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Signet Changes I would Like to See...

in Mesmer

Posted by: Flufferz.8907

Flufferz.8907

The biggest change in there that I would like to see is the dueling master trait ’disruptor’s sustainment’. Getting a minor heal on interrupt as it would balance out interruption builds and place a bit more focus on interrupts as a Mesmer, and it fits well with the ideas of the class and with the purpose of dueling trait line

[Mesmer] Inspiration GM Trait: Mantras

in Profession Balance

Posted by: Flufferz.8907

Flufferz.8907

Restorative Illusions should give healing while Phantasms are alive as well! Why are we shattering?

You mean to act like Signet of the Ether? Have a passive heal or cleanse when we have illusions up then shatter to actually heal?

[Mesmer] Inspiration GM Trait: Mantras

in Profession Balance

Posted by: Flufferz.8907

Flufferz.8907

Hello All,

As we know, the inspiration trait line is about ‘improving phantasms and healing’, and admittedly we have 1 truly good PvP/WvW trait in (IV) Menders Purity, and several good PvE traits (most notable is (VIII) Warden’s Feedback and (X) Restorative Mantras). Of course a couple other traits are used, but much less so and I won’t really mention them.

Across both PvE and PvP/WvW I almost never see anyone go above 5 into inspiration, why would we? If we go into inspiration we are getting boosts to our phantasms/mantras, the GM traits are either for Shatters or Interrupts; the loss of DPS from a Phantasm based build on shatter is awful. The interrupt is not awful but 1000 healing power is useless for that short period of time and just not worth it.

That being said; I think we should have a Mantra based GM along the lines of -
1) Charging a mantra gives you 2 seconds of quickness or
2) When charging a mantra you gain quickness or
3) Mantra charge times are cut in half.

For (1) we would gain some small bonuses of being able to cancel a charge to stomp in PvP/WvW or Summon Phantasms in PvE. If this seems too strong then add an ICD of 3/4 seconds or so to make sure stacking doesn’t occur.

For (2) and (3), they both act similarly, quickness would only happen during the cast so we couldn’t use it otherwise but would have a reason to use Mantras in PvP/WvW.

In PvE this GM would probably not be used excessively except for a more support role, where you can take Restorative Mantras and heal allies. As I said, some PvE builds go up to 5 in inspiration, that extra trait point is not too much to ask and would make it viable for us in parties.

In PvP/WvW this GM would open up new builds to use; some interesting synergy would include:

Domination: (II) Halting Strike, (III) Empowered Illusions, and all 3 GM traits (think
daze mantra being able to be recharged easier in a match)

Dueling: (VI) Mantra Mastery (obviously), (X) DE (because it goes with every build
right now for mesmers), (XI) Harmonious Mantras, and somewhat (XII) Furious
Interruption although (XII) is almost never used b/c of the ICD

Chaos: (VIII) Bountiful Interruption, (XI) Chaotic Interruption

Illusions: Nothing for the GM, but inspiration can work well with (III) Compounding
Power, (X) Phantasmal Haste

If we want to make more than 1 mantra usable in PvP and give a reason for Mesmers to actually go into x/x/x/6/x builds, we should have something similar to this; if it’s too strong, then make it a 2/3 cast time rather than 1/2.

Any input is appreciated, I would like to see this move forward somehow, so potential problems, suggestions or +1’s are always welcome. Please don’t just say it won’t work or sucks, as it doesn’t help improve the idea.

Edit: Reworded ‘cast’ to ‘charge’ for suggestions

(edited by Flufferz.8907)

Phantasm vs Shatter

in Mesmer

Posted by: Flufferz.8907

Flufferz.8907

The one trait that really separates some phantasms is Phantasmal Fury since iDuelist and iZerker hit multiple times

Never mind, kill this topic

in Mesmer

Posted by: Flufferz.8907

Flufferz.8907

The one I use a lot is rune of the centaur, you have perma-swiftness for everything you do. If you go into spvp though untraited mantra is pretty weak and requires some trait points to make it worthwhile for smaller on-heal perks.

[PvX] Sword/Sword & Scepter/Torch Hybrid

in Mesmer

Posted by: Flufferz.8907

Flufferz.8907

would rather s/p and sc/t for the interrupt and go into a sinister type build, use Maim, and DE then 4 for anywhere else. You’d also need get crit for bleed+vigor and if you go 4 into chaos DD + BI is always nice, 4 into dom would get you CD+boon strip and 4 into inspiration cleanse+warden reflect/scepter condi dmg.

P.S if you go into Menders Purity, you can use centaur runes instead of traveler for swiftness and still get +175 pwr plus cleanse

edit: rereading your post, you wanted both blocks, but I’d argue the stun from pistol is a better ‘block’ since it can be used offensively well. GL on build

(edited by Flufferz.8907)

[Build] Dire Condi Shatter

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Posted by: Flufferz.8907

Flufferz.8907

@Sadrien are you using rune of torment? The extra duration is huge for putting up big total numbers on block.

The Lockdown Mesmer Thread

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Posted by: Flufferz.8907

Flufferz.8907

not a bad build though I’d run carrion over celestial, more condi more power and precision doesn’t really benefit you too much since you have no vigor on crit or illusion bleed on crit.

Mtd demonstration #2

in Mesmer

Posted by: Flufferz.8907

Flufferz.8907

good play, maybe more will start looking at MtD instead of just saying power is better and not trying it.

Out of curiosity though, why not take 2 in inspiration for Menders Purity then you can use Manta Heal instead of needing resolve

PvP Interesting Builds? (Burst vs. Sustain)

in Elementalist

Posted by: Flufferz.8907

Flufferz.8907

Hey All,

I’m been looking for a d/f or d/d build for PvP and WvW that has some good burst dps and enough sustain. From what I’ve seen fresh air seems to have to best dps between lightning whip and the lightning strike on air swap… Are there any interesting builds out there that can step up our burst dps some while allowing enough sustain to defend points and survive well? Preferably with fresh air but I’m not too picky

Btw, I am relatively new to ele coming from a shatter mes, and I’ve been loving the d/d or d/f builds. Thanks in advance!

Maim The Disillusioned Impressions?

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Posted by: Flufferz.8907

Flufferz.8907

Personally I’d say Maim adds variety to our builds.

I’ve been looking around for a while now for something other than the traditional 4/4/0/0/6 Shatter, 4/4/6 Interrupt, and 0/4/6/4/0 PU. Sure you can play around with traits here and there, but all of them have DE, and a relatively set playstyle. Lately for me its been a 6/2/0/0/6 power shatter (P.S that Shatterlock build you mentioned is interesting, I’ll definitely be trying it out later).

A similar condi option I saw the other day was a 0/0/2/6/6, with Restorative Illu, and Maim. The mes used Sc/T and Staff with a Settlers Amulet of all things. At first it didn’t seem like much for damage besides Malicious Sorcery, just trying to survive and remove condis. But when he landed shatter combos and covered the torment with random burning, chill, poison… I watched warriors and eles just melt. This build is clearly timing based since any mass cleanse or dodges set you back and the settlers should probably be switched out, but its an example of something fresh for mesmers.

Personally, I wouldn’t mind seeing a PU Shatter or even Condi Interrupt in the future with this trait, a mixed Sinister shatter build maybe? (though iPersona is still amazing)

I think the trait has potential, it does insane damage when shatters land and can be covered by staff condis. We have to survive longer to see it pay off, but condi typically has more survivability than power. The Chaos and Inspiration trees that help us live longer also don’t feel as useless since we can get 10% Toughness to condi or Malicious Sorcery.

EDIT: Forgot to mention that it works very well with our usual x/4/x/x/6 and without needing the 4 in dom.

(edited by Flufferz.8907)

Looking for a fun build based around IP!

in Mesmer

Posted by: Flufferz.8907

Flufferz.8907

I just pulled this from my comment from the ‘Any Unique Builds’ thread.

This is a build I made to test out for S/F. It’s been working pretty well in sPvP.
6/2/0/0/6
http://gw2skills.net/editor/?fhAQNAsdBlkntMNOqhZtRMNEUXO+cSHIRjSFC-TVCFAByt/wkq/AwRA4KlgCcIAQS5Xa6DS4BAswJAAA-w
S/F + GS

Focus sets up a nice interrupt and normally baits out a dodge by people expecting an immediate pull. The knockdown sets up ileap into shatter for the kill. GS is your typical DPS weapon of choice.

The first utility is your preference, I’ve gone between signet of dom, mantra of distraction, portal, and arcane thievery but its up to you. Empowered Illusions, Far-Reaching Manipulations and Phantasmal Haste can all be changed based on what you want to do.

Since you have iPersona your shatters are key and setting up for them is a bit harder without the factory DE. This build pretty much sets up illusions and interrupts for initial damage, and when they’re low set up your shatter combo. Also never underestimate wastrel’s punishment, iWarden blocks, or a 0 illusion diversion-interrupt . Assassin’s or Zerker, lean towards assassins.

You can also use sword or pistol if you don’t like focus. Good line daze and great dmg from iZerk, or stun setup from pistol. If you take pistol you may want to go back to standard shatter 4/4/0/0/6 build for bleed dmg on iDuelist. I’d still argue for focus though…dat utility saves lives

Any unique builds?

in Mesmer

Posted by: Flufferz.8907

Flufferz.8907

Forgot to mention you can also use sword or pistol if you don’t like focus. Good line daze and great dmg from iZerk, or stun setup from pistol. If you take pistol you may want to go back to standard glkittenter 4/4/0/0/6 build for bleed dmg on iDuelist. I’d still argue for focus though…dat utility saves lives

Any unique builds?

in Mesmer

Posted by: Flufferz.8907

Flufferz.8907

This is a build I made to test out for S/F. It’s been working pretty well in sPvP.
6/2/0/0/6
http://gw2skills.net/editor/?fhAQNAsdBlkntMNOqhZtRMNEUXO+cSHIRjSFC-TVCFAByt/wkq/AwRA4KlgCcIAQS5Xa6DS4BAswJAAA-w

S/F + GS
Focus sets up a nice interrupt and normally baits out a dodge by people expecting an immediate pull. The knockdown sets up ileap into shatter for the kill. GS is your typical DPS weapon of choice.

The first utility is your preference, I’ve gone between signet of dom, mantra of distraction, portal, and arcane thievery but its up to you. Empowered Illusions, Far-Reaching Manipulations and Phantasmal Haste can all be changed based on what you want to do.

Since you have iPersona your shatters are key and setting up for them is a bit harder without the factory DE. This build pretty much sets up illusions and interrupts for initial damage, and when they’re low set up your shatter combo. Also never underestimate wastrel’s punishment, iWarden blocks, or a 0 illusion diversion-interrupt . Assassin’s or Zerker, lean towards assassins.