Showing Posts For Head Kracker.4790:
ok how this looks is that on the 6 total parts of armor you wear right now, you have 4 minor rune of scaveging equiped to 4 of the respective armor parts. But in reality you have over stacked the amount of runes on the armor parts that apply to your stats.
When you apply a rune to a armor part the second number in this case the /2 is the max amount of runes of that type of rune you can apply to get the bonuses from that specific rune. So instead of having +22 condition damage and 6% magic find you have only the two values listed and have pretty much wasted 2 slots in your armor.
You can mix and match runes to gain specific bonuses as long as they arent the same rune.
Example I have two minor runes of divinity on 2 parts of my armor which is the max needed to give me their stats. Next off I have 4 major runes of divinity and they cap at /4. Now the pair of minor runes of divinity give a total of a 6% stat boost and a 2% crit damage increase, while the major runes give a total overall stat boost of 20 and give a 8% crit boost, equalling a total overall 26% stat boost and a total 10% critical damage boost.
Actually your total magic find from a full set will be 50%, AND you could drop the last part and add another minor or major rune of the pirate to gain 5-7% more magic find OR add one superior rune of the traveler to gain 10% more. Then if you have it on a set of explorer or travelers armor thats another 18% and depending on what trinkets you have could be another 12 to 16%+ depending on level. Thats not counting any food that will add to your magic find as well.
Elementalist DPS Whats "I" think is wrong with it and how I worked around it.
Posted by: Head Kracker.4790
I think one of the more obvious things a touch borked is the animation times vs damage that is going on on some of the attacks. I get that themantically we are chanting a spell, but some of the times when the damage starts especially in our aoes the fight is over