Sun Tzu said that, and I think he knows a little more about fighting than you do, pal.
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Sun Tzu said that, and I think he knows a little more about fighting than you do, pal.
tl;dr
I think it’s safe to say that 2/3rds of the whiners here – and that’s a conservative estimate – basically got rolled by a Thief in sPvP or WvW and are now here jumping on the bandwagon and clamoring for nerfs. Here’s an idea guys, do what I do. If I get beat, I shrug and move on instead of crying like a little kitten. You should try it sometimes, whining doesn’t endear you to people.
P.S. I don’t play Thief.
Sun Tzu said that, and I think he knows a little more about fighting than you do, pal.
For me personally, as long as I’m not spending 90% of my time killing zombies (like Orr) then for me this content update will be the best thing since sliced bread.
At first when I saw the screenshots I thought they were releasing the Battle Isles and got way too excited, but this is still awesome! I hope we get to see more of the Tengu – although I’m not holding out on them being a playable race (yet).
Sun Tzu said that, and I think he knows a little more about fighting than you do, pal.
There’s a reason I’ve only ever done AC, CM and TA and not touched the other dungeons.
It’s because they were absolutely terrible.
And judging from the threads I see on this forum daily, the other’s aren’t much to look at either.
I do normal PvE, WvW and check out sPvP sometimes.
If I wanted dungeons I’d go play WoW because they are infinitely better designed.
Sun Tzu said that, and I think he knows a little more about fighting than you do, pal.
Wasn’t Vizunah Square night-capping in T1 for quite some time?
And… this thread is whine from the French servers that Desolation is night-capping?
The irony, it hurts.
Sun Tzu said that, and I think he knows a little more about fighting than you do, pal.
I’ve not been very active during this match-up (I play on Blacktide) due to university work but I just wanted to say; don’t lose your morale Far Shiverpeaks.
The free time that I have had to spend in WvW has been great. If this is the state of your server when it’s disheartened… Well, I’ve been throwing myself into your zergs like a frothing maniac, but I’d be less anxious to do so if you were at the peak of your fighting spirit. Far Shiverpeaks, much like my own server, is relentless. Every single fight has been fierce and really, judging from this thread, it’s been a very classy match-up – a few posts aside.
I don’t envy you. You’ve spent a lot of time at the top tiers, often against enemy servers with far greater night-capping capability and you’ve had to fight against superior numbers time after time. And yet, despite all that, each week you’ve shown up to the fight and given it your best shot and bashed in the skulls of anyone foolish enough to get in your way.
I tend not to root for other servers but you guys are an exception. Any server that can show up, clench their jaw, and do their best against enemies with far superior fire-power and large night-capping forces and through all that maintain a sporting demeanor deserves a salute from me. Don’t lose your morale and keep slogging at it. I hope you’ll reap the fruits of your labour and, with some luck, gain an influx of new guilds.
Lastly, well done Blacktide. We’ve held our own in this match-up despite predictions that we would have gotten absolutely stomped. I’ve only really played at prime-time this week and almost every time I’ve been in World v. World the map is filled with enemies and yet, despite being pushed back by an implacable foe, we’ve kept at it. Our morning forces contribute greatly to our success, but recognition should go to our prime-time forces too for refusing to relent.
Once more unto the breach.
Sun Tzu said that, and I think he knows a little more about fighting than you do, pal.
Sorry OP but I can’t take this thread seriously. All it looks like is that you can’t do the puzzle and are therefore coming onto the forums to complain in the hopes ANet makes it easymode for you. The puzzle is hard, it’s one of the achievements in this game which actually does feel like an achievement when you obtain it.
I sat on that kitten thing for 2 hours and stubbornly repeated it over and over and over again until I finally managed to complete it. If you don’t have the skill or stubbornness to complete it and obtain the achievement then why should you have it?
I really like some of the sPvP titles, but I don’t want to do a ton of SPvP to get them. Don’t see me whining about how I can’t get that awesome title without gaining the skill and putting in the time required for them.
Just keep at it, you’ll eventually get it. Even if you have to repeat it so much that you know every little nook and cranny of it.
Sun Tzu said that, and I think he knows a little more about fighting than you do, pal.
Okay, I’ll add my two-pence.
First off, hats off to SFR and Riverside, both servers fought well against us and I’ll not be the one to make derogatory comments on the skill level of players from another server based on an overall point system. Hats off as well to Blacktide, we’ve played well this week regardless of what a few derps on this forum say to the contrary.
In all fairness, the fact is that Seafarer’s Rest does have a smaller number of players than Blacktide. That said, I’ve not seen the out-manned buff on SFR Invaders as frequently as some posters on this forum would have us believe. I don’t have any evidence to back that up, so it’s really my word against the word of people whining on this board.
Really, the behaviour of some SFR player’s on this forum is utterly shameful and does not reflect well upon your server whatsoever. Even when liars are faced with pictorial evidence which contradicts their un-sourced claims, they continue to barefacedly lie to this forum. I will of course be interested to see my own server’s behaviour if we start to lose in tier2 but I’d hope that we conduct ourselves with a bit more class than some SFR guys have this week. I’m not going to tar all of Seafarer’s Rest with the same brush, but it would become you to learn sportsmanship, and lose gracefully.
I don’t expect Blacktide to win in the next tier, but if my server starts to lose momentum next week then you can be sure I won’t be whining on the forums to the other servers about it like a little child that didn’t get their cake. Keep an eye on my post history for verification on that if you must.
Lastly, to reiterate, all servers fought well this week. The little-mentioned Riverside really pulled their weight on many occasions several of which ended up with my warrior eating dirt on the ground before I even knew an angry horde had jumped off a cliff and wasted me. And as for Seafarer’s, well I think the greatest testament to their tenacity can be found last Saturday morning, when the matchup started. The number of times their forces pushed my guild, their allies and myself away from the Orb and their territory in SFR Borderlands was extraordinary. I’ll also pay homage to the tenacity of our own players and their ingenuity, we finally got that Orb with a lot of hard work and a bit of luck, then ran it back to Hills with an angry horde of Seafarer’s biting at our heels. I died on the flight to Hills. Excellent fight folks.
tl;dr have some dignity. everyone should take pride in their performance this week.
Sun Tzu said that, and I think he knows a little more about fighting than you do, pal.
SFR butthurt is strong in this thread.
Where’s Riverside? Don’t see them complaining.
Sun Tzu said that, and I think he knows a little more about fighting than you do, pal.
I’m kind of getting tired of this argument, which has been stated in what must be over a hundred different threads by now. Also anyone saying that the only people who want rewards are those that treat the game like a job are morons.
Wake up and smell the coffee. People like to get rewards.
Why would I farm the same dungeons over and over if not for rewards? World of Warcraft didn’t exactly create this concept, and GW2 isn’t awesome and revolutionary because its reward system, frankly, sucks. I hate people that use this argument. “lolz you complain bout wow clones then when something is different you still complain, herpkitten” No, people are complaining for legitimate reasons. Yes, some people are making idiot arguments and need to be ignored, but sticking your head in the sand and pretending their aren’t problems isn’t doing anyone any favours.
People do dungeons to get awesome loot.
They wouldn’t repeat the same story over and over otherwise. It’d take a rare sort to actually enjoy hearing the same dialogue over and over in, say, Twilight Arbor, without caring about the rewards for completing the dungeons. After story mode why do people go and do explorables? It’s certainly not because they think Ascalon Catacombs is pretty, folks. It’s because they want rewards. This isn’t a difficult concept and wanting rewards for putting in the effort required to complete a dungeon – which in GW2 can mean a lot of effort – doesn’t make you an entitled brat.
Sun Tzu said that, and I think he knows a little more about fighting than you do, pal.
I wonder if we’ll ever see a thread in which people can disagree without calling each other “fanboys” or “wow zombies”. Probably not.
Anyway, I agree that there is probably a lot of people coming to GW2 with a WoW-mindset and, yes, this mindset should be left at the door because this game isn’t World of Warcraft or any of the assorted WoW-clones. Nonetheless, there seems to be a clique on these forums that derides anyone that even remotely criticizes ArenaNet over its reward policy or thinks differently to them.
This game isn’t GW1. GW1 was far more of a niche game than this. GW2 already has a massive amount of box sales and players. Anyone that actually thinks nerfing the rewards across the board was a good idea is the sort of person who I can’t take seriously. Like it or not but a large demographic of the MMO community likes rewards. A lot. Assuming that this is a mindset that is entirely Blizzard’s fault is infantile. People like to obtain things, that’s basic human nature. I would venture to say that those that don’t care about rewards are very much in the minority. It’s fine for these people to say “go back to WoW” but I assure you even if this is something some players want, ArenaNet and NCSoft certainly don’t want it to happen.
I saw a screenshot on these boards where someone who had been doing DE-chains had ended up getting something ridiculous like 31XP. Who cares if they want to farm DE’s endlessly? It’s their game. They enjoy it. Who cares! Why is this an issue? Why are people childishly ranting over it and calling each other names? Personally it’s not my thing but I don’t see why ArenaNet should nerf the rewards so hard that doing it becomes pointless. If the monetary rewards were too high in comparison to doing other things then fine, they needed to be toned down, but I don’t get these XP nerfs, or monetary nerfs in dungeons that are so harsh that people wanting to farm the same path can’t even pay for their repairs (if true). No, I’m not supporting easy-mode 20 minute runs of Cathedral of Flames or other dungeons. Certainly, make the dungeons harder! But if someone likes one path more than another or one is minimally easier than another and they want to farm it then why is it an issue? ArenaNet is never going to be able to balance all the dungeons paths so that they are of equal difficulty. And this punishing of anyone who finds the easiest route and uses it seems draconian.
Another thing I don’t get is the nerfs to Story modes. I always sort of thought of Story modes as the easy playthrough of a dungeon and explorable as, let’s say for arguments sake, the “heroic” version. Why should people be penalised for repeating story mode? I’ve heard they get no rewards now whatsoever if they repeat them. Or at least nothing worth mentioning. Perhaps they just aren’t good enough to do explorable or maybe they just don’t want to. That’s fine and of course the rewards for explorable mode should be far greater, but I don’t understand ArenaNet’s reasoning in just nerfing any rewards from the dungeon into the ground because people aren’t conforming to what the company wants them to do. Exerting this amount of control over the playerbase isn’t going to be taken well.
There are some players out there that can farm the same dungeon over and over with a long-term goal. Even if they don’t get rewarded per dungeon, they know that eventually they are going to get an awesome set of armor. Most people don’t work like that though.
Maybe some poster out there can persuade me and others out there that may think the same way as I that these changes are actually a good thing. I’m always willing to listen to a rational argument. Trolls and the customary insults of “omg go back to wow you noob” will be ignored however.
Sun Tzu said that, and I think he knows a little more about fighting than you do, pal.