Showing Posts For Gendou.9620:

The way kill credit works is broken/unfair

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Posted by: Gendou.9620

Gendou.9620

Well my experience is different. Whenever i’ve soloed a champ, regardless of where, i’ve always received an exotic bag. The only time i rarely get one, is when anyone else participates and this has happened too many times to be a random coincidence.

I mean you really can’t be serious if you believe soloing a champ is how you get exotic bags and getting help is detrimental— Have you never heard of zerg champ farming? Every champ drops an exotic bag 100% of the time unless you didn’t show up to tag, which is usually about a few hits. Sounds more like you need to get over your ego and stop blaming people who help you in a fight. I would say you are trying to jump to conclusions without understanding the fact that since day 1 release there is no penalty for other helping you considering loot is instanced. Also if you are farming in low level zones don’t expect to get exotic champ bags as often as lvl 70+ zones. Maybe next time you shouldn’t assume something you have little knowledge of rather than blaming others.

Is toughness still useless?

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Posted by: Gendou.9620

Gendou.9620

Condi ele uses toughness as a main stat(dire stats) and with tempest I can pull off burns that can kill very fast with sustained dmg, even against bosses hitting my face. Easily 6-7k minimum per tick(gotten up to 15k), not counting the dmg I am doing from the skills themselves. I used to do bleeding but with tempest release burn is 10x better. Also while doing this I am breaking stuns, creating fire fields, and giving myself and everyone around me instant 25 might stacks. Whenever I join a fight it seems that I out damage anyone there. Pretty OP if you ask me. If you build straight tank don’t expect to do damage ever, but every build has a way around it.

Black lion weapon skins wasted

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Posted by: Gendou.9620

Gendou.9620

Does anyone see the problem here?

There is no problem because the target audience of black lion tickets are compulsive gamblers, the ones that bring the most income to company. It’s well known that in free-to-play games there’s huge portion of playerbase that never spends any real money on items, so games have to be designed to compensate for that.

Unfortunately this is not a free-to-play game (free accounts have limitations). Free-to-play MMOs where players are involved in the economy have no entry fee, this game does. Free to play but not free to dip into the economy. That would be a problem then. Myself and many others spent at least 120$ on this game on both initial releases, some lucky to get it for less. Players who spend money on a game become consumers, and that creates a whole ballpark for standards that should be set. Arenanet has constantly stated they are for the player and their experience, and if they wish to honor that they should realize taking advantage of gambling addictions is going to plunder their player base into a toxic and ghostly community— and by the way a huge portion of the player base does spend money on this game(buying a $60 expansion does constitute)—that is why they release gem store items so often, and more importantly many people spend hundreds of hours of time spent in a game they paid for and are dripped rewards. In fact, if you wanted to spend $20 per month on gems you at most would get two measly items. No other pay per month MMO, which is less per month, has such a vast amount of gated rewards for time spent.

Also does anyone else feel like this is somewhat similar to the way amiibos for nintendo were released? I sense a strong and greedy similarity…

(edited by Gendou.9620)

Black lion weapon skins wasted

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Posted by: Gendou.9620

Gendou.9620

Let’s say they become far easier to obtain. What happens? Oh, they become super cheap and far, far more common? Kinda like the core skins you say nobody want to use.

Guess why nobody wants to use the core skins. Hint: b/c they are common. Take the crystalline and sephis axe skins in this game. Few use them, yet they were some of the most sought after in GW1. Why? Because they were rare in that game.

If the numbers in your post mean anything at all to me, it’s that the prices of these weapon skins being sold on the TP are far too low for 90% of them.

But they are very expensive though. Maybe you just have too much money or time on your hands.

Of 27 sets, only five have an average TP price (per weapon) of more than 200g. On a per weapon basis, that seems inexpensive to me — it’s only expensive if you’re trying to collect them all or want some of the now-retired skins.

200g is quite a bit considering that is one weapon, and buying a few more can equal a precursor price. Why does buying more equal being a collector? I have many toons who would look great from buying a few considering they use more than ONE weapon. Instead of spending gold on skins I’d rather make ascended weapons, but doesn’t that reiterate the whole subject of discussion here? There is no incentive to get the skins in general because of the time or money gate behind them, and lets be honest here—very few people will try to collect all 476 skins. Wanting to buy more than one doesn’t make you a collector. How long does it take to make 200g? You can really say it is easy, but in a game that has slow content patches it is easy to see no one really wants to farm for hours to get ONE skin. Sure some people have a lot of money and having wealth makes it easier to invest and gain more wealth, but most don’t.

You need to think objectively here and realize that these are not special skins that require huge quests to gain, or large quantities of crafting materials. They are quite frankly exclusive and with a certain amount of money(in game or real life currency) can be acquired instantly. An item of that “rarity” isn’t rare at all. I do not think exclusivity is very player friendly when it comes to black lion skins. Sure precursors are rare and can be bought instantly, but you have a means to acquire them through mystic forge, monster drops, or even achievement crafting.

Quite honestly I think it is selfish to say people are entitled to the limited skins they have gotten. What about new players? Oh sorry you can’t get fused skins unless you fork over 1000g. No one thinks these skins should be free, but the intention of them was really a money generator for Arenanet, but it has become over-saturated with the vast number of skins. How could anyone be opposed to making them more easily obtainable? Do you as a player not feel shorthanded in content? Forced to farm gold to get one measly skin? Look to the future on this— at the rate it is going there will be hundreds more. I don’t think flipping the trading post and farming for all eternity was the intention of the developers. I believe this practice really pulls away from the game and really has made a bad image for them.

Black lion weapon skins wasted

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Posted by: Gendou.9620

Gendou.9620

I agree totally, but really I find it unfortunate that Arenanet made 476 skins where most are just going away due to how difficult they are to get with current methods. So much time put in to a huge array of cosmetics that really is just getting wasted. If you value the game you have built from the ground up then you should always tweak to adapt old content otherwise it dies off; severing or simply burying this is often times quite a brutal and fail option for any developer, considering this content is quality and would return popular if it were put into reach of players.

Black lion weapon skins wasted

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Posted by: Gendou.9620

Gendou.9620

I have been doing a lot of thinking about black lion weapon skins and the library of them that has amassed over the years. Legendary skins are becoming more common than these skins, and really the number of them far outnumbers core game weapon skins in terms of what could and would be used(lets be honest no one uses 75% of core skins). As a longstanding player I really have been quite frustrated with the way these have been implemented. Now I have no problem with Arenanet needing a source of of income; I do not think it is greedy due to it really being a cosmetic choice. However from what I have been noticing, and I really need to say it bluntly but with valid reasoning, black lion weapon skin development is really a waste of time and has over-saturated rewards with lack of incentive to even attempt to get one outside of the trading post.

Lets all agree on one thing here— cosmetics are really the meat of the game considering gear has a very quick and achievable stat max. So how many cosmetic weapons skins through the black lion line of merchants do you think have been released? Really the number is quite staggering and some are no longer purchasable through the black lion ticket system.

There are a grand total of 30 full weapon skin sets totaling at 476 skins. Want to buy them with in game gold? Going to cost around 100g minimum for newly released skins. If each skin did cost 100g it would cost you 47,600 gold to get all of the skins. However we all know that the cost far exceeds 5 times that number.

Okay fine maybe you don’t need all the skins, but really outside of spending 100g per skin on new skins. The only way to get one is to find black lion tickets in chests. However you do not find tickets— you find 1/10 of a ticket, a scrap. Nothing is less motivating than realizing the scrap you find in a black lion chest is not even close to getting a weapon skin. Oh well I guess I could buy some black lion keys right? I guess I wouldn’t mind spending 10$ to buy…. oh…. 7 keys, but that means my chances of getting enough scraps is zero? Looks like I have to spend 20$ for 14. Lets see here, the drop rate is between 1/3 or 1/4 — so out of that chance I most likely still wont have one ticket for one weapon skin from spending 20$(for all you naysayers saying they can drop tickets, don’t bother hoping for one because the drop rate on them sits around 1%). Well then maybe I will farm keys in game, but that would take weeks considering the farming method was nerfed… Does anyone see the problem here?

Why are 476, beautiful, artistic, and simply stunning weapon skins sitting behind such a trial? Arenanet, you want us to use your gem store I get it, but with the statistical references behind drops is it really necessary to spend 35-50$ per weapon skin(if you are incredibly lucky minimum 20$)? How many of these 476 skins sit on the trading post? I bet you over 50% of them— heck probably 75%. Most of them never will never be seen outside a wardrobe preview, or due to being removed. I like most players have no problem spending 10-20$ per month, but lets be honest here, with the release of other gem store items such as wings etc, do people really want to spend money on keys? Nope, we rely on slow key farmers for that.

Every time a new weapon set is released do you know what I feel? Disappointed, frustrated, frustrated at the fact that I cannot craft these skins, and disappointed that the pool of skins keeps growing that by basically playing the game I will not be able to achieve unless I spend hours and hours farming or by forking over 20-35$ per skin.

Considering you have made it this far in my tangent, and before you start picking apart the opinions and facts I have stated, ask yourself whose side are you on? How do you feel as a consumer who wants to spend money? Do you feel rewarded or do you feel shorthanded? Sure there is no monthly fee, but is that really an excuse to have so much behind such a massive wall? If I could pay 20$ per month to have all skins achievable in the game I would rather do that. But deep down I know that most of the cosmetic skins I will never see, and won’t want to dedicate time to. I put plenty of time into other mmos and achieved vast rewards, but it would take 10x the amount of time I put into other mmos to get the rewards guild wars 2 has locked away.

The topic title is how I will conclude this well thought out debacle I have been having. Why put so much beautiful content in the game behind such an extensive pay or time wall? Why put content in a game that contradicts the model on which you have based you game on? Heck if each weapon skin was 100 gems, I would fork over 20$ per month just to buy a bunch of skins. I would feel rewarded, have incentive to play, and feel great about the awesome weapons skins I have. I have no problem spending money; 20-30$—50$— doesn’t matter to me, but the value of my money I spend will not reap rewards, and instead will feel shorthanded. I don’t want to buy power, or shortcuts, but I want to buy the beautiful cosmetics to support this game.

I say, get rid of these scraps from black lion chests. Instead of a 30% drop rate on scraps, make it for tickets. Stop dropping puzzle pieces to a non-complicated solution. The community loves feeling rewarded, and lately many have spoken their mind about those rewards being grindy or lacking. In my opinion the game isn’t lacking anything besides faster content releases, but I’m sure everyone would have more incentive to support this game if cosmetics were more reasonable achievable.

Fun fact, and proven as well behind statistics(I’d rather try to wrap up this long post than explain in detail), Steam platform sales on games that are 75% off of the original price actually make far more money from the sale than they do at base price. Why? Because when any $50 game becomes $12.50, or a $10 game becomes $2.50 and someone buys them, they feel value from money spent, and never would have bought the game otherwise. I hope all of you as players feel the same as I do, and want to support this beautiful game without becoming jaded through all the additions and changes. I just hope this change happens at all, because after supporting Arenanet for 11 years, it is getting far more difficult every day.

Visual nerfs [Merged]

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Posted by: Gendou.9620

Gendou.9620

Lets think for a second guys— do you really think they don’t understand our plight? Of course they do. They always add tons of features to the game, even the pointless action camera(which is very enjoyable I must say). I’m sure the issue is more difficult to adjust as of right now with new living world coming, and future plans keeping them busy.

Ask yourself, why would they tone things down in a game where they pride themselves on their art design. PVP hit it off pretty hard and I am sure that this change, with the flood of new people, was necessary to make sure people could run the game. A change like this was much easier to implement than adjusting the particle density of every spell animation in the game in correlation to graphical settings, because lets face it— are they really only going to adjust graphical settings for elementalists? Of course not, but for right now this was the biggest problem that had to be put on hold. It is not just about the graphical issues with slowing down computers, but the visual gameplay portion that has clearly been affected. In larger fights it is very hard to dodge deathblow hits when you can’t see anything, and the most powerful computer in the world wouldn’t help you with that. Sure you could turn down the population density on screen, but is that really fun? To have everyone invisible? This just contradicts the argument that people should be able to adjust graphical settings—because that is what this change already did! We all want everything on screen at all times, including other players and what they are shooting as well. I’m sure there is a balance somewhere in all of this that will be added with new graphical settings. Most MMOs get huge graphical updates as they age, like everquest or WoW, so who says they are going to keep the graphics as they are forever? I’m sure there are much better ways in the making to render animations without the cost of the graphical beauty.

There are always bigger things in store when arenanet is quiet, and everyone should know that they won’t respond to things like this when they can’t give a clear answer with false promises. But yes I feel the pain of this change as well, with my main being an elementalist and hit the hardest. I just got into auramancer and lost all of the amazing effects. I don’t use staff so much anymore with the warhorn addition, but the peashooter is ridiculous. So I’m going to be patient and see what plans get announced.

Finally can glide into the volcano!!

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Posted by: Gendou.9620

Gendou.9620

Come on— you all know that jumping into the volcano of mount maelstrom is something you wish you could survive, and on top of that this will make map completion much more fun(but still slightly time consuming). I was debating doing some more map completion with my alts, and this will make it waaaay more fun. I hope this doesn’t cost too many mastery points, just spent all of mine

HoT Vs EotN Expansions

in Guild Wars 2: Heart of Thorns

Posted by: Gendou.9620

Gendou.9620

You are comparing apples and oranges bro; both of these games are entirely different concepts of content where one is dynamically always active and one is completely instanced(making content much easier to create in large quantities). Anet already stated they wanted a living world, but people seem to think this is some easy task…. This isnt some WoW map with stationary npcs and flat terrain that a team can just regurgitate out. Yeah places like southsun cove were thrown out, but these maps are built around huge meta events and are much larger on an XYZ scale(even if people can’t wrap their head around this concept due to two dimensional map views).

Where's all the content?

in Guild Wars 2: Heart of Thorns

Posted by: Gendou.9620

Gendou.9620

Regardless of anyone wanting to disagree with what amount of content we will actually be getting, I prefer quality over quantity

Which is funny, because you follow that with…

and a game where I can spend more than 40-50 hours(in this case probably getting hundreds) in unlike most 60$ games which have 5 hours campaign, maybe 10-20 hours additional content also

Arguably, from your first statement it would be better to play a great 5 hours campaign than 40 hours in a cesspool of grind.

And do you know what GW2 is? Here’s a hint: HoT will be based on a map that is the laziest design I have even seen in a game, with the same buildings and same events copy-pasted four times in the same area, with the same two events repeating over and over in four places, culminating with the most farmeable world boss in the game.

That is what HoT will be based on. And honestly, under that design, I would rather play those 5 hours great campaigns than GW2.

Well then have fun playing your linear 5 hour campaigns at 60$ a pop, which is one or two days of entertainment, and I’ll enjoy my 60$ I spent 3 about years ago that lasts still up to this day with no additional fees ever needed, and 50$ that will last months more as well with constant free living world updates that consistently change the game. I like to think with an objective mindset, but may have seen my comment as cynical. I’m just saying arguments over content value are invalid when comparing price/value of hours you get from a game. No offense but no 60$ campaign, which is practically an interactive movie, is worth that much. Overbudgeting AAA titles with expensive marketing is the only reason those games cost so much and get so much hype with so little content. The only reason they don’t add more is not because they can’t; they don’t because you bite the morsels they throw at you—hence why there are 5 billion CoDs(not an MMO but still an example) with multiple developers for each CoD different franchises that even outsource their work leading to crappy games, which is a proven fact to any knowledgeable gamer, but that is just one of many examples. The list is endless, and I am surprised you would defend that anti-gamer business practice. So yes, enjoy your 60$ movie

Where's all the content?

in Guild Wars 2: Heart of Thorns

Posted by: Gendou.9620

Gendou.9620

Regardless of anyone wanting to disagree with what amount of content we will actually be getting, I prefer quality over quantity(which is all they have done), not paying 180$/year in sub fees, a dev team that truly lives for its players, and a game where I can spend more than 40-50 hours(in this case probably getting hundreds) in unlike most 60$ games which have 5 hours campaign, maybe 10-20 hours additional content also with stupid season pass pricing. I like a game that I can buy, and own completely own, with little to no server downtime, and can come and go as I please— 50$ for that? my god that is a rare sight with most games nowadays… most AAAs broken on release, overhyped on release, and most of the time, utter trash with only visuals to hide everything behind it.