Showing Posts For Galador Dux.6359:
A common mistake that I’ve seen people make with guardians is assuming that they should be taking damage for other people. In my experiences, absorbing damage with your hit points is about the worst way to play defensively (second only to trying to heal people who are doing this).
For guardian, make sure to give consideration to the abilities that proactively mitigate, prevent, or better yet, reflect damage. These are harder to get right because they require more precise timing. But it feels really great when you plop down that wall of reflection, and return that blast of whatever for thousands of damage to the thing that threw it at you.
You think that’s hard, try reflecting things with the Engineer’s Flamethrower’s Airblast ability…
I’ve got two 12-slot bags and two 8-slots, and I find it VERY hard to run out of space if I’m paying attention. And that’s with half or more of my backpack full of salvage kits, food, and siege equipment.
Salvage the salvage items (cloth scraps and the like), maybe the whites, and yellows at 70+, hit deposit collectibles every so often, and sell the rest to a vendor whenever you pass by one if it won’t sell for a profit on the TP. Only time I have trouble is when I’m on a killing spree with my guild in WvW.
For the record, someone on reddit opened a bunch of chests a while back. In terms of gem value, the chests are actually very generous, the gem store item(s) you get out of the chest are more often than not (always?) more expensive than the key is. The trick is it’s luck of the draw, so you may get, say, 5 Black Lion Traders in a row when you really want Repair Canisters.
Compare to TF2 crates, where the likelihood of getting an expensive item out of most crates is a long shot at best.
Well… ok then. Here’s Mine
General idea is to stay in flamethrower most of the time, switching to pistol/shield, healing kit, and Elixir gun for the support skills (reflect projectiles, apply poisons, health/swiftness/condition removal droppables, Super Elixir, etc). 7 is a ‘loose’ utility slot, to be filled with whatever the situation at hand calls for.
The source for damage is a high crit chance and condition damage coupled with the flamethower’s high rate of attack procing the chance-on-crit traits to stack vulnerability, bleeding, and burning. Elixir gun’s fumigate and pistol main’s poison volley let me stack some poison as well. The extra toughness and might from the 30-point firearms trait is just gravy.
B – Buff
C – Convert Conditions
H – Heal
R – Recover (endurance/anti-stun)
S – Shrink (evade/anti-stun)
U – qUickness (I’d have used Q myself, but eh)
X – Elite (eXtreme!(Not really))