Why I believe gw2 fails miserably...

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Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

I have the best armour and stats at the moment, and i’m happy with everything. But I just sat back in horror as I watched a level 15 icebrood elemental in a low-level region remove half my health in a few seconds.

If they ever decide to make a gw3 I hope they get rid of that stupid scaling system, because it really makes the game look like child’s play.

Even if my health suddenly drops from 20k to 1.5k, I would expect a low level enemy to struggle against a level 80. My suspicion is that levels are actually meaningless in this game.

I’ve posted on this topic before, and I’m posting again because this is something that is still bugging me.

ADDENDUM: some of these mobs are actually killing me quicker than level 80 mobs.

(edited by Cedric Ambidexter.9174)

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Posted by: warbignime.4610

warbignime.4610

nop, this is exactly what I love about gw2. even im max level, low level maps still bring a kittenallange and stay relevant.

Some must fight so that all may be free.

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Posted by: Sartharina.3542

Sartharina.3542

I have the best armour and stats at the moment, and i’m happy with everything. But I just sat back in horror as I watched a level 15 icebrood elemental in a low-level region remove half my health in a few seconds.

If they ever decide to make a gw3 I hope they get rid of that stupid scaling system, because it really makes the game look like child’s play.

Losing half your health to an enemy is child’s play? I agree! Just not on the part of the game, and more on the part of the player. The scaling system is awesome, and keeps the entire world fun to explore.

Even if my health suddenly drops from 20k to 1.5k, I would expect a low level enemy to struggle against a level 80. My suspicion is that levels are actually meaningless in this game.

Your suspicions can be confirmed. Levels are more of a lightly-oblique (More horizontal than not) system used for gating skill/trait acquisition than a vertical “Bigger Numbers for the sake of Bigger Numbers” one, though it still has those as a vestigal remnant of the old (And IMO boring) leveling model.

I’ve posted on this topic before, and I’m posting again because this is something that is still bugging me.

Maybe you should have paid attention to that widely-touted detail before buying the game?

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Posted by: Figlilly.3907

Figlilly.3907

It fails miserably? I do not think so.

The level scaling is the best thing about GW2. The low level areas stay relevant no matter what your level so you can help out guild mates or new players without stealing all the kills. Of course a real level 80 has the advantage of high level armour and weapons that a true low level does not have so there is still some imbalance, but on the whole, it is a great system.

No one-shot killers in this game, OP.

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Posted by: RoseofGilead.8907

RoseofGilead.8907

In your first two sentences, you complain that a level 15 mob nearly killed you. Then you say that the scaling system makes the game look like “child’s play”. What?

Anyway, the scaling system is there for a (good) reason, and I’m glad it’s there. It keeps us 80s from completely plowing through mobs before the at-level players can get in a hit in. Even with the scaling, you still can have a hard time getting credit because things die so quickly to all the 80s around, but it’s way better than most other MMOs.

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Posted by: Redenaz.8631

Redenaz.8631

I’m a huge fan of the scaling system, because it lets me go wherever I want at max level without feeling like a waste of time. Back when I played Everquest, I had a favorite zone that I eventually leveled out of, so that the enemies died right away and I no longer received any rewards for playing there. I moved on to a level-appropriate zone, but it was never as much fun after that.

I might not be able to just faceroll enemies everywhere, but I definitely feel a lot stronger than I did originally. Even with scaling, I have better gear, I have a better build, and I’m simply a better player than I was when I started. That’s enough advantage while still being enjoyable.

~The Storyteller – Elementalist – Jade Quarry~

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Posted by: Dalaric.3962

Dalaric.3962

Yeah I’ll agree with how it is right now. It’s no challenge if you’re going back to previous low-level zones and not taking any damage, while killing everything with one shot/hit. Therefore it isn’t about skill anymore, but rather who has the best gear.

Many zones will become meaningless or too easy once you hit 80 if that were the case. At level 80, you should already be maxed out for any low level zone in terms of scaling, and should have no issues with the mobs there unless you’re facing a large number at once or stand there and don’t dodge.

The leveling system is more based on being able to tackle new zones in my opinion and gradually progress through the world map.

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Posted by: penelopehannibal.8947

penelopehannibal.8947

I have the best armour and stats at the moment, and i’m happy with everything.

I’m not psychic, and not everyone who plays Guild Wars 2 is a ‘pro’. Some of us noobs need a bit more user-friendly experience.

I’m confused, one minute you’re new. The next minute you’ve got maxed armour.

In any case, I think the downscaling is one of the best things this game brings to the table, allowing for higher level people to re-visit earlier content, without having it too easy, and without it affecting lower levelled players since we share the same areas.

Blood & Merlot [Wine]

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Posted by: Hybrid.7059

Hybrid.7059

A level 15 mob almost kills you even though you have max armor and stats. Therefore this game is child’s play. Dat logic tho.

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Posted by: IllegalChocolate.6938

IllegalChocolate.6938

How the hell do you get destroyed by a low level icebrood elemental as a max level character in BiS gear of all things. I am literally convinced someone could approach you IRL with a crowbar, tell you that he’s gonna swing his crowbar at you, then proceed to do it in almost slowmotion, and still hit you with it.

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

The last time one of my max levels got killed by a low level mob…….I’m not sure actually when that was. Probably from doing something like yolo-running into a group of vets and friends. Other than that, you really shouldn’t be dying that often in the low level areas. I suggest you check your traits and your build.

Be careful what you ask for
ANet may give it to you.

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Posted by: Andraus.3874

Andraus.3874

For everyone that missed out on the original thread

https://forum-en.gw2archive.eu/forum/game/gw2/Something-is-seriously-wrong-when/first

Why we needed another is beyond me. OP is very much the minority and comes across as abrasive in most posts. It seems this is more directed at stirring up drama but of course that is hard to tell over the Internet.

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Posted by: Vukorep.3081

Vukorep.3081

I
Even if my health suddenly drops from 20k to 1.5k, I would expect a low level enemy to struggle against a level 80.

except you arent a lvl 80 anymore at that point.

If you have a hard time then try playing a lvl 80 in blue or green gear,heck try it on white gear. After that go to a lvl 80 zone with the same lvl 80 white-green gear and see if it feels similar.

The core tyria zones and mobs are as easy as they get considering most of them dont even have any kind of special attacks and just attack you normaly once every 3 seconds. And those who do apply a single bleed stack that deals no dmg for 1 second.

You also forgot to mention you most likely play in a full glass cannon (no additional armor or vitality) build… i dont understand people who have 0 armor and 0 vitality on them complain about getting 2 shoted…..

To sum it up; Level/stat scaling is great for this game. Get some toughness and vitality and learn to dodge what little hard hitting attacks those slow dumb ai(compared to hot mobs) mobs have. Also change your build to have a few defensive abilities with cc, protection, regeneration, stealth ect. And perhaps also stop pulling 15mobs on you at one time.

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Posted by: RedDeadFred.1256

RedDeadFred.1256

Were you afk? You’re leveled down, but you’re still waaay stronger than anyone who’s actually at that level… When I’m in low level zones, I don’t even pay attention because everything dies with almost no effort. I guess if you’re doing a world boss, you could get killed, but that’s hardly the same as dying to some random mob.

I’m sorry to say, but the only reasons I can think of is that you’re trying to make an issue out of nothing, or that you’re really, REALLY bad.

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Posted by: Mahaedros.7085

Mahaedros.7085

sorry, but unless you give more specifics on the event, at this time I would say you surely could overcome the challenge you faced solo with more practice

The only thing necessary for the triumph of evil is for good men to do nothing – Edmund Burke

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Posted by: bLind.6278

bLind.6278

Odds that in 3 months the OP went from level 54-80 on his mesmer, got full ascended in a correct stat combo, and then still struggles with low level monsters (which are probably attacking his clones anyway)?

Anyone?

One foot out the door, yet again.

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Posted by: WeedyZeGreedy.8635

WeedyZeGreedy.8635

Why is this an issue again? It was one of things advertised prior to release that even low level maps could retain some playvalue. I really hope what you ask for will never happen.

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Posted by: Dante.1508

Dante.1508

Why gw2 fails miserably…

One word: Grind.

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Posted by: Fluffball.8307

Fluffball.8307

What’s especially hysterical is this guy is talking about core Tyria maps. Er, ya. Level 80 maps are a joke in core Tyria and this guy can’t handle Wayfarer Foothills.

I hate it when people cry troll to anyone with a dissenting opinion, but I think that’s what this is.

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

I have to wonder OP how you’re playing if you’re having that much trouble with such a low level mob. Are you moving around? Dodging? Or just standing there beating on it? This game has active combat where you’re supposed to block or dodge attacks and if you’re standing there, not moving, the mob is going to damage you.

This is an old video from back at launch but it talks about combat and strafing in this game. I suggest you watch it.

Be careful what you ask for
ANet may give it to you.

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Posted by: Fluffball.8307

Fluffball.8307

If someone can create a level 80 build that loses to a level 15 enemy while doing absolutely positively nothing but autoattacking, I would be impressed.

Stand in front of level 15 wolf, autoattack, go watch Game of Thrones. If you lose the fight, you win the challenge.

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Posted by: SirDrygan.1823

SirDrygan.1823

I have the best armour and stats at the moment, and i’m happy with everything. But I just sat back in horror as I watched a level 15 icebrood elemental in a low-level region remove half my health in a few seconds.

If they ever decide to make a gw3 I hope they get rid of that stupid scaling system, because it really makes the game look like child’s play.

Even if my health suddenly drops from 20k to 1.5k, I would expect a low level enemy to struggle against a level 80. My suspicion is that levels are actually meaningless in this game.

I’ve posted on this topic before, and I’m posting again because this is something that is still bugging me.

Get good….. ….. just kidding

ok, seriously.

I main an Elementalist….. and going into low-level region, I usually get one-shotted by some mobs. Not every mob, but most will take 90% of my health in 1 or 2 hits. Some will down me in 1 shot. How I try to overcome this? I use a staff, so i use burning retreat as much as possible. I rarely change attunement, unless it is necessary. So, I customized my build to do burning damage as fast as possible. And I burst them down at range with lava font, fireball and meteor shower and flame burst for burning damage.
So, there you go. I hardly had problems at low level region……….
This is just my experiences……… and I don’t find it hard at all……

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Posted by: Healix.5819

Healix.5819

Damage is multiplied based on the difference in level. Normally when downscaled, you’ll be above your target’s level which will make them far easier to kill and allow for everyone’s favorite 1111 spam. The higher the level they are compared to you however, the lower your damage becomes while the more theirs increases.

You can easily get facerolled by enemies if the event is upscaled, which in this case would have been a level 12 vs 15. On one of the lower defense professions, I can see an elemental dealing half your health in damage, because that’s what they do when I’m leveling in higher areas. Likewise, there are a few areas in the game where the boundaries aren’t set properly, so there’s gaps where the area’s maximum level is several levels lower than the nearby enemies. There’s also some places where the opposite is true, allowing you to 1 shot enemies as if they were critters.

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Posted by: Gendou.9620

Gendou.9620

I have the best armour and stats at the moment, and i’m happy with everything. But I just sat back in horror as I watched a level 15 icebrood elemental in a low-level region remove half my health in a few seconds.

If they ever decide to make a gw3 I hope they get rid of that stupid scaling system, because it really makes the game look like child’s play.

Even if my health suddenly drops from 20k to 1.5k, I would expect a low level enemy to struggle against a level 80. My suspicion is that levels are actually meaningless in this game.

I’ve posted on this topic before, and I’m posting again because this is something that is still bugging me.

Did you ever think for a second that what is affecting you does not equal guild wars failing miseraby? No I would assume not.

Secondly, this scaling system makes the game look like child’s play? That phrase means the scaling system makes the game so easy even a child could do it, but you claim that you “sat back in horror” <———- (what?) and a low level mob owned you in a few seconds?

To reiterate what you said, the scaling system is child’s play, and you got beaten by something even a child could do?

Do us all a favor, don’t waste the time of people on the forums with trolling and ranting about things you intentionally remain ignorant about. Levels make you stronger, levels increase the talents you receive, and 60+ exotic level gear which low levels cannot wear. Higher level mobs have more aggressive and powerful abilities, some hard to dodge, and have higher health scaling compared to lower levels. If you are dying I suggest you don’t intentionally stand in an AoE that takes 3 seconds to kill you, or should I say only halve your health, only to come on the forum and complain how “child’s play” is killing you because of NOT dodging and then blame this on the scaling system with this obvious red herring to spark forum negativity.

Fact: People don’t listen to you if you make a poor argument with intentional faults in your data to prove a point.

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Posted by: TerminalMontage.5693

TerminalMontage.5693

Go play WoW if this is bothering you.

I love the scaling system, and with the best gear in the game, you still are at an advantage, you just don’t necessarily 1 shot every veteran. Git gud

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Posted by: BrotherBelial.3094

BrotherBelial.3094

I have the best armour and stats at the moment, and i’m happy with everything. But I just sat back in horror as I watched a level 15 icebrood elemental in a low-level region remove half my health in a few seconds.

If they ever decide to make a gw3 I hope they get rid of that stupid scaling system, because it really makes the game look like child’s play.

Even if my health suddenly drops from 20k to 1.5k, I would expect a low level enemy to struggle against a level 80. My suspicion is that levels are actually meaningless in this game.

I’ve posted on this topic before, and I’m posting again because this is something that is still bugging me.

Sounds like you need to learn to play. I’ve been mapping with my Guardian the last few days, working from Mount Maelstrom to wayfarer foot hills and the only time I I was defeated was vs the.dredge sniper in dredge haunt cliffs. LL other maps have been easy, and he has 3 ascended items(neck and 2 rings) rest is exotic. Now if I can solo everything else in the maps between with no problem, something tells me your skill is the problem not the game.

i5 4690K @ 3.5Mhz|8GB HyperX Savage 1600mHz|MSI H81M-E34|MSI GTX 960 Gaming 2GB|
|Seasonic S12G 650W|Win10 Pro X64| Corsair Spec 03 Case|

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Posted by: Orpheal.8263

Orpheal.8263

The game fails at many things, but the Scaling System is absolutely not one point of it…

If you seriously look for things at which this game fails miserably, than it are rather things like:

  • Consistency and Integrity – never seen before a Game with so many selfmade designed cheeseholes in regard of missing content or missing mechanics or missing parts of the game that should belong into the game back so that the game has a consistent storytelling (again)
    Examples for such things that Anet still has to fix to get rid of this fail mark:
    - Adding finaly Jeweler and Chef 500
    - Adding finally missing announced content like Bar Brawls, Polymok and all the other like 30+ planned activities that were planned as reasons for why a player should go to the varrious towns of this game and visit them
    - Reimplementation of Living World Season 1 for having again a consistent Storytelling in this game under the same imroved design of Season 2 onwards
    - Adding the missing content of Legendary Accessoires to make that system complete
    - Reviving the Dungeons (what Anet did with the last patch was just only a cheap band aid fix, but in my eyes no real solution to competely revive dungeons and a contradicting change to the removal of gold rewards earlier, now giving us gold rewards back, every 8 runs, instead of giving Dungeons unique rewards that would b a real reason for why one would want to play dungeons, like new sets of ascended weapons and armor sets from dungeon tokens that maybe also provide some unique new yet missing stat combos , or the said missing legendary accessoires. Enough options there to givre dungeons some unique rewards, instead of them letting pump plainly again only more gold into the economy
  • They fail miserably in Class Balance, because currently sicne game release they cherrypick only in the weapon skilsl and traits, and very rarely in the runes and sigils things out, that they change, but forget since then, that the combat system is much much more factors, that have a huge influence on the whole game balance, which Anet always completely ignores to balance also accordingly to the current much higher DPS that eveyone has, compared to what for DPS everyone has had 2012, which was ALOT lesser. ANet needs to take into consideration finally following things also too into the game balance topic:
    - Rework of the complete Base Health System for all classes changign finally over to a Health balance on INDIVIDUAL BASIS, instead of balancing the Base Health on 3 archetypes. Balancing each class individually is alot more flexible and would allow anet to balance and finetune the classes alot better, without that any other class has automatically these changes too, even if that other class doesnt need it, or shouldnt get it to not unbalance that other class through a chain effect, that such stupid archetype systems bring with themself automatically.
    - Rework most of not all the Runes and Sigils. Way too much of them are useless or plain boring and rework the System, so that Runes and Sigils work everywhere the same by adding for WvW/PvE Ascended Runes/Sigils as strogn but single gold sinks, that allow players to get the same Rune/Sigil ccomfort like in PvP where you can change them out costfree at any time out of combat. Combine this finalyl with a Build Template System = Perfect
    - The attribute system of this game is a failure, where defensive attributs are mostly all the tiem completely useless because of beign simply way too weak, having no synergy unlike the offensive attribute and not providing useful defensive attributes, which could enrich the combat system of this game greatly, that are kind of a standard usually.
    GW2 needs Dual Effect attributes, that would make the attribute System of this game more flexible and it would solve the issue with defnesive attributes beign too weak and useless most of the time, because then could Anet add to the defensive attributes helpful new effects, that would make the combat system greatly more balanced and fun, like a defensive attribute effect, that reduces incoming critical hit chance, or a defensive attribute effect, that increases your endurance regeneration.

When theres an attribute, that increases maximum critical hit chance, then there needs to be also an attriobute of defensive nature, that reduces critical hits for you!!
Same as the needs to be an attribute effect that reduces condition durations for you, not only one, that increases them…
This are such things where I believe, where Anet sometims doesn’t think through such mechanics very well enough. Other effects liek Healing Power needs to get merged with Vitality, so that theres finally also some kind of defensive synergy effect as well so that Vitality becomes a bit more meaningful in this game, other than only raising the max health, and this way in my opinion way too low to be of any significancy for the powercreep DPS that GW2 has since a long time
- The Boon and Condition System fails in my opinion – way too much of both of them, Anet needs to reduce the amount of boons and conditions and should merge what fits best together to bring the amount of boons and conditions on both sides down from like 13 down to 7, literally nearly halving the amounts, that would be a great step towards improving the game performance and making also this game again alot easier to balance if you have to overview only 7 boons and 7 conditions and not 13 of both of them …to keep them all in line and balanced all the time.

  • Character Progression

So they fail in my opinion to connect the new systems and mechanics more with each other to make this game great and to give this wax th playr a much greater feelign of Character Progression on a long term.
The handful of masteries they added with HoT is way too less and adding new masteries first through raids only is in my view a huge mistake and fail. They should increase quickly the amount of masteries for the whole game, to make usage of the potential that lies in that new added mechanic and it would fit to thsi game best, if Anet would link strongly the whole character progression more into that system, also for WvW especially to allow there to have also much morte individual character progression that is class specific.
Elite Specs were a great step forward, but unlinked to the mastery system they feel very bland and loreless. The mastery system would have been a grreat chance to be combined with the elite specs to add some flavorful lore to the Elite Specs and new taskas to do, that give the player the feelign of progression, rather than simple borign for skill points by adding something like Mentor NPCs, that individually class specificly teach us how to become a certain Elite Specialization.
That would be the much more flavorful and meaningful way of how it should work to combine the mastery system into the Character Progression System more.

  • RNG

As long this is the alltime hanging over our heads damocles sword that decides over it, if we might get rewarded or not for our efforts, this game fails in mail eyes and is nothign else but a game similar to the sick asian grinders with drop chances for loot like 0,000001% where even having like 300+% Magic Find in this game is absolutely no differenc,e bcause 300%+ of 0 is still 0% chance to get something in this game and this is just not right..

we play to have fun, not to participaty into a gambling game thats worser like a casino or winnign Lotto chances…
Anet needs finalyl to remove plain stupid RRNG mechanics out of this game where they shouldn’t belong into this game and replace the reward systems there with EFFORT BASED reward systems, that allow players through their own effort to steadily work on somethign what they want.

Example: Tequatls Sunbringer Weapon Skin Rewards… add finally BOSS KILL TOKENS with that we csn trade in through our effort the skins that we want, so that it isnt anymore plain stupid 100% luck just only anymore if you may ever get a skin from these, still havign no skin after like hundreds of kills feels just not right and is in NO WAY FUN.
Can’t believe, that the devs of Anet seem to be so massively blind over this fact, that they don’t realize this kind of RNG is BAD FOR THE GAME.

People need constant progress, if they see that they make after endless tries absolutely no progress, then thats not fun, but just only pure FRUSTRATION and a reason for why people might quit the game.
Thus are things, that Anet needs to eliminate finally.
Stupid thought out reward systems that are frustrating need to get eliminated and replaced through effort based reward systems which can give the player more fun simply through giving them the feeling, that they have constant progress through their own efforts, even if they aren’t belonging to the super lucky players that get what they want dropped as loot all the time …

This are for me personally currently the strongest core points, in which this game fails at, but surely not the Scaling System.
However, personally I wouldn’t have a problem with it, if ANet would use the Scaling System more to reduce the Maximum Level Cap from 80 down to 50 while keeping the attributes of like beign 80 characters, so that every level increase in this game would be 30times more meaningful than before, due to our characters becoming over 50 levels then 30x more stronger than before, so that our progress would feel greater while we climb the levels from 1-50 and GW2 would reach quicker the ENDGAME STATE already at the maps where we meet our first time a real world bosses with the Shatterer. Yes it would mean alot work to rebalance alot of things, but I think this change would greatly of benefit for this game to make GW2 great again and to reduce the gap, that is between new players and veterans sooner, while also reducing pointless leveling grind a bit, because with the mastery system theres now a much better progression system thats superior over the old leveling system and makes the earlir 80 levels look obsolete, just to be able to start with the progression of masteries.
i think peopel should begin progressing on masteries sooner, and that would be only possible also too by reducing the max level cap from 80 down to any other number. 50 would be I think the best decision and is also a nicer number in general, than 80

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Posted by: sirloin.9145

sirloin.9145

The spring patch grate, think they are getin on track now

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Posted by: SkyShroud.2865

SkyShroud.2865

I have the best armour and stats at the moment, and i’m happy with everything. But I just sat back in horror as I watched a level 15 icebrood elemental in a low-level region remove half my health in a few seconds.

If they ever decide to make a gw3 I hope they get rid of that stupid scaling system, because it really makes the game look like child’s play.

Even if my health suddenly drops from 20k to 1.5k, I would expect a low level enemy to struggle against a level 80. My suspicion is that levels are actually meaningless in this game.

I’ve posted on this topic before, and I’m posting again because this is something that is still bugging me.

Here the question.

I am puzzled, why is it child’s play when you are annoyed about not able to one-hit kill a supposedly lower level monster. Isn’t it because you feel the need to be godlike? If that is the case, you should try korean mmorpg. Of course, please do not complain about grinding and pvpish environment because power come with a price. Otherwise, you still have single player game, you can use cheat code.

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Posted by: Oxidia.8103

Oxidia.8103

But I just sat back in horror as I watched a level 15 icebrood elemental in a low-level region remove half my health in a few seconds..

see, this is why he took half of your health, you are supposed to fight it not sit in horror.

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Posted by: uknortherner.2670

uknortherner.2670

The scaling system is one of the good things about GW2 and I wished that other MMOs used the same system. It makes low-level areas worth visiting again and again, not something that can be steamrolled through and forgotten about. In other games, once you’ve completed the quests (or in the case of ESO, levelled so fast that the quests no longer give XP) there’s no reason to stick around the starter maps. Not so with GW2.

I stole a special snowflake’s future by exercising my democratic right to vote.

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Posted by: distantvoices.2047

distantvoices.2047

not to forget: sometimes it really is about learn to play. I don’t say, this circumvents all and every kink in the game, but it allows to alleviate weakness and to help the toon stay alive during tough fights. simple as that. One has to stay on the toes even with a leveled-out toon, so a bit of a challenge remains even with lvl 80 & super gear oomph.

whats bad about that? In my opinion: nothing.

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Posted by: EdgarMTanaka.7291

EdgarMTanaka.7291

You do not like jp’s, you don’t like the scaling… I can understand your gripe with this game, my brother has a hard time with this game because of the active combat system and jumping puzzles, he rather play the usuall MMO’s where you just stand still and cast all million of skills you have and where jumping are mostly only for show. Do you know what my brother does? Well he rarely play GW2 but plays alot of other MMO’s.

What I mean is, don’t try to change this wonderfull game to another of these usuall MMO’s out there. What makes this game so wonderfull in my opinion is that it has scaling and jumping puzzles just to name a few things.

Member of Alpha Swedish Gaming Community – http://www.alphas.se/
Guild Leader of Alpha Sgc [ASGC]

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Posted by: gin.7158

gin.7158

Go back to your grinding games

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Posted by: Scipion.7548

Scipion.7548

If they ever decide to make a gw3 I hope they get rid of that stupid scaling system, because it really makes the game look like child’s play.

Isnt a child’play a game where you can one shot the “bad people” ?
The scaling system is one of the best thing this game created.
GW2 is a game where you can still play at your favorite region without losing your time.

Go play WoW if this is bothering you.

Even WoW will use a system like this for the regions of its next xpac. And if this system is extended to the old vanilla regions, it would be a good reason for me to return on this game. I really love Barrens, Mulgore and Durotar but I can no longer play on those regions with my main character for years ….
Really the OP opinion isnt understandable, seems he was never frustrated to see his favorite region becoming useless.

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Posted by: Substance E.4852

Substance E.4852

My suspicion is that levels are actually meaningless in this game.

2.5 out of 3.5 GW1 games were basically all max level content. So, ya, Anet isn’t a company that really believes in a “become a walking god” level system.

GW2 probably could have worked without one at all though I doubt anyone has yet figured out a good way to preserve that feeling of progression without levels or increasing stats.

It sort of worked in Factions and Nightfall but both of those games used the unique “100% of content is group content” mechanic to make progression feel real through harder enemies.

It’s not something that translates well into a game with no hard trinity, where nearly all over world content is designed to be solo-able if necessary but also scale with a group properly at the same time.

The idea that leveling will then make some content so harmless as to invalidate it, is a dated concept that has no place outside of single player games. All it does is kill a massive amount of your content for people who are done leveling and pleases no one but the few who actually enjoy curb stomping mobs that they couldn’t possibly lose to.

Connection error(s) detected. Retrying…

(edited by Substance E.4852)

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Posted by: Famine.3164

Famine.3164

Well this complaint was a first… Never heard anyone complain about this and I have played since beta..

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Posted by: Yargesh.4965

Yargesh.4965

Well this complaint was a first… Never heard anyone complain about this and I have played since beta..

I have seen it before, maybe from the same person who did the op since the writing style is very similar. Still no clue why it is an issue but hey complain to complain.

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Posted by: Ehecatl.9172

Ehecatl.9172

As a great Namekian once said.

Why. Didn’t. You. DOOOOOOODGE?!

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Posted by: Xenesis.6389

Xenesis.6389

/use dodge….

You can still steam roll lower level areas with a level 80 and gear, you just can’t one shot everything. Scaling is there to keep the game a challenge for you wherever you go at whatever level you do it, so you don’t get bored.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

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Posted by: Zephyra.4709

Zephyra.4709

Scaling exists for the following reason:

- to keep low level areas interesting regardless of your level/gear
- to stop you from “trolling”; potentially 1HKOing everything in sight
- to make world completion not entirely feel like an easy “quick” push over just because you’re max level

If we didn’t have scaling people would complain of “kill stealing” because 80s would literally be able to 1 shot everything at their will. It would be very unfair on lower level players and it would entirely de-incentivize ever going back to low level maps because it would kill the “challenge” feeling.. Not that being on an 80 in Queensdale ever felt challenging so that probes me to ask a question… Why is it you would take 80% health dmg from a CORE Tyria mob in a LOW LEVEL zone in the first place?

There are ways to avoid dmg.. Like dodging, kiting, blocks, invulnerables ect.

I think OP you are being one sided and think everything should be “easy” mode once you hit 80 – I disagree and think scaling is good for this game as it keeps bad things from happening as mentioned above and keeps the gameplay relevant in ANY zone/level.

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Posted by: Scipion.7548

Scipion.7548

/use brain….

Fixed.

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Posted by: Sphinx.8014

Sphinx.8014

If a lvl 15 icebrood elemental is enough to kill you it’s not the game that failed miserably…

Your playstyle must be very close to AFKing. Sorry, but learn to play.

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Posted by: Terrahero.9358

Terrahero.9358

The game was meant to be relevant at all levels, at all areas. Being higher level, and better geared, was not suppose to make low level areas easy. This was the case for several years untill it was, rightly, fixed.

As for a mob taking half your health off at low levels. Ultimately these levels are still designed with new players in mind, so i cannot imagine it didnt have a very telegraphed animation that you somehow still got hit by.

Thank kitten for scaling or high level players would waltz all over events that are marked as <lv80, denying lower level players any chance of participating in them.

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Posted by: Rivindor.7258

Rivindor.7258

I thought you said gw2 failed last week due to warriors not wielding scepters? It’s something new every day actually. I can’t help but click on my daily Cedric Amidexter thread

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Posted by: Einlanzer.1627

Einlanzer.1627

I have the best armour and stats at the moment, and i’m happy with everything. But I just sat back in horror as I watched a level 15 icebrood elemental in a low-level region remove half my health in a few seconds.

If they ever decide to make a gw3 I hope they get rid of that stupid scaling system, because it really makes the game look like child’s play.

Even if my health suddenly drops from 20k to 1.5k, I would expect a low level enemy to struggle against a level 80. My suspicion is that levels are actually meaningless in this game.

I’ve posted on this topic before, and I’m posting again because this is something that is still bugging me.

You’re in the minority. Most people love the scaling system. How fun is it exactly to rampage through 90% of the game one-shotting everything while facing no threat whatsoever?

The answer is none.

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Posted by: Agemnon.4608

Agemnon.4608

I think I know your problems, some of which were addressed here:

1.You have no defensive stats.

2.You didn’t dodge the big attack, suggesting you didn’t see it. This could be related to lag (the graphic didn’t catch up with the practical effect) or the visual data not uploading to your VRAM for whatever reason. If the visual information isn’t there then it won’t be visible on your screen leading to a seemingly invisible attack.

If anything I hope they buff core Tyria to HoT levels power wise, skill set wise, density wise and AI wise.

You’re in the minority. Most people love the scaling system. How fun is it exactly to rampage through 90% of the game one-shotting everything while facing no threat whatsoever?
The answer is none.

In a single player game that’s fun as long as you know there are zones appropriate for your power level. Superman in My Little Pony or Adventure Time for example would trivially overpower content where his biggest challenge would be not accidentally violating his no killing policy whereas Superman in official crossovers with Marvel and within his own comics and the Justice League faces real and credible challenges, sometimes from creatures stronger than himself such as Doomsday and Darkseid.

(edited by Agemnon.4608)

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Posted by: Javonovich.5280

Javonovich.5280

I second the awesomeness of the scaling system. Sometimes I don’t even think it scales ENOUGH.

Without a scaling system, you get WoW: A collection of nice, fun, and nostalgic early areas that are basically forgotten unless you are flying over them. Now I do think ANET can do even more to take us back to some of that early content, but with scaling in place, they have more options for revisiting these old areas.

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Posted by: Randulf.7614

Randulf.7614

Scaling keeps low level maps relevant. Having gone back to Lotro recently only to find 90% of the game irrelevant, it just feels wasted.

It’s a huge and outstanding feature of the game and I’m extremely happy we have it.

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Posted by: Emiko.3217

Emiko.3217

While GW2 has its issues, there is no MMO that does not have it’s faults. GW2 is by far, the BEST MMO I’ve ever played. The game is rich in activity, achievements, goals to work for, enjoyable story lore, and beauty.

Thank you Anet!