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(edited by Hevosin.9187)
- How can each level be different without messing up Flow. Easy (see a pattern here?), Nobody likes to do the exact same thing 100 times over and over again. So I suggest each level the bosses change a bit. Perhaps instead of doing a massive AoE ground stomp on Level 1, On level 2 it might be a Big AoE poison cloud or Fire explosion, or a combo of those things.
- How can we give players an item they want after completing a Level? Once again it is Easy, If each path took 1.5 hours that is 10.5 hours total, I think a little reward is in Order. These items can vary depending on when UW is made Live. Perhaps these can be ascended items, or maybe just exotics, 5 black lions keys? Who knows but a Big Reward should be given. And even if each run was “Speed Cleared” each path taking an hour, that’s still 7 hours to get 1 big reward, Hard to abuse that, but perhaps I am wrong
- How can the Armor be so hard to obtain and still worth getting? Ill give you one guess to the word that belongs here ____, If UW goes Live when Ascended items are more common than now (only Rings and Back at time of writing this) then the gear might all be Ascended. If Ascended items are still not fully added, then this might be a good place to add the new slots in, Boots and Gloves costing 1000 to be Ascended or just 500 for Exotic?
How to fit UW in the current Lore? Amazingly in fact!
- The Human Gods have been Silent for some time now, and the world may be a bit safer with Zhaitan gone now, However 4 other Elder Dragons are still out there. The Pact seeks the help of the Gods and sets players on a Hunt to find them. Priory Scholars unearthed a Location (This can be in a few places, Orr where Grenth Event takes place, The ruins of the Temple of Ages) that once was used as an access point to the realm of the Dead. This Access point will lead to the “Hub” I talked about before, this provides a place to form groups up so 10 people wont be as hard to find. This “Hub” is where Priory Scholars will preform the Grand Ritual in order to send to players to the Underworld. To preform this Rite the scholars need Gold to pay for the Materials that must be gathered from all over the world (This is basically like the 1000g it took in GW1 to enter the UW, But this time the cost should be 2g, or some other number, paid to an NPC) So players set forth on an adventure to find Grenth within his own domain to see if the Gods are still with us. But his 7 Reapers do not take to kindly to Uninvited guests, the players must fight there way through the 7 paths that each of the Reapers hold as their section of the Underworld in order to convince the reapers passage to Grenths Quarters. What will the players find? A Dead God in a Dead Domain, or the God of Death in all his Glory? Who knows unless you venture worth and See for yourself.
- The Whole dungeon is one Giant Story Mode Dungeon, with each Path building on what players learned in the previous, perhaps the first Level must be completed in order path 1 then 2 then 3 etc. And once Level 2 has been reached players are free to do any path in any order they want and once all 7 are done, level 3 opens up.
- The multiple Levels can also be explain Lore Wise, Once you reach Grenth himself or where ever the Reapers lead you to once you Finish all 7 Paths. The players are not deemed worthy by Grenth and are sent back to the Start, but this time he has new challenges in store for the players (The rise in difficulty of each Level)
I Put a good amount of thought into this Post, I would love to hear what the Guild Wars 2 community thinks of my ideas. Remember to be nice, I don’t mind flames about my ideas sucking, I am not a Professional game Developer (Even though I wouldn’t mind being one). But I do ask for constructive criticism, tell me why the specific idea isn’t so great and how it might be better. These are rough ideas for UW nothing is set in stone, who knows Anet may never add in UW, or they might be polishing it up as we speak =D
(edited by Hevosin.9187)
Hello Everyone,
First off I have never posted on the forums seriously before. I think I posted once about a sound issue and deleted the post. I am not an English Major, so please forgive any spelling mistakes or bad grammar.
Anyways I wanted to make a post/request for the Underworld to come back to GW2, It was by far my favorite thing to do in GW1 along with FoW. I was never the best at either, I picked easy jobs, MoP in Fow or 100b. Chamber Sin in UW when it could still be soloed, or SS in the Vale team. But I had loads of fun doing them.
I want to explain:
1: Why adding UW back would be good
2: What I’d like to see with UW in GW2
3: How it could be done without upsetting the apple cart
4: And how to fit it in the current lore.
Why adding in UW would be good
- Most players love New things, new armor new mobs new bosses, new places, anything new.
- It will provide massive re-playability (see next section about why)
- It can add interesting Lore into GW2 about the human Gods and where they went perhaps
- Will likely be part of a big content update, Can be used to sell more copies of GW2. Big Updates from a Free game is a great selling point showing how much better Anet is, and how ahead of the curve they truly are.
What I’d like to see with UW in GW2
- UW should be a 10 man Dungeon, to reflect the difficultly and scale of what the players are doing (Venturing into the Underworld)
- Want to see a combo of Fractal and normal Dungeon concepts mixed into one dungeon. Will have Many paths, 7 for example, Each one involving one of the 7 Reapers. Once a player clears all 7 paths (different entry required for each path) A level 2 opens up, like fractals the dungeon gets a little bit harder with each level. This provides a perfect place and reason to add more Ascended gear into the game, as bosses would likely use Agony in UW
- Each path should be Hard, silvered Mobs minimum. However time should be 1-2 hours per path depending on groups, how good they can work together etc.
- With so many Paths and levels there will always be something new and challenging, Perhaps bosses can use different abilities depending on level. Keeping things Extra New.
- Once a level is completed (all 7 paths) a Big reward should be granted, whether this be gear or tokens or what I don’t know, but it shouldn’t be RNG. If it be gear, then gear you can use, light, medium or heavy depending on Profession. This doesn’t mean you’ll get the stats you want, but it’s at least your armor type. And if tokens then perhaps enough for 1 piece of Armor
- Speaking of Armor. The sets here should be just as hard to obtain as they were in GW1….Or perhaps a bit easier :p If they are token based and each path gives 20, and 40 for daily, then the “base” armor pieces should cost 500. Why? Because once again this place is meant to be Hard and take a while to get rewarded, but rewarded you will be.
How it could be done without upsetting the apple cart?
Ill go over what I want to happen and explain HOW those things can happen without messing everything up.
- How can we combo Fractal and normal Dungeons without making the dungeon “flow” badly, Easy. The Many Paths are meant to keep UW new feeling, with 7 Paths every time you run it in “order” (Path 1, then Path 2, then 3 etc) it will be so different than you remember it will be fun and exciting all over again. UW is meant to be Hard (Like I keep saying) and it shouldn’t be able to be fully cleared quickly like in GW1. With 7 Paths you feel like you’re making progress to something great, the loot at the end of the 7 paths, and finishing the Story (See Lore in next section) But once you Finish all 7 Paths there needs to be more to such a Big and Amazing place, that’s why the many levels fits well.
- How can this be a 10 man without making groups hard to find? Easy, very similar to GW1 Temple of Ages. There will be a Hub, like the Lab for Fractals, however it is public, not a party instance. This “Hub” can be explained Lore wise in the Next Section.
- How can each path be hard with silvered mobs and take so long? Easy, because once again this is the Underworld, it should not be too easy. It also shouldn’t be too hard either of course. We don’t want 5 hour long raids beating our faces against a wall for one Path, If I wanted to do that I’d go back to WoW (only reference to WoW I swear)
(edited by Hevosin.9187)