are an average, there is a certain spread. For example the Flesh Golem hits between 500 and 1000 which is an average of ~750 damage.
(edited by Fiesbert.9816)
Corrected Rending Claws DPS to 196 DPS @916 Power
I use Staff/Dagger. Both benefit quite well from Power as does Death Shroud and those Staff/Dagger are the best Lifeforce Generators. Although Axe 2 has the potential to generate the moste Lifeforce it gets interrupted/canceled quite often, which makes it lag behind.
After further testing: without any traits Bleedings from Scepter tick 5 times and with both +20% Bleeding and +33% Scepter Condition Duration they tick 8 times, I guess the base Bleeding is something like 5,3 seconds.
Unless you want to be outDPSed by your Flesh Golem, yeah, pick dagger. Its just autoattack though. I’d say staff outperforms dagger on multiple targets.
Cast times: I recorded 10 attacks with every weapon and calculated the time with virtualDub by browsing single frames.
DMG: I tested the damage against the Target Golems in the Hall of Memories (Heart of the Mist) and quickly found out that the damage number in the tooltip is the damage done against a target with heavy armor.
Rest: simple math using the numbers…
I MISCALCULATED THE COMBO CAST TIME OF SCEPTER ATTACKS! ITS 2,5 seconds and NOT 4,5 seconds, sorry!
Necrotic Grasp (Staff 1)
- Cast 1,4 seconds
- 246 dmg @916 Power
- 494 dmg @1839 Power
- coEff 0,2686
- 175,7 DPS @916 Power
- 352,8 DPS @1839 Power
- Lifeforce per second 2,14
- attacks per second 0,71
Rending Claws (Axe 1)
- Cast 1,2 seconds
- 236 dmg @916 Power
- 472 dmg @1839 Power
- coEff 0,2556
- 196 DPS @916 Power
- 393,33 DPS @1839 Power
- Lifeforce per second 4 ONLY WITH #2 and uninterrupted
- attacks per second 1,66
Dagger 1
- Whole Combo 2,2 second
- 1st 302 dmg @916 Power
- 1st 608 dmg @1839 Power
- 2nd 235 dmg @916 Power
- 2nd 472 dmg @1839 Power
- 3rd 403 dmg @916 Power
- 3rd 809 dmg @1839 Power
- 1st coEff 0,3315
- 2nd coEff 0,2567
- 3rd coEff 0,4398
- 427,27 DPS @916 Power (whole combo)
- 858,63 DPS @1839 Power (whole Combo)
- Lifeforce per second 2,7272
- attacks per second 1,81
Scepter Combo
- Whole Combo 2,5 seconds
- 1st 118 @916 Power
- 1st 236 @1839 Power
- + 5,xs Bleed (1 stack) 5×43/215 @0 condition
- + 5,xs Bleed (1 stack) 5×89/445 @923 condition
- 2nd 118 @916 Power
- 2nd 236 @1839 Power
- + 5,xs Bleed (1 stack) 5×43/215 @0 condition
- + 5,xs Bleed (1 stack) 5×89/445 @923 condition
- 3rd 168 @916 Power
- 3rd 337 @1839 Power
- + 2,xs Poison 2×84/168 @0 condition
- + 2,xs Poison 2×176/352 @923 condition
- 1st coEff 0,1278
- 2nd coEff 0,1278
- 3rd coEff 0,1830
- DPS 666,4 @916/923 (the DPS isn’t really correct, its rather the damage applied of one combo than the damage dealt in 2,5 seconds)
- Lifeforce per second 1,66 ONLY WITH #2 and 3 conditions on the target
- attacks per second 1,2
Life Blast (Death Shroud)
- Cast 1,5 seconds
- 235 – 470 dmg @916 Power
- 472 – 944 dmg @1839 Power
- 314 – 629 DPS @1839 Power
On Minions: Minions only scale with level, your equip doesn’t matter at all. Only Traits influence Minion attributes.
Flesh Golem
- Autoattack 1,25 seconds
- DMG 770
- DPS 616
- NOTE: Applys Cripple (1s) every 1,25 seconds
Bone Fiend
- Autoattack 3 seconds
- DMG 572
- DPS 190,66
- NOTE: Applys Cripple (4s) every ten seconds
Shadow Fiend
- Autoattack 1,6 seconds (probably 1,5)
- DMG 350
- DPS 218
Flesh Worm
- Autoattack 3,6 seconds (probably 3,5)
- DMG 833
- DPS 238
Bone Minions
- Autoattack 3,5 seconds
- DMG 2 × 159
- DPS 90,85
- Putrid Explosion
- Cast 1s between explosoions
- DMG 2 × 1592
- DPS 1592
- NOTE: Bone Minions can be detonated while casting other abilities and while dazed or otherwise hindered.
(edited by Fiesbert.9816)