Why I believe gw2 fails miserably...

Why I believe gw2 fails miserably...

in Guild Wars 2 Discussion

Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

The game becomes extremely child-orientated when every zone is perfectly balanced for my demands and my comfort – which is completely separate from the actual reality of true MMO gaming, which is all about levelling up, becoming strong and becoming the best. If you uproot these elements, you risk turning a game into a beautiful theme park resort.

so you’re comfortable when you’re getting 2shot by trivial mobs even considering level scaling? ok

I’m a mesmer. I’m not worried about receiving damage.

Then, I’m truly confused by your OP. I thought the whole premise of the thread was lamenting about how much damage your ‘Mesmer’ took.

Why I believe gw2 fails miserably...

in Guild Wars 2 Discussion

Posted by: CMM.6712

CMM.6712

What fails miserably is the negativism (being negative just for the sake of being negative) and the same old complain to complain posters and their provocative titles, trolling for attention.

The scaling is here to stay and I’m glad, it enhances the game for me.

I’m not sure what you mean, but I am not being negative in any way. I want to re-vamp the mechanics of the game (which I enjoy playing). Why? To enjoy it even more

Well, it seems the majority of posters like scaling, and are against your proposed revamp. Seems “that other game” is including it as well. This game is the anti-MMO MMO.

Why I believe gw2 fails miserably...

in Guild Wars 2 Discussion

Posted by: LadyRhonwyn.2501

LadyRhonwyn.2501

It’s actually very easy to play in low level maps and to die in low level maps.

I like to jump in in the biggest group of foes I can find (hey, I’m a fully geared lvl80, so I should be able to that as killing one by one is boring!), only to get overwhelmed unless I actually apply what I’ve learned during my travels: dodge, even retreat when required, and target the right foes first. It makes fighting fun and even thrilling at times.

I sometimes forget that I’m not on a lvl80, but on a n underpowered and underarmoured low-level and try the same, and that’s when you find out that a lvl80 is a lot stronger in a low level area than a true low level in that same area.

Why I believe gw2 fails miserably...

in Guild Wars 2 Discussion

Posted by: PyrateSilly.4710

PyrateSilly.4710

There is no “bible” on how to write an MMO. All do it somewhat different. GW2 just happens to try other things more often than most. If they were all the same then what would the point be in there every being another one made?

Why I believe gw2 fails miserably...

in Guild Wars 2 Discussion

Posted by: Crossaber.8934

Crossaber.8934

Their claws and weapons didn’t magically become less lethal.

They do if you become sufficiently durable. In Dragon Ball for example Goku becomes stronger by the season. If Super Saiyan Blue Goku went back to the first episode Raditz would be so far outclassed that he’d endanger himself by hitting him.

Levels in RPGs are the equivalent of DBZ power levels. Sure you don’t gain enough stats to become a moon buster but a base toughness of 5 may correlate to an average person whereas a base toughness of 20 means you’re bulletproof to regular bullets, but still as fragile as a wet paper bag compared to endgame level dragons.

But how to justify levels from a lore standpoint in Guild Wars 2? Maybe we can justify it as we’re back in time and each level represents a different place in our timeline whereas level 80 represents us in the present at our strongest. The polar bears of low level zones are no longer dangerous to our present selves, but they’re dangerous to our past level 10 selves and whenever we visit that map we’re effectively going back in time canonically.

It is the reason i stop reading dragonball combat right after the first super saiyan mode is out. The story us getting stupid, the number of the energy level is overdone. I love the 7 dragonball series where fighting tactics is important, instead of unlimited powerceep in the story.

The level scaling is perfectly fine, reason?

A traditional mmo a maxed lv player is limited to have meaningful combat in endgame zone only, while GW2 a maxed lv player, the whole game any map can have meaning combat. GW2 have some flaws, but this is a feature that make GW2 GREAT.

I can see your point, if you are someone who has big needs, but as a level 80 character you should be focusing on playing ‘meaningful’ content in zones for your area, not low-level zones. Why would anyone want to do that? The map is huge. How much more space do you need?

The arguments players have presented in this thread (most in repetition) just do not justify leaving out the traditional leveling/combat system which true players enjoy.

It’s all about… “I prefer this….”, “…but it’s better this way because..”… NO it isn’t!

Making every zone into a complete access-for-all monopoly is WRONG WRONG WRONG imo.

It also sets a very bad example for the up and coming novice gamer about how to tackle no-win situations in a gaming community.

What % is your map completion when reaching lv80?

None of my character reached 45% when they hit lv80. Are you telling me all my lv80 should only stationed in Orr, dungeon, fractial or raid upon hitting lv80? Maybe you are fine with the the higher lv the less contents to play with kind of style.

Well i am not, i enjoy revisiting some low level map, or some place i never visited. I enjoy party with low level travel around the world helping them on their jounery without killing their joys. I understand that i will be extremely boring if some high level one shot everything cross my path when i am leveling.

The scaling system provide lv80 the replayability to every single corner in Tyria, this is what matters to many of us. We all see that the Traditional MMO style is a classic yet outdated mechanics which seems to make the early maps into desert.

Why I believe gw2 fails miserably...

in Guild Wars 2 Discussion

Posted by: SigmaOfApeiron.8397

SigmaOfApeiron.8397

I have the best armour and stats at the moment, and i’m happy with everything. But I just sat back in horror as I watched a level 15 icebrood elemental in a low-level region remove half my health in a few seconds.

If they ever decide to make a gw3 I hope they get rid of that stupid scaling system, because it really makes the game look like child’s play.

Even if my health suddenly drops from 20k to 1.5k, I would expect a low level enemy to struggle against a level 80. My suspicion is that levels are actually meaningless in this game.

I’ve posted on this topic before, and I’m posting again because this is something that is still bugging me.

ADDENDUM: some of these mobs are actually killing me quicker than level 80 mobs.

You miss the whole point of GW2. Off you go now, generic MMO is that way.
Nothing to see here folks.

Why I believe gw2 fails miserably...

in Guild Wars 2 Discussion

Posted by: Ehecatl.9172

Ehecatl.9172

The more responses of this kind I read, the more I am starting to feel that gw2 was built for the needy players in mind, who cannot handle the mechanics of a true MMO.

The more responses of this kind I read, the more I am convinced you’re just a troll. Which you are. No point in denying it.

Meanwhile I get to log into GW2, go to a low level area with my friend who just joined, and play with her without having to make an entirely new character to level with her. I’ve been having a blast the last few days fighting the Toxic Alliance and Foefire Ghosts all across Tyria with her, and never once did I get bored because the content was too trivial for me.

So regardless of what you say or what you believe constitutes a “true” MMO, I still win. You could win too. Just go to one of the MMOs that holds your hand with arbitrary numbers the way you like.

Why I believe gw2 fails miserably...

in Guild Wars 2 Discussion

Posted by: Agemnon.4608

Agemnon.4608

Their claws and weapons didn’t magically become less lethal.

They do if you become sufficiently durable. In Dragon Ball for example Goku becomes stronger by the season. If Super Saiyan Blue Goku went back to the first episode Raditz would be so far outclassed that he’d endanger himself by hitting him.

Levels in RPGs are the equivalent of DBZ power levels. Sure you don’t gain enough stats to become a moon buster but a base toughness of 5 may correlate to an average person whereas a base toughness of 20 means you’re bulletproof to regular bullets, but still as fragile as a wet paper bag compared to endgame level dragons.

But how to justify levels from a lore standpoint in Guild Wars 2? Maybe we can justify it as we’re back in time and each level represents a different place in our timeline whereas level 80 represents us in the present at our strongest. The polar bears of low level zones are no longer dangerous to our present selves, but they’re dangerous to our past level 10 selves and whenever we visit that map we’re effectively going back in time canonically.

It is the reason i stop reading dragonball combat right after the first super saiyan mode is out. The story us getting stupid, the number of the energy level is overdone. I love the 7 dragonball series where fighting tactics is important, instead of unlimited powerceep in the story.

The level scaling is perfectly fine, reason?

A traditional mmo a maxed lv player is limited to have meaningful combat in endgame zone only, while GW2 a maxed lv player, the whole game any map can have meaning combat. GW2 have some flaws, but this is a feature that make GW2 GREAT.

I’m not saying the scaling isn’t fine I’m just giving a logical reason for it. When we’re in a lower level zone we’re effectively back in time in a place in our history when we were weaker.

“Yaaaah. No. Power level bullkitten has no place in a traditional fantasy setting.”

Then why even bother having levels? What about there not being a Bible for MMOs?

(edited by Agemnon.4608)

Why I believe gw2 fails miserably...

in Guild Wars 2 Discussion

Posted by: qbalrog.8017

qbalrog.8017

nop, this is exactly what I love about gw2. even im max level, low level maps still bring a kittenallange and stay relevant.

Agreed- one of the great things about this game is you can go to any zone and have some fun in it, including challenge. Admittedly, it is more rewarding in higher level zones. Every time I try an MMO that doesn’t scale and level more than one character I am reminded of how much I like this feature.

Why I believe gw2 fails miserably...

in Guild Wars 2 Discussion

Posted by: FrostSpectre.4198

FrostSpectre.4198

I have the best armour and stats at the moment, and i’m happy with everything. But I just sat back in horror as I watched a level 15 icebrood elemental in a low-level region remove half my health in a few seconds.

If they ever decide to make a gw3 I hope they get rid of that stupid scaling system, because it really makes the game look like child’s play.

Even if my health suddenly drops from 20k to 1.5k, I would expect a low level enemy to struggle against a level 80. My suspicion is that levels are actually meaningless in this game.

I’ve posted on this topic before, and I’m posting again because this is something that is still bugging me.

ADDENDUM: some of these mobs are actually killing me quicker than level 80 mobs.

No

That would remove all the very little replayability in lower lvl areas.

While also ruining the whole game for low lvl players, with all lvl 80 going around one-shotting every mob, making event progression impossible for low lvl.
Although ANet would be forced to nerf all rewards in the lower lvl areas, just to prevent lvl 80s from going around one-shotting mobs and events, and probably add “high lvl griefing” as another banning rule.


I would say lvls in GW2 are about “broader proficiency with tactics and skills”, rather than a “power up until powercreep”.
Since you’d still have all those % based bonuses and special modifiers while downscaled, while low lvl characters literally “don’t know about those”.

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.

(edited by FrostSpectre.4198)

Why I believe gw2 fails miserably...

in Guild Wars 2 Discussion

Posted by: Andraus.3874

Andraus.3874

The arguments players have presented in this thread (most in repetition) just do not justify leaving out the traditional leveling/combat system which true players enjoy.

It’s all about… “I prefer this….”, “…but it’s better this way because..”… NO it isn’t!

Making every zone into a complete access-for-all monopoly is WRONG WRONG WRONG

The topic of this discussion has been flushed out. There is no more to discuss on this topic as it has become a circular conversation. OP even admits that the discussion has become repetitive at this point, as indicated in this quote. Furthermore, OP has no intention of collaboration and comes off as abrasive to anyone offering counter points. Lastly OP offers no suggestions to offer constructive feedback on the game and leveling system. He just demands that it is changed without offering how it can be changed, while keeping the majority of the player base happy with this change.

I am flagging my post so a moderator sees it as I believe this thread should be shut down. Thanks!

(edited by Andraus.3874)

Why I believe gw2 fails miserably...

in Guild Wars 2 Discussion

Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

The game becomes extremely child-orientated when every zone is perfectly balanced for my demands and my comfort – which is completely separate from the actual reality of true MMO gaming, which is all about levelling up, becoming strong and becoming the best. If you uproot these elements, you risk turning a game into a beautiful theme park resort.

so you’re comfortable when you’re getting 2shot by trivial mobs even considering level scaling? ok

I’m a mesmer. I’m not worried about receiving damage.

Then, I’m truly confused by your OP. I thought the whole premise of the thread was lamenting about how much damage your ‘Mesmer’ took.

My comment was in response to your point.

Why I believe gw2 fails miserably...

in Guild Wars 2 Discussion

Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

Their claws and weapons didn’t magically become less lethal.

They do if you become sufficiently durable. In Dragon Ball for example Goku becomes stronger by the season. If Super Saiyan Blue Goku went back to the first episode Raditz would be so far outclassed that he’d endanger himself by hitting him.

Levels in RPGs are the equivalent of DBZ power levels. Sure you don’t gain enough stats to become a moon buster but a base toughness of 5 may correlate to an average person whereas a base toughness of 20 means you’re bulletproof to regular bullets, but still as fragile as a wet paper bag compared to endgame level dragons.

But how to justify levels from a lore standpoint in Guild Wars 2? Maybe we can justify it as we’re back in time and each level represents a different place in our timeline whereas level 80 represents us in the present at our strongest. The polar bears of low level zones are no longer dangerous to our present selves, but they’re dangerous to our past level 10 selves and whenever we visit that map we’re effectively going back in time canonically.

It is the reason i stop reading dragonball combat right after the first super saiyan mode is out. The story us getting stupid, the number of the energy level is overdone. I love the 7 dragonball series where fighting tactics is important, instead of unlimited powerceep in the story.

The level scaling is perfectly fine, reason?

A traditional mmo a maxed lv player is limited to have meaningful combat in endgame zone only, while GW2 a maxed lv player, the whole game any map can have meaning combat. GW2 have some flaws, but this is a feature that make GW2 GREAT.

I can see your point, if you are someone who has big needs, but as a level 80 character you should be focusing on playing ‘meaningful’ content in zones for your area, not low-level zones. Why would anyone want to do that? The map is huge. How much more space do you need?

The arguments players have presented in this thread (most in repetition) just do not justify leaving out the traditional leveling/combat system which true players enjoy.

It’s all about… “I prefer this….”, “…but it’s better this way because..”… NO it isn’t!

Making every zone into a complete access-for-all monopoly is WRONG WRONG WRONG imo.

It also sets a very bad example for the up and coming novice gamer about how to tackle no-win situations in a gaming community.

What % is your map completion when reaching lv80?

None of my character reached 45% when they hit lv80. Are you telling me all my lv80 should only stationed in Orr, dungeon, fractial or raid upon hitting lv80? Maybe you are fine with the the higher lv the less contents to play with kind of style.

Well i am not, i enjoy revisiting some low level map, or some place i never visited. I enjoy party with low level travel around the world helping them on their jounery without killing their joys. I understand that i will be extremely boring if some high level one shot everything cross my path when i am leveling.

The scaling system provide lv80 the replayability to every single corner in Tyria, this is what matters to many of us. We all see that the Traditional MMO style is a classic yet outdated mechanics which seems to make the early maps into desert.

Classic, yes. Outdated, no

You can’t re-design a classic game mechanic in the hope to achieve a better game, when in reality the original design is what drew players in. What you’re asking for is a safety-net for your level 80.

(edited by Cedric Ambidexter.9174)

Why I believe gw2 fails miserably...

in Guild Wars 2 Discussion

Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

I have the best armour and stats at the moment, and i’m happy with everything. But I just sat back in horror as I watched a level 15 icebrood elemental in a low-level region remove half my health in a few seconds.

If they ever decide to make a gw3 I hope they get rid of that stupid scaling system, because it really makes the game look like child’s play.

Even if my health suddenly drops from 20k to 1.5k, I would expect a low level enemy to struggle against a level 80. My suspicion is that levels are actually meaningless in this game.

I’ve posted on this topic before, and I’m posting again because this is something that is still bugging me.

ADDENDUM: some of these mobs are actually killing me quicker than level 80 mobs.

You miss the whole point of GW2. Off you go now, generic MMO is that way.
Nothing to see here folks.

Gw2 misses the point I am trying to put forward.

Why I believe gw2 fails miserably...

in Guild Wars 2 Discussion

Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

The more responses of this kind I read, the more I am starting to feel that gw2 was built for the needy players in mind, who cannot handle the mechanics of a true MMO.

The more responses of this kind I read, the more I am convinced you’re just a troll. Which you are. No point in denying it.

Meanwhile I get to log into GW2, go to a low level area with my friend who just joined, and play with her without having to make an entirely new character to level with her. I’ve been having a blast the last few days fighting the Toxic Alliance and Foefire Ghosts all across Tyria with her, and never once did I get bored because the content was too trivial for me.

So regardless of what you say or what you believe constitutes a “true” MMO, I still win. You could win too. Just go to one of the MMOs that holds your hand with arbitrary numbers the way you like.

I like your loyalty

But you have been deceived.

Why I believe gw2 fails miserably...

in Guild Wars 2 Discussion

Posted by: RoseofGilead.8907

RoseofGilead.8907

You can’t re-design a classic game mechanic in the hope to achieve a better game, when in reality the original design is what drew players in.

Except they have re-designed it, and they did so successfully. Might as well deal with that fact because it’s not going to change.

Why I believe gw2 fails miserably...

in Guild Wars 2 Discussion

Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

You can’t re-design a classic game mechanic in the hope to achieve a better game, when in reality the original design is what drew players in.

Except they have re-designed it, and they did so successfully. Might as well deal with that fact because it’s not going to change.

Wong. You haven’t presented any statistics?

Why I believe gw2 fails miserably...

in Guild Wars 2 Discussion

Posted by: RoseofGilead.8907

RoseofGilead.8907

You can’t re-design a classic game mechanic in the hope to achieve a better game, when in reality the original design is what drew players in.

Except they have re-designed it, and they did so successfully. Might as well deal with that fact because it’s not going to change.

Wong. You haven’t presented any statistics?

Nor have you. Your point? On second thought, nah, there’s no need to answer that. I’ll just let you continue to play the complaint game. Carry on.

(edited by RoseofGilead.8907)

Why I believe gw2 fails miserably...

in Guild Wars 2 Discussion

Posted by: Sartharina.3542

Sartharina.3542

Their claws and weapons didn’t magically become less lethal.

They do if you become sufficiently durable. In Dragon Ball for example Goku becomes stronger by the season. If Super Saiyan Blue Goku went back to the first episode Raditz would be so far outclassed that he’d endanger himself by hitting him.

Levels in RPGs are the equivalent of DBZ power levels. Sure you don’t gain enough stats to become a moon buster but a base toughness of 5 may correlate to an average person whereas a base toughness of 20 means you’re bulletproof to regular bullets, but still as fragile as a wet paper bag compared to endgame level dragons.

But how to justify levels from a lore standpoint in Guild Wars 2? Maybe we can justify it as we’re back in time and each level represents a different place in our timeline whereas level 80 represents us in the present at our strongest. The polar bears of low level zones are no longer dangerous to our present selves, but they’re dangerous to our past level 10 selves and whenever we visit that map we’re effectively going back in time canonically.

It is the reason i stop reading dragonball combat right after the first super saiyan mode is out. The story us getting stupid, the number of the energy level is overdone. I love the 7 dragonball series where fighting tactics is important, instead of unlimited powerceep in the story.

The level scaling is perfectly fine, reason?

A traditional mmo a maxed lv player is limited to have meaningful combat in endgame zone only, while GW2 a maxed lv player, the whole game any map can have meaning combat. GW2 have some flaws, but this is a feature that make GW2 GREAT.

I can see your point, if you are someone who has big needs, but as a level 80 character you should be focusing on playing ‘meaningful’ content in zones for your area, not low-level zones. Why would anyone want to do that? The map is huge. How much more space do you need?

The arguments players have presented in this thread (most in repetition) just do not justify leaving out the traditional leveling/combat system which true players enjoy.

It’s all about… “I prefer this….”, “…but it’s better this way because..”… NO it isn’t!

Making every zone into a complete access-for-all monopoly is WRONG WRONG WRONG imo.

It also sets a very bad example for the up and coming novice gamer about how to tackle no-win situations in a gaming community.

What % is your map completion when reaching lv80?

None of my character reached 45% when they hit lv80. Are you telling me all my lv80 should only stationed in Orr, dungeon, fractial or raid upon hitting lv80? Maybe you are fine with the the higher lv the less contents to play with kind of style.

Well i am not, i enjoy revisiting some low level map, or some place i never visited. I enjoy party with low level travel around the world helping them on their jounery without killing their joys. I understand that i will be extremely boring if some high level one shot everything cross my path when i am leveling.

The scaling system provide lv80 the replayability to every single corner in Tyria, this is what matters to many of us. We all see that the Traditional MMO style is a classic yet outdated mechanics which seems to make the early maps into desert.

Classic, yes. Outdated, no

You can’t re-design a classic game mechanic in the hope to achieve a better game, when in reality the original design is what drew players in. What you’re asking for is a safety-net for your level 80.

… sorry, but the classic leveling design that Anet rejected is NOT what ’Drew players in". What drew players into the genre in the first place was the ability to play a single game with countless other new and experienced players in a persistent world to explore through. And WTF are you rambling on about a “safety net” for? The only person in this thread asking for a ’safety net for their level 80" is the guy who thinks his level 80 should be invincible.

I have the best armour and stats at the moment, and i’m happy with everything. But I just sat back in horror as I watched a level 15 icebrood elemental in a low-level region remove half my health in a few seconds.

If they ever decide to make a gw3 I hope they get rid of that stupid scaling system, because it really makes the game look like child’s play.

Even if my health suddenly drops from 20k to 1.5k, I would expect a low level enemy to struggle against a level 80. My suspicion is that levels are actually meaningless in this game.

I’ve posted on this topic before, and I’m posting again because this is something that is still bugging me.

ADDENDUM: some of these mobs are actually killing me quicker than level 80 mobs.

You miss the whole point of GW2. Off you go now, generic MMO is that way.
Nothing to see here folks.

Gw2 misses the point I am trying to put forward.

That’s not a point, though. It’s not even a double-eraser. It’s… hell, there are spheres that put out better points than you.

(edited by Sartharina.3542)

Why I believe gw2 fails miserably...

in Guild Wars 2 Discussion

Posted by: Obtena.7952

Obtena.7952

Their claws and weapons didn’t magically become less lethal.

They do if you become sufficiently durable. In Dragon Ball for example Goku becomes stronger by the season. If Super Saiyan Blue Goku went back to the first episode Raditz would be so far outclassed that he’d endanger himself by hitting him.

Levels in RPGs are the equivalent of DBZ power levels. Sure you don’t gain enough stats to become a moon buster but a base toughness of 5 may correlate to an average person whereas a base toughness of 20 means you’re bulletproof to regular bullets, but still as fragile as a wet paper bag compared to endgame level dragons.

But how to justify levels from a lore standpoint in Guild Wars 2? Maybe we can justify it as we’re back in time and each level represents a different place in our timeline whereas level 80 represents us in the present at our strongest. The polar bears of low level zones are no longer dangerous to our present selves, but they’re dangerous to our past level 10 selves and whenever we visit that map we’re effectively going back in time canonically.

It is the reason i stop reading dragonball combat right after the first super saiyan mode is out. The story us getting stupid, the number of the energy level is overdone. I love the 7 dragonball series where fighting tactics is important, instead of unlimited powerceep in the story.

The level scaling is perfectly fine, reason?

A traditional mmo a maxed lv player is limited to have meaningful combat in endgame zone only, while GW2 a maxed lv player, the whole game any map can have meaning combat. GW2 have some flaws, but this is a feature that make GW2 GREAT.

I can see your point, if you are someone who has big needs, but as a level 80 character you should be focusing on playing ‘meaningful’ content in zones for your area, not low-level zones. Why would anyone want to do that? The map is huge. How much more space do you need?

The arguments players have presented in this thread (most in repetition) just do not justify leaving out the traditional leveling/combat system which true players enjoy.

It’s all about… “I prefer this….”, “…but it’s better this way because..”… NO it isn’t!

Making every zone into a complete access-for-all monopoly is WRONG WRONG WRONG imo.

It also sets a very bad example for the up and coming novice gamer about how to tackle no-win situations in a gaming community.

What % is your map completion when reaching lv80?

None of my character reached 45% when they hit lv80. Are you telling me all my lv80 should only stationed in Orr, dungeon, fractial or raid upon hitting lv80? Maybe you are fine with the the higher lv the less contents to play with kind of style.

Well i am not, i enjoy revisiting some low level map, or some place i never visited. I enjoy party with low level travel around the world helping them on their jounery without killing their joys. I understand that i will be extremely boring if some high level one shot everything cross my path when i am leveling.

The scaling system provide lv80 the replayability to every single corner in Tyria, this is what matters to many of us. We all see that the Traditional MMO style is a classic yet outdated mechanics which seems to make the early maps into desert.

Classic, yes. Outdated, no

You can’t re-design a classic game mechanic in the hope to achieve a better game, when in reality the original design is what drew players in. What you’re asking for is a safety-net for your level 80.

You can’t? Anet did, and it works and generally accepted by the people that play it; the proof is simply the success of the game. And make no mistake, downscaling IS part of the original game design, intended to do exactly the things people have point out. You’re points don’t really work for you here.

You know who else is looking into this? Blizzard with a little game called WoW. The biggest MMO there was and currently is looking exactly into the thing you say can’t be done. If that doesn’t speak to how badly your position is out of line with the industry, nothing does. Better stick to more tired, old MMO’s if one shotting mobs in low level zones is how you want to be entertained.

(edited by Obtena.7952)

Why I believe gw2 fails miserably...

in Guild Wars 2 Discussion

Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

Their claws and weapons didn’t magically become less lethal.

They do if you become sufficiently durable. In Dragon Ball for example Goku becomes stronger by the season. If Super Saiyan Blue Goku went back to the first episode Raditz would be so far outclassed that he’d endanger himself by hitting him.

Levels in RPGs are the equivalent of DBZ power levels. Sure you don’t gain enough stats to become a moon buster but a base toughness of 5 may correlate to an average person whereas a base toughness of 20 means you’re bulletproof to regular bullets, but still as fragile as a wet paper bag compared to endgame level dragons.

But how to justify levels from a lore standpoint in Guild Wars 2? Maybe we can justify it as we’re back in time and each level represents a different place in our timeline whereas level 80 represents us in the present at our strongest. The polar bears of low level zones are no longer dangerous to our present selves, but they’re dangerous to our past level 10 selves and whenever we visit that map we’re effectively going back in time canonically.

It is the reason i stop reading dragonball combat right after the first super saiyan mode is out. The story us getting stupid, the number of the energy level is overdone. I love the 7 dragonball series where fighting tactics is important, instead of unlimited powerceep in the story.

The level scaling is perfectly fine, reason?

A traditional mmo a maxed lv player is limited to have meaningful combat in endgame zone only, while GW2 a maxed lv player, the whole game any map can have meaning combat. GW2 have some flaws, but this is a feature that make GW2 GREAT.

I can see your point, if you are someone who has big needs, but as a level 80 character you should be focusing on playing ‘meaningful’ content in zones for your area, not low-level zones. Why would anyone want to do that? The map is huge. How much more space do you need?

The arguments players have presented in this thread (most in repetition) just do not justify leaving out the traditional leveling/combat system which true players enjoy.

It’s all about… “I prefer this….”, “…but it’s better this way because..”… NO it isn’t!

Making every zone into a complete access-for-all monopoly is WRONG WRONG WRONG imo.

It also sets a very bad example for the up and coming novice gamer about how to tackle no-win situations in a gaming community.

What % is your map completion when reaching lv80?

None of my character reached 45% when they hit lv80. Are you telling me all my lv80 should only stationed in Orr, dungeon, fractial or raid upon hitting lv80? Maybe you are fine with the the higher lv the less contents to play with kind of style.

Well i am not, i enjoy revisiting some low level map, or some place i never visited. I enjoy party with low level travel around the world helping them on their jounery without killing their joys. I understand that i will be extremely boring if some high level one shot everything cross my path when i am leveling.

The scaling system provide lv80 the replayability to every single corner in Tyria, this is what matters to many of us. We all see that the Traditional MMO style is a classic yet outdated mechanics which seems to make the early maps into desert.

Classic, yes. Outdated, no

You can’t re-design a classic game mechanic in the hope to achieve a better game, when in reality the original design is what drew players in. What you’re asking for is a safety-net for your level 80.

… sorry, but the classic leveling design that Anet rejected is NOT what ’Drew players in". What drew players into the genre in the first place was the ability to play a single game with countless other new and experienced players in a persistent world to explore through. And WTF are you rambling on about a “safety net” for? The only person in this thread asking for a ’safety net for their level 80" is the guy who thinks his level 80 should be invincible.

I have the best armour and stats at the moment, and i’m happy with everything. But I just sat back in horror as I watched a level 15 icebrood elemental in a low-level region remove half my health in a few seconds.

If they ever decide to make a gw3 I hope they get rid of that stupid scaling system, because it really makes the game look like child’s play.

Even if my health suddenly drops from 20k to 1.5k, I would expect a low level enemy to struggle against a level 80. My suspicion is that levels are actually meaningless in this game.

I’ve posted on this topic before, and I’m posting again because this is something that is still bugging me.

ADDENDUM: some of these mobs are actually killing me quicker than level 80 mobs.

You miss the whole point of GW2. Off you go now, generic MMO is that way.
Nothing to see here folks.

Gw2 misses the point I am trying to put forward.

That’s not a point, though. It’s not even a double-eraser. It’s… hell, there are spheres that put out better points than you.

Hey, I want a real leveling experience. Note the keyword here, “real”. That doesn’t include a ‘manipulated’ one, or one that is serving a purpose. A safety-net is for high level players who want the reward of enjoying themselves at will in low-level regions.

Why I believe gw2 fails miserably...

in Guild Wars 2 Discussion

Posted by: Just a flesh wound.3589

Just a flesh wound.3589

Their claws and weapons didn’t magically become less lethal.

They do if you become sufficiently durable. In Dragon Ball for example Goku becomes stronger by the season. If Super Saiyan Blue Goku went back to the first episode Raditz would be so far outclassed that he’d endanger himself by hitting him.

Levels in RPGs are the equivalent of DBZ power levels. Sure you don’t gain enough stats to become a moon buster but a base toughness of 5 may correlate to an average person whereas a base toughness of 20 means you’re bulletproof to regular bullets, but still as fragile as a wet paper bag compared to endgame level dragons.

But how to justify levels from a lore standpoint in Guild Wars 2? Maybe we can justify it as we’re back in time and each level represents a different place in our timeline whereas level 80 represents us in the present at our strongest. The polar bears of low level zones are no longer dangerous to our present selves, but they’re dangerous to our past level 10 selves and whenever we visit that map we’re effectively going back in time canonically.

It is the reason i stop reading dragonball combat right after the first super saiyan mode is out. The story us getting stupid, the number of the energy level is overdone. I love the 7 dragonball series where fighting tactics is important, instead of unlimited powerceep in the story.

The level scaling is perfectly fine, reason?

A traditional mmo a maxed lv player is limited to have meaningful combat in endgame zone only, while GW2 a maxed lv player, the whole game any map can have meaning combat. GW2 have some flaws, but this is a feature that make GW2 GREAT.

I can see your point, if you are someone who has big needs, but as a level 80 character you should be focusing on playing ‘meaningful’ content in zones for your area, not low-level zones. Why would anyone want to do that? The map is huge. How much more space do you need?

The arguments players have presented in this thread (most in repetition) just do not justify leaving out the traditional leveling/combat system which true players enjoy.

It’s all about… “I prefer this….”, “…but it’s better this way because..”… NO it isn’t!

Making every zone into a complete access-for-all monopoly is WRONG WRONG WRONG imo.

It also sets a very bad example for the up and coming novice gamer about how to tackle no-win situations in a gaming community.

What % is your map completion when reaching lv80?

None of my character reached 45% when they hit lv80. Are you telling me all my lv80 should only stationed in Orr, dungeon, fractial or raid upon hitting lv80? Maybe you are fine with the the higher lv the less contents to play with kind of style.

Well i am not, i enjoy revisiting some low level map, or some place i never visited. I enjoy party with low level travel around the world helping them on their jounery without killing their joys. I understand that i will be extremely boring if some high level one shot everything cross my path when i am leveling.

The scaling system provide lv80 the replayability to every single corner in Tyria, this is what matters to many of us. We all see that the Traditional MMO style is a classic yet outdated mechanics which seems to make the early maps into desert.

Classic, yes. Outdated, no

You can’t re-design a classic game mechanic in the hope to achieve a better game, when in reality the original design is what drew players in. What you’re asking for is a safety-net for your level 80.

… sorry, but the classic leveling design that Anet rejected is NOT what ’Drew players in". What drew players into the genre in the first place was the ability to play a single game with countless other new and experienced players in a persistent world to explore through. And WTF are you rambling on about a “safety net” for? The only person in this thread asking for a ’safety net for their level 80" is the guy who thinks his level 80 should be invincible.

I have the best armour and stats at the moment, and i’m happy with everything. But I just sat back in horror as I watched a level 15 icebrood elemental in a low-level region remove half my health in a few seconds.

If they ever decide to make a gw3 I hope they get rid of that stupid scaling system, because it really makes the game look like child’s play.

Even if my health suddenly drops from 20k to 1.5k, I would expect a low level enemy to struggle against a level 80. My suspicion is that levels are actually meaningless in this game.

I’ve posted on this topic before, and I’m posting again because this is something that is still bugging me.

ADDENDUM: some of these mobs are actually killing me quicker than level 80 mobs.

You miss the whole point of GW2. Off you go now, generic MMO is that way.
Nothing to see here folks.

Gw2 misses the point I am trying to put forward.

That’s not a point, though. It’s not even a double-eraser. It’s… hell, there are spheres that put out better points than you.

Hey, I want a real leveling experience. Note the keyword here, “real”. That doesn’t include a ‘manipulated’ one, or one that is serving a purpose. A safety-net is for high level players who want the reward of enjoying themselves at will in low-level regions.

As opposed to you enjoying yourself at will at low level regions by being a god?

Be careful what you ask for
ANet may give it to you.

Why I believe gw2 fails miserably...

in Guild Wars 2 Discussion

Posted by: Obtena.7952

Obtena.7952

Their claws and weapons didn’t magically become less lethal.

They do if you become sufficiently durable. In Dragon Ball for example Goku becomes stronger by the season. If Super Saiyan Blue Goku went back to the first episode Raditz would be so far outclassed that he’d endanger himself by hitting him.

Levels in RPGs are the equivalent of DBZ power levels. Sure you don’t gain enough stats to become a moon buster but a base toughness of 5 may correlate to an average person whereas a base toughness of 20 means you’re bulletproof to regular bullets, but still as fragile as a wet paper bag compared to endgame level dragons.

But how to justify levels from a lore standpoint in Guild Wars 2? Maybe we can justify it as we’re back in time and each level represents a different place in our timeline whereas level 80 represents us in the present at our strongest. The polar bears of low level zones are no longer dangerous to our present selves, but they’re dangerous to our past level 10 selves and whenever we visit that map we’re effectively going back in time canonically.

It is the reason i stop reading dragonball combat right after the first super saiyan mode is out. The story us getting stupid, the number of the energy level is overdone. I love the 7 dragonball series where fighting tactics is important, instead of unlimited powerceep in the story.

The level scaling is perfectly fine, reason?

A traditional mmo a maxed lv player is limited to have meaningful combat in endgame zone only, while GW2 a maxed lv player, the whole game any map can have meaning combat. GW2 have some flaws, but this is a feature that make GW2 GREAT.

I can see your point, if you are someone who has big needs, but as a level 80 character you should be focusing on playing ‘meaningful’ content in zones for your area, not low-level zones. Why would anyone want to do that? The map is huge. How much more space do you need?

The arguments players have presented in this thread (most in repetition) just do not justify leaving out the traditional leveling/combat system which true players enjoy.

It’s all about… “I prefer this….”, “…but it’s better this way because..”… NO it isn’t!

Making every zone into a complete access-for-all monopoly is WRONG WRONG WRONG imo.

It also sets a very bad example for the up and coming novice gamer about how to tackle no-win situations in a gaming community.

What % is your map completion when reaching lv80?

None of my character reached 45% when they hit lv80. Are you telling me all my lv80 should only stationed in Orr, dungeon, fractial or raid upon hitting lv80? Maybe you are fine with the the higher lv the less contents to play with kind of style.

Well i am not, i enjoy revisiting some low level map, or some place i never visited. I enjoy party with low level travel around the world helping them on their jounery without killing their joys. I understand that i will be extremely boring if some high level one shot everything cross my path when i am leveling.

The scaling system provide lv80 the replayability to every single corner in Tyria, this is what matters to many of us. We all see that the Traditional MMO style is a classic yet outdated mechanics which seems to make the early maps into desert.

Classic, yes. Outdated, no

You can’t re-design a classic game mechanic in the hope to achieve a better game, when in reality the original design is what drew players in. What you’re asking for is a safety-net for your level 80.

… sorry, but the classic leveling design that Anet rejected is NOT what ’Drew players in". What drew players into the genre in the first place was the ability to play a single game with countless other new and experienced players in a persistent world to explore through. And WTF are you rambling on about a “safety net” for? The only person in this thread asking for a ’safety net for their level 80" is the guy who thinks his level 80 should be invincible.

I have the best armour and stats at the moment, and i’m happy with everything. But I just sat back in horror as I watched a level 15 icebrood elemental in a low-level region remove half my health in a few seconds.

If they ever decide to make a gw3 I hope they get rid of that stupid scaling system, because it really makes the game look like child’s play.

Even if my health suddenly drops from 20k to 1.5k, I would expect a low level enemy to struggle against a level 80. My suspicion is that levels are actually meaningless in this game.

I’ve posted on this topic before, and I’m posting again because this is something that is still bugging me.

ADDENDUM: some of these mobs are actually killing me quicker than level 80 mobs.

You miss the whole point of GW2. Off you go now, generic MMO is that way.
Nothing to see here folks.

Gw2 misses the point I am trying to put forward.

That’s not a point, though. It’s not even a double-eraser. It’s… hell, there are spheres that put out better points than you.

Hey, I want a real leveling experience. Note the keyword here, “real”. That doesn’t include a ‘manipulated’ one, or one that is serving a purpose. A safety-net is for high level players who want the reward of enjoying themselves at will in low-level regions.

GW2 delivers that as well … if you’re so inclined, you can attempt to level up in whatever zone of your choice.

Why I believe gw2 fails miserably...

in Guild Wars 2 Discussion

Posted by: Sartharina.3542

Sartharina.3542

Their claws and weapons didn’t magically become less lethal.

They do if you become sufficiently durable. In Dragon Ball for example Goku becomes stronger by the season. If Super Saiyan Blue Goku went back to the first episode Raditz would be so far outclassed that he’d endanger himself by hitting him.

Levels in RPGs are the equivalent of DBZ power levels. Sure you don’t gain enough stats to become a moon buster but a base toughness of 5 may correlate to an average person whereas a base toughness of 20 means you’re bulletproof to regular bullets, but still as fragile as a wet paper bag compared to endgame level dragons.

But how to justify levels from a lore standpoint in Guild Wars 2? Maybe we can justify it as we’re back in time and each level represents a different place in our timeline whereas level 80 represents us in the present at our strongest. The polar bears of low level zones are no longer dangerous to our present selves, but they’re dangerous to our past level 10 selves and whenever we visit that map we’re effectively going back in time canonically.

It is the reason i stop reading dragonball combat right after the first super saiyan mode is out. The story us getting stupid, the number of the energy level is overdone. I love the 7 dragonball series where fighting tactics is important, instead of unlimited powerceep in the story.

The level scaling is perfectly fine, reason?

A traditional mmo a maxed lv player is limited to have meaningful combat in endgame zone only, while GW2 a maxed lv player, the whole game any map can have meaning combat. GW2 have some flaws, but this is a feature that make GW2 GREAT.

I can see your point, if you are someone who has big needs, but as a level 80 character you should be focusing on playing ‘meaningful’ content in zones for your area, not low-level zones. Why would anyone want to do that? The map is huge. How much more space do you need?

The arguments players have presented in this thread (most in repetition) just do not justify leaving out the traditional leveling/combat system which true players enjoy.

It’s all about… “I prefer this….”, “…but it’s better this way because..”… NO it isn’t!

Making every zone into a complete access-for-all monopoly is WRONG WRONG WRONG imo.

It also sets a very bad example for the up and coming novice gamer about how to tackle no-win situations in a gaming community.

What % is your map completion when reaching lv80?

None of my character reached 45% when they hit lv80. Are you telling me all my lv80 should only stationed in Orr, dungeon, fractial or raid upon hitting lv80? Maybe you are fine with the the higher lv the less contents to play with kind of style.

Well i am not, i enjoy revisiting some low level map, or some place i never visited. I enjoy party with low level travel around the world helping them on their jounery without killing their joys. I understand that i will be extremely boring if some high level one shot everything cross my path when i am leveling.

The scaling system provide lv80 the replayability to every single corner in Tyria, this is what matters to many of us. We all see that the Traditional MMO style is a classic yet outdated mechanics which seems to make the early maps into desert.

Classic, yes. Outdated, no

You can’t re-design a classic game mechanic in the hope to achieve a better game, when in reality the original design is what drew players in. What you’re asking for is a safety-net for your level 80.

… sorry, but the classic leveling design that Anet rejected is NOT what ’Drew players in". What drew players into the genre in the first place was the ability to play a single game with countless other new and experienced players in a persistent world to explore through. And WTF are you rambling on about a “safety net” for? The only person in this thread asking for a ’safety net for their level 80" is the guy who thinks his level 80 should be invincible.

I have the best armour and stats at the moment, and i’m happy with everything. But I just sat back in horror as I watched a level 15 icebrood elemental in a low-level region remove half my health in a few seconds.

If they ever decide to make a gw3 I hope they get rid of that stupid scaling system, because it really makes the game look like child’s play.

Even if my health suddenly drops from 20k to 1.5k, I would expect a low level enemy to struggle against a level 80. My suspicion is that levels are actually meaningless in this game.

I’ve posted on this topic before, and I’m posting again because this is something that is still bugging me.

ADDENDUM: some of these mobs are actually killing me quicker than level 80 mobs.

You miss the whole point of GW2. Off you go now, generic MMO is that way.
Nothing to see here folks.

Gw2 misses the point I am trying to put forward.

That’s not a point, though. It’s not even a double-eraser. It’s… hell, there are spheres that put out better points than you.

Hey, I want a real leveling experience. Note the keyword here, “real”. That doesn’t include a ‘manipulated’ one, or one that is serving a purpose. A safety-net is for high level players who want the reward of enjoying themselves at will in low-level regions.

There is no such thing as a ‘Real’ leveling experience. It’s all just a game. The game does have a leveling experience, anyway. As you gain levels, you acquire stronger weapons (going from one stat, to two stats, to three stats, and progress from white to blue to green to yellow to orange to pink/purple gear), more traits and traitlines, and more utility skills. That’s all a leveling experience really needs.

Why I believe gw2 fails miserably...

in Guild Wars 2 Discussion

Posted by: Ameepa.6793

Ameepa.6793

Scaling system is one of the best things in GW2. Keeps the whole world meaningful.

Why I believe gw2 fails miserably...

in Guild Wars 2 Discussion

Posted by: Agemnon.4608

Agemnon.4608

I think we need to get rid of levels entirely, scale everything up to level 80, have T1-4 drops always drop in their appropriate zones as they’re not tied to level anymore, then radically rebalance mobs and density to a state similar to HoT. As far as trait progression goes add more mastery points so you can unlock them and explore on your time and pace and not forced to slow down and grind. At least new players have it better since they can PvP for tomes, but I was here since beta.

HoT mobs have decent AI and some threatening abilities especially in big enough numbers. Imagine if centaurs and seperatists got more abilities and higher stats being as threatening as a mordrem sniper or shadow reaper? Everyone says core Tyria is too easy so why not buff it?

As far as equipment goes all equipment is now effectively level 80 and crafting is reworked to accomodate it. Like linen stuff could have different stat sets and rarities than silk (which would craft rare tier stuff) while jute makes basic tier and EXP values needed for crafting being adjusted to account for no more sub-80 equipment.

Why I believe gw2 fails miserably...

in Guild Wars 2 Discussion

Posted by: papry.8096

papry.8096

I have the best armour and stats at the moment, and i’m happy with everything. But I just sat back in horror as I watched a level 15 icebrood elemental in a low-level region remove half my health in a few seconds.

If they ever decide to make a gw3 I hope they get rid of that stupid scaling system, because it really makes the game look like child’s play.

Even if my health suddenly drops from 20k to 1.5k, I would expect a low level enemy to struggle against a level 80. My suspicion is that levels are actually meaningless in this game.

I’ve posted on this topic before, and I’m posting again because this is something that is still bugging me.

ADDENDUM: some of these mobs are actually killing me quicker than level 80 mobs.

XD
XD
XD
XD
XD

Why I believe gw2 fails miserably...

in Guild Wars 2 Discussion

Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

I think the scaling system prevents a lot of things.

It prevents wannabee god players, and If you really need this feeling I’d suggest go kill some lvl 2-4 mobs
It prevents content being unplayable & griefing (due to wannabee god players killing everything preventing levelling, and thus griefing low levels)
It prevents content being underleveled and thus uninteresting to high level play
ers and this also allows varying levels of players doing content together
It prevents 75% of present tyria becoming useless at the moment you hit lvl 80 and therefore you have more content.

The reason you get hit harder is cause -all stats are scaled-. This also means if you have a full zerk character you still hit way harder but your vitality and thus healthpool and toughness will be relatively lower when downscaled compared to on level characters. you should be running celestial for a normal downscale I guess…

IMHO keeping the below 80 area’s playable is a very good thing in this game…. and it makes the experience last longer, and remember you’ll be a lvl 80 with all traits and skills unlocked, max food, and max gear, though your returns might be a bit lower your capabilities are way broader.

As such I think its more a reason to say Gw2 succeeded, then gw2 failing. It mostly shows some players not understanding the scaling concept fully. Wich is IMHO their loss.

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

Why I believe gw2 fails miserably...

in Guild Wars 2 Discussion

Posted by: vesica tempestas.1563

vesica tempestas.1563

’’OP:

“Hey, I want a real leveling experience. Note the keyword here, “real”. That doesn’t include a ‘manipulated’ one, or one that is serving a purpose. A safety-net is for high level players who want the reward of enjoying themselves at will in low-level regions.[/quote]"

“I’m a mesmer. I’m not worried about receiving damage”

“The game becomes extremely child-orientated when every zone is perfectly balanced for my demands and my comfort – which is completely separate from the actual reality of true MMO gaming, which is all about levelling up,
becoming strong and becoming the best. If you uproot these elements, you risk turning a game into a beautiful theme park resort.”

“The more responses of this kind I read, the more I am starting to feel that gw2 was built for the needy players in mind, who cannot handle the mechanics of a true MM:”

It goes on and on….
———————————-

Lets be frank, you constantly contradict yourself and you don’t seem to know what you want. Your not worried about damage and 80% of the zones in the game you can aoe destroy vast mobs with little effort – so basically god mode where you can aoe entire zones according to your desire, but this is not enough. Then think balanced is child-orientated?

historically you have complained about a whole myriad of things – this is needy, the game is what it is, it is not GW1, and it is very successful and enjoyed by many.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

Why I believe gw2 fails miserably...

in Guild Wars 2 Discussion

Posted by: IndigoSundown.5419

IndigoSundown.5419

You can’t re-design a classic game mechanic in the hope to achieve a better game, when in reality the original design is what drew players in.

This point underscores (again) that you did not research GW2 before purchase. My guess is you assumed it would have this feature that you seem to want so much. You know what happens when you assume.

I’ve been on the forums since beta. I’ve seen many scores of complaints that the stats of down-scaled characters ought to be reduced again. I’ve seen four threads that I can recall complaining that it shouldn’t exist or higher-levels should have more power. Two of them (now) have been by you. In all of those threads, there were a couple of (or fewer) responses agreeing with the OP and many posters who liked down-scaling.

All evidence I’ve seem suggests you are in a very small minority. There is zero evidence that the demographic that wants the same lower zone irrelevance that you are seeking is large enough to merit any consideration.

Why I believe gw2 fails miserably...

in Guild Wars 2 Discussion

Posted by: XxsdgxX.8109

XxsdgxX.8109

NOP, I’ve played multiple MMOs in the past and this is still by far the best.

Stella Truth Seeker

Why I believe gw2 fails miserably...

in Guild Wars 2 Discussion

Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

The game becomes extremely child-orientated when every zone is perfectly balanced for my demands and my comfort – which is completely separate from the actual reality of true MMO gaming, which is all about levelling up, becoming strong and becoming the best. If you uproot these elements, you risk turning a game into a beautiful theme park resort.

so you’re comfortable when you’re getting 2shot by trivial mobs even considering level scaling? ok

I’m a mesmer. I’m not worried about receiving damage.

Then, I’m truly confused by your OP. I thought the whole premise of the thread was lamenting about how much damage your ‘Mesmer’ took.

My comment was in response to your point.

What point? That response didn’t quote any post I made. Huh?

Why I believe gw2 fails miserably...

in Guild Wars 2 Discussion

Posted by: LeCreaux.3087

LeCreaux.3087

I have the best armour and stats at the moment, and i’m happy with everything. But I just sat back in horror as I watched a level 15 icebrood elemental in a low-level region remove half my health in a few seconds.

If they ever decide to make a gw3 I hope they get rid of that stupid scaling system, because it really makes the game look like child’s play.

In my opinion this is the BEST feature of the game by far. One of the things I like to do is travel without using portals just to fight my way across zones.

Why I believe gw2 fails miserably...

in Guild Wars 2 Discussion

Posted by: Miku.6297

Miku.6297

I have the best armour and stats at the moment, and i’m happy with everything. But I just sat back in horror as I watched a level 15 icebrood elemental in a low-level region remove half my health in a few seconds.

If they ever decide to make a gw3 I hope they get rid of that stupid scaling system, because it really makes the game look like child’s play.

Even if my health suddenly drops from 20k to 1.5k, I would expect a low level enemy to struggle against a level 80. My suspicion is that levels are actually meaningless in this game.

I’ve posted on this topic before, and I’m posting again because this is something that is still bugging me.

ADDENDUM: some of these mobs are actually killing me quicker than level 80 mobs.

You have all the best gear and armor in the game, and you are having trouble in the level 15 zones? Even with GW2’s scaling system, are you sure it’s the game that’s failing…

The scaling system is great! It keeps lower level zones interesting (though I wouldn’t say challenging if fully geared). If your idea of “real” progress is over gearing things, GW2 may not be the game for you.

Why I believe gw2 fails miserably...

in Guild Wars 2 Discussion

Posted by: Cedric Ambidexter.9174

Cedric Ambidexter.9174

You can’t re-design a classic game mechanic in the hope to achieve a better game, when in reality the original design is what drew players in.

This point underscores (again) that you did not research GW2 before purchase. My guess is you assumed it would have this feature that you seem to want so much. You know what happens when you assume.

I’ve been on the forums since beta. I’ve seen many scores of complaints that the stats of down-scaled characters ought to be reduced again. I’ve seen four threads that I can recall complaining that it shouldn’t exist or higher-levels should have more power. Two of them (now) have been by you. In all of those threads, there were a couple of (or fewer) responses agreeing with the OP and many posters who liked down-scaling.

All evidence I’ve seem suggests you are in a very small minority. There is zero evidence that the demographic that wants the same lower zone irrelevance that you are seeking is large enough to merit any consideration.

That’s because nobody with the right tastes plays this game

Why I believe gw2 fails miserably...

in Guild Wars 2 Discussion

Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

The game becomes extremely child-orientated when every zone is perfectly balanced for my demands and my comfort – which is completely separate from the actual reality of true MMO gaming, which is all about levelling up, becoming strong and becoming the best. If you uproot these elements, you risk turning a game into a beautiful theme park resort.

so you’re comfortable when you’re getting 2shot by trivial mobs even considering level scaling? ok

I’m a mesmer. I’m not worried about receiving damage.

Then, I’m truly confused by your OP. I thought the whole premise of the thread was lamenting about how much damage your ‘Mesmer’ took.

My comment was in response to your point.

What point? That response didn’t quote any post I made. Huh?

Please read my post.

I’ve read all your posts. Please quote my post that you were responding to…or are you just typing anything now?

Why I believe gw2 fails miserably...

in Guild Wars 2 Discussion

Posted by: Xbon.9086

Xbon.9086

if mobs in 1-15 zones are giving you trouble, you need to rethink your builds, unless you weren’t even trying at killing the mob, anyways, one of the major drives of the game is that EVERY AREA stays relevant regardless of level, a true open world adventure where you’re not confined to level 80 zones at max level.

Why I believe gw2 fails miserably...

in Guild Wars 2 Discussion

Posted by: Uber.7623

Uber.7623

I’m surprised this thread got up to four pages. The OP’s problem is either actually being a troll and got us, or complete garbage at any video games because I have no idea how anyone thinks this game is hard at low level.

Either way, this really didn’t need four pages. Lol.

Why I believe gw2 fails miserably...

in Guild Wars 2 Discussion

Posted by: Ariachi.8096

Ariachi.8096

I have the best armour and stats at the moment, and i’m happy with everything. But I just sat back in horror as I watched a level 15 icebrood elemental in a low-level region remove half my health in a few seconds.

If they ever decide to make a gw3 I hope they get rid of that stupid scaling system, because it really makes the game look like child’s play.

Even if my health suddenly drops from 20k to 1.5k, I would expect a low level enemy to struggle against a level 80. My suspicion is that levels are actually meaningless in this game.

I’ve posted on this topic before, and I’m posting again because this is something that is still bugging me.

ADDENDUM: some of these mobs are actually killing me quicker than level 80 mobs.

Based on most of your replies to other answers/responses it seems like when you mention “true mmo” you mean one that sets you mindlessly farming mobs/grinding and hitting 1 button on your keyboard… If you don’t like the way GW2 scales then quite simply don’t play. They’re not going to change one of their main selling features because one player is still stuck in the past and doesn’t want to actually learn to play. The large majority of players love this feature. When you hit level 80 traits and gear make a large difference in lower level zones. I still find I can basically afk a zone with very little worry about dying on my max toons. But it keeps me paying a little more attention. Besides low level zones aren’t the areas you want to be farming, etc. Unless of course you’re doing map completion.

Why I believe gw2 fails miserably...

in Guild Wars 2 Discussion

Posted by: Mokk.2397

Mokk.2397

If you use full berserker gear in PvE then expect to get yourself perished quickly.As for the "grind whine " you make your own play on that.Since materials are account shared I have a trouble believing in any kind of grind in the game.Mix it up a bit with events ,story line ,WvW .PvP ,fractals ,dungeons, world bosses.If you want to torture yourself "grinding " for a specific thing then that’s your problem not the game.Theirs plenty of things to do other than chop trees down all day.

Why I believe gw2 fails miserably...

in Guild Wars 2 Discussion

Posted by: General Health.9678

General Health.9678

I have the best armour and stats at the moment, and i’m happy with everything.

Really pleased to hear that!

Blame Abaddon, he loves your tears.
pve, raid, pvp, fractal, dungeon, world clearing, legendary questing.. Zapped!

Why I believe gw2 fails miserably...

in Guild Wars 2 Discussion

Posted by: Doghouse.1562

Doghouse.1562

I have the best armour and stats at the moment, and i’m happy with everything. But I just sat back in horror as I watched a level 15 icebrood elemental in a low-level region remove half my health in a few seconds.

If they ever decide to make a gw3 I hope they get rid of that stupid scaling system, because it really makes the game look like child’s play.

Even if my health suddenly drops from 20k to 1.5k, I would expect a low level enemy to struggle against a level 80. My suspicion is that levels are actually meaningless in this game.

I’ve posted on this topic before, and I’m posting again because this is something that is still bugging me.

ADDENDUM: some of these mobs are actually killing me quicker than level 80 mobs.

“I would expect…”

And there, in a nutshell, is the problem. You have expectations. They’re wrong. You’re playing with a fossilised mindset. GW2 is not WoW, nor is it some d20 AD&D clone. Frankly, you need to stop making assumptions and let the game show you what it has to offer. GW2 has found different solutions to a number of the common MMO challenges, and many of those differences are strengths, not flaws. So.

Levels. Irrelevant? Depends what you mean. In the way you obviously think of them, pretty much so; in practice, they have a definite purpose. GW2 character and zone levels guide a new character through the content; they also give players a feeling of character development along the way, if they want to experience that. What they emphatically don’t do is what you’re expecting – turn you into some kind of superhero just because you’re more experienced than the next guy. If that sort of extreme min-maxing is what you’re looking for, understand that it’s not what the game is about, emphatically not the only way of doing things (or even the most enjoyable, in the end) and I sincerely doubt there will be enough of it to cater to your needs. Either open your mind to other possibilities, or go play something more to your taste.

Scaling? In truth, level scaling is not only not “stupid” – in my book it’s very clever indeed. Firstly it means that the whole open world potentially remains as meaningful playable content even when your character has maxxed out – rather than, as most games have done, leaving you staring at vast expanses of de-clawed park land that you could safely wander through naked, and that frankly might as well not be there (and as an aside, need I point out that the real world is not quite like that?). And secondly it means that GW2 is a game in which characters of very different levels can play together in a meaningful way, instead of lower-level ones effectively being useless appendages. It’s not perfect – both heavily-scaled-down and heavily-scaled-up characters tend to be a little disproportionately strong – but that’s an issue with the tuning, not the concept. Once you realise why it’s there and get used to it, it’s one heck of a lot better than the older, frankly kiddy-game, wish-fulfilment alternatives.

(edited by Doghouse.1562)

Why I believe gw2 fails miserably...

in Guild Wars 2 Discussion

Posted by: Agemnon.4608

Agemnon.4608

I’d like to address the strengths and weaknesses of the various points made here.

Scaling? In truth, level scaling is not only not “stupid” – in my book it’s very clever indeed.

Depends on how it’s justified. Does each zone represent a different place in time? Presumably, and it works on that front rather than a pointless Skyrim style where leveling is usually avoided or modded to stay low level.

Firstly it means that the whole open world potentially remains as meaningful playable content even when your character has maxxed out – rather than, as most games have done, leaving you staring at vast expanses of de-clawed park land that you could safely wander through naked

While overpowering lower level creeps isn’t fun it does show that the character meaningfully progressed. It shows you how far you come and face way bigger threats than those previously threatening creeps. Their swords are made of iron, and while that’s threatening to a regular level 3 guy to a level 100 it’s practically nothing.

(and as an aside, need I point out that the real world is not quite like that?)

Magic isn’t real in the real world either. Besides, it is but on a lesser scale. If you work out enough you’ll go from a chump to a champ, you can train in a martial art to gain proficiency that way, no longer being a neophyte white belt but a seasoned fifth dan black belt.

And secondly it means that GW2 is a game in which characters of very different levels can play together in a meaningful way, instead of lower-level ones effectively being useless appendages.

I can see the strength of that, but I think we shouldn’t even have levels.

It’s not perfect – both heavily-scaled-down and heavily-scaled-up characters tend to be a little disproportionately strong – but that’s an issue with the tuning, not the concept. Once you realize why it’s there and get used to it, it’s one heck of a lot better than the older, frankly kiddy-game, wish-fulfillment alternatives.

If we scale everything up to level 80, update stats, skills, and AI across the board, and erase level indicators then we’d have perfect scaling since the very concept of scaling isn’t relevant anymore with one flat level across the entire game. A strength of getting rid of levels is you aren’t restricted by a region’s level range (you scale down but very rarely up) so you aren’t forced to grind events within one map so you can go to another if you feel like it. T1-6 mats would also be on all gears’ loot tables and crafting could achieve its much needed overhaul (needs to take less time to level a discipline). Rarity tiers would still exists, and EXP could unlock the ability to wear higher tier armors (being locked out of blue until we have a certain mastery level for example then unlock green, yellow, orange, and pink purple unlock together) with more mastery points to accommodate the need for them.

Why I believe gw2 fails miserably...

in Guild Wars 2 Discussion

Posted by: Aeolus.3615

Aeolus.3615

I’m surprised this thread got up to four pages. The OP’s problem is either actually being a troll and got us, or complete garbage at any video games because I have no idea how anyone thinks this game is hard at low level.

Either way, this really didn’t need four pages. Lol.

Reason he ended in gw2 :| the game that was supose to be easy for everyone.

1st April joke, when gw2 receives a “balance” update.