Showing Posts For Gendou.9620:

Revisiting Business Model Clarification

in Guild Wars 2 Discussion

Posted by: Gendou.9620

Gendou.9620

I don’t recall at any point ArenaNet stating that HoT would become free with the launch of next expansion… I do recall a lot of players making baseless claims that HoT would become free when the next expansion comes out… ArenaNet stated quite clearly that you will get all expansions and a full license to the base game at a single purchase price of one full game.

Did they lie? Not at all.

$50 is still the price of one full game, and $50 gets you both expansions and a full license to the base game.

What changed? Simple… They LISTENED to us! Now those of us who have the base game and previous expansions DO NOT have to pay the price of one full game just for an expansion, we get the expansion alone at a reduced cost of $30.

Coincidentally, because ArenaNet isn’t making HoT a requirement to PoF, new players can also buy just HoT or just PoF and the base game at the reduced price of $30. But the full game (all expansions) still costs the price of one full game.

^ THIS — Finally someone gets it. This expansion is cheaper than the last one and yet people complain… The previous expansion forced players to pay more because it included the base game, THAT was the original debate on this. This time however it is 30$ for the base game and expansion, but is 50$ for the bundle of HoT and PoF and the core game. This expansion release is 40% cheaper than the last one! Let’s stop these ridiculous posts that really just do nothing but give Anet a bad name for something they never said. If something is free, they will say free, if they say bundle, it still doesn’t say free game.

Am I the only one who noticed? **SPOILERS**

in Guild Wars 2 Discussion

Posted by: Gendou.9620

Gendou.9620

You can’t call something a fact if it hasn’t happened, there is no hole in what I see in the patch. I point out observations leading to a hypothesis, and you try to state what you call facts— facts are very bold claims that have solid evidence that usually cannot be disproved. I don’t ignore facts, but I do ignore bold claims of things that have not happened. If you want an easy fact— I have a way of looking at things called optimism, and you have a thing called pessimism. What is the difference? Well in order to ensure your outcome is correct you call them “facts”. I on the other hand are not trying to “prove” anything, I’m stating observations leading to ideas that could happen. I’m not foolish enough to state such a thing as “fact”.

(edited by Gendou.9620)

Am I the only one who noticed? **SPOILERS**

in Guild Wars 2 Discussion

Posted by: Gendou.9620

Gendou.9620

Do you understand what “Core” means? You can cherry pick what you think is relevant all day, but nothing core from paragons is in this game, period. What are paragons known for? Spear throwing and songs/chants. What is not in this game? That. Shouts are not their core, shouts are inspired from warriors, which is no surprise that paragons had shouts. Warriors had party shouts before paragons, and paragons gained a few, is it no surprise that warriors can use them in GW2? Now what makes paragons unique? I’m sure you can figure that out.

Am I the only one who noticed? **SPOILERS**

in Guild Wars 2 Discussion

Posted by: Gendou.9620

Gendou.9620

We aren’t getting a new class.

New spec maybe, but it’s highly unlikely to be Paragon as those core skills were split between warrior and guardian already.

Next stop ground station, hype train grounded until further notice.

I don’t think that is true, warriors had shouts and stuff in guild wars 1, but paragons were a much different form of this with chants and songs that affect the next attack or attack vs them. Guardians don’t have this because those types of AOEs like aegis were monk spells. Paragons are a very different cup of tea that consistently benefited groups.

You can think it’s not true all you want. However…..Reality begs to disagree. Consider many warrior/guard shouts function similar to core Paragon skills and have similar names.

It’s pretty clear they took the paragon and split it between offensive and defensive shouts and place them on Warrior and Guardian respectively.

I’ve played enough of both games to know this is entirely not true, core paragon skills were based around extensions of a shout into party skills that were very effective. The warrior shouts may have similarities with some, but most of the warrior skills ARE warrior skills from guild wars 1. Guardians have the same similarity, but little to nothing core to a paragon. Nothing was “split” because the core was never taken from paragons. Paragon was an extensive class that was based around anthems, ballads, refrains(which depended on chaining songs/shouts). THESE were the core skills, I don’t know what you think you know, but you are entirely wrong if you think core paragon skills are remotely in this game. It is like you want possibilities to be wrong, this isn’t a hype train, and you don’t sound smart trying to disprove things with your ill-informed ego that cannot understand the difference between a shout and a song/chant.

(edited by Gendou.9620)

Am I the only one who noticed? **SPOILERS**

in Guild Wars 2 Discussion

Posted by: Gendou.9620

Gendou.9620

We aren’t getting a new class.

New spec maybe, but it’s highly unlikely to be Paragon as those core skills were split between warrior and guardian already.

Next stop ground station, hype train grounded until further notice.

I don’t think that is true, warriors had shouts and stuff in guild wars 1, but paragons were a much different form of this with chants and songs that affect the next attack or attack vs them. Guardians don’t have this because those types of AOEs like aegis were monk spells. Paragons are a very different cup of tea that consistently benefited groups.

Am I the only one who noticed? **SPOILERS**

in Guild Wars 2 Discussion

Posted by: Gendou.9620

Gendou.9620

Obviously the desert is the next location we are arriving at, but with some of the connections shown from this patch may have hinted at a new class. Throwbacks to elona pyramid like structures(from the elona expansion from guild wars 1), mentioning of kormir specifically in lore dialogue, a mastery relating to songs and giant aoe buffs to huge groups of people, a dragon being “speared” in a cutscene. Surely this is leading to a paragon class? The song mechanic is very interesting and very easily could be implemented with mechanics used from the mastery.

Building professions from the ground up?

in Guild Wars 2 Discussion

Posted by: Gendou.9620

Gendou.9620

Well for starters they have already rebuilt them, and I am not sure how long you have been around for. There have been huge changes to skills since beta and some major functionality ones at that. Specializations just didn’t exist like they do now and the way you set up your talents depended on what you bought from the talent masters. They overhauled the system entirely and brought in new talent lines, allowed you to max 3 lines(before it was 2 + 1/3 of one which limited builds), and made them cost nothing. In terms of skill sets everything is pretty solid, maybe not in terms of usefulness or max DPS, but the groundwork for freedom of build choice exists rather than being limited. Maybe only a few weapon types need reworks for some classes like dagger necro etc.

If anything maybe rework the race skills and add more, because they are always subpar compared to class skills, and make them have a different interchangable skill slot of their own, or a few. Racial skills should always be available to use considering it is in your blood. Imagine a warrior that has his elite skill, but can also elite transform into a bear etc, or a Charr engineer that can set up a hoard of turrets with the elite and follow up with an elite rocket barrage while also calling in a support Charr soldier. Human racial elites are nearly worthless due to transformations limiting your skills and feeling very underwhelming; they could use a rework for sure. I would have two characters of the same class if I knew two racial sets were incredibly useful yet different—imbalance makes things super fun. Just my two cents on this.

One person can troll an entire map

in Guild Wars 2 Discussion

Posted by: Gendou.9620

Gendou.9620

Or just kill the frogs? It isn’t hard to kill the breacher and then kill the frogs, I do every event— and I do this about 2 times with plenty of meta time remaining(NOT ORGANIZED EITHER). I think it is pretty dumb to pull them to the side and expect someone to distract them the whole fight. When you kill the breacher, mordrem, and the frogs— the fight becomes much easier and you have a good amount of time before the breacher returns. If you use mechanics right, the exalted constructs increase the damage frogs take.

If anything the troll is more or less right in the aspect of pulling him into people, because he isn’t hard to kill. He is already scaled up regardless of where he is, but everyone ignores it because they are lazy. If you would take 5 seconds to clear mobs it wouldn’t be an issue for 5 minutes.

A side note, if you kill frogs before you kill breachers, you are asking to fail because they will just respawn.

(edited by Gendou.9620)

This game is pay to win, Slightly.

in Guild Wars 2 Discussion

Posted by: Gendou.9620

Gendou.9620

This is ridiculous… pay-2-win is not a matter of opinion on its definition. Yes you can buy gold with gems, or buy gems with gold(which means you spent ZERO $$). So the question is, is it pay-2-win? No in simple terms, what defines your strength is your level, regardless of how much gear you buy. Sure you can buy ascended gear, but it has already been determined that you don’t even need ascended gear to raid(some guilds have done it with ALL GREENS). “Oh but you can buy experience boosters, that is pay-2-win!” No, you are still required to put work into the game to level, it does not give you experience, it just slightly speeds it up. If winning is “beating the personal story” then no this game is not pay to win, you get free gear from leveling, and story missions are almost impossible to fail. PVP does not even use currency for gear so that is ruled out. WvW wins are more gear based but you still need to get levels to get better exotic gear to have near max stats.

Skipping a grind for ascended gear is not pay-2-win, that is just skipping a grind. It really comes down to skill of a player in any combat situation. Most people cannot solo things like arah explorable or champions in HoT, even with ascended gear, while some with exotics can solo these with ease. The implementation of gems to gold and gold to gems is and has been a way for players to have another option to the gem store that does not require REAL money. If one so desires they can even trade gems to in game currency, but I can guarantee you will never have an advantage over someone else that even remotely describes pay-2-win.

Gold is a currency, not a skill. What determines a monster killing you? Your level difference, your ability to dodge, your ability to play the game.

A person who spends 1 million dollars on gems to gold will only really be helping arenanet but they will never have an advantage over someone who has far more skill(and PVP is purely skill as money is not even involved).

4th Birthday - please Anet consider everyone

in Guild Wars 2 Discussion

Posted by: Gendou.9620

Gendou.9620

The thing is, you’re not getting gifts from someone you know. You’re getting gifts from a corporation. Unlike real life birthdays gifts that are carefully chosen with you in mind, gifts to players have to be designed for the maximum number of happy players that can be achieved with the minimum amount of work and cost by ANet. Which means that gifts can’t be tweaked to satisfy everyone.

They handed out a range of different items to be useful to as many types of players as possible, but to think they can or should modify the gifts so that every single player is completely happy with every single thing they got is not a realistic expectation. It’s a matter of how much scarce dev hours and money they’re willing to put into a optional gift. Considering every single thing they give could be useless to someone it’s best to be happy with the things you can use and accept that you’re not the consumer targeted for the ones you can’t.

As consumers, those left out should be pointing that out to the companies we buy from. The “gift” is a loyalty reward and marketing gimmick. If it isn’t hitting the mark on some customers that are loyal, the company should be aware of that and adjust the mark. Anet has proven perfectly capable of producing reward boxes that give a choice of items, as well as producing tickets and other methods of allowing people to swap things. I can’t see how it’s best to be happy to be left out of a quarter of the birthday gift rather than speak up about it. That’s just bad advice.

The way you speak about already having everything they give is quite the reason of why you will never be happy with anything Anet does. How many selections would they need to give to cover all the bases of players who are collection obsessed players who own all the dyes? And if they give a selection you are suggesting they give items worth in game value? What then? Then you have another group of players who will say Anet ruined the economy and that the items should have been account bound.

You speak as if they targeted you specifically and intentionally left you out because of what you have achieved, which apparently is to the point of owning all of the expensive dyes. The real problem here is this— you need to accept that you received a gift that may not be what you want, and also accept the fact that Anet wanted to treat long time players without harming the ingame economy. Dyes are the best reward for this because they- A.Give unlimited account wide uses, and B. Is the best cosmetic reward gift to give without creating a situation of unappealing looks from maybe a bad outfit or weapon skin.

You claim they didn’t give us a selection but that was your first major mistake with your apparent biased negativity. They gave us a selection of 60 different RARE dyes that we can select from, and if we have those also can choose from the 100+ dyes from the 4 color swatch packs. On top of that if you can’t choose from the lot of dyes because you want too many, every character that has a birthday gets one! They very easily could have made it an account birthday, but they instead made each character get one, I’d say this is pretty generous. It isn’t Anet’s fault you own 1000’s of gold in dyes, maybe you need to be more accepting of gifts with a positive attitude and that will bring even better ones in the future? Just a thought.

gw2 gold to gems question

in Guild Wars 2 Discussion

Posted by: Gendou.9620

Gendou.9620

You open wallet, you drop money, you get SHINY, you dont want SHINY, put SHINY back in and get more SHINY, I LIKE SHINY — not fair unless I get all SHINY, GIMME NOW MY SHINY

4th Birthday - please Anet consider everyone

in Guild Wars 2 Discussion

Posted by: Gendou.9620

Gendou.9620

I am pretty sure the last dye collection was awesome because it let me get like 6-7 100-300 gold dyes that I would have never bought. I’m confused where you got the impression that they made a mistake with birthday stuff and that they don’t consider the community?

What is Anet's stance on P2P trading?

in Guild Wars 2 Discussion

Posted by: Gendou.9620

Gendou.9620

Really there is no argument here for guild wars 1. For starters, you can’t say there was very little scamming in guild wars 1 based on your own personal experience. When players on this post consistently say they were victims of double or even triple scams, then the evidence suggests that with such a quick response to “did GW1 have scams?” is to clearly see that yes it was so prominent that it was not hard to find a person on this forum who was scammed— indicating it to be very very common. Also what more proof do you need other than Anet themselves saying they don’t want to deal with p2p trading scams; this in itself indicates it was a big enough problem for their support team to deal with. If the system becomes implemented then they HAVE TO respond to players crying about losing their items from a scam. This is a waste of resources and time for them and the trading post easily fixes this mess, you can’t please everyone.

Also a side note on trading chat— yes you could turn off trade chat and use general, but the system would be abused because many players would not have chat competition in general chat so they abused the system by taking advantage of people who followed rules. Allowing the p2p trading would no doubt create the same problem in chat even if there were filters or chat channels. Rules will always be broken for those trying to sell an item and make money, just like an annoying solicitor.

Sure the trading post is not always the greatest for prices etc, but it has been the best solution thus far and has created an actual ingame economy that all players can follow, whereas trade chat creates confusion among players who don’t know pricing or don’t follow trading post economy fluctuations. You have a friend who you 100% can trust with a trade? then use the mail system—it is the best way to trade for lower prices to people you trust 100%— otherwise trade at your own risk.

Whenever you are not sure if you will be scammed or not, ask yourself…. why are they giving me a lower price than the trading post? what do they benefit from trading by mail? Sure the taxing, but sometimes you need to do the math and realize that maybe they would have benefited more from the trading post even with taxing— use common sense.

Too many Account bound materials

in Guild Wars 2 Discussion

Posted by: Gendou.9620

Gendou.9620

The simple solution to this is to just lower the amount dropped and some how compensate players so the end result in crafting with them gives the same amount of mats. Bloodstone dust for instance… you need 100 for one bar? but can only store 250, and lets be real here, you easily max it out from boss running before you even think of going to craft them all. Why not make 1/10 drop and make them cost 10 for a bar and apply a similar system to all of them. Yeah sure there are some exceptions, but maybe for ones that are already lower in cost to craft, make them have a much lower drop rate and craft multiples instead? In my opinion it makes no sense to have SOOOO many ascended materials drop in comparison to common ones.

When you hit 80, you..

in Players Helping Players

Posted by: Gendou.9620

Gendou.9620

HoT isnt about completing so much as it is in the core game. VB is a small portion of metas added to the game, so take a break from those goals, go deeper in the jungle and learn your masteries through exp in the metas and get into dragons stand for some fun. Not to mention masteries are also a big goal because you get gliding in tyria. So worry about ascended armor later, that can take longer to get than legendaries sometimes. Focus on the new content in HoT as well as dry top/silverwastes, get some of the living world story as well as the new story done.

Tradable Tomes of Knowledge

in Guild Wars 2 Discussion

Posted by: Gendou.9620

Gendou.9620

Beating a dead horse here, topic has been brought up already multiple times in multiple threads, probably gonna get closed

Living world delayed because of raids?

in Living World

Posted by: Gendou.9620

Gendou.9620

Maybe my topic was misunderstood, this isn’t a “the game is dead because I see no one in maps” post. The main idea was a question of are we being misled to believe there is loads of future content and plans, but in reality we are being milked along. Far too many big companies follow this same process when cancelling games where they say nothing, drag everyone along and poof decide they are done. The game isn’t dead, plenty of people play, but it feels like something is not being said.

It is NOT the content drought that is bothering me, it is the intent behind it that bothers me. I’ve played countless games that follow the same model where in the end you invest in a game that calls it quits spontaneously with no warning. This is not about waiting, it is about ethics, are you truly being honest to people investing in the game— Colin leaving was a sign of things but we have no vision of good or bad coming from it. Surely this can have a big impact on a company losing its voice, but why does it feel like the company is unaffected? Because it was played off, “don’t worry this is not affecting our plans etc” type of talk. You can’t just give them the benefit of the doubt by saying they are working hard and it isn’t easy; if you are a sensible person and look at all aspects with both history and current actions then you will see something is not adding up. It would be a shame to have it all die off while everyone is so invested in the game still.

Living world delayed because of raids?

in Living World

Posted by: Gendou.9620

Gendou.9620

Nope, not because of Raids. The Devs stated the reason Living Story was pushed back (it wasn’t Raids), and stated that few Devs worked on Raids.

Patience…something should be dropping quite soon.

Yes I understand we were told that, but considering the history of Arenanet not fully being honest, do you truly believe that? If a few devs can push out that much raid content, lore content etc, then that does not make any sense! If you want to compare amount released to developers used, then this living world has to be bigger than the whole expansion. You can’t help but be skeptical, actions are not reflecting the claims you say. I want to believe, but faithfulness can be quite detrimental and give false hopes. Why push something back? Why wait? It is easy to say because they want to make it right, but is that really why?

Side note to patience, soon led to weeks, months, and now almost a year.

(edited by Gendou.9620)

Living world delayed because of raids?

in Living World

Posted by: Gendou.9620

Gendou.9620

I’m curious to know really about the direction of the game after the few speedbumps arenanet has gone through with Colin leaving and cancellations of legendary weapons. It feels like Arenanet has lost faith in the core design of the game, and correct me if I’m wrong, it feels like raids have had a big impact. I don’t mean a big impact on the players, but on the direction the game is taking. Let’s be clear hear, I dont want the game to die— I want to love it, but I believe most people can agree that the relationship between living world and raids is not cooperating. Unless there is some giant content secret underway via expansion or living worlds releases it really feels like the game is sinking toward too many objectives. Living world season 2 gave some nice dips to new maps and content, but really is it necessary to take 9 months or more for one season? If raids are going to take this much development out of the open world then I am definitely not feeling too confident with the direction of this game.

Sure the core game before HoT was very limited in its abilities, but the world was vast and there was plenty to do. If we received a Cantha or an Elona map in the same respect I think the game would have been plenty fine. It is no wonder the core of the game feels…. lacking in some respect. The most important part of an MMO isn’t just the quality of the content— people seem to forget that the most important of an MMO is the vastness of the world itself! 4 years and the game feels the same size, looks the same size, and is the same size— just with a few less blurred areas. The world never grew, or as least it did not feel like it did. I don’t know if this was intentional because maybe they felt the player base wouldn’t match the world size? If so then make less servers? It really is becoming quite clear that the core experiences players bought is not running parallel to the core experience being produced. Every game needs to have all experiences run parallel, but when you have each piece pulling at each other it isn’t surprising to see them drain one or more pieces dry.

Raids will not save this game, PVP will not save this game, esports will not save this game. Sure Pvp could survive as its own game and take little to no budget to run, but the reason any aspect of the game has any soul is because of the core game, and when you lose that— the branches that have grown from it will die off too. I really want to invest myself and my money in this game, but with the cash shop and huge content drought(I was a big raider in WoW, but I didn’t come here to raid so no raids don’t count for me) it is feeling more like we are being milked. There have been too many stories lately with large developers creating a project only to be cancelled suddenly from lack of success. Can a developer please for once be honest and say where this is going? If things are just developing slow, that is fine! But if there is a delay in the inevitable to get some money before calling it quits, then as a supporter of Arenanet for 11 years I’d like to know.

As a side note, you can’t have a living world if the world doesn’t grow. You can decorate the world as much as you like, but still isn’t growth. Someone has to say it, but it pains me to do so.

Why not reuse old content during droughts?

in Guild Wars 2 Discussion

Posted by: Gendou.9620

Gendou.9620

In my opinion I don’t think any game has the excuse for this much content drought(especially considering this isn’t a free game), it is a cop-out to say people don’t like old content calling it “not new”. People always love the return of things. It has almost been a year and besides raids, no new maps or living story, cancelled legendary weapons, and really a lack of followup on promises.

We are coming up on a one year mark for HoT and still no living story. I don’t mind the lack of content the expansion gave, but to release nothing for open world in 9 months is plain ridiculous, the 4 maps gave only about a few months of content if you played casually. Sure there are the few people that say the expansion wasn’t worth $60 but I beg to differ on that. I think it was worth it, but I feel that when you develop content you can’t just have no follow up and cancel plans. Arenanet has potential to be better than this, but they make some weird decisions and make them with very bad timing. I don’t play this game for raids, I don’t play to grind out legendary items and pray for precursors, I play for the game in the now— the sprawling living worlds that exists at every moment. Why would you as a developer stray so far from the core of the game that drew everyone here to begin with? Quite frankly I am sick of the appeal to the meta(raids, legendary items, pvp leagues).

In my opinion I think the number one thing that makes players cringe is every week when Arenanet announces new cash shop items. There are WAYYYYYYYY too many releases of new items and rereleases in the news. Cash shop items should never have been news and it really puts up a bad front. To have 9 months of no new maps/living world ( Raids are not because they are made for a different audience ) and constant releases of cash content is just insulting to everyone who spent $60 if not more on the other higher priced editions; we put our faith in content releases and get bombarded by content that wants more money. Honestly this feels more and more like a kickstarter that always asks for more but gives nothing in return.

I stopped playing when raids were getting released because I did not play this game for group content(that is why I left WoW, to escape the madness). I played guild wars because I could jump in and out, which is guild wars at the core since day 1 back in 2005. If a new expansion is announced I quite honestly am not going to recommend it to anyone, because the company has not been delivering. Either let it die or bring back the core, quit appealing to the few.

Condition damage

in Guild Wars 2 Discussion

Posted by: Gendou.9620

Gendou.9620

There would be no point in making conditions similar to others in that respect. Every condition however needs to be unique, and yes torment/confusion don’t really feel that way.

In my opinion torment should be a condition that punishes those who ignore condition removal. Slow ticking damage for the first few seconds but then ticks for the remainder of the damage in the last few seconds. Another option maybe is to treat torment like spiteful spirit in GW1, which means if you cast spells while torment is on you, then it damages everyone around you, while also maintaining the DoT on yourself.

Confusion on the other hand is definitely not punishing enough. This however should not be a damage over time, but I feel should relate to its original hex in GW1. This should work like stability stacks, but in reverse. Every skill you use does heavy damage to you, but each spell/attack you cast removes one stack. To have a fairness in this respect, make instant condition removal spells remove the condition before the damage ticks, so you don’t kill yourself and leave a spot where you have no way out. It doesn’t make sense why confusion does damage over time, it feels like a filler to an unfixed problem.

Arenanet should just stick to its core game for answers, rather than creating new radical ideas that have no experience beyond simple testing.

Medic Ceera needs a slap *possible spoilers*

in Guild Wars 2: Heart of Thorns

Posted by: Gendou.9620

Gendou.9620

Someone needs a quaggan hug!

Reduce unnecessary clicking

in Guild Wars 2 Discussion

Posted by: Gendou.9620

Gendou.9620

May I recommend a CPM training program. You will increase your CPM from 30 to 300 in just 30 days guaranteed. For no money down and 3 easy payments of Globs of ectoplasm, you too can become a CPM master.

Machined warhorn?

in Players Helping Players

Posted by: Gendou.9620

Gendou.9620

I’ve gotten from a noxious pod after opening like 300, but as for most of the collections, just finish the DS meta event and open the giant chest. It is a win win really, because you still get tons of stuff from opening pods.

Making Map Completion Transferable

in Guild Wars 2 Discussion

Posted by: Gendou.9620

Gendou.9620

Or just.. play the game?

What profession suits me best?

in Players Helping Players

Posted by: Gendou.9620

Gendou.9620

Dire stats, burn elementalist with scepter warhorn is what I use to solo anything and everything. I use the superior rune of undead, which is also an easy to acquire/cheap rune. I solo dungeon runs in most paths, solo champions, and even tank super bosses. Not only are you super tanky, but you are flexible to healing, deal nasty burst conditions in an aoe fashion, and can even CC if necessary. There isn’t any situation he isn’t built for, and I most enjoy tanking the commanders in dragons stand while dishing out major burns. Fire-Earth-Tempest are my specializations. I can specify everything else if you are interested.

PS- Yes the damage is quite bursty even for conditions, tempest is nasty strong

Player chatter - thank you!

in Guild Wars 2 Discussion

Posted by: Gendou.9620

Gendou.9620

But but…. how will I tell the world I am faster than a centaur?

PVE not competitive enough.

in Guild Wars 2 Discussion

Posted by: Gendou.9620

Gendou.9620

The premise of the entire game story is unification of the world to fight a common enemy/goal, how is PVE turning into open world pvp relevant? This isn’t WoW with horde vs alliance, I think you commented on the wrong forum for the wrong game.

Feedback: Shared Inventory Slots

in Guild Wars 2 Discussion

Posted by: Gendou.9620

Gendou.9620

Dude…. resize your inventory window, that is so small—no wonder you have to scroll. I just combine it all into one window, wayyyyy easier. Also, click the gear and merge the backpacks, saves you loads of trouble.

Guild quit the game, HoT is stale?

in Guild Wars 2 Discussion

Posted by: Gendou.9620

Gendou.9620

You do realize there is a big difference between MMO and MMORPG

Guild quit the game, HoT is stale?

in Guild Wars 2 Discussion

Posted by: Gendou.9620

Gendou.9620

The MMORPG market has been dying for years for EVERY game, case and point. Even blizzard, as successful as they are, admitted their legendary project titan had to be cancelled after 7 YEARS of development because they believed it would fail in today’s market. Everquest Next, also cancelled, because the veteran devs believed the same idea. When a top company of PC games has to cancel their gem in the works, you know it isn’t the game, but the market itself. MOBAs and quick action games have been literally dominating the market. Guild wars 2 isn’t going to die, but no MMORPG is going to thrive like in the past in this market.

I think everyone should be grateful Arenanet still attempts to strive in such a dangerous investment, in my opinion at least, because in 10 years I don’t think MMORPGs will have a place in gaming.

(edited by Gendou.9620)

Short bow to more classes

in Guild Wars 2 Discussion

Posted by: Gendou.9620

Gendou.9620

Well different classes have different uses and side abilities to make up for lack of weapons; elementalists get 4 skill bars per weapon, and new weapons means you need to add traits to go with it which adds a whole level of rebalancing etc so it can apply both as a use and have synergy taken into account.

I think the initial problem with this isn’t the shortbow; I think the problem is with the idea arenanet has with every class filling every role— condition dmg with this weapon. It becomes a sub-par, fill-in-the-blank weapon that doesn’t do justice as usefulness goes. It isn’t a bad weapon, but people love capping out their dps and find zerker or similar builds to work much better than condi on ranger.

Instead of using weapons as a focus on the type of build that should be used on them, traits should be the customization of how you use your weapons— for instance….
On staff druid you can go full heal for fun, or zerker aoe large groups of mobs. This is applied through how you build your masteries, and when they implemented elite specializations, you have 2-3 different ways to build the new trait line with the new weapon. However, this was not applied to the initial release of GW2 and people now are wondering why some weapons feel useless compared to others. Some say elite specializations are superior, but I think the fresh design of elite trait to weapon builds is more flexible and welcoming.

Arenanet did say they did a lot of reworking for the original framework with HoT release of how the game works in both combat, traits, weapons etc, so I think a lot of things will be tweaked in the future— shortbows for sure.

In my honest opinion shortbow should be more for dueling/control, not condition. Trap rangers were originally the condition dealers for guild wars 1, and they even had ways to spread some effects with bows. I think rangers are just having an identity crisis because the way they applied conditions in guild wars 1 was completely changed due to how conditions work with the mechanics of this game, which made the conditions utterly useless for them(Guild wars 1 conditions were far more dangerous, especially from rangers).

What WEIRD stuff do YOU do in-game?

in Guild Wars 2 Discussion

Posted by: Gendou.9620

Gendou.9620

I shoot and bark at things that aren’t there ( but I believe there is something there — WOOF)

Merchandise Ideas - Open (even if the survey is closed)

in Guild Wars 2 Discussion

Posted by: Gendou.9620

Gendou.9620

I really wanted one of those awesome heart of thorns shirts— seen a lot of youtubers etc with them. Also would be awesome to have a sort of a colorful cartographer poster map of Tyria. I also agree about having vinyls of all guild wars music, but more importantly I think you guys need to release an awesome discography of all your music(GW1 and 2)— INSTABUY

Which Title Do You Display? and Why?

in Guild Wars 2 Discussion

Posted by: Gendou.9620

Gendou.9620

My elementalist, Flameseeker, because I burn things, I burn everything, with flames, so I seek flames to burn with— Flameseeker. Sizzle.

Make GWAMM characters from GW1 Heroes in GW2

in Guild Wars 2 Discussion

Posted by: Gendou.9620

Gendou.9620

This is an MMORPG, GW1 was not that model, you bought a game that is made to be multiplayer for a majority of the content.

It is like buying a car and asking for it to be a plane.

Player: “But if you would just take it back, throw some wings on it, people would be able to fly and it would bring you more money— it is a golden idea!”

Salesman: “Sir the car has been built for ground transportation, and there is no infrastructure in this world for anyone to be having a flying car, and it seems like that would be quite dangerous.”

Player: “Please! I am really bad at driving around cars, they drive so close to each other and I always get into accidents— I have no intention of improving my driving, can’t you just cater to me?”

Salesman: “Well sir maybe driving a car isn’t fit for you, perhaps you could take the bus?”

k I’m done..

Afk farming

in Guild Wars 2 Discussion

Posted by: Gendou.9620

Gendou.9620

Is afk farming really that important? They even added a quick daily to make tons of gold now; do us all a favor and please don’t contribute to an already ongoing problem.

Hero’s Choice Chests

in Guild Wars 2: Heart of Thorns

Posted by: Gendou.9620

Gendou.9620

Are bosses dropping the chests again? I took a break while the exploit was resolved and since I was burnt out I might as well take a breather. 18 days later and still aren’t dropping?

Hall of Monumental Frustration.

in Guild Wars 2 Discussion

Posted by: Gendou.9620

Gendou.9620

Lets get something very clear here, the hall of monuments system was not made to honor anyone who bought GW1 as a sort of pay-to-acquire extra gear. Arenanet clearly stated the hall of monuments was implemented for long time veterans who achieved a long list of titles, mini-pets, special weapons etc within the GW1 game. This was never intended to apply to anyone who just owned the game and rarely played. It was to reward players who dedicated themselves both time-wise AND money-wise to the growth of guild wars following into the second game.

You are confused? Well then the feature wasn’t made for you is the obvious answer. I myself spent thousands of hours in guild wars 1 and feel great with the rewards I got, and I am glad Arenanet made a feature to appreciate players such as myself that stuck with them through all the years and success they achieved. Why should you be entitled to rewards without any work put in? People worked hard to get these rewards, so either get over it or put in the time to get them yourself(Don’t expect anything from delving in for a week or two; players like me spent YEARS, they are called “achievements” for a reason).

HoT vs Core = Unfair Advantage.

in Guild Wars 2 Discussion

Posted by: Gendou.9620

Gendou.9620

This is just going to derail even more at this rate. Let us just end this stupid debate of quite frankly ignorance from frustration. You cannot apply pay-to-win to buying an actual expansion or game. Pay-to-win is a phrase used where micro transactions can be used to gain an advantage over other players; expansions are not micro transactions.

If anyone truly believes this is not true then why don’t you take real facts into account.

When WoW releases an expansion you are no longer valid in max level play and need entirely a new set of gear. The same goes for any MMO that releases an expansion; you are thrown into a pool that cannot even participate in max level play or use your current gear in the new expansion pvp. Guild wars 1 included also released expansions where you couldn’t play the new classes or skills unless you bought the expansion. So ask yourself is this “pay-to-win”? The factual answer to the “coined term” is NO —big flat NO.

Most games that are ongoing with expansion content will always make old content obsolete, but guild wars in sense has made an advantage with minimal damage to core players.

If you do not want to buy an expansion for the game you are currently playing, then you have no right to criticize others while whining about your struggles and blame a company for wanting to expand their game. This only proves that you do not want to invest in the game, and if this is true then you are attempting to impede progress on a game that is trying to always improve. No company is going to stop producing new expansions because a few people complain that they don’t want to pay for it.

Would you rather guild wars didn’t add ANY content or ANY expansions? Because if you think this then I am sorry you are severely outnumbered by the community who does want this.

(edited by Gendou.9620)

People not using CC

in Guild Wars 2: Heart of Thorns

Posted by: Gendou.9620

Gendou.9620

I think you are misinterpreting the actual reason why people don’t use CC. After doing the boss and trying to organize better CC it became very clear and vocal as to why this wasn’t happening. People UNDERSTAND what CC is, but the problems I discovered over months are as follows

1.People don’t want to use builds that include CC because damage builds are what they use.
2.People assume others will CC for them.
3.People just don’t care, and this is not a negative statement. I have had the same thing happen many times over where people don’t like leaders and they jump on anyone trying to win the fight with kind of the same attitude you find in MOBAs. They don’t like being told what to do or how to play etc. People multiple times have literally said, they don’t care about CCing.

The game does not need tutorials, because the minor issues are overshadowed by people who just don’t want to CC or care to. People want an easy hit 1 key, or spam buttons with a zerg. Sad truth is this will never change because as long as they can win the fight, why change it? World bosses are a good example of spoiling people; long fights can be boring and why try if you can’t lose. As many say, this is the casual aspect of the game, but I beg to differ; this is a lazy afk fighting method that really needs to leave the game because it sets a bad trend when actual mechanics are put into the game. The mechanics aren’t difficult, but when you are spoiled with afk world boss content then anything can seem difficult.

Why I believe gw2 fails miserably...

in Guild Wars 2 Discussion

Posted by: Gendou.9620

Gendou.9620

I have the best armour and stats at the moment, and i’m happy with everything. But I just sat back in horror as I watched a level 15 icebrood elemental in a low-level region remove half my health in a few seconds.

If they ever decide to make a gw3 I hope they get rid of that stupid scaling system, because it really makes the game look like child’s play.

Even if my health suddenly drops from 20k to 1.5k, I would expect a low level enemy to struggle against a level 80. My suspicion is that levels are actually meaningless in this game.

I’ve posted on this topic before, and I’m posting again because this is something that is still bugging me.

Did you ever think for a second that what is affecting you does not equal guild wars failing miseraby? No I would assume not.

Secondly, this scaling system makes the game look like child’s play? That phrase means the scaling system makes the game so easy even a child could do it, but you claim that you “sat back in horror” <———- (what?) and a low level mob owned you in a few seconds?

To reiterate what you said, the scaling system is child’s play, and you got beaten by something even a child could do?

Do us all a favor, don’t waste the time of people on the forums with trolling and ranting about things you intentionally remain ignorant about. Levels make you stronger, levels increase the talents you receive, and 60+ exotic level gear which low levels cannot wear. Higher level mobs have more aggressive and powerful abilities, some hard to dodge, and have higher health scaling compared to lower levels. If you are dying I suggest you don’t intentionally stand in an AoE that takes 3 seconds to kill you, or should I say only halve your health, only to come on the forum and complain how “child’s play” is killing you because of NOT dodging and then blame this on the scaling system with this obvious red herring to spark forum negativity.

Fact: People don’t listen to you if you make a poor argument with intentional faults in your data to prove a point.

I realized that gw2 is not p2w.

in Guild Wars 2 Discussion

Posted by: Gendou.9620

Gendou.9620

Before this topic goes any further, I think it needs to be said that Pay-to-win ONLY is attributed with a microtransaction that allow you to gain an advantage over others due to people pouring in large sums of money that they have(iOS cash cow games that let you progress quickly or gain power quickly for example). Pay-to-win does NOT apply just because you have to pay for a game.

Dominator's Weapons

in Guild Wars 2 Discussion

Posted by: Gendou.9620

Gendou.9620

Normally I’m not one to complain about black lion skins or anything outside of WvW, really, but I’ve got something that’s been kind of bothering me.

My friend recently bought himself the Dominator’s Staff. It’s really a great skin and the colors are quite nice for certain character designs, such as one of my characters. However, and here’s the major concern for the weapon designs I’m seeing more and more: it seems like a lot of these skins are just recolors of other skins, not new skins altogether. That’s a huge let down.

Look at the Dominator’s Focus or Longbow. Tell me you haven’t seen those skins before in this game (in different colors). The focus looks a lot like a number of other foci, but I’m mostly thinking of the longbow looking an awful lot like the ascended longbow.

Maybe I’m just overly tired while looking at these things, because realistically how many times can you reinvent the longbow (and like I said, some of them look really cool) but some of these skins are disappointingly similar to the skins we’ve already got aside from color. How many foci do I need that are little triangular dagger-like things in my left hand?

As much as I would like to agree, dominator weapons have no similarity to any ascended weapons, or any for that matter. If you compare them side by side, there is nothing similar, at all. As for focus weapons, yeah a lot of focus skins have similar concepts, but your point really fails to prove any point with your statements. A focus is usually a representation of the magic or theme of magic you are casting. In some cases you could say it might represent your character based on how you wish him to be— which is why there are plenty of skins to choose from. I like double spike looking foci because it represents power in my opinion.

Sure some skins are revamped in form of the weapon they wish to represent, but the points you make have no correlation to the facts you state. Yes longbows should look like longbows, and daggers should look and feel like daggers— that would be the intended concept behind them. Honestly the dominator weapons are a breath of fresh air in terms of weapon skins because some sets like plasma(jedi would be disappointed), soaring, merciless etc felt underwhelming and screamed of low-res lazy texturing, but were not re-skins to say the least.

This set is definitely more unique than most, but I feel as if your argument is more misguided than it is clear. If one thing is true, you are always seeing more and more skins.

Temporary content needs to stop

in Guild Wars 2 Discussion

Posted by: Gendou.9620

Gendou.9620

I think it is clear to everyone right now that guild wars 2 is in quite the pickle as of the past 6 months, if not even longer. Major problems discussed mostly include lack of content, disconnect from the community, and unclear future goals. I feel like fixing these problems would be near impossible because really there is no short term fix that will create a long term effect, and as of right now time is not on Arenanet’s side.

If there is one thing everyone can agree on— there are specific instances in content that really brings joy to the individuals. Delivering what everyone wants is impossible, but it is up to the player to find their niche. All MMOs are the same in that aspect whether it be questing or PVP, or maybe progression in raiding. This expansion has really been an eye opener for both devs and players alike. It shows the capabilities of how successful and detrimental content can really end up being. This all started with the price tag of the content, and thus the rioting of the forums/reddit began. HoT hands down has more saturation of content than the core game, but lets be clear here— saturation does not mask the small corner of the jungle it takes up. Disagree with the price point arrogance on Arenanet’s part, but lets not sink into a biased opinion and call the content rushed or just plain bad because of our sour wallets.

So what is with the topic title? Really I think this is where all of this mess started. Living world seasons have clearly shown the worst company decisions ever made. HoT is an amazing game, but really we all feel shorthanded because of how it is being delivered. Putting aside holiday events like Christmas etc, how much content has been released and then taken out of the game? Well I decided to make a list of content that includes maps, dungeons, or living events, but I am not including town activities that are just story bits… ( going to separate living world into pieces because I feel calling it one content piece is just wrong)

-Flame and Frost living world events
-Sky Pirates of Tyria story dungeon
-Bazaar of the four winds map + events
-Queens Jubilee/Arena
-Super Adventure box + back to school return
-Tower of nightmares + dungeon instances
-Origins of Madness – World boss +instances
-Escape from Lion’s Arch event
-Battle for Lion’s Arch event + Breachmaker fight

And many more..

Honestly seeing all this content makes it feel larger than the expansion itself, and this doesn’t even include the little lore pieces added between them. The game has become very linear in where the end game is, but when all of these different things were around it always felt like there were places you could go with exciting things happening.

I understand the need to feel like the world is changing, but the game development is worthless if content is just scrapped. We’ve reached a point where everyone is now seeing the detrimental effects of living world. Content is temporary and time creating that is wasted. HoT would have been a full expansion if you included this list, but it was all scrapped for immersion. It is no wonder the Devs feel like the expansion is content filled; they are seeing this whole process as part of a big plan, and for them there is never lack of anything. As a player however it is just ripples of content with a slice of an expansion. This is where the disconnect with the community comes from; as a developer you may see work all the time and it feels like there is always something changing or being made, but as a player we don’t get that feeling— it is just waiting, and waiting, and waiting, and releasing temporary content, taking it away, and waiting once again.

Enough with the hype trains and mystery futures the game holds. It is always “we can’t talk about this just yet”, “there is a surprise in store”, “there is more to come” etc. Temporary content, including living world DOES — NOT — WORK. It has become evident to everyone that spoonfeeding is never going to work, playing ignorant to adventure box ever returning is pushing people away, the legendary weapon promise is pushing people away, the WvW changes that “are coming” is pushing people away. Arenanet needs to stop living in the past and focus on the future. You wanted a living world, but it isn’t a living world if the game soon becomes a ghost town. You don’t need temporary worlds for immersion! Immersion is created when a player becomes invested in the world. We aren’t 5 years old, we understand the world changes as the story progresses-- you don’t need to take away content to prove that! Know what makes any game fun? When you can play it again. How many games did you play as a kid where you had tons of save files just so you could replay the cool parts again? Well not in this game, that year of content is GONE— forever. Living world? That is a dying world.

I myself missed much of the content because it left so quickly; I never got to experience it all again. Sure we have season 2 story on save, but that is about it. I apologize if this sounds a little too ranty, but everyone I used to play with has left the game. They all left for the same reasons, all of the above. What is the point of all of this, why is so much held back from the player? Why are such ridiculous limits placed on content? I say all of this because I always supported this community, but really I don’t want to waste my time if this continues. Quit trying to fill everyones needs and just let people find their own niche. Bring all the content back!— as players who supported you through everywhere, we deserve it.

Suggestion: Monster Colosseum

in Guild Wars 2 Discussion

Posted by: Gendou.9620

Gendou.9620

I’ve seen many threads about people complaining that HoT content is too hard, or some say isn’t and people should “get better”. To play along with lore and how the pact(including yourself) learns about the jungle through mastery, then why not add a sort of colosseum like the one in NE Gendarran Fields, but in larger arenas. Allow players to choose difficulty of the monster (regular, veteran, champion), and also choose the number of them(varying of course for some). Spectators could watch and even give advice. It would play so well into how the mastery system is(minus needing mastery points for it), and this could even be a part of dailies and events; maybe monsters break loose from time to time. What better way to test out masteries vs chak, beasts, or even mordrem.

Some monsters are so easy to fight once you understand how they move and use abilities; before learning monster techniques some seem very overpowered. How does one fight a smokescale? a hoard of raptors? packs of bonebreakers? How will you fare against a champion, or maybe even a few at once? This could open up some interesting contests and events similar to the arena in EotN from GW1. I’m interested to maybe even see adventure-like leaderboards to see who can do what against all odds. This was already done with the Queen’s Arena against bosses— thoughts anyone?

~Don’t change content, train the players. Make it fun.

Is GW2 free now?

in Guild Wars 2 Discussion

Posted by: Gendou.9620

Gendou.9620

New players will have a great time with the game, but old players are jaded and tend to take content out like pieces of gum. The game has so much more since its original release including skill overhauls, talent overhauls, new areas etc. Even without the expansion you get your moneys worth considering it costs $0. Level 1-80 no time limit trial for him, I’d say that is a good investment considering the expansion only adds like 10% more content. Free accounts have some annoying restrictions to chat, but same room co-op you won’t notice the difference. I think the only downside is not being a payed account is that you can’t give him items or gold(even through a guild). He can however use the trading post to make money from basic goods to progress crafting.

Sick of the direction the game has taken

in Guild Wars 2 Discussion

Posted by: Gendou.9620

Gendou.9620

It is unfortunate your experience has made you feel this way about the game, but really this is Arenanet’s game and if they want it this way it is their choice. There really isn’t a single MMO I can think of that doesn’t have large amounts of cosmetics or satirical content that is silly. I mean what exactly do you play a game for? Complete utter immersion? Companies don’t make games that apply to just one type of person— hence why there are cosmetics for both people who like or dislike wings on their back. Hair color shouldn’t be something you complain about because people in real life with real jobs have pink hair or glitter. I don’t know what to tell you but in my honest opinion it seems you have become a bit jaded in your views— hypercritical.

PVE- Kill a dragon: Yes that has been the premise before the game was even released, but if you played the game there is more to the story than just dragons(unless you truly are that jaded and blindeyed)

PVP- 3 rotating maps: I’m assuming you mean WvW, and if you do there is a huge difference between pvp and WvW. PvP has 6 rotating maps, 1 team map, and 1 new gamemode stronghold map. WvW has yes 3 rotating maps, but also eternal battlegrounds, edge of the mists, and obsidian sanctum, 4 unique maps.

Lore- GW1 to GW2: Yes the lore is different from GW1, but you can’t just throw in that much content so quickly. The lore isn’t gone, but after hundreds of years 99.9% of the population with that lore is gone; all that remains is a few npcs and remnants of what was once alive before the dragon awakenings. GW1 lore had nothing interesting about the dragons really so it makes sense that the lore separates after the all the destruction. Plenty of lore is present, but maybe that just doesn’t appeal to you? Your right this isn’t the same game, wasn’t meant to be, but is in the same world with its own new conflicts.

Everyone has their own opinion but if you base your statements on ignorance of what is actually in the game, then I don’t see how you can make a point? Misplaced facts and jaded statements really are not a good way to make valid arguments(let alone make you sound relevant). My only gripe with the game is the speed of content releases. I try not to be jaded when I criticize, because when you think about it… If all the content in the game now was at the initial release of the game(core), no one would complain, but people have been around so long that they chew up and spit out content like gum.

This game has no monthly fees, so if you feel burnt out go play another game and come back later when more content is released. The game isn’t going anywhere and you are free to go wherever you want. How many old games do you take breaks from and return to months or years later? Plenty I’m sure.. So I don’t see anything wrong with suggesting it. Does that make those games you leave “bad games”? No it doesn’t. Is this a low content game? Well I paid 120$ for this game in total— Got 3 years out of it, thousands of hours, which leaves me with about 16-20 hours per dollar spent minimum— Sounds like value to me.

[HoT Spoilers] Hypothesis on season 3

in Guild Wars 2: Heart of Thorns

Posted by: Gendou.9620

Gendou.9620

I’m in the firm belief that every time an elder dragon dies it floods the world with magic; this creates weird reactions such as ones seen in spirit vale. In turn I think this creates a kind of wild magic? More or less magic that isn’t easily harnessed but more naturally occurring on its own. This is kind of like when something dies or w/e and the dragons come to harvest magic from the world after it has been accumulating. So maybe it is possible that there are even more dangers to defeating the bigger predators? (AKA elder dragons)

Wishlist for future Expansions

in Guild Wars 2 Discussion

Posted by: Gendou.9620

Gendou.9620

  1. for me is to stop flooding the gem store with hordes of weapon skins and make them craftable in the game. Hundreds and hundreds of skins, and most that never see the light of day. Cosmetics are one thing, but weapons should not fall under that category as a monetized item(unless of course themed ones such as story NPC skins etc). All crafting achieves is a monochrome set of ascended weapons, one skin pretty much, and for exotic 400s, one skin set. Crafting has become less about crafting, more about how much exp can I get an alt. Id rather not grind gold to get skins… considering how lackluster content releases have been it would be more appealing to everyone if time spent salvaging hundreds and hundreds and thousands of loot actually benefited crafting in some way (HINT hundreds of weapon skins you could craft HINT).