Showing Posts For Garo.5304:

Bugs and Issues Compilation:

in Thief

Posted by: Garo.5304

Garo.5304

One I noticed a lot before I decided to stop playing thief

-When using steal near an enemy that might of been summoned from a beacon and or is on odd terrain you’ll somehow warp inside of the beacon or terrain and get stuck. Happens in a couple places, most notably the tutorial bosses and the flame legion beacons in 1-5 area in plains of ashford.

-the one trap they have, the poison immobilize one, sometimes will not immobilize.
-heart seekers evasion is unreliable, even if your blurred you still apparently get hit, same with death blossom.
-some enemies will keep attacking even when you stealth.

One of my peeves is you stay in combat mode(reduced movespeed) when you stealth. Which sort of sours the point of being stealthed at all. It means you have aggro which you shouldn’t.

Black power gives you a smoke field right? why do enemies still hit me when inside the ring then? Shouldn’t they be blinded until the skill ends. I could stack blind all day but apparently only the first hit counts even though the field stays out for longer.

If you have a stealth field out, cloak and dagger will make you immune to stealthing when using it

Axes need some love

in Necromancer

Posted by: Garo.5304

Garo.5304

In comparing all weapons necros can use, the axe, the weapon they start with. The weapon which probably has some of the coolest animations in comparison is garbage to all other skill sets. Why is this?
I was up to take the challenge to find out why and then I discovered there’s a reason why the axe, even traited is still lacking compared to all other weapons. Here are some ideas which could bring the axe back into more necros hands.

-It’s basic attack needs to be in a small cone, attacking one enemy at a time with nothing more then flat damage is a waste of a necros time.
- It’s 2 attack needs to follow the small cone as well, rending claws animation looks as if it would attack multiple foes yet it doesn’t.

Now before I go on further you could also further fix this another way.
Change the condition from vulnerability to bleed, it is “claw scratching” after all, add this condition also to the 2 skill.

The 3 skill as it is right now is okay, it doesn’t really share the same school of thought however. 2 single target skills then suddenly a large AoE cripple that grants retaliation. Who thought that up.
I think this skill needs to be changed only a little, one would be to add either life force or straight life steal if they had a certain number of conditions stacked, like for instance 10 stacks of vulnerability or bleed.
As it is right now though the 3 skill doesn’t really need much help as compared to the other 2 which need to be rushed to the ER

With these changes, whichever you make. It would make the axe, the weapon which gets forgotten on necros sudddenly a more viable, useable choice.